theblasblas
2020-01-21, 08:07 AM
Hi guys, I've been having thoughts a while now of classes that are thematically like prestige classes or monster classes but have full levels like base classes. My goal is to crate a class that plays differently in combat, and for whom growing stronger has effects on the roleplaying aspect.
This first one doesn't play much differently from other melee classes admittedly, but I think a warrior that grows larger and larger as he levels up presents some fun roleplaying opportunities. The intended balance level, is a melee warrior who without buffs is better than a buffed, wildshaped druid in melee combat.
I'm up for any advice and/or criticism. I especially need advice on the class name, and most especially on the god, Chadon, who, as many might notice, is a joke.
Colossus
"Behold my mighty form, cower and despair!", the colossus Barthrus as he intrudes upon a war between neighboring kingdoms
Colossi are warriors of immense size who batter enemies through brute force.
Adventures: Colossi often set out upon the world to prove the strength of their bodies. Many seek entire camps of bandits or even armies to face alone. Amongst the larger Colossi there are those who challenge giants and titans in solo combat, these creatures are ironically despised by Chadon as not having earned their size. However more and more Colossi are joining groups of adventurers, not out of need of assistancc\e, but so that there may be witness to their strength.
Characteristics: Colossi grow larger as they grow stronger, and grow stronger as they grow larger. The increase in size is the main strength of the Colossi, but the divine power coursing through their bodies also provide other benefits such as fast healing, immunity to lesser magic, and flesh that can repel non-magical weaponry.
Alignment: Any alignment. Amongst those who seek strength there are both vile fiends and righteous heroes.
Religion: Colossi are, in one form or another, followers of Chadon, god of girth, swoleness and embiggening. There is no singular instituted form of worship for followers of Chadon except the pursuit and use of strength. Though some Colossi have formed tradition and rituals to show their worship, most choose to simply adventure out and seek powerful foes to best with their might. There are even those who do not know of Chadon, but have been blessed nonetheless for their pursuit of the god's ideals of strength.
Background: Most Colossi, the Chosen of Chadon, start as warriors, however rather than focus on skill and fighting techniques they choose to focus on molding their body through rigorous training. Unlike monks who hone will into ki to reinforce the body, potential Chosen focus solely on physical strength. This is the case until they are deemed worthy by Chadon, and he gifts them his divine might. Upon becoming a Colossus, the Chosen's body slowly changes its natural form, growing in size and might until he achieves Chadon's ideal form.
Races: Any medium humanoid race. Chadon only grants his blessing to humanoids of medium size. Many adherents of Chadon propose that this is because a small humanoid would end up being too small, whereas a large humanoid would end up being too large, deviating from their god's ideal form.
Other Classes: Colossi often spar with Fighters and Barbarians to show of their strength. Though they do not use magic, they do not have much of an opinion on spell-casters. However they look down on druids for willingly taking the inferior form of animals. Most adventuring types see them as mighty warriors if a bit of a showboat, however it is not uncommon for them to get mistaken as giants or titans and get hunted. Commoners fear them, and most nobles despise their disruptive nature. Nobles whose political machinations get thrown into disarray when a colossus just decides to show up to on a decisive battle, are often the ones who send adventurers on false quests to subdue them.
Role: Colossi are often the first to charge headlong into battle, in doing so they act as both effective offense and a physical wall
Adaptation: The Colossi's abilities can be reinterpreted as a blessing from other gods who favor strength, or as a mutation from natural, chemical or supernatural causes.
GAME RULE INFORMATION
Colossi have the following game statistics.
Abilities: Strength and Constitution are the most important abilities for Colossus, followed by Dexterity and Wisdom.
Alignment: Any
Race: Any medium humanoid race
Hit Die: d12
Starting Age: As barbarian
Starting Gold: As barbarian
Class Skills
The Colossus' class skills (and the key ability for each skill) are:
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str).
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
CLASS NAME
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+0
Blessing of Chadon (Large)
2nd
+2
+3
+0
+0
Damage Reduction 1/magic
3rd
+3
+3
+1
+1
4th
+4
+4
+1
+1
Colossal Might +1, Damage Reduction 2/magic
5th
+5
+4
+1
+1
Blessing of Chadon (Huge)
6th
+6
+5
+2
+2
Damage Reduction 3/magic
7th
+7
+5
+2
+2
Adaptive Fighting
8th
+8
+6
+2
+2
Colossal Might +2, Damage Reduction 4/magic
9th
+9
+6
+3
+3
10th
+10
+7
+3
+3
Blessing of Chadon (Gargantuan), Damage Reduction 5/magic
11th
+11
+7
+3
+3
12th
+12
+8
+4
+4
Colossal Might +3, Damage Reduction 6/magic
13th
+13
+8
+4
+4
Juggernaut
14th
+14
+9
+4
+4
Damage Reduction 7/magic
15th
+15
+9
+5
+5
Blessing of Chadon (Colossal)
16th
+16
+10
+5
+5
Colossal Might +4, Damage Reduction 8/magic
17th
+17
+10
+5
+5
Improved Adaptive Fighting
18th
+18
+11
+6
+6
Damage Reduction 9/magic
19th
+19
+11
+6
+6
20th
+20
+12
+6
+6
Perfect Form, Colossal Might +5, Damage Reduction 10/magic, Damage Reduction 5/epic
Class Features
All of the following are class features of the Colossus.
Weapon and Armor Proficiencies: A colossus is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (except tower shields).
All other class features go here (Use the format shown directly below if you don't know what to do.)
Blessing of Chadon (Ex):
Colossi receive the Blessing of Chadon, which infuses their body power the slowly transforms it towards the god's ideal form. At level 1 the colossus increases in size to Large. At 5th level he increases in size to Huge. At 10th level he becomes Gargantuan, and finally at 15th level he becomes colossal. The blessing also rejects any attempt to alter the size or shape of the colossi, effectively making him immune to Enlarge/Reduce Person, all types of Polymorph, and even Wildshape if he were to obtain the ability to do so.
Damage Reduction (Ex):
As the divine power molds the Colossus' body, it strengthens and hardens his skin giving it the ability to turn away mundane weaponry. The colossus gains Damage Reduction 1/magic at level 2, and the Damage Reduction increases by +1 everytwo levels thereafter.
Colossal Might (Ex):
The divine power of Chadon improves the Colossus' muscles and bones giving him improved strength and endurance. The Colossus gains +1 to Strength and Constitution at level 3, this increases by 1 every three levels thereafter.
Adaptive Fighting (Ex):
As the Colossus gets more adapted to his increased size, he becomes better at fighting in enclosed spaces. At level 7 he gets treated as one size smaller for squeezing rules.
Juggernaut (Ex):
At level 13 the Colossus becomes an unstoppable force on the battlefield as the Blessing of Chadon becomes more than half complete. His flesh rejects the effects of lesser spells. The colossus gains spell immunity for all evocation, conjuration, necromancy and transmutation spells and spell-like abilities 3rd level and below. This immunity does not hinder the effects of worn items.
Improved Adaptive Fighting (Ex):
The Colossus has mastered fighting in its enlarged form. At level 17 he gets treated as two sizes smaller for squeezing rules.
Perfect Form (Ex):
The Colossus has achieved the ideal form of the god, Chadon. His size mountainous, his skin is like steel, and his flesh can brush off most lesser magics. The divine power having completed his transformation now focuses on maintaining it. At 20th level he Colossus gains Damage Reduction 5/epic, immunity to evocation, conjuration, necromancy and transmutations spells and spell-like abilities 6th level and bellow, and Fast Healing 5.
This first one doesn't play much differently from other melee classes admittedly, but I think a warrior that grows larger and larger as he levels up presents some fun roleplaying opportunities. The intended balance level, is a melee warrior who without buffs is better than a buffed, wildshaped druid in melee combat.
I'm up for any advice and/or criticism. I especially need advice on the class name, and most especially on the god, Chadon, who, as many might notice, is a joke.
Colossus
"Behold my mighty form, cower and despair!", the colossus Barthrus as he intrudes upon a war between neighboring kingdoms
Colossi are warriors of immense size who batter enemies through brute force.
Adventures: Colossi often set out upon the world to prove the strength of their bodies. Many seek entire camps of bandits or even armies to face alone. Amongst the larger Colossi there are those who challenge giants and titans in solo combat, these creatures are ironically despised by Chadon as not having earned their size. However more and more Colossi are joining groups of adventurers, not out of need of assistancc\e, but so that there may be witness to their strength.
Characteristics: Colossi grow larger as they grow stronger, and grow stronger as they grow larger. The increase in size is the main strength of the Colossi, but the divine power coursing through their bodies also provide other benefits such as fast healing, immunity to lesser magic, and flesh that can repel non-magical weaponry.
Alignment: Any alignment. Amongst those who seek strength there are both vile fiends and righteous heroes.
Religion: Colossi are, in one form or another, followers of Chadon, god of girth, swoleness and embiggening. There is no singular instituted form of worship for followers of Chadon except the pursuit and use of strength. Though some Colossi have formed tradition and rituals to show their worship, most choose to simply adventure out and seek powerful foes to best with their might. There are even those who do not know of Chadon, but have been blessed nonetheless for their pursuit of the god's ideals of strength.
Background: Most Colossi, the Chosen of Chadon, start as warriors, however rather than focus on skill and fighting techniques they choose to focus on molding their body through rigorous training. Unlike monks who hone will into ki to reinforce the body, potential Chosen focus solely on physical strength. This is the case until they are deemed worthy by Chadon, and he gifts them his divine might. Upon becoming a Colossus, the Chosen's body slowly changes its natural form, growing in size and might until he achieves Chadon's ideal form.
Races: Any medium humanoid race. Chadon only grants his blessing to humanoids of medium size. Many adherents of Chadon propose that this is because a small humanoid would end up being too small, whereas a large humanoid would end up being too large, deviating from their god's ideal form.
Other Classes: Colossi often spar with Fighters and Barbarians to show of their strength. Though they do not use magic, they do not have much of an opinion on spell-casters. However they look down on druids for willingly taking the inferior form of animals. Most adventuring types see them as mighty warriors if a bit of a showboat, however it is not uncommon for them to get mistaken as giants or titans and get hunted. Commoners fear them, and most nobles despise their disruptive nature. Nobles whose political machinations get thrown into disarray when a colossus just decides to show up to on a decisive battle, are often the ones who send adventurers on false quests to subdue them.
Role: Colossi are often the first to charge headlong into battle, in doing so they act as both effective offense and a physical wall
Adaptation: The Colossi's abilities can be reinterpreted as a blessing from other gods who favor strength, or as a mutation from natural, chemical or supernatural causes.
GAME RULE INFORMATION
Colossi have the following game statistics.
Abilities: Strength and Constitution are the most important abilities for Colossus, followed by Dexterity and Wisdom.
Alignment: Any
Race: Any medium humanoid race
Hit Die: d12
Starting Age: As barbarian
Starting Gold: As barbarian
Class Skills
The Colossus' class skills (and the key ability for each skill) are:
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str).
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
CLASS NAME
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+2
+0
+0
Blessing of Chadon (Large)
2nd
+2
+3
+0
+0
Damage Reduction 1/magic
3rd
+3
+3
+1
+1
4th
+4
+4
+1
+1
Colossal Might +1, Damage Reduction 2/magic
5th
+5
+4
+1
+1
Blessing of Chadon (Huge)
6th
+6
+5
+2
+2
Damage Reduction 3/magic
7th
+7
+5
+2
+2
Adaptive Fighting
8th
+8
+6
+2
+2
Colossal Might +2, Damage Reduction 4/magic
9th
+9
+6
+3
+3
10th
+10
+7
+3
+3
Blessing of Chadon (Gargantuan), Damage Reduction 5/magic
11th
+11
+7
+3
+3
12th
+12
+8
+4
+4
Colossal Might +3, Damage Reduction 6/magic
13th
+13
+8
+4
+4
Juggernaut
14th
+14
+9
+4
+4
Damage Reduction 7/magic
15th
+15
+9
+5
+5
Blessing of Chadon (Colossal)
16th
+16
+10
+5
+5
Colossal Might +4, Damage Reduction 8/magic
17th
+17
+10
+5
+5
Improved Adaptive Fighting
18th
+18
+11
+6
+6
Damage Reduction 9/magic
19th
+19
+11
+6
+6
20th
+20
+12
+6
+6
Perfect Form, Colossal Might +5, Damage Reduction 10/magic, Damage Reduction 5/epic
Class Features
All of the following are class features of the Colossus.
Weapon and Armor Proficiencies: A colossus is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (except tower shields).
All other class features go here (Use the format shown directly below if you don't know what to do.)
Blessing of Chadon (Ex):
Colossi receive the Blessing of Chadon, which infuses their body power the slowly transforms it towards the god's ideal form. At level 1 the colossus increases in size to Large. At 5th level he increases in size to Huge. At 10th level he becomes Gargantuan, and finally at 15th level he becomes colossal. The blessing also rejects any attempt to alter the size or shape of the colossi, effectively making him immune to Enlarge/Reduce Person, all types of Polymorph, and even Wildshape if he were to obtain the ability to do so.
Damage Reduction (Ex):
As the divine power molds the Colossus' body, it strengthens and hardens his skin giving it the ability to turn away mundane weaponry. The colossus gains Damage Reduction 1/magic at level 2, and the Damage Reduction increases by +1 everytwo levels thereafter.
Colossal Might (Ex):
The divine power of Chadon improves the Colossus' muscles and bones giving him improved strength and endurance. The Colossus gains +1 to Strength and Constitution at level 3, this increases by 1 every three levels thereafter.
Adaptive Fighting (Ex):
As the Colossus gets more adapted to his increased size, he becomes better at fighting in enclosed spaces. At level 7 he gets treated as one size smaller for squeezing rules.
Juggernaut (Ex):
At level 13 the Colossus becomes an unstoppable force on the battlefield as the Blessing of Chadon becomes more than half complete. His flesh rejects the effects of lesser spells. The colossus gains spell immunity for all evocation, conjuration, necromancy and transmutation spells and spell-like abilities 3rd level and below. This immunity does not hinder the effects of worn items.
Improved Adaptive Fighting (Ex):
The Colossus has mastered fighting in its enlarged form. At level 17 he gets treated as two sizes smaller for squeezing rules.
Perfect Form (Ex):
The Colossus has achieved the ideal form of the god, Chadon. His size mountainous, his skin is like steel, and his flesh can brush off most lesser magics. The divine power having completed his transformation now focuses on maintaining it. At 20th level he Colossus gains Damage Reduction 5/epic, immunity to evocation, conjuration, necromancy and transmutations spells and spell-like abilities 6th level and bellow, and Fast Healing 5.