ZorroGames
2020-01-17, 06:09 PM
Okay, still debating Ranger 20, or dip for Fighter at 1st or Rogue for 1-3 levels with 1 at first and any other TBD. Gloomstalker or Horizon Walker subclasses.
Given a dip of 1, 2, or 3 levels raises a question about spells (and admittedly ASI at 19) at higher levels.
So the unchanging start would be ST 16 (14+2), DE 14, Co 14 (12+2), IN 10, WI 14, Ch 8 for any of these options.
Thanks to reading LOTR so much in the 1960s I envision this as Gimli the Ranger. With spells.
Looking at possibly all ASIs build gives
+2 WI (16) at 4
+2 ST (18) at 8
+2 WI (18) at 12
+2 WI (20) at 16
+2 ST (20) at 19
This forgoes Tough and Alert which tempted me earlier.
Now to the heart of the matter - losing that 5th level spell at 19 if you MC with the lost ASI if you go Rogue/Fighter 2 or Rogue 3.
Here was my spell selection plans (XGtE) for 19 levels of Ranger:
Level
2 - absorb elements and Zeohyer Strike
3 - Longstrider
5 - Jump; Pass without Trace
7 - Lesser Restoration
9 - Conjure Barrage (using Hand Axes). Edit to list correct spell
11 - Water Breathing
13 - Freedom of Movement
15 - Conjure Woodland Being
17 - Steel Wind Strike
19 - actually underwhelmed at this point, maybe Wrath of Nature???
So cast Steel Wind Strike twice? Dip more than one level of Fighter or Rogue?
Is that last 5th level spell slot all that important?
Your thoughts about the last question, please. I will probably read but not give weight to changing the starting build because... that is what I want. Spells are selected for utility and role play in my main group as much as combat optimization, so do not get your hopes up on getting them over optimized. I leave that to the combat crazed players, looking at you Colin and Derrick.
For the completionists out there, Bonus spells and abilities:
Gloomstalker gets Disguise Self, Rope trick, Fear, Greater Invisibility, and... Seeming.
Umbrella Sight, Dread Ambusher, Iron Mind, Stalker’s Flurry, and Shadowy Dodge.
Horizon Walker gets Protection from Evil and Good, Misty Step, Haste, Banishment, and... Teleportation Circle.
Detect Portal, Planar Warrior, Ethereal Step, Distant Strike, and Spectral Defense.
Given a dip of 1, 2, or 3 levels raises a question about spells (and admittedly ASI at 19) at higher levels.
So the unchanging start would be ST 16 (14+2), DE 14, Co 14 (12+2), IN 10, WI 14, Ch 8 for any of these options.
Thanks to reading LOTR so much in the 1960s I envision this as Gimli the Ranger. With spells.
Looking at possibly all ASIs build gives
+2 WI (16) at 4
+2 ST (18) at 8
+2 WI (18) at 12
+2 WI (20) at 16
+2 ST (20) at 19
This forgoes Tough and Alert which tempted me earlier.
Now to the heart of the matter - losing that 5th level spell at 19 if you MC with the lost ASI if you go Rogue/Fighter 2 or Rogue 3.
Here was my spell selection plans (XGtE) for 19 levels of Ranger:
Level
2 - absorb elements and Zeohyer Strike
3 - Longstrider
5 - Jump; Pass without Trace
7 - Lesser Restoration
9 - Conjure Barrage (using Hand Axes). Edit to list correct spell
11 - Water Breathing
13 - Freedom of Movement
15 - Conjure Woodland Being
17 - Steel Wind Strike
19 - actually underwhelmed at this point, maybe Wrath of Nature???
So cast Steel Wind Strike twice? Dip more than one level of Fighter or Rogue?
Is that last 5th level spell slot all that important?
Your thoughts about the last question, please. I will probably read but not give weight to changing the starting build because... that is what I want. Spells are selected for utility and role play in my main group as much as combat optimization, so do not get your hopes up on getting them over optimized. I leave that to the combat crazed players, looking at you Colin and Derrick.
For the completionists out there, Bonus spells and abilities:
Gloomstalker gets Disguise Self, Rope trick, Fear, Greater Invisibility, and... Seeming.
Umbrella Sight, Dread Ambusher, Iron Mind, Stalker’s Flurry, and Shadowy Dodge.
Horizon Walker gets Protection from Evil and Good, Misty Step, Haste, Banishment, and... Teleportation Circle.
Detect Portal, Planar Warrior, Ethereal Step, Distant Strike, and Spectral Defense.