Jyssika
2020-01-22, 04:08 AM
Total War: Cut your Teeth
https://i.imgur.com/BEeBEyY.jpg
I promise this is the last time you are going to see this bad map.
Turn One: Let there be Light
When Am first came to the world it was said he descended in a pillar of light fifty footsteps wide. A man with the body of blisteringly bright white light instructed them to build a great building on that spot to share the teachings of Am with the other humans of the nearby tribe but not to venture into the mountains or forests where Am's light couldn't reach.
Further west in the foothills of Mount Olympus Ata-Am came in the form of fire when the huge volcano exploded erupting fire and lava out in all directions. A great serpentine lizard told the local tribal warriors that the lava and fire would cool and on the fertile ground they would be able to feed themselves for ever more. They were told to worship the destructional power of Ata-Am's light and never to venture out of the land the lava has touched.
The Northern Orc tribes pass down generational stories of creatures that breath fire, create thunder and lightning. The goblins say Am-cha appeared as will-o-wisp, missionaries arriving in Broceliande from the Bridal Islands say they were visited by the Lion God, the northern wizards believe in an ancient wizard capable of Amish magic and Barrow say the vengeful god Aaaaaagh-aham arrived in a ball of screaming flame that descended from the sky and shook the earth.
Many of these civilizations have long since forgotten these stories--most see them as just that, stories, but some still believe. All was good: the people grew crops, cut lumber and caught fish. Centuries passed--fire stopped being seen as a magical power brought by Am himself and quietly the world settled into an age of blissful ignorance. To the East fishermen grew ever bolder in how far they dared to sail and rumor of their discovery spread across Am that new lands full of beautiful brides had been discovered. Sailors came back with golden haired men and women to parade as their prize from the promise land.
A new age of discovery began to question all the truths that Am had told them. For he had told them there was only one land but this had clearly been a lie. Man began to venture deep into the Darkest woods, venture towards the frozen tundras, climb the Olympus mountains, sail farther and dig deep into the earth. Each passing year new rumors spread across their ever expanding colonies of each others discoveries: beautiful lithe forest people, hair covered snow dwellers and whole cities of short bearded people who lived underground. At first each new culture greeted them with surprise and a warm welcome as they too had also been visited by Am, given fire and told about their solitude within the world but had now been united with their long lost cousins.
When the first boats came ashore on the most distant and largest island of the world they believed that anyone they might meet would greet them with open arms. Generation after generation of Man, Dwarf, Elf and the many other races of the world they now knew as Ambride had lived in peace and each new discovered race had been welcomed into their rich and diverse culture with open arms.
But that was not the case as the first men stepped ashore on Barrow with their torches held aloft to attempt to shed some light upon the land they had just arrived. A hail of arrows clattered against their boats and screams of anger and fear erupted from the far forest line as some strange bestial creatures charged them. Am once had come here too and his gift of fire had wiped out whole villages of native Barrow. The next time he visited what was left of the tribe killed him.
The men and women fled to their boat as their friends and family were butchered around them clutching at their wounds. Those that were uninjured did their best to help but by the time the boats were leaving barely half the crew were aboard and of that half at least another half were already dead. Am taught that the dead must be buried or burned and that they can never be cast into water for that is how disease is spread and without earth or wishing to risk burning them aboard their wooden boats they sailed with a cargo hold full of dead.
By the time they reached the Bride islands almost all had perished but a small tribe found their plague ship just in-time for one of the last survivors to tell them of the new land and its hostile people. He begged them to spread news to every corner of Ambride to avoid any other senseless death and they did. With it they spread the same plague that the dying man had passed on. In a single generation the whole of Ambride collapsed in on itself and what remained of the few surviving tribes closed their doors to the outside world out of fear of what they might catch.
Barrow, a unified state under a single leader that coordinated the various tribes against another potential invader, launched an attack on what they believed were more hostile followers of Am who wished to trick them and found themselves invading villages filled with nothing but corpses. By the time they returned to their homelands they too carried the plague that would almost wipe out their people. The unified state of Barrow also fell to the plague returning to small isolated tribes even more suspicious of outsiders than they had been before.
Since the outbreak a century has passed and almost all who remembered the plague are now long dead, the teachings of Am are barely myth and legend and only the youngest and most foolish dare to venture to distant lands. At the most western northern tip of Am a huge ancient mechanical sundial tracks the time and date with perfect accuracy. Currently just as the sun begins to climb over the horizon of the most northern west oceans it ticks from the 999th day to the 1000th. Exactly a millennium since Am arrived.
And there was Light.
The earth shook all across Am as centuries of pressure finally released and thousands of tons of lava was thrown violently into the air. Mount Olympus, having not erupted since ancient history, shone like a burning candle for all of the western world to see.
Moments later as the sunrise traveled east across the world an impossibly tall pillar of light, at least fifty footsteps across, descended upon the centre of Am City and perfectly outlined the Walled Citadel of the Radiant Order of the First Flame. All across the western world and even the Bridal Islands it stood as an impossible curtain of light hanging in the shadowy night sky.
As the day break reached Barrow they too were greeted with their own miracle. A screaming roaring fireball tore through the nightsky and the ground buckled where it landed. The whole continent of Barrow felt the world tremble and as they arose to see what had happened the sickly pale glow of strange light can be seen in the thick clouds of dirt and ash it threw up into the air.
The world, in a matter of hours, was thrown into complete panic. Civilizations and nations that had not opened their doors since the beginning of the great plague threw them open. Some believe these miracles mark the return of Am, others believe they are a message it is safe and that the plague is over, very few believe these events to just be incredible coincidences but no matter which belief is held each and every nation knows something significant is happening. The world has changed.
OOC: Every nation saw at least two of these miracles--which ever two are closest. As a rough guide: nations between A-C saw the Volcano and the Meteor, nations between E-M saw the Volcano and the Pillar of Light, nations after N also saw the Volcano and the Meteor. Let me know via OOC if you aren't sure which one you should have seen.
https://i.imgur.com/E6lyNrW.jpg?1
To the far south of Barrow you know there is a huge mountain range known as the Skarred Mountains. Within its deep rock core a pre-plague nation of militaristic dwarves had sealed themselves in to see out the plague. With the recent commotion they are now once again active and on the march: vast armies of Dwarf Soldiers have begun marching north towards the crater.
North meadows with the remains of huge hand crafted stones long since forgotten by history.
On the East Coast of the northernmost Bridal Island, Widow, the Bureau of Advanced Demonology, Golemcrafters & Useful Yslantean Sorcery stretches across the area known as Siren’s Coast. A beacon of magical experimentation and advancement seemingly with very few ethical concerns when it comes to either.
There are rumors within staff and students of a recently discovered cave entrance that extends deep into the islands bedrock. Clearly not natural the walls of the tunnel are smooth as glass and descend at a fixed angle in a very straight line.
Nearby to the East, on Gold Digger’s Coast, there are rumours of a vast and quickly accelerating sink-hole.
At the south eastern most tip of Am within a great temperate forest lies the duchy of Broceliande. The largest concentrations of peasant workers on Am, if not the whole world, and everyday cutting down more forest to expand their farmland even further.
There is an ever growing terror within the wood working peasants that whenever they venture into the woods they see flickers of movement at the edges of their vision. They are sure they are being watched. Very recently two woodsmen have gone missing.
Much further into these forests, almost reaching the very south coast, it is rumoured Roland, one of the Duke's bastard sons, originally rode out of the forest riding a Black Unicorn. Sailors and fishermen along this coast have spotted large black shapes moving in the forest.
To the North the Walking Scourge have settled in an area now known as the Barren Waste. Whilst the rest of the world closed their doors this nation seemingly threw them open. It took some time for the living to realize that the shambling corpses were in fact a single group acting under the banner of a nation. Second only to the military powerhouse of Skarred Dwarves this shambling legion of poorly equipped and undisciplined corpses are a military power not to take for granted.
At the furthest west coast of Am a troope of Knights, known as the Knights Null, are searching for their Ancestral Home from which the left generations ago. The Knights Null are folk heroes across Am, second only to the Radiant Order of the First Flame, stories tell of them distributing wealth to the poor, saving lost maidens and destroying banditory wherever they went.
It is rumored that, finally, they have discovered the ancient civilization their ancestors originally set out from generations ago whether or not it will have survived or they will be welcomed kindly no one is yet sure.
Further north east the Knights have spotted a colossal man-made structure on the northern coast of Am.
At the most southern east tip of Am, The Aldaine Coast, a small chain of walled cities and towns form the Aldaine Confederate Republic. Not particularly known for excelling in any one particular area the Aldaine Confederate are famous for being a comfortable place to live where citizens are treated fairly and have access to pre-plague luxuries such as art and theatre.
Whilst the Adventurers Guild is credited with clearing all major wildlife threats within the Republics jurisdiction there are rumours of an old enemy that was not completely vanquished. Recently it has been discovered that his fortress tower was under their noses the whole time: carved into the cliff face of the coast below them.
To the north east where southern Am rivers reach the sea a vast flood plain of swaps stretches across the south coast.
The last remaining bastion of the Church of Am the, once most powerful and far reaching organization in the world, reside within their walled citadel at the centre of the ruins of the City of Am. Whilst their power has been slashed dramatically their reputation is still very much intact.
On the South East coast of Am, the north east of the ruined City of Am, The Walking Scourge have settled in an area now known as the Barren Waste. Whilst the rest of the world closed their doors this nation seemingly threw them open. It took some time for the living to realize that the shambling corpses were in fact a single group acting under the banner of a nation. Second only to the military powerhouse of Skarred Dwarves this shambling legion of poorly equipped and undisciplined corpses are a military power not to take for granted.
At the very far east of the ruined City of Am the port city of Dunhold was allegedly the landing point of the Barrow Invasion. Breaking into the fortified coastal keeps that defended Am’s major rivers into the heart of the City of Am the forces of Barrow found themselves stricken by a foul disease that halted their advance and they sealed themselves inside the captured keeps. To this day Dunhold has not yet been reopened.
To the north the vast equatorial jungles of Am. Originally the home of various other race’s capital cities, perhaps they too have ruined cities within them.
To the south within a great temperate forest lies the duchy of Broceliande. The largest concentrations of peasant workers on Am, if not the whole world, and everyday cutting down more forest to expand their farmland even further.
To the east the last remaining bastion of the Church of Am the, once most powerful and far reaching organization in the world, reside within their walled citadel at the centre of the ruins of the City of Am. Whilst their power has been slashed dramatically their reputation is still very much intact.
At the centre of the world surrounded by waves the Bridal Islands vary from tiny rocks to demi-continents but the most famous of them all are The Twins. The first islands to be discovered by Am and the most romanticized place in the world. Stories speak of pirates spanning the whole spectrum of morality. Sometimes brutally attacking small coastal communities and other times rescuing sea damaged vessels from an otherwise watery death.
Story of a captain hitting a rock and sinking his ship off the coast of The Spinster has spread like wildfire around the islands. He is insistent that it was the tip of a wizards tower poking right up out of the sea but those are being passed off as the stories of a drunk and incapable sea rat.
To the South, on the southern most island Courting, the bay of Blind Dates sits in perpetual mist.
Towards the North of Barrow within the marshy bogland of Mirebarrow a small yet mighty tribe of forrigers brave the inhospitable and desolate land. Simply to survive in these parts is testament to their hardiness and it is believed some old magic deep within the land has enhanced this yet further.
Recently a large section of bog has begun to drain mysteriously to reveal the cracked dome roof of some long since sunken building.
At the very northern tip of Barrow where the swamp meets the sea there is rumors of a large rock that moves.
No one outside the Crow Speakers know of the Crow Speakers.
Recently the eyes and ears of the Crow Speakers can discovered a long lost shipwreck from Am. Believed to have been part of the Am expeditionary fleet that originally intended to bring missionaries to Barrow but was met with violence. This long wrecked ship was never fully explored before the Plague arrived.
To the east, on the Skarred foothills, a vast floodplane extends east to the sea. Rolling meadows are sliced into fertile strips of land by the rolling rivers from the Skarred Mountains. Strewn across these meadows are the huge hand crafted stones long since forgotten by history. Perhaps once they stood as some sort of monument.
No one outside The Sons of Ata-Am know of The Sons of Ata-Am.
A scout returned from pilgrimage to the Temple of the Setting Sun. For the first time since the Great Plague the doors are once again open.
To the North a new river has been born as water bubbles from underground from some newly created spring.
To the North East, a single solitary mountain stands separate to the long chain, at its peak an ever present black storm cloud.
No one outside the Orcs of the Misty Valley know of the Orcs of the Misty Valley
At the very bottom of the Misty Valley a waterfall plunges from a high cliff into the river below: behind this waterfall a cave entrance has been discovered. The water drenched floor and quarts walls of this cave reflect and refract light in strange and disconcerting ways.
To the North East, a single solitary mountain stands separate to the long chain, at its peak an ever present black storm cloud.
https://i.imgur.com/BEeBEyY.jpg
I promise this is the last time you are going to see this bad map.
Turn One: Let there be Light
When Am first came to the world it was said he descended in a pillar of light fifty footsteps wide. A man with the body of blisteringly bright white light instructed them to build a great building on that spot to share the teachings of Am with the other humans of the nearby tribe but not to venture into the mountains or forests where Am's light couldn't reach.
Further west in the foothills of Mount Olympus Ata-Am came in the form of fire when the huge volcano exploded erupting fire and lava out in all directions. A great serpentine lizard told the local tribal warriors that the lava and fire would cool and on the fertile ground they would be able to feed themselves for ever more. They were told to worship the destructional power of Ata-Am's light and never to venture out of the land the lava has touched.
The Northern Orc tribes pass down generational stories of creatures that breath fire, create thunder and lightning. The goblins say Am-cha appeared as will-o-wisp, missionaries arriving in Broceliande from the Bridal Islands say they were visited by the Lion God, the northern wizards believe in an ancient wizard capable of Amish magic and Barrow say the vengeful god Aaaaaagh-aham arrived in a ball of screaming flame that descended from the sky and shook the earth.
Many of these civilizations have long since forgotten these stories--most see them as just that, stories, but some still believe. All was good: the people grew crops, cut lumber and caught fish. Centuries passed--fire stopped being seen as a magical power brought by Am himself and quietly the world settled into an age of blissful ignorance. To the East fishermen grew ever bolder in how far they dared to sail and rumor of their discovery spread across Am that new lands full of beautiful brides had been discovered. Sailors came back with golden haired men and women to parade as their prize from the promise land.
A new age of discovery began to question all the truths that Am had told them. For he had told them there was only one land but this had clearly been a lie. Man began to venture deep into the Darkest woods, venture towards the frozen tundras, climb the Olympus mountains, sail farther and dig deep into the earth. Each passing year new rumors spread across their ever expanding colonies of each others discoveries: beautiful lithe forest people, hair covered snow dwellers and whole cities of short bearded people who lived underground. At first each new culture greeted them with surprise and a warm welcome as they too had also been visited by Am, given fire and told about their solitude within the world but had now been united with their long lost cousins.
When the first boats came ashore on the most distant and largest island of the world they believed that anyone they might meet would greet them with open arms. Generation after generation of Man, Dwarf, Elf and the many other races of the world they now knew as Ambride had lived in peace and each new discovered race had been welcomed into their rich and diverse culture with open arms.
But that was not the case as the first men stepped ashore on Barrow with their torches held aloft to attempt to shed some light upon the land they had just arrived. A hail of arrows clattered against their boats and screams of anger and fear erupted from the far forest line as some strange bestial creatures charged them. Am once had come here too and his gift of fire had wiped out whole villages of native Barrow. The next time he visited what was left of the tribe killed him.
The men and women fled to their boat as their friends and family were butchered around them clutching at their wounds. Those that were uninjured did their best to help but by the time the boats were leaving barely half the crew were aboard and of that half at least another half were already dead. Am taught that the dead must be buried or burned and that they can never be cast into water for that is how disease is spread and without earth or wishing to risk burning them aboard their wooden boats they sailed with a cargo hold full of dead.
By the time they reached the Bride islands almost all had perished but a small tribe found their plague ship just in-time for one of the last survivors to tell them of the new land and its hostile people. He begged them to spread news to every corner of Ambride to avoid any other senseless death and they did. With it they spread the same plague that the dying man had passed on. In a single generation the whole of Ambride collapsed in on itself and what remained of the few surviving tribes closed their doors to the outside world out of fear of what they might catch.
Barrow, a unified state under a single leader that coordinated the various tribes against another potential invader, launched an attack on what they believed were more hostile followers of Am who wished to trick them and found themselves invading villages filled with nothing but corpses. By the time they returned to their homelands they too carried the plague that would almost wipe out their people. The unified state of Barrow also fell to the plague returning to small isolated tribes even more suspicious of outsiders than they had been before.
Since the outbreak a century has passed and almost all who remembered the plague are now long dead, the teachings of Am are barely myth and legend and only the youngest and most foolish dare to venture to distant lands. At the most western northern tip of Am a huge ancient mechanical sundial tracks the time and date with perfect accuracy. Currently just as the sun begins to climb over the horizon of the most northern west oceans it ticks from the 999th day to the 1000th. Exactly a millennium since Am arrived.
And there was Light.
The earth shook all across Am as centuries of pressure finally released and thousands of tons of lava was thrown violently into the air. Mount Olympus, having not erupted since ancient history, shone like a burning candle for all of the western world to see.
Moments later as the sunrise traveled east across the world an impossibly tall pillar of light, at least fifty footsteps across, descended upon the centre of Am City and perfectly outlined the Walled Citadel of the Radiant Order of the First Flame. All across the western world and even the Bridal Islands it stood as an impossible curtain of light hanging in the shadowy night sky.
As the day break reached Barrow they too were greeted with their own miracle. A screaming roaring fireball tore through the nightsky and the ground buckled where it landed. The whole continent of Barrow felt the world tremble and as they arose to see what had happened the sickly pale glow of strange light can be seen in the thick clouds of dirt and ash it threw up into the air.
The world, in a matter of hours, was thrown into complete panic. Civilizations and nations that had not opened their doors since the beginning of the great plague threw them open. Some believe these miracles mark the return of Am, others believe they are a message it is safe and that the plague is over, very few believe these events to just be incredible coincidences but no matter which belief is held each and every nation knows something significant is happening. The world has changed.
OOC: Every nation saw at least two of these miracles--which ever two are closest. As a rough guide: nations between A-C saw the Volcano and the Meteor, nations between E-M saw the Volcano and the Pillar of Light, nations after N also saw the Volcano and the Meteor. Let me know via OOC if you aren't sure which one you should have seen.
https://i.imgur.com/E6lyNrW.jpg?1
To the far south of Barrow you know there is a huge mountain range known as the Skarred Mountains. Within its deep rock core a pre-plague nation of militaristic dwarves had sealed themselves in to see out the plague. With the recent commotion they are now once again active and on the march: vast armies of Dwarf Soldiers have begun marching north towards the crater.
North meadows with the remains of huge hand crafted stones long since forgotten by history.
On the East Coast of the northernmost Bridal Island, Widow, the Bureau of Advanced Demonology, Golemcrafters & Useful Yslantean Sorcery stretches across the area known as Siren’s Coast. A beacon of magical experimentation and advancement seemingly with very few ethical concerns when it comes to either.
There are rumors within staff and students of a recently discovered cave entrance that extends deep into the islands bedrock. Clearly not natural the walls of the tunnel are smooth as glass and descend at a fixed angle in a very straight line.
Nearby to the East, on Gold Digger’s Coast, there are rumours of a vast and quickly accelerating sink-hole.
At the south eastern most tip of Am within a great temperate forest lies the duchy of Broceliande. The largest concentrations of peasant workers on Am, if not the whole world, and everyday cutting down more forest to expand their farmland even further.
There is an ever growing terror within the wood working peasants that whenever they venture into the woods they see flickers of movement at the edges of their vision. They are sure they are being watched. Very recently two woodsmen have gone missing.
Much further into these forests, almost reaching the very south coast, it is rumoured Roland, one of the Duke's bastard sons, originally rode out of the forest riding a Black Unicorn. Sailors and fishermen along this coast have spotted large black shapes moving in the forest.
To the North the Walking Scourge have settled in an area now known as the Barren Waste. Whilst the rest of the world closed their doors this nation seemingly threw them open. It took some time for the living to realize that the shambling corpses were in fact a single group acting under the banner of a nation. Second only to the military powerhouse of Skarred Dwarves this shambling legion of poorly equipped and undisciplined corpses are a military power not to take for granted.
At the furthest west coast of Am a troope of Knights, known as the Knights Null, are searching for their Ancestral Home from which the left generations ago. The Knights Null are folk heroes across Am, second only to the Radiant Order of the First Flame, stories tell of them distributing wealth to the poor, saving lost maidens and destroying banditory wherever they went.
It is rumored that, finally, they have discovered the ancient civilization their ancestors originally set out from generations ago whether or not it will have survived or they will be welcomed kindly no one is yet sure.
Further north east the Knights have spotted a colossal man-made structure on the northern coast of Am.
At the most southern east tip of Am, The Aldaine Coast, a small chain of walled cities and towns form the Aldaine Confederate Republic. Not particularly known for excelling in any one particular area the Aldaine Confederate are famous for being a comfortable place to live where citizens are treated fairly and have access to pre-plague luxuries such as art and theatre.
Whilst the Adventurers Guild is credited with clearing all major wildlife threats within the Republics jurisdiction there are rumours of an old enemy that was not completely vanquished. Recently it has been discovered that his fortress tower was under their noses the whole time: carved into the cliff face of the coast below them.
To the north east where southern Am rivers reach the sea a vast flood plain of swaps stretches across the south coast.
The last remaining bastion of the Church of Am the, once most powerful and far reaching organization in the world, reside within their walled citadel at the centre of the ruins of the City of Am. Whilst their power has been slashed dramatically their reputation is still very much intact.
On the South East coast of Am, the north east of the ruined City of Am, The Walking Scourge have settled in an area now known as the Barren Waste. Whilst the rest of the world closed their doors this nation seemingly threw them open. It took some time for the living to realize that the shambling corpses were in fact a single group acting under the banner of a nation. Second only to the military powerhouse of Skarred Dwarves this shambling legion of poorly equipped and undisciplined corpses are a military power not to take for granted.
At the very far east of the ruined City of Am the port city of Dunhold was allegedly the landing point of the Barrow Invasion. Breaking into the fortified coastal keeps that defended Am’s major rivers into the heart of the City of Am the forces of Barrow found themselves stricken by a foul disease that halted their advance and they sealed themselves inside the captured keeps. To this day Dunhold has not yet been reopened.
To the north the vast equatorial jungles of Am. Originally the home of various other race’s capital cities, perhaps they too have ruined cities within them.
To the south within a great temperate forest lies the duchy of Broceliande. The largest concentrations of peasant workers on Am, if not the whole world, and everyday cutting down more forest to expand their farmland even further.
To the east the last remaining bastion of the Church of Am the, once most powerful and far reaching organization in the world, reside within their walled citadel at the centre of the ruins of the City of Am. Whilst their power has been slashed dramatically their reputation is still very much intact.
At the centre of the world surrounded by waves the Bridal Islands vary from tiny rocks to demi-continents but the most famous of them all are The Twins. The first islands to be discovered by Am and the most romanticized place in the world. Stories speak of pirates spanning the whole spectrum of morality. Sometimes brutally attacking small coastal communities and other times rescuing sea damaged vessels from an otherwise watery death.
Story of a captain hitting a rock and sinking his ship off the coast of The Spinster has spread like wildfire around the islands. He is insistent that it was the tip of a wizards tower poking right up out of the sea but those are being passed off as the stories of a drunk and incapable sea rat.
To the South, on the southern most island Courting, the bay of Blind Dates sits in perpetual mist.
Towards the North of Barrow within the marshy bogland of Mirebarrow a small yet mighty tribe of forrigers brave the inhospitable and desolate land. Simply to survive in these parts is testament to their hardiness and it is believed some old magic deep within the land has enhanced this yet further.
Recently a large section of bog has begun to drain mysteriously to reveal the cracked dome roof of some long since sunken building.
At the very northern tip of Barrow where the swamp meets the sea there is rumors of a large rock that moves.
No one outside the Crow Speakers know of the Crow Speakers.
Recently the eyes and ears of the Crow Speakers can discovered a long lost shipwreck from Am. Believed to have been part of the Am expeditionary fleet that originally intended to bring missionaries to Barrow but was met with violence. This long wrecked ship was never fully explored before the Plague arrived.
To the east, on the Skarred foothills, a vast floodplane extends east to the sea. Rolling meadows are sliced into fertile strips of land by the rolling rivers from the Skarred Mountains. Strewn across these meadows are the huge hand crafted stones long since forgotten by history. Perhaps once they stood as some sort of monument.
No one outside The Sons of Ata-Am know of The Sons of Ata-Am.
A scout returned from pilgrimage to the Temple of the Setting Sun. For the first time since the Great Plague the doors are once again open.
To the North a new river has been born as water bubbles from underground from some newly created spring.
To the North East, a single solitary mountain stands separate to the long chain, at its peak an ever present black storm cloud.
No one outside the Orcs of the Misty Valley know of the Orcs of the Misty Valley
At the very bottom of the Misty Valley a waterfall plunges from a high cliff into the river below: behind this waterfall a cave entrance has been discovered. The water drenched floor and quarts walls of this cave reflect and refract light in strange and disconcerting ways.
To the North East, a single solitary mountain stands separate to the long chain, at its peak an ever present black storm cloud.