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u-b
2020-01-18, 09:22 AM
https://i.imgur.com/uekTo2c.jpg



Character
Race
Class
Player
Status


Laurelata (https://www.myth-weavers.com/sheets/?id=1907512)
Elf
Rogue
farothel
In Play


Jessica Cooper (https://www.myth-weavers.com/sheets/?id=1453959)
Aasimar
Cleric
FarmerBink
In Play


Henri (https://www.myth-weavers.com/sheets/?id=2368101)
Half-Orc
Ranger
DarkOne
In Play


Tazmara Stonesong (https://www.myth-weavers.com/sheets/?id=2103492)
Dwarf
Kineticist
SanguinePenguin
In Play


Hewitt Faol (https://www.myth-weavers.com/sheets/?id=2093325)
Ratfolk
Summoner
DaOldeWolf
NPC


Marius Dimiri (https://www.myth-weavers.com/sheets/?id=2095245)
Human
Ranger
Spore
NPC



IC thread was here (http://www.giantitp.com/forums/showthread.php?606685-Ruins-of-Azlant-IC&p=24358462#post24358462) and is now here (https://forums.giantitp.com/showthread.php?640345-Ruins-of-Azlant-IC-2).
Original recruitment thread is here (http://www.giantitp.com/forums/showthread.php?605818-PF1-Ruins-of-Azlant).
The map of the archipelago is here (https://64.media.tumblr.com/11b80ef378d2bfb0b560cef7e0de7784/tumblr_ppg4l4dWHm1r4c0gco2_1280.jpg) and here (https://64.media.tumblr.com/7116558cf4cda3108cb13b6160f2fb95/tumblr_ppg4l4dWHm1r4c0gco1_1280.jpg).
The map of the island is here (https://kanka-user-assets.s3.eu-central-1.amazonaws.com/locations/faAc93i0I0W6j72Hpv6qAMHNHpjTRzFrQuHHVgbn.jpeg).
The map of the village is here (http://roleplayer.narod.ru/img/RoA_village_labeled.png).
The downtime rules are here (https://www.d20pfsrd.com/gamemastering/other-rules/downtime/).
The colony stpeadsheet is here (https://docs.google.com/spreadsheets/d/1c3TIjcur3aQqctKz-fkygZLPI9-iLRZbF8eu1oqqmBo).

1. You can convert between various types of capital as per standard rules, but also have the following options. When building an useful business, you can convert Influence to Goods or Labor at 2:1 rate (get an approval from the governor to have this benefit; a farm or a workshop probably qualifies). When building somethng for the benefit of the colony as a whole, you can convert Influence to Goods or Labor at 1:1 rate (get an approval from the governor to have this benefit; a stockade or a militia probably qualifies).
2. New buildings within the original perimeter require an explicit approval and can take a lot of Influence. Upgrading and rebuilding within the original footprint does not count.
3. Not everything listed in the rules is availabe. Ask before you proceed.
4. You can spend 1 point of Influence to either gain a +5 on a skill check when appropriate OR have an NPC make a skill check requiring no more than an hour of work.
5. You can spend 1 point of Influence to have one 1st-level spell or a bunch of cantrips cast on your behalf. Spend 2 points for a 2nd-level spell.
NPCs will speak in bold black.

farothel
2020-01-18, 09:42 AM
I'll use this colour for speech if it's okay with you. Mostly because it's the colour I use in other PbPs and that way I don't have to think about it. :smallsmile:

DaOldeWolf
2020-01-18, 11:07 AM
I think I will go with dark orange. A color most fitting for a char with that appearance.

Farmerbink
2020-01-18, 11:30 AM
Hiya ladies (?) and gents (heh)! This is Jessica's player reporting for service. Because she's such an upstanding sweetheart, I'll have her speak using a golden yellow, dark enough to read. If that seems unsuitable to anyone, let me know. Otherwise, she'll be an absolute dear to work with! XD

SanguinePenguin
2020-01-18, 12:07 PM
I'm glad my 11th hour submission worked out. Happy to game with all of you. (I don't think I've played with any of you in the past.) Taz shall use dark red for "speech" and thoughts.

Tazmara "Taz" Stonesong - Dwarven Kineticist (https://www.myth-weavers.com/sheet.html#id=2103492)

Tazmara "Taz" Stonesong was born and raised in Taggoret. She comes from a long line of Stonesongs - proud miners with huge families that view themselves as the backbone of the Taggoret economy. Taz, along with her six older brothers, seemed destined to join into the family business, and she was happy with that. When learning the mining trade from her second eldest (and favorite) brother, Goran, there was a cave in that flooded the cavern, and trapped her brother under the rubble. It was in that moment that her powers first manifested, and she used the very water that was killing him to free him from the rubble, before she dragged him to safety.

Initially the manifestation of these powers left her and those around her frightened, even her parents and brothers (with the exception of Goran), but after a few weeks everyone grew accustomed to her new normal. Eventually, her entire clan, parents and five brothers included (sans Goran), began to tease her about this newfound aquatic nature. She was commonly addressed by such monikers as "aquadwarf," "the fire-haired water wench," and her personal least-favorite "drippy." Eventually, Goran and her fourth brother, Kaleb, were among several dwarves who died in a tragic encounter with a band of goblins. A few weeks after the incident, these losses along with her clan's incessant barbs drove her to a breaking point. So, in one of her greatest regrets, she left Taggoret and her family behind without even saying goodbye.

She travelled the world aimlessly taking odd jobs, heading first to Taldor, then Andoran, all the while failing to form any close connections. In Almas, she learned of the Bountiful Venture Company's expedition to Azlant and decided to enlist. With some of her odd jobs having provided experience in exploring, it was a good fit. Although not entirely aware of this herself, she hopes to find the kinship she lost among her clan, and that she also had trouble forming in her travels. Part of her believes that being trapped on a ship and then forming a colony with some strangers is likely her best hope of forming bonds tighter even than those of family.

With her mind made up, she went to the recruitment office and interviewed to join the expedition. She left with the impression that she would be part of it, but never heard back and was ultimately not admitted to the first wave of colonists. When the second call came, she returned. This time, she would not take no for an answer. She stubbornly refused to leave, continually arguing why she was a great choice, until she had a slot on the expedition - perhaps due to her persistence. She doesn't expect to encounter many (if any) dwarves during this chapter of her life, and she views that prospect as a release.

Taz is short tempered, stubborn, prideful, and combative. She is a bit of a pessimist and views every new disaster to arise with disdain. She can be quite snarky and prone to insulting others. She doesn't particularly want to hurt anyone, but has a tendency to lash out from habit. Although she is quick to dish insults out, she can't take them well. Insults about her being a dwarf or an aquakineticist, i.e. insults directed at who she is, things she cannot change, really anger her. In addition to being quick to anger, she can be long to hold a grudge. She has difficulty trusting, is slow to form bonds with others, and maybe too quick to shed a nascent bond at a perceived slight, but will do anything for those close to her. When channeling her powers, her emotions are often highest.

Taz is tall for a dwarven woman, with broad shoulders, and a muscular physique, but is otherwise quite lean by dwarven standards. She has cold gray eyes that take in everything critically. Taz has long, dark red hair that she frequently braids (often poorly) into intricate patterns. She tends to wear her emotions clearly on her face - flushing bright red when furious or embarrassed; scowling when angered; grinning broadly when pleased; and smirking mischievously when up to no good. She favors practical clothing - armor or explorer's garb, and for obvious reasons, ones that dry quickly. Despite not really needing one, she always has a weapon on her person, and feels very uncomfortable when unarmed. When using her powers, she is often surrounded with a torrent of water.

u-b
2020-01-19, 06:16 AM
I cannot see Jessica's pic. It says "Sorry. This Image is currently Unavailable" (nor can I see Farmerbink's ava, but that is beside the point). Can you host is somewhere else or othervise provide it for me to host?

Speaking of which, here (http://roleplayer.narod.ru/img/Laurelata.jpeg) is Laurelata's portrait to use on the sheet.

farothel
2020-01-19, 06:43 AM
If I understood correctly, we're going there as settlers (at least that's the reason we're chosen), so we're supposed to be doing something in the colony. As my character has grown up in an inn and knows cooking (which I took because she grew up in an inn and helped out in the kitchen), I think it's logical for me to want to start an inn.
If I misunderstood and we were supposed to be something else, please do let me know and I'll edit.

Thanks for the pic, I've added it to the sheet.

u-b
2020-01-19, 07:04 AM
As my character has grown up in an inn and knows cooking (which I took because she grew up in an inn and helped out in the kitchen), I think it's logical for me to want to start an inn.
If I misunderstood and we were supposed to be something else, please do let me know and I'll edit.
The understanding is generally correct. The place won't be expecting much passing traffic in the coming months (maybe years), so to utilize the accomodations part you will have to target long-stay visitors, of which you migh find a few (for example, the PCs). The tavern / saloon part of the inn seems like it would do just fine, unless there is already one (right now, you don't know).

Farmerbink
2020-01-19, 03:32 PM
https://lh3.googleusercontent.com/xPknb3xMr7ttpn0p22OtVhA22vuHfoJb47r-fs2_IFWsWjeTI1J6MO2o_eRUuTV1aJwmrJu-ygtLygwcINaplAdBKVRHq7c2kJdlAXweY37JQI5ZE2i97xLBp0 y08amF9xzmlmUiIzFBvADQMtMrirYTv8TP8OLJN9s3_vGkv3Uo zGPKe6QGk11wh_1CRKxX7r8Sl1luIUFD79bDBnD5Lb3mw826GP Nv-kEfuV6BIEEsVkIgqYYScT-7BXX7ODWB43Vw6cT23XU3UuaMmkfjcFt3ts_j-gW2u66wsRIZLl-j4YS8p2DpwVzjxbX-euHB52_XDi4HHhtFNjW_U67qXexH4hZTHz94Kx9sd_AMDIG34O A5VkTO_74MCUP-IF8vqVlzy6XRJPZ2Kb5iprvQqhcTDK46-J0y2bDJUBA_cV3xKh2-7nt-MU00eSycX8JpCDVu6bZqKYhX7AnvXAxDr_4ybhALIOfHVonZA-Xp2zzaiSpkDtkFYoVavG_7TZiiOm826G_H64nonDS3fZg6x0Yd kOhFk5Crtx6bGR80JBaYpOJVecJSUDiuLrIiyGeDqnQQRpEVkB RmyQthALx4t-iXiYqHVI66CXqe-ehLvsaZToTTMnCRJ1L5AjdpnZqolADR_SDvrykwCfkddwJ0dCK PRQFtIP-ErX9AnpxmVbyWQTebkOqxMrY=w300-h400-no

and Testing again that'll do. Do I need to put it on the sheet again? I'll have to resize it and stuff, which is minor, but annoying. XD

DaOldeWolf
2020-01-19, 06:27 PM
If I understood correctly, we're going there as settlers (at least that's the reason we're chosen), so we're supposed to be doing something in the colony. As my character has grown up in an inn and knows cooking (which I took because she grew up in an inn and helped out in the kitchen), I think it's logical for me to want to start an inn.
If I misunderstood and we were supposed to be something else, please do let me know and I'll edit.

Thanks for the pic, I've added it to the sheet.

Maybe, we can help each others businesses. My char wants to start building too. Probably a small shop to begin with. We could make a deal with the fishermen, hunters and farmers together. Buy stuff in bulk and both of us use the resources. Maybe even share the work force when we are away.

u-b
2020-01-19, 10:35 PM
The pic doesn't work for me. We will really need the them later, when we do combat maps, but I prefer to have it sorted sooner rather than later.

Farmerbink
2020-01-20, 08:39 AM
The new one still doesn't work? (2 posts up?) If that doesn't work, I have no idea how to make it work- I hosted it on google photos and put in the link as such. I didn't take the time to do the same for my character sheet, but I can sometime this afternoon probably.

u-b
2020-01-20, 09:01 AM
The new one still doesn't work? (2 posts up?) If that doesn't work, I have no idea how to make it work- I hosted it on google photos and put in the link as such.
Yeah, that one. It fails with a different face (gray "no entry" road sign), but also doesn't work.

Farmerbink
2020-01-20, 09:17 AM
Boy, that's weird. I don't even know what else to do, to be honest.... I guess I can try to host it on a different website?

Edit: Out of curiosity, can you confirm whether or not it's visible on the character sheet (https://www.myth-weavers.com/sheet.html#id=1453959), now?

u-b
2020-01-20, 09:27 AM
Boy, that's weird. I don't even know what else to do, to be honest.... I guess I can try to host it on a different website?

Edit: Out of curiosity, can you confirm whether or not it's visible on the character sheet (https://www.myth-weavers.com/sheet.html#id=1453959), now?
Now it is visible all right.

Farmerbink
2020-01-20, 09:34 AM
Weird. Well, if that's OK, I won't worry about hunting for a different image hosting service. Sorry for the weird issues.

farothel
2020-01-20, 12:12 PM
I would suggest to take four potions of cure light wounds, each except the cleric carrying one, mostly to bring the cleric back so she can heal the rest of us.
I don't take much equipment at the moment as I think I have evrything I need (or it's too expensive).

SanguinePenguin
2020-01-20, 01:43 PM
Tazmara is short on equipment because for whatever dumb reason, kineticists only get 35 gp for equipment. The only other class that paltry are monks (for whom having no possessions makes thematic sense, and they basically can't use any equipment anyway). I would certainly welcome the lion's share of this 25 gp of supplies, unless anyone else has a major purchase they want to acquire. Aside from Jessica, everyone else has a bit of cash left over.

farothel
2020-01-20, 01:56 PM
I've edited so I only put aside some arrows and that's 1gp. And if nobody uses their full 20, we can even share those amongst multiple people to top off our quivers. I had thought about a sunrod just in case, but we can do without I guess. I can actually put on on my left-over money if I really want to.

SanguinePenguin
2020-01-20, 02:14 PM
Ah, I had assumed it was 25 gp of supplies to share. I'll take 13.5 gp (plus one ration).

farothel
2020-01-20, 02:19 PM
Ah, I had assumed it was 25 gp of supplies to share. I'll take 13.5 gp (plus one ration).

with the full 20, I meant 20 arrows, not 20gp. My bad. :smalleek:
The 25gp is communal (at least I assume so).

DaOldeWolf
2020-01-20, 06:35 PM
I am fine with someone taking all the possible potions to heal. My character cant carry much stuff. :smallyuk:

SanguinePenguin
2020-01-20, 07:28 PM
I think that is 200 gp of healing for us to split. In which case, farothel's plan of four healing potions, one a piece sans Jessica seems good.

Spore
2020-01-20, 11:08 PM
Sanguine, I tend to exclude thoughts from my RP. Everything bold is said.

SanguinePenguin
2020-01-20, 11:39 PM
Ah okay, thanks for clearing that up. I mistakenly suspected these two might have been thoughts.


Negotiating terms? When people could be in danger?

At least I could convince father to leave the tent at home.

farothel
2020-01-21, 01:46 AM
I am fine with someone taking all the possible potions to heal. My character cant carry much stuff. :smallyuk:

a potion is 1 ounce of fluid (30ml). Shouldn't be too much of a problem to add one. :smallcool:

u-b
2020-01-21, 09:11 AM
Hewitt tries his best to hide his surprise when he sees all the resources given at their disposal. He decided to just have the two potions for the time being.
Err, sorry for a minor miscommunication here. The gear is per party, not per person. I usually explicitly say when it's per person.

Also, there are just two boats on Perigrine and, for obvious reasons, you are not getting the second. The boats are fairly large, though, roughly 10x20 feet, and could carry up to 8 men before having to squeeze.

Hoping to get IC post later today.

Farmerbink
2020-01-21, 09:43 AM
@Sanguine: First, thanks for responding as you did. I intended the offer to be at best unexpected (though Jessica's strength is legitimately significant). I'm hoping to successfully portray a very dramatic shift from a useless young lady (practically a debutante)- with potential but utterly naive, into a capable young woman, able to work hard (to go along with her willingness). It'll be something of a rapid-fire series of hard lessons, but it seems consistent with my concept for her that she'll learn quickly.

DaOldeWolf
2020-01-21, 11:07 AM
Err, sorry for a minor miscommunication here. The gear is per party, not per person. I usually explicitly say when it's per person.

Also, there are just two boats on Perigrine and, for obvious reasons, you are not getting the second. The boats are fairly large, though, roughly 10x20 feet, and could carry up to 8 men before having to squeeze.

Hoping to get IC post later today.

OK. Thanks for the info. Not it changes my plan on what to take. :smallbiggrin:

farothel
2020-01-21, 12:23 PM
OK, done my surprise round. As you can't really shoot an Arrow underwater, I choose to wait. And also it might just be curious and if we attack, get aggressive. While if we don't do anything, it will just go away. As a scuba diver myself, I know that squid can indeed be very curious.

SanguinePenguin
2020-01-22, 10:07 AM
@u-b: So based on initiative, does Jessica go now? Then enemies, then party?

@farothel: It's a fine decision to delay, but I think you can shoot them. I don't think we'd be "on land" though. From the RoA_PG:

Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

u-b
2020-01-22, 10:17 AM
@u-b: So based on initiative, does Jessica go now? Then enemies, then party?
The enemies now (surprise round), then Jessica and Laurelata (normal round, any order), then enemies, then the whole party (any order) and so on.

farothel
2020-01-22, 01:04 PM
The enemies now (surprise round), then Jessica and Laurelata (normal round, any order), then enemies, then the whole party (any order) and so on.

If I have to roll something, do let me know. And please include any penalties I have from being in the boat and how far it is under the water.

Farmerbink
2020-01-22, 07:51 PM
The enemies now (surprise round), then Jessica and Laurelata (normal round, any order), then enemies, then the whole party (any order) and so on.

Waiting for the word, cap! ;-)

u-b
2020-01-22, 10:34 PM
If I have to roll something, do let me know. And please include any penalties I have from being in the boat and how far it is under the water.
No, just waiting for me. Got a tight deadline for a game application. Should be able to post later today.

DaOldeWolf
2020-01-23, 11:03 AM
The enemies now (surprise round), then Jessica and Laurelata (normal round, any order), then enemies, then the whole party (any order) and so on.

Cool! Thanks for the info about order.

I am glad to be in the back since those creatures look awful. :smallbiggrin:

Guys, does anyone have any ranks in dungeoneering?

farothel
2020-01-23, 12:53 PM
Cool! Thanks for the info about order.

I am glad to be in the back since those creatures look awful. :smallbiggrin:

Guys, does anyone have any ranks in dungeoneering?

not yet, it's on my to get list. I'll do a post in a few minutes (long day at work with a lot of boring meetings: good time to start killing things).

Spore
2020-01-23, 12:57 PM
I have dungeoneering.

Spore
2020-01-24, 01:20 PM
I forgot. [roll0]

Wrong damage roll but a 6 won't hit anyhow.

farothel
2020-01-25, 05:30 PM
Hey guys. I'm having a lot of trouble with the forums. I couldn't even get on at all most of today. So I'm still in, but I might be erratic in my response until it gets better.

u-b
2020-01-26, 04:27 AM
Having the same problem as, I believe, everyone. Will play it slowly and/or have it suspended depending on how bad it is. I'm not expecting timely responses, given the circumstances, and neither should you.

DaOldeWolf
2020-01-26, 11:34 AM
Hey guys. I'm having a lot of trouble with the forums. I couldn't even get on at all most of today. So I'm still in, but I might be erratic in my response until it gets better.

No surprise there. The site was down for at least 8 hours.


Having the same problem as, I believe, everyone. Will play it slowly and/or have it suspended depending on how bad it is. I'm not expecting timely responses, given the circumstances, and neither should you.

Yeah, even after the site went down and returned, it seems like the lag issues and errors 503 still happen. I will try to stay active daily though.

Farmerbink
2020-01-26, 12:50 PM
1: so yes, same issues.

2: I've got a discord server pretty active for like-minded people. There's a lot of room for conversation over there, and whatnot. Feel free to join if you care to: https://discord.gg/ewkARyf

SanguinePenguin
2020-01-26, 02:40 PM
Apparently, I'm also not always receiving email notifications of new posts. I'll try to check-in by hand regularly for updates until this is resolved. I actually just rejoined this site after a several year hiatus, so I'm glad to learn this frustrating situation is not standard. Overload type errors happened occasionally back then, but never like this.


2: I've got a discord server pretty active for like-minded people. There's a lot of room for conversation over there, and whatnot. Feel free to join if you care to: https://discord.gg/ewkARyf

What is a discord server? What entails like-minded people?

Farmerbink
2020-01-26, 07:34 PM
um. A discord server is basically a fancy word for chatroom. It's a specific room within the discord app that I have opened and I guess moderate?

And "likeminded" basically just means we want to play Pathfinder, plan Pathfinder games, and talk about playing Pathfinder. Maybe occasionally joke about other semi-related nonsense. I've not yet had to address other topics, I suppose because everyone so far has implicitly agreed that this isn't the place for politics or whatever.

Spore
2020-02-22, 07:54 AM
So are you guys back too? :smallamused:

farothel
2020-02-22, 08:09 AM
I'm back in. We were fighting some aquatic goblins or something or other I think.

DaOldeWolf
2020-02-22, 10:17 AM
I am back.

If I remember correctly. It was the dm's turn to post.

SanguinePenguin
2020-02-22, 11:26 AM
I'm here, and glad the forum is back. Hopefully the glacial pace will be a thing of the past!

So... how was everyone's month of silence?

u-b
2020-02-22, 12:09 PM
If I remember correctly. It was the dm's turn to post.
Aaaand... done!

Spore
2020-02-23, 08:34 AM
I am hinting at the AQUAkineticist to do something torrent-y or water-y in character. You figure out what I mean. :smallamused:

Farmerbink
2020-02-23, 12:28 PM
Huzzah! I had hoped you would be watching and start things up as soon as the forum status allowed it. I'm glad my hopes were not unfounded!

farothel
2020-02-25, 01:01 PM
If you need to get the Canoe out of the water, I have 50Ft of rope and a grappling hook you can use.

DaOldeWolf
2020-02-29, 06:44 PM
Just my luck, I keep rolling poorly on the attack rolls. :smallyuk:

Spore
2020-02-29, 11:42 PM
Forgot my own attack:

Atk [roll0]
Crit [roll1]

Damage: [roll2]
Crit: [roll3]

First AoO vs. attack (giving +2 AC on attacked ally) or vs. moving away.
[roll4]

Miss chance [roll5]

DaOldeWolf
2020-03-01, 11:45 AM
Well, does anyone have skill ranks in knowledge nature?

SanguinePenguin
2020-03-01, 03:35 PM
Taz does... [roll0]

Spore
2020-03-02, 12:43 AM
The currently sleeping Marius does too. Good thing he can hold his breath for so long.

[roll0]

I love the fact that these creatures look like the kind of stuff an aging sailor would tell his children and grandchildren, and they would not believe a single word.

"Claws like crabs." old Marius muttered. "A dog's snout." Marius Jr. seemed not convinced. "But you said the creatures looked like a goblin octopus, gran'pa."

"Yes, small one. The OTHER creatures looked that way."

https://i.imgur.com/CL8UiIF.jpg

farothel
2020-03-02, 12:11 PM
Question: can I shoot at the thing or won't that do any damage as the Arrow loses too much momentum?

DaOldeWolf
2020-03-02, 12:46 PM
The currently sleeping Marius does too. Good thing he can hold his breath for so long.

[roll0]

I love the fact that these creatures look like the kind of stuff an aging sailor would tell his children and grandchildren, and they would not believe a single word.

"Claws like crabs." old Marius muttered. "A dog's snout." Marius Jr. seemed not convinced. "But you said the creatures looked like a goblin octopus, gran'pa."

"Yes, small one. The OTHER creatures looked that way."

https://i.imgur.com/CL8UiIF.jpg

:smallbiggrin:

I camt wait to hear the children being confused about the fire mask wolf being an ally.

Farmerbink
2020-03-02, 02:15 PM
1: Regarding the details of drowning, let it suffice to say that the human body is extremely unlikely to suffer long-term *or* significant damage (much less, both) in less than about 2 or 3 minutes under water. I don't think you care too much, so I won't go into details, but I lifeguarded a lot in my slightly-younger years, and modern first-aid training gives some surprisingly in-depth looks to the process of drowning.

2: I, too am greatly enjoying the image of Marius by the fireside with a handful of disbelieving tots. :smallbiggrin::smallbiggrin:

farothel
2020-03-07, 12:04 PM
@U-B: can I shoot at the thing or won't that do any damage as the Arrow loses too much momentum under water?

u-b
2020-03-07, 12:16 PM
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
So, a -2 to hit in addition to shooting into melee. Normal damage.

SanguinePenguin
2020-03-08, 11:11 AM
Oh good! 16 to hit with 12 damage might have been effective...

farothel
2020-03-08, 11:16 AM
I'm trying something else. If it's an underwater creature, it might actually not be adapted to live outside of the water. So trying to pull it out and then we can have it 'drown'.

Spore
2020-03-08, 01:23 PM
Profession Sailor [roll0]

Spore
2020-03-08, 01:24 PM
And because I'm an idiot: Perception [roll0]

Spore
2020-03-09, 06:31 AM
And Survival [roll0]

C'mon, pappa needs another clue!

farothel
2020-03-09, 07:23 AM
Laurelata is also scouting, but for now she let's Marius take the lead.

farothel
2020-03-12, 03:34 PM
Great, another crappy attack roll. :smallfurious: I'll probably go first the next round though, as my initiative is about the maximum you can have. :smallredface:

SanguinePenguin
2020-03-12, 03:44 PM
@u-b: Are the windows open? Are they glass or just gaps in the wall?

u-b
2020-03-12, 10:09 PM
@u-b: Are the windows open? Are they glass or just gaps in the wall?
No glass. There are shutters, but they are now open. There is also a curtain, which is closed.

DaOldeWolf
2020-03-13, 01:01 AM
I forgot to roll initiative for Lightburn: [roll0]

Farmerbink
2020-03-13, 08:37 AM
High rollers, up in here. O_O :smalleek:

Farmerbink
2020-03-16, 07:22 PM
Sorry for the delay- my wife works at the hospital here and is up to her eyeballs in stupid garbage, leaving me pretending to be a stay-at-home dad, when I'm not at work instead. D:

farothel
2020-03-17, 12:15 PM
I assume one of the goblins died, as there are now only 2 on the map. Time to finish the last two off.

DaOldeWolf
2020-03-17, 03:26 PM
I cant believe it. I keep rolling porly on the attack and getting max damage. Is this luck or is this unlucky? :smalltongue:

Spore
2020-03-18, 11:27 AM
My first crit in PbP! How nice [roll0]
[roll1]

farothel
2020-03-18, 02:01 PM
OK, division time for 'loot'.
-I would say that the chainmail goes to the Jessica, as she doesn't have any armour at the moment and it's medium size, so Hewitt can't use it. Another option is to do a bit of switching (if possible) where Laurelata or Tazmara takes the chainmail and we hand our studded leather to Jessica.
-for the shield that's a bit free, as only Jessica can actually use one and she has a 2-handed weapon.
-for the machetes, I would give one to Marius, as wilderness survival is his thing. The other is a bit free as I think nobody is proficient with it except Marius.
-I would leave everything else for now. We can't really use the tools at the moment (none of us have craft(smithing) as far as I can see), I'm not going to lug 40 arrowheads with me as I can't put them on shafts (I lack craft(bower), maybe something for lvl 2). Maybe later we can come back and get some of these things. And if we find these people still alive, we can give everything back.
-we could still use the fruits to eat if we want, but I would hold of on that, just in case.

@U-B: I assume that those rolls mean I can't reuse my arrows?

Farmerbink
2020-03-18, 02:30 PM
Plot twist: Jessica's archetype precludes the use of armor and shields. ;-) I'm content with leaving most of the findings for now. It seems that figuring out what happened to the colonists should be our first priority.

farothel
2020-03-18, 03:03 PM
I would take the chainmail if nobody else wants it. It adds +1 to my AC and because its masterwork, doesn't add the armor check penalty. And if we find the smith back, I'm more than willing to give it back to him.

Spore
2020-03-18, 04:03 PM
Go for it. Marius will pocket the arrowheads and one machete.You should take the shield too, if Tazmara does not claim it. Now that we have found a smitty and supplies, Marius would really like to learn Craft (Blacksmithing). I was unsure what to go for in the mid to late game, but crafting armor and eventual magical armor (Master Craftsman and Craft Magic Armor) would be a decent idea.

Just tell me ahead of time if we have the downtime to actually use these feats.

farothel
2020-03-18, 04:13 PM
I'm not proficient with shields, so I would leave it. We know where it is, we can Always come back for it.

DaOldeWolf
2020-03-18, 09:32 PM
I say we take everything but the "food". It should be material available to sell if nothing else. Since my char wants to open a store, he should start getting stuff to sell. We can share any money he gets from this. I didnt put ranks (and used traits) in appraise and profession (merchant) for nothing. :smallbiggrin:

u-b
2020-03-18, 10:25 PM
@U-B: I assume that those rolls mean I can't reuse my arrows?
Yep. Not usable.


Marius will pocket the arrowheads and one machete.You should take the shield too, if Tazmara does not claim it.
Craft DC10, rolled or taken, and a few hours of work to make it back info a medium buckler.

farothel
2020-03-19, 04:24 AM
ok, I don't see anything, but they don't see or hear me either. Could be worse.

u-b
2020-03-19, 09:05 AM
Even with that stealth check it cound make a difference in which order you check other buildings. It could be a bit of OOC to say it, but there is a lot to find in "the rest of the village", so I'd rather have you specify the order in which you go about it. I'll then resolve until you find something noteworthy. Marius' actions are fine enough and I'll resolve them at the same time.

farothel
2020-03-19, 09:10 AM
Even with that stealth check it cound make a difference in which order you check other buildings. It could be a bit of OOC to say it, but there is a lot to find in "the rest of the village", so I'd rather have you specify the order in which you go about it. I'll then resolve until you find something noteworthy. Marius' actions are fine enough and I'll resolve them at the same time.

I'll do it methodically. I'll start at the smith's house where we are now and then do the buildings right next to it in a clockwise spiral outwards. I hope this helps.

DaOldeWolf
2020-03-23, 12:27 AM
Hey, guys! After you finish combat at this house, could you come back to fetch me? :smallwink:

farothel
2020-03-23, 01:31 AM
Laurelata came back to Hewitt with the news there's cockroaches. So you can talk to her if you want.

Farmerbink
2020-03-23, 11:22 AM
I also imagine you both know where we went, even if it wasn't announced. Our investigations are the opposite of secretive at this point. XD

u-b
2020-03-23, 11:29 AM
You try to be stealthy, and this is out of sight behind the wall from the smithy. Could be done, especially before you come inside, but I will resolve in the order of posting.

Spore
2020-03-23, 05:02 PM
Well, if you can't be sneaky, at least be as OBVIOUS AS POSSIBLE for others to hide away.

u-b
2020-03-26, 11:20 AM
Standard: Kinetic blast choker: (1d20+0)[14] Damage: (1d6+6)[8]
That's one less than is needed to hit, but I've just remembered that I forgot to add the sickened condition because of being drunk to the choker's attacks, so let's make this hit and call it even. The choker is at 0 hit points now and it's Marius' turn.

farothel
2020-03-26, 11:51 AM
Time to get back together and get rid of the roaches, as soon as you're finished in the cottage with the choker.

Spore
2020-03-29, 02:08 PM
Just fyi as I play a diplomacy inclined character in ub's other game. Generally ub plays by the rules, thus diplomacy requires a full minute of peaceful contact in order not to count as rushed (-20 to the check). Not trying to tell you how to RP, but generally I feel a post like that is too short to qualify for a diplomacy check.

Also yes, go on and peek under the bed. You got a few hit points to spare.

SanguinePenguin
2020-03-30, 11:04 AM
@u-b: Could Taz use a pushing infusion (equivalent to a bull rush on top of damage) to try and flip the bed up (which is presumably providing cover for the ankheg)?

u-b
2020-03-30, 11:12 AM
Yes, that's fine. The bed provides cover for the ankheg and Marius provides cover for the bed (if you do it from his side, doing it from the other side risks hitting him with the flying bed), which has some low-to-moderate CMD, which I will determine if you roll poorly enough.

DaOldeWolf
2020-03-30, 12:53 PM
Knowledge arcana roll: [roll0]

Time to identify a creature.

Spore
2020-03-30, 03:37 PM
CAn you guys remember to use my bardic performance favored enemy Freebooter's Bane?

farothel
2020-03-31, 01:48 AM
Can I jump/tumble in through the window to avoid clogging the entrance (and the AoO)? If yes, what's the DC?

u-b
2020-03-31, 02:54 AM
Acrobatics DC15 to make it two squares worth of movement. Failure spends the whole move action. The window is, let's say 10 feet from the ankheg nymph, so you won't be in melee unless you move into it, in which case you will be flanking with Marius if and when you have a melee weapon ready.

SanguinePenguin
2020-03-31, 09:14 AM
Oooo! A threat!

Standard: Kinetic blast: [roll0] Damage: [roll1] Edit: The dice gods smile on me this day!

@u-b (copied from IC post): Not sure if freebooter's bane applies to kinetic blasts - a ruling from DM would nice (fb mods not included in attack above):

The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability.

Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus.

DaOldeWolf
2020-03-31, 11:54 AM
u-b, would you prefer for me to take control over the Celestial Viper (and rolls for its actions) or do you prefer to have control over cretures summoned by spells?

u-b
2020-03-31, 12:39 PM
No need to waste a use of the ability now, Marius and Taz did a pretty good job on the monster. I'll write IC to that effect some time tomorrow. As for controlling summons, I prefer you do it with the assumption that there is no mindlink and so anything other than "attack an obvious opponent" will require a successful communication.

u-b
2020-04-01, 12:48 AM
Not sure if freebooter's bane applies to kinetic blasts - a ruling from DM would nice
I rule that it applies, and other such modifiers like inspire courage also apply if you come into them.

farothel
2020-04-02, 08:20 AM
[B][COLOR="#006400"]
If the armor is +1, I trade 1 AC for 1 ACP. Unsure if it is worth it.


The armour is the one Laurelata is wearing at the moment. I guess it's a +1 chainshirt, so indeed, you would loose 1AC.

Spore
2020-04-02, 08:23 AM
I thought we found a +1 chainMAIL. My mistake.

Farmerbink
2020-04-02, 10:43 AM
Can we get a link to the colony map in the first OOC post? I'm having trouble finding it (largely due to forum issues, but still).

DaOldeWolf
2020-04-02, 10:58 AM
And if any of you want. I could help with casting of detect magic too.

u-b
2020-04-02, 11:55 PM
Can we get a link to the colony map in the first OOC post? I'm having trouble finding it (largely due to forum issues, but still).
Done. And here (http://roleplayer.narod.ru/img/RoA_village_labeled.png) it is too.

farothel
2020-04-03, 12:42 PM
which buildings have we already done? I've checked A4 (equipment shed), A3 (food shed with roaches) and both A11 (barracks) buildings. We've done A5 (smithy) in group, but I'm not sure which ones you have done where you found that choker.

I would say we move around in the village and go to A10 next and then back to A9-8-7 and -6 before we go outside of the village.

Farmerbink
2020-04-03, 12:50 PM
The choker was A18.

I... must have gotten off somewhere. For some reason I thought we were going around the south corner? Now that I look again, your statement makes more sense than what I had thought. (y)

Have we cleared both barracks buildings? Maybe we need to hit the 2nd still. I don't feel confident assuming either way, from u_b's posts.

Spore
2020-04-03, 01:15 PM
Unlike my character, I am bad with directions so I cannot help with that. I assume we checked both barracks because usually locations that are mentioned together only hold one "event" so to speak. And if ub decides to move the monsters around reacting to our movement, we truly cannot consider anything cleared anyhow.

SanguinePenguin
2020-04-03, 01:28 PM
Looking around through the barracks for both clues and items of value, Marius finds almost none of the former. The only thing remotely passing for a clue is that the colonists' disappearance did not involve packing their things and taking them along. Of those things that are left, Marius finds:
- over two dozen sets of spare clothing (plus some spare boots, shoes, etc.)
- the like amount of linen bedclothes and hay mattresses
- a total of 119.1 gp in gold and (mostly) silver coinage
- a well-made rabbit's foot talisman
- what seems to be a wand

Marius perception for barrack 1: (1d20+6)[20]
Marius perception for barrack 2: (1d20+6)[26]

Given the perception checks, yes, I think we've checked both.

I agree with farothel's plan. Onto A10!

farothel
2020-04-05, 07:59 AM
I ROLLED A 1. DO YOU HEAR ME, I ROLLED A 1.

Actually I rolled 3, but that's the one for the stealth.

farothel
2020-04-08, 12:09 PM
@u-b: how do you want to do this search? One roll for each room, one for the whole building, or something else?

u-b
2020-04-08, 02:04 PM
If you are not in hurry, you can just take 20 for the whole building. Nothing animate will interrupt this search. I'll write the results some time tomorrow.

farothel
2020-04-08, 02:09 PM
okay, I'll do that (and I guess some others will be joining as I doubt we'll be splitting the party again).

Farmerbink
2020-04-17, 08:15 AM
know local: [roll0]
know history: [roll1]

Jessica speaks Azlanti (and has a rank in linguistics). Are there any letters or other markings on the compass that would identify it as Azlanti in origin?

Holy cow. That makes a total of 4 from my last 3 d20 rolls. XD

farothel
2020-04-17, 08:30 AM
let me have a shot (not that my rolls are so much better).

knowledge(local): [roll0]
survival: [roll1]

EDIT: at least I know what it is.

Spore
2020-04-17, 12:09 PM
Just a question but can't it take 10 here too? I know Adalbert in our other game can do it explicitly as a game rule: https://rpg.stackexchange.com/questions/37109/can-one-take-10-on-knowledge-rolls

(thus, lore master on bards only makes their knowledge rolls combat effective)

u-b
2020-04-17, 12:27 PM
Just a question but can't it take 10 here too?
Nope. We'll stick with the (house)ruling that knowledge checks are normally rolled. While we are at it, I'll say that I might, from time to time, declare some other checks as rolled only, if I see fit. Mainly, it will be something that is not business-as-usual and stuff like passive perception of something out of ordinary (that would be most of passive perception checks).

farothel
2020-04-17, 01:19 PM
And another knowledge(local): [roll0]

u-b
2020-04-21, 12:30 PM
I guess another perception roll: (1d20+7)[11]
Nope. You see the whole set of footprints originating from the door of this house, and that's all. Might or might not find more inside the house.

farothel
2020-04-21, 12:32 PM
Nope. You see the whole set of footprints originating from the door of this house, and that's all. Might or might not find more inside the house.

Ok, adapted the post to go inside to check. I will keep my rapier ready though, just so you know.

u-b
2020-04-22, 11:12 AM
Perception: (1d20+5)[12]
Nope again. I'd say while you could continue with perception and would gain some info if someone rolls high enough, to really make sense of the tracks you'd need some time and survival 22.

farothel
2020-04-22, 11:14 AM
Nope again. I'd say while you could continue with perception and would gain some info if someone rolls high enough, to really make sense of the tracks you'd need some time and survival 22.

Let's move on then, unless others want to give it a shot. Some people are starting to get anxious and we don't have the time to take 20. We can Always come back to it later.

u-b
2020-05-02, 03:14 AM
If you want to identify the thing, make know (arcana) 15 and then know (religion) 15. This proposal only concerns Jessica now, but will extend to anyone with whom she shares her findings.

@Jessica: how do you roll know (arcana) without having a rank in the skill?

Farmerbink
2020-05-02, 12:58 PM
I mean you can roll it, but you're not allowed to pass if the DC is north of 10? Honestly, I forgot that second part applied. *shrugs*

Can Jessica adequately describe the auras without identifying them? (in order to allow others to roll?)

u-b
2020-05-02, 01:44 PM
Can Jessica adequately describe the auras without identifying them? (in order to allow others to roll?)
I'd say it would be an out-of-combat activity. So many words to describe what you can see in a moment. And there will be questions to clarify details etc. I will say this would not get you the schools of magic and so the others will be at -4 on the first roll unless any of you make some correct guess(es) about what you take out of the encounter (you can make any reasonable number of non-contradictory guesses about anything and guessing wrong won't make things any worse, but guessing anything right might negate the penalty). That is, assuming you all disengage right now.

farothel
2020-05-02, 01:49 PM
I'm outside and disengaged, unless they start throwing things trough the windows.

To bad I missed a magical bow. Should have taken it with me. Maybe I can still go back to get it. But maybe best to do it later.

Spore
2020-05-07, 07:13 AM
I assume we disengage for now. I do also assume protective violent spectres (of any kind) are neither Erastil's nor Talmandor's style.

farothel
2020-05-07, 07:14 AM
I did. And I would also not burn down the building unless we have no choice. If those invisible things stay inside, we can Always revisit them later.

Spore
2020-05-10, 06:41 AM
I'd never thought I would see the simply sentences: "Corn wins." but yet here we are. :smallamused:

DaOldeWolf
2020-05-12, 11:56 AM
So, is FarmerBink going to post?

Its been days I dont want the campaign to stop. Its moving pretty well. :smallfrown:

Farmerbink
2020-05-12, 12:18 PM
Sorry, went on a house-hunting escapade this weekend (which included Friday and Monday, this time). I had been keeping up, but managed to overlook that Jessica won the surprise round. Apologies.

farothel
2020-05-12, 01:27 PM
Adding a few rolls here, as I can't roll during an edit IC.
I rolled an 18, which is a critical with a rapier, so here's the confirmation roll. Ignore if the thing is immune to criticals.

attack: [roll0] (again, take 2 off if flanking isn't allowed).
additional damage: [roll1]

SanguinePenguin
2020-05-12, 01:46 PM
BOOOOO! I wasted my own 19 on likely not knowing what this thing is.

farothel
2020-05-13, 01:15 PM
yes, I'll take the AoO to move in flanking position.

u-b
2020-05-16, 01:50 AM
Are we at A15-17?
A17. A16 to the north is a corn field from which the walking corn came. A16 to the east is another corn field. A15 are two vegetable fields.

u-b
2020-05-17, 12:02 AM
Survival to determine when the last 'quarter-moon' was.
Let's say it was just under two weeks ago, so probably the note was referring to some quarter-moon before that.

farothel
2020-05-20, 01:42 PM
Can you figure out what a potion is by dipping a finger in and having a taste? I think I read that somewhere, but I'm not sure and it was probably a houserule anyway.

u-b
2020-05-21, 11:29 AM
It is a core rule though it is a bit inconsistent regarding the DC. I'll rule that you can only identify potions of types you know by taste or similar (like cure X wounds) and the Perception DC will be 15 + spell level. You can compare your find to your known healing potions, otherwise it probably will not do you much as you probably know very few potions by taste, if any. I'll give you +4 on Perception for doing a comparison with both known and unknown samples present at the same time.

farothel
2020-05-21, 11:43 AM
Sounds logical. I know for sure a cure light wounds potion, and maybe a potion of cat's grace, but that's probably about it (even with my little magical training). We should still have a few cure light wounds potions, so we could compare if it's that. Otherwise we'll have to wait for an Identify spell.

u-b
2020-05-25, 12:09 PM
I don't think you need me at the moment. Go ahead and do stuff.

SanguinePenguin
2020-05-27, 09:51 AM
Knowledge (nature): [roll0]

u-b
2020-05-27, 11:53 AM
Taz does not know any animal that would do it. True, some burrowing animals would be about right size, but they all do the burrowing from the surface down and not the other way around.

SanguinePenguin
2020-05-27, 12:16 PM
Does it look different than the ankheg nymph hole in the one house? That was about the size of a dog (and presumably dug up from below).

u-b
2020-05-27, 12:34 PM
The one in the house was capped on top by being under the bed and having the ankheg nymph crawl from it, so it could not even extend all the way up to the bed, but you would expect an ankheg nymph to make a hole just like this on the open ground.

SanguinePenguin
2020-05-28, 11:10 AM
"True, but if these things can pop up just about everywhere," Laurelata said, "I don't think we can't let the others come on land. They wouldn't be safe, especially the kids. Maybe we can try to dig up one of the holes and see where it leads to?"

@u-b: This is something I wondered about. Are there actually any children on the boat? I think Tazmara's thoughts will be a bit different if that is the case, but I couldn't find any evidence that there necessarily would be.

Farmerbink
2020-05-28, 11:14 AM
I was gonna say, we definitely need clarification. In my head, there are absolutely zero children on this ship, unequivocally. Obviously, I could be wrong, and it would radically shape Jessica's response (and probably sort of invalidate a few I've already written, but I can burn that bridge when we get there).

In addition, the players guide led me to believe that the only colonists being sent were all hearty adults, at least well warned that they were not going someplace safe, if not actually prepared for the harshness of wilderness. I kinda figured that we were sent ahead not because we're any more capable than the others, but just because someone has to. Honestly, I figured expendability had more to do with our selection than ability.

SanguinePenguin
2020-05-28, 11:38 AM
Yes, the expend ability is one of the few abilities that goes down as you level up.

u-b
2020-05-28, 11:40 AM
No children colonists on board, that's for certain. At most, it's one cabin boy that will stay with the ship, and I doubt even that.

u-b
2020-05-29, 08:57 AM
These are magical beasts, not just natural creatures, but Hewitt probably can say they would eat anything that moves. He is not sure whether they would eat something that does not.

u-b
2020-06-02, 12:15 PM
Some of the houses will have signs of some debauchery and feature choker footprints leading in and out. Please specify how much time you are going to spend and I'll write what you have discovered. I'll move you onto the ship some time tomorrow.

Farmerbink
2020-06-02, 12:50 PM
My preference would be just enough time to ensure that there's no immediate risks. Maybe 3 or 4 minutes per house, unless we find something alarming along the way.

farothel
2020-06-02, 12:59 PM
My preference would be just enough time to ensure that there's no immediate risks. Maybe 3 or 4 minutes per house, unless we find something alarming along the way.

I agree. Looking in all hooks and crannies and making sure there's no holes in the floor.

SanguinePenguin
2020-06-02, 01:41 PM
Yes - a quick look. Enter houses, quick perception to ensure there is no goblin with a lampshade on its head or something. If anything looks particularly interesting (e.g. journals), Taz would investigate those for a few minutes (last entries) and take them.

DaOldeWolf
2020-06-02, 03:00 PM
I am fine with moving along to check houses or report.

SanguinePenguin
2020-06-03, 01:42 PM
u-b's recent post mentioning additional chokers got me thinking whether we actually checked that farmhouse for clues.


There's a barrel of beer in the house (or, more like, half a barrel of beer now), which seems pretty roll-able. Otherwise, the interior of the house contains only simple wooden furniture and an assortment of common household and personal items. This state of this house is disarray, with chairs and tables flipped over, blankets torn to shreds, and produce such as corn and melons gnawed upon and then discarded to rot on the floor. Looking at it all over, Jessica is initially less than enthusiastic about digging through junk, junk, and formerly good items that are now junk. Being thorough about searching everything, she notices a loose floorboard that seems to bear marks of it being pulled from its place, destroying the grooves linking it to the adjacent floorboards in process, and then re-placed back. She tries to pull it out and then calls Marius to help, but the floorboard seems to be nailed back rather firmly.

Jessica strength: (1d20+2)[7]
Marius strength: (1d20+3)[9]

We did, but we pretty clearly missed something... we should revisit that when back on shore.

farothel
2020-06-03, 03:41 PM
I had Laurelate take some smaller things, say max 50gp worth of trinkets. She's not going to load up, unless the others do so as well.

Spore
2020-06-03, 10:34 PM
u-b's recent post mentioning additional chokers got me thinking whether we actually checked that farmhouse for clues.

At least they should be solitary hunters judging by their hunting style of ambush hunting.

DaOldeWolf
2020-06-03, 11:06 PM
I had Laurelate take some smaller things, say max 50gp worth of trinkets. She's not going to load up, unless the others do so as well.

I only took the spellbook and that is just to research what magic was being researched (also ratfolk like to collect stuff that may be valuable so its not like I am planning on selling it either). It may help solve the mystery. Mechanically speaking, the book is useless for my char since he is an spontaneous caster.

Spore
2020-06-03, 11:55 PM
I only took the spellbook and that is just to research what magic was being researched (also ratfolk like to collect stuff that may be valuable so its not like I am planning on selling it either). It may help solve the mystery. Mechanically speaking, the book is useless for my char since he is an spontaneous caster.

Yes, but maybe you can convert them to Pages of Spell Knowledge (https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/page-of-spell-knowledge/). Knowing our DM I assume this would require craft wondrous items as a feat, but maybe something can be worked out.

Farmerbink
2020-06-04, 07:28 AM
If it didn't require the feat, that would be something of an outrageous power boost to the sorcerer ;-)

Regarding the farmhouse with the choker, my impression was that we missed something like a hidden cache. I don't see how anything could have retreated down a trapdoor and then nailed it shut behind them, and I also get the impression that the chokers are unlikely to be super cooperative- even with each other.

So I want to go look at it again, but not in a "risk assessment" sense, more like finding all the loots.

u-b
2020-06-05, 11:50 PM
The eagle knight mockingly moans in Jessica's direction: Now if these bruises would just magically vanish,l like if a beautiful and pious priest would perform a small miracle.
There are two other clerics on board. Ramona does not offer to send them ashore, but you can be healed to full any time you are back to the ship.

In other news, I'm playing a summoner character in other game and, reading more of the rules, it seems the eidolon does not have to disappear at negative hit points because it is an exception and it has life link. I am not sure if life link ought to kick in at zero hit points or at minus CON for this game. By RAW it seems to be the later, but I see a few problems with it, so your choice (make it now). Anyway, I'll let you summon Lightburn today if you want to. It will appear stable at 0 hit points and could be healed as normal.

DaOldeWolf
2020-06-06, 12:26 AM
There are two other clerics on board. Ramona does not offer to send them ashore, but you can be healed to full any time you are back to the ship.

In other news, I'm playing a summoner character in other game and, reading more of the rules, it seems the eidolon does not have to disappear at negative hit points because it is an exception and it has life link. I am not sure if life link ought to kick in at zero hit points or at minus CON for this game. By RAW it seems to be the later, but I see a few problems with it, so your choice (make it now). Anyway, I'll let you summon Lightburn today if you want to. It will appear stable at 0 hit points and could be healed as normal.

I wouldnt mind having him back. Personally, I prefer playing with my eidolon than using other summons (more roleplaying chances). :smallbiggrin:

IŽll gladly take the offer. Thanks!

Spore
2020-06-06, 08:01 AM
I wouldnt mind having him back. Personally, I prefer playing with my eidolon than using other summons (more roleplaying chances). :smallbiggrin:

IŽll gladly take the offer. Thanks!

Just a suggestion, not a command. You're usually only playing Lightburn, where especially at low level your actual character could be of help (flanking, shooting at baddies etc.) Plus you actually have a scimitar to fight with, and I built Marius in a way that can cover for your AC (even though you really should wear armor).

If all these choices are deliberate, I am fine with that.

u-b
2020-06-06, 12:31 PM
I'll write IC some time tomorrow, assuming you all agree to go back onshore and gather together with Ramona, Anya and Alba to discuss the details. Alba is a middle-aged dwarf woman with a starting attitude of Friendly. It's Diplomacy DC 10 to make that Helpful and/or another check to "give dangerous aid" to have her go with you. Ramona will give Aid Another for +2.

SanguinePenguin
2020-06-06, 12:41 PM
Taz will also want to go get a crowbar from Brady, but she is still asking Ramona questions.

u-b
2020-06-06, 12:52 PM
IC tomorrow, but she is not answering without first consulting the docs anyway.

DaOldeWolf
2020-06-06, 11:38 PM
Just a suggestion, not a command. You're usually only playing Lightburn, where especially at low level your actual character could be of help (flanking, shooting at baddies etc.) Plus you actually have a scimitar to fight with, and I built Marius in a way that can cover for your AC (even though you really should wear armor).

If all these choices are deliberate, I am fine with that.

I understand what you mean and its pretty simple to explain. First, there is the issue with size penalty to carrying capacity. I dont want to end up reducing my speed and I can carry less than the rest (I went against giving it a penalty to str just because of that). Secondly, since my char is mainly the arcane caster of the team, I am trying to be careful on what to engage in these early level (especially since my characters tend to be unlucky on the forums when taking hits. Its not that rare for me to be on the receiving end of max damage confirmed crit.). My plan does include getting some armor down the line though which brings me to the third reason about my plan. Since we are using rules for building and one important aspect of my character is create a shop and make it grow, I am trying to save some money for it.

Now, that I have explained my reasoning, I would like to thank you for the feedback. I think you brought some good points and it is making me consider geting a crossbow while I wait for the feat to engage physically in combat.

u-b
2020-06-19, 11:44 AM
Expect my post some time tomorrow.

Farmerbink
2020-06-19, 01:18 PM
I don't have anything to add but agreement with the sentiment of urgency. I'm kind of pleased I didn't miss a whole lot, but I'm done driving across the country (at least until July), and am eager to, as they say, get on with it! Smoke if you want, and otherwise, we can go about hunting ankhegs until we're satisfied.

In case you don't already know. (https://www.youtube.com/watch?v=sXE8LdXzeHM)

Classic.:smallbiggrin:

Spore
2020-06-20, 02:52 AM
I don't assume Anya has Hunter's Bond yet. Also Perception to use Freebooter's Bane on the nymph.

Spore
2020-06-20, 02:53 AM
Perception roll. [roll0]

farothel
2020-06-20, 07:48 AM
I also need two rolls, a perception and a confirmation as it was a natural 20

perception: [roll0]
confirmation: [roll1]
extra crit damage: [roll2]

Edit, I don't think I have a confirmed crit here. But at least I have a hit.

SanguinePenguin
2020-06-21, 12:32 PM
Perception: [roll0]

Farmerbink
2020-06-21, 09:23 PM
Perception for Jessica: [roll0]

Farmerbink
2020-06-27, 09:35 PM
Don't want to be rude, but is there something we can do to accelerate this process? I feel like we're firmly in the "smoke them out and deal with it" stage, and don't really know how to keep that moving.

Spore
2020-06-28, 05:06 AM
I might be metagaming a bit, but this seems like side stuff. If we leave them, they will injure a few colonists. Or not, because they are scared of larger groups. If we exterminate them and want the island to be save for everyone, we need to kill each and everything on this island. And I feel the more pressing concern is the lost expedition.

Still, Ramona is pushing for us to remove this threat. So I would all be for an encompassing roll for the whole group, no experience from this combat, and to continue. Because frankly hunting burrowing monsters is not fun.

u-b
2020-06-30, 09:17 AM
I am all in favor of managing this OOC, if at all possible.
This will be handled IC, but I can resolve in large chunks with no problem at all (and your risks are your problem).

The IC post to trigger this might look something like the following:


Having practiced eradicating the ankheg nymphs one more time and being confident in their abilities the group wanders around in no particular pattern looking for more lone appropriately sized and shaped holes in the ground with the intention to carry on the following plan:

[the following plan skipped]

Please resolve automatically until we run out of smoke bags or a battle ends with somebody hurt.

farothel
2020-07-06, 01:46 PM
I think we have to come up with a plan here.

I think we can either spend the rest of the day trying to take the small ones or try to find the big one and take that out (and leave the little ones to the rest of the colonists).

DaOldeWolf
2020-07-06, 10:15 PM
I think it would be more productive to take the big one out.

Farmerbink
2020-07-08, 11:04 PM
Sorry I've been silent for a few days. We're in the new house, but have lots of work to do. Hopefully I can catch up tomorrow.

farothel
2020-07-09, 12:45 AM
basically we need a plan of action so we can maybe skip a bit of IC.
My thought was the following: search for the big ankheg lair, while taking out any small ones that come out along the way, but concentrate on the big one and take that one out.

Spore
2020-07-09, 06:57 AM
basically we need a plan of action so we can maybe skip a bit of IC.
My thought was the following: search for the big ankheg lair, while taking out any small ones that come out along the way, but concentrate on the big one and take that one out.

I feel that is a good plan, but an ankheg is no joke at our level, doubly so in its own lair.

farothel
2020-07-11, 05:23 AM
We don't have to kill it now, but if we can already locate it, that's a start. And then we can come back with all the soldiers and anyone else who can help and swarm it.

DaOldeWolf
2020-07-12, 09:05 PM
I agree with farothel. It might actually be more effective this way.

farothel
2020-07-13, 01:40 AM
As I was the last to post IC, maybe someone else can post this in the IC topic.

u-b
2020-07-14, 02:18 PM
If we are surprised.
Not surprised, but no freebooter's bane anyway (you have to switch the shovel for the sword).

u-b
2020-07-16, 02:02 PM
Looking at Marius' statblock... should not he be in full health after the trip to the ship?

Spore
2020-07-16, 03:08 PM
Maybe? So far I only noted two attacks bringing me down to 3 HP, then Jessica's CLW for 4 HP. Did we heal on the ship? It would increase my chances to live a single hit, but I cannot take two of those bites.

u-b
2020-07-16, 10:21 PM
Did we heal on the ship?
I would assume so, unless you specifically don't want to.

SanguinePenguin
2020-07-17, 07:32 PM
Crit confirm: [roll0] [roll1]

farothel
2020-07-18, 03:07 AM
Also a possible crit from me, so crit confirm: [roll0] for extra damage: [roll1]

EDIT: or not. :smallfurious:

Spore
2020-07-30, 04:25 PM
Knowledge Nature for Animals [roll0]

Spore
2020-07-30, 04:27 PM
Oh boy, it is one of THOSE evenings for me... [roll0]

farothel
2020-08-08, 11:08 AM
I'll be on holiday for the next two weeks. I should have WiFi in the hotels and I hope to be able to check in once a day, but I might be a bit slow. Just so you know.

DaOldeWolf
2020-08-15, 09:21 PM
So, before my next post, I got to ask. Is Hewitt detecting any magic?

u-b
2020-08-15, 10:41 PM
Yes, there is some magic.

farothel
2020-08-18, 02:37 PM
Also, people, WTF you did with all the healing potions? I was checking the auras for Hewitt to detect and can see only one potion on Taz. You won't survive on this island if you throw around the loot.

We might just have forgotten to note some down, but I'm not sure we found any (at least I don't remember, but that of course doesn't mean a thing). We had 4 when we landed, but we used some of those already (I know I used 1).

u-b
2020-08-18, 10:14 PM
You also found four more: #393 (https://forums.giantitp.com/showsinglepost.php?p=24517410&postcount=393) #400 (https://forums.giantitp.com/showsinglepost.php?p=24523219&postcount=400)

farothel
2020-08-19, 01:45 AM
You also found four more: #393 (https://forums.giantitp.com/showsinglepost.php?p=24517410&postcount=393) #400 (https://forums.giantitp.com/showsinglepost.php?p=24523219&postcount=400)

probably a case of everyone thinking someone else wrote them down.

Farmerbink
2020-08-19, 08:45 AM
In the interest of quickly resolving this, I propose the following:

Everyone but Jessica carries 2. Jessica will have the one given by Ramona, and boatloads of channels per day. Any objections?

farothel
2020-08-19, 02:57 PM
not from me. I've put down 2 CLW on my sheet.

Actually, I noted down the first 4, but in the private notes at the bottom, so U-B wouldn't have seen those (and I didn't scroll that far down when I checked earlier).

Spore
2020-08-21, 07:33 AM
Everyone but Jessica carries 2. Jessica will have the one given by Ramona, and boatloads of channels per day. Any objections?

That sounds sensible.

u-b
2020-08-22, 11:21 PM
The shell-with-tentacles thing is clearly some sort of aquatic aberration. I'll give more info if you roll over 20.
The humanoid body on which the thing rode is clearly dead for several weeks. It seems to have been wet for most of this time.
The humanoid body on which the thing rode is clearly dead and, since it was moving, could be considered un-dead, but you are not sure whether it was a fully autonomous zombie.
The humanoid corpse was a female human when it was alive.

Spore
2020-08-23, 06:04 AM
Dungeoneering [roll0]
Heal [roll1]

farothel
2020-08-23, 10:00 AM
I guess I don't see much.

Knowledge(local): [roll0]
EDIT: I might not see much, I do know much. :smallbiggrin:

Spore
2020-08-23, 01:36 PM
Maybe the problem is that tracks are specifically Survival and the dice gods frowned upon this heresy. :D

Maybe with a 22 in Local you recall its name.

Farmerbink
2020-08-23, 04:13 PM
Know Religion: [roll0]

DaOldeWolf
2020-08-27, 12:10 PM
It sounds like jumping would be the safest route. I also have a +2 on acrobitcs so I can get a sccess with just taking 10. What do you guys think? Should we try the jumping option?

farothel
2020-08-27, 12:12 PM
It's your character, so you choose. But I would personally go for the sure option that gives the less drawbacks, which in this case I think is jumping. If you need, I can always roll the 'aid another' action for it.

EDIT: we can glide the backpacks over the rope separately so you can make your jump unencumbered.

u-b
2020-08-27, 12:24 PM
I also have a +2 on acrobitcs so I can get a sccess with just taking 10.
You get -4 to that for slow speed.

Spore
2020-08-27, 05:44 PM
It sounds like jumping would be the safest route. I also have a +2 on acrobitcs so I can get a sccess with just taking 10. What do you guys think? Should we try the jumping option?

With small characters, carrying them is usually the best way as they are usually light enough for strong characters to not drop into medium carrying capacity. With Marius however, I discovered, that in this case I am already at medium unless we find a way to get our stuff across in another way.

So carrying Hewitt should not be a problem (but I figure Lightburn is better suited for that).

farothel
2020-08-28, 11:45 AM
Anybody seen SanguinePenguin lately? I guess Taz can get over easily enough by herself, being a water kinesist.

u-b
2020-08-29, 03:45 AM
I suppose some IRL craziness afoot. I can bot Taz without a problem throughout this mission and then we will see if things get any better.

SanguinePenguin
2020-08-29, 03:20 PM
Hi everyone - IRL craziness is correct. I am loathe to admit it, but I suspect that this will remain in effect for the time being. I may be able to jump in with a post intermittently. While I would be happy to be botted until I can return (which I will), I understand that this option may be unpalatable, especially as the time scale is looking more "months" than "weeks" at this point. I am sorry for this, but I need to prioritize other things things in my life right now.

farothel
2020-09-07, 12:49 PM
Ok, so you want to camp. I'll need to know:
1. Whether you eat something (write down one ration each if you do)

I guess we will eat. maybe we can look around for something to add to our meal (some vegetables, fruit, maybe a rabbit or something).


2. Whether you make your sleeping any more comfortable than on the old litter under clear sky

I'll try to be as comfortable as I can.


3. Whether you burn fire (if yes, then how large it is to be)

At least some fire. I wouldn't make it too large, but elves have only low-light vision, so some light is needed. If of course it's a full moon and a cloudless night, we can get by without any light (even Marius will be able to see). It will also depend on the temperature. If it's cold, we can use the heat.


4. Whether you keep watch (if yes, what would be the schedule)

I'm quite sure we will keep watch. As to who will do what, as elf I only need 4 hours of sleep (or trance), unless that was only in D&D. I don't really care which shift I have.

Spore
2020-09-07, 02:20 PM
I'll definitely eat a ration. Foraging should not be necessary yet. If you want to do it, you are on your own. I am not sure if stalking the jungle alone for a few mangos is worth the ambush. But if we already have no food left, it is. I think a small fire, just to keep predators away is enough. Insulation from the ground should be enough warmth on a tropical island.


I'm quite sure we will keep watch. As to who will do what, as elf I only need 4 hours of sleep (or trance), unless that was only in D&D. I don't really care which shift I have.

Elves do sleep (https://paizo.com/threads/rzs2nvny&page=2?Elves-and-sleep) as the part of the SRD was not open source when Golarion was conceptualized. If ub wants their elves to trance however, all the better.

In any case, I would want four shifts, each 2 hours long.
Nightfall to night: Laurelata
night to midnight: Jessica
early morning: Tazmara (most likely used for ambushes)
sunrise: Marius

I would however replace Jessica with Lightburn (and Hewitt) if the eidolon is a good guard dog...cat....thing.

Farmerbink
2020-09-08, 08:40 PM
A ration is fine, certainly for now.
Jessica will somewhat innocently try to bolster her bedroll with the palm fronds, as demonstrated by the camp's previous owners.
Jessica is going to vote against a fire for the first night, though she won't push too hard- especially if Marius disagrees.

Darkvision and wisdom make Jessica only decent on watch, but she is decent.

I'm already looking forward to roleplaying her as emotionally devastated by the first night she's spent in "not a bed," at least since childhood. XD

u-b
2020-09-10, 12:17 PM
Ok, so you camp with fire. This means:
1. I want to know if you are on the beach where the last camp was or maybe under the trees as Laurelata has suggested.
2. I'll need Laurelata's perception.

farothel
2020-09-10, 12:20 PM
Ok, so you camp with fire. This means:
1. I want to know if you are on the beach where the last camp was or maybe under the trees as Laurelata has suggested.
2. I'll need Laurelata's perception.

1. I'll follow the experts (Marius I guess). Both sides have advantages and disadvantages and I'm sure we have checked out whatever site we choose for infestation (things like Ankheg holes,...)

2. Sorry, I was doing this during my work hours and I forgot. One perception roll coming up: [roll0]

Spore
2020-09-10, 02:58 PM
I mean Marius has probably a good idea but Spore does not, so we go how Laurelata suggested. Closer to the trees.

farothel
2020-09-10, 03:02 PM
I mean Marius has probably a good idea but Spore does not, so we go how Laurelata suggested. Closer to the trees.

You can roll survival or something like that.

Spore
2020-09-10, 03:48 PM
There ya go: [roll0]

(I just don't want to hog all the spotlight with the Survival rolling.)

farothel
2020-09-10, 03:50 PM
There ya go: [roll0]

(I just don't want to hog all the spotlight with the Survival rolling.)

That's your strong point, so hog away. I'll hog the spotlight with other skills as soon as they are needed. :smallbiggrin: :smalltongue:

Farmerbink
2020-09-10, 08:48 PM
That's your strong point, so hog away. I'll hog the spotlight with other skills as soon as they are needed. :smallbiggrin: :smalltongue:

Hear, hear.

I'm a fan of taking advantage of each other's strengths as well. :-) You can expect buffs when I feel like I have enough spells slots and good enough buffs to justify it.

u-b
2020-09-13, 09:48 AM
Laurelata can choose any two and start shooting. Those chosen can act too, starting their turns prone and unarmed. The others will be acting next round after the grindilows. No initiative necessary, you are just acting first.

farothel
2020-09-13, 10:12 AM
I wake Marius first, as he's our best fighter, and then Hewitt as that will also give us Lightburn.

I'll do my attack rolls here and then edit my IC post.
attack:
damage: [roll1] (if sneak attack applies: roll]1d6)

DaOldeWolf
2020-09-19, 12:31 AM
OK. Now, I am worried. :smalleek:

Anyone else still there?

u-b
2020-09-19, 03:13 AM
Waiting for Marius.

farothel
2020-09-19, 08:58 AM
I'm still here, but I just had my turn, so I have to wait

Spore
2020-09-19, 09:27 AM
I did not realize we were in initiative.

Also to copy this here, by the start of October I may have not internet, so there WILL be some hiccups. Gladly Marius is relatively easy to pilot in and out of game. Just let him be the tracker, guide and guardian.

Farmerbink
2020-09-19, 09:05 PM
OK. Now, I am worried. :smalleek:

Anyone else still there?

Meh. Honestly 4 days isn't that big a deal. It's not *ideal* but I don't even really worry until we have week-long pauses. XD

Unrelated: is Jess in a position to respond here, or is she still sleeping?

farothel
2020-09-20, 03:52 AM
As soon as I shoot, I'll shout, so not in the surprise round, but yes for the next round I would say.

u-b
2020-09-20, 05:55 AM
My turn now. Some time today.

u-b
2020-09-26, 12:22 PM
@Spore you still here with us? I can bot Marius, but you seem to be still around.

Spore
2020-09-28, 10:39 AM
@Spore you still here with us? I can bot Marius, but you seem to be still around.

I delayed to get some light, and i assume i can only delay a standard or move action which means i will move towards the danger.

can't really do more this turn, can i?

u-b
2020-09-28, 11:29 AM
I delayed to get some light, and i assume i can only delay a standard or move action which means i will move towards the danger.

can't really do more this turn, can i?
Delaying means just lowering your initiative count, which means you can take a whole normal round of actions at whetever initiative you decide to take it. With bunch initiative it is usually unwise to delay lower into initiative order than the opposition's next count, because that means you just lose your turn, and delaying after some or all of the allies is basically no-op. Assuming you don't want to do delay until after the opposition, you can act normally right now, with the light on.

Reading your turn's spoiler again, I think I could have just moved you all the way forward, but I am not sure you want to be that far out alone and without armor (assuming you sleep without armor, that is). The grindilows are 55 feet from you, of which 10 feet are bushes, which are difficult terrain. With a basic move of 30, you can end up as close as 5 feet from them, if you'd like.

Spore
2020-09-30, 02:32 PM
Rangers get Endurance which allows to sleep in armor.


The grindilows are 55 feet from you, of which 10 feet are bushes, which are difficult terrain. With a basic move of 30, you can end up as close as 5 feet from them, if you'd like.

Basically I want to step in front of the bushes, from the grindylows side. They should see me and no one else.

Farmerbink
2020-10-02, 12:40 PM
Rangers get endurance at level 3, though :-\

Also: [roll0] perception during round 2

u-b
2020-10-04, 12:48 PM
Back to sleep now? I want Perception rolled for watch #3.

u-b
2020-10-04, 10:19 PM
Just figured the third shift is Tazmara's. Will post some time today.

farothel
2020-10-05, 01:03 AM
Put on wishlist: ring of sustenance. Stay awake longer during the night. :smallsmile:

Farmerbink
2020-10-05, 09:37 PM
Note to self, leave off the crit confirmation and damage bonus rolls because "come on, they don't really matter" more often:

[roll0] crit confirmation?
[roll1] crit bonus damage

Farmerbink
2020-10-05, 09:38 PM
um. Hah. Whoops.

[roll0]

Edit: WHAT. I'm almost sad about that.

u-b
2020-10-08, 01:17 PM
It's my turn, but no time to map yet. Maybe tomorrow. Failing that, saturday.