Silver Swift
2020-01-26, 08:52 AM
Part two of my 5e conversion of Spheres of Power, adding the Destruction Sphere.
Destruction Sphere
The difference between original Spheres of Power and this version is a lot bigger for this sphere than it was for the Alteration sphere.
Partly this is justified by the mechanical differences between Pathfinder/5e and the way original SoP spell points work versus how they work in this version, but partly it's also because I felt the original destruction sphere was kind of all over the place and I wanted to clean it up a bit. I'm reasonably happy with how it turned out, but please do let me know if you feel I'm straying too far from the source material.
You now have 5 (and a half) damage types that destruction sphere specialists can focus on. Each of which has one talent for the basic blast type associated with that damage type and 4 advanced blast types that you can only take after you've taken the basic blast type. This ensures that there are benefits both to being a dedicated pyromancer and to being a a generalist blaster wizard that throws around all elemental types.
Changelog:
- Added Destruction Sphere
- Added Sphere Paladin
- Changed mana limit progression to be in line with spell level progression.
- Changed multiclass rules to be less restrictive to high caster/low caster combinations.
- Added permanent transformation talent.
- Reduced the number of talents per bonus spell for low caster subclasses that grant bonus spells.
Homebrewery link here. (https://homebrewery.naturalcrit.com/share/HJ-Y-7keTS)
Destruction Sphere
The difference between original Spheres of Power and this version is a lot bigger for this sphere than it was for the Alteration sphere.
Partly this is justified by the mechanical differences between Pathfinder/5e and the way original SoP spell points work versus how they work in this version, but partly it's also because I felt the original destruction sphere was kind of all over the place and I wanted to clean it up a bit. I'm reasonably happy with how it turned out, but please do let me know if you feel I'm straying too far from the source material.
You now have 5 (and a half) damage types that destruction sphere specialists can focus on. Each of which has one talent for the basic blast type associated with that damage type and 4 advanced blast types that you can only take after you've taken the basic blast type. This ensures that there are benefits both to being a dedicated pyromancer and to being a a generalist blaster wizard that throws around all elemental types.
Changelog:
- Added Destruction Sphere
- Added Sphere Paladin
- Changed mana limit progression to be in line with spell level progression.
- Changed multiclass rules to be less restrictive to high caster/low caster combinations.
- Added permanent transformation talent.
- Reduced the number of talents per bonus spell for low caster subclasses that grant bonus spells.
Homebrewery link here. (https://homebrewery.naturalcrit.com/share/HJ-Y-7keTS)