Aotrs Commander
2020-01-20, 11:49 AM
Basically, I'm running a low-level (homebrew) game, which is sort of haunted village. I want to have a creature (a Doomstinger, which is basically a sort of giant wasp), under the illusion of being a scarier creature (a Brontoscorpio - prehistorical scoprion, the sting of the contemporary species of which on this campaign world are well-known as being absolutely murderously lethal to vertebrates1). Both creatures are the same size (Medium).
Said wasp creature (itself under a Feeblemind spell as Doomstingers are normally technically intelligent (in the sense they are smart enought to be REALLY stupid...) will be grounded and acting as it was a Brontoscorpio; this odd behavior if the PCs enter combat with it - not attacking with the primary or secondary claws perhaps being an indicator that it's not what it seems. (Also the fact that when it stings someone, that they don't immeditely die should be a bit of a give-away...!)
The PCs are likely just below or only just at the level they can get Dispel Magic, so it might be a moot point, but it would be nice to not totally fiat it for the sake of arguement.
(Level of spell doesn't matter - they won't actually be encountering the caster, just what he/she left behind.)
1Specifically of Fort save or death on first sting, plus Fort save verses D6 con Drain (D4 Con drain on a pass). They are NASTY.
Said wasp creature (itself under a Feeblemind spell as Doomstingers are normally technically intelligent (in the sense they are smart enought to be REALLY stupid...) will be grounded and acting as it was a Brontoscorpio; this odd behavior if the PCs enter combat with it - not attacking with the primary or secondary claws perhaps being an indicator that it's not what it seems. (Also the fact that when it stings someone, that they don't immeditely die should be a bit of a give-away...!)
The PCs are likely just below or only just at the level they can get Dispel Magic, so it might be a moot point, but it would be nice to not totally fiat it for the sake of arguement.
(Level of spell doesn't matter - they won't actually be encountering the caster, just what he/she left behind.)
1Specifically of Fort save or death on first sting, plus Fort save verses D6 con Drain (D4 Con drain on a pass). They are NASTY.