Threeshades
2007-10-22, 05:47 AM
Hey, I've been thingking about monks and other characters that use unarmed strike or natural weapons in melee combat (ive had an idea of for example a half-dragon that uses only his claws and bite attack and breath of course), I thought they might need some magical improvement for their attacks as well. Like all weapon-using characters can have +5 keen vorpal flaming greatswords of shock burst and doom or whatever, these characters also should have access to such improvements.
For monks/unarmed strikes it would still be quite easy. They could have bracers or gauntlets that are enhanced just like all other weapons (masterwork bonus for +300gp and then adding magical enhancements (+1...+5, keen, flaming, bane etc) at the same prices as for weapons. I think that should be fair but if not, feel free to point me to flaws in my ideas
But for characters with natural attacks (there we have for example Kenku with 2 claws, half-dragons with 2 claws and a bite attack, gnolls with gnoll ferocity who get a bite attack when raging) it might be a bit more complicated.
So I had a few ideas:
1. There could be rings that enhance only natural attacks done with the hand that they are applied to, and if applied to a hand of glory they enhance the bite attack or dont work at all.
I think these rings should cover the whole price for a magical weapon (including masterwork and enhancement bonuses). But also this ring uses up the ring slots of the character and blocks options for other useful things. so do you think in this case one ring with the price of masterwork weapon + the price of the enhancement bonuses would be fair or should it be less or evenn more expensive?
There might also be other items to enhance specific single natural attacks like amulets or helmets to enhance bite attacks, belts to anhance tail slaps or boots for trample/kick or other "foot-based" attacks.
2. Gauntlets/Bracers are another option: A pair of gauntlets or bracers could grant an enhancement bonus to the natural attacks of both arms of the pair of arms they are worn on (that would mean also a character with 4 arms and claws on each would just get bonus for one pair of claws) but in this case im not sure how much they should cost. Shoudl they cost twice as much as the enhancement of one weapon or more (considering that with multi-attack the secondary attack can strike without penalty) or maybe less (considering that you have not much of versatility between your two "weapons" like a TWFer with two differently enhanced weapons and that you have to use up your arms-slot)
3. This idea would probably result in the most expensive items: Rings/Amulets/gauntlets/belts or any worn items that enhance all of your natural weapons at once. They would also give the same bonus to each of your natural attacks so the versatility is quite gone, but after all you might be a character that has 3 natural attacks or even more than that so it can be quite powerful. But how much should an item like this cost? 3 times, or 4 times the cost of a weapon enhancement?
So what do you think how much GP these different items should cost?
if there are already rules for creating such items or if there are precreated items of this kind in some books already i would be happy if you pointed me to them.
For monks/unarmed strikes it would still be quite easy. They could have bracers or gauntlets that are enhanced just like all other weapons (masterwork bonus for +300gp and then adding magical enhancements (+1...+5, keen, flaming, bane etc) at the same prices as for weapons. I think that should be fair but if not, feel free to point me to flaws in my ideas
But for characters with natural attacks (there we have for example Kenku with 2 claws, half-dragons with 2 claws and a bite attack, gnolls with gnoll ferocity who get a bite attack when raging) it might be a bit more complicated.
So I had a few ideas:
1. There could be rings that enhance only natural attacks done with the hand that they are applied to, and if applied to a hand of glory they enhance the bite attack or dont work at all.
I think these rings should cover the whole price for a magical weapon (including masterwork and enhancement bonuses). But also this ring uses up the ring slots of the character and blocks options for other useful things. so do you think in this case one ring with the price of masterwork weapon + the price of the enhancement bonuses would be fair or should it be less or evenn more expensive?
There might also be other items to enhance specific single natural attacks like amulets or helmets to enhance bite attacks, belts to anhance tail slaps or boots for trample/kick or other "foot-based" attacks.
2. Gauntlets/Bracers are another option: A pair of gauntlets or bracers could grant an enhancement bonus to the natural attacks of both arms of the pair of arms they are worn on (that would mean also a character with 4 arms and claws on each would just get bonus for one pair of claws) but in this case im not sure how much they should cost. Shoudl they cost twice as much as the enhancement of one weapon or more (considering that with multi-attack the secondary attack can strike without penalty) or maybe less (considering that you have not much of versatility between your two "weapons" like a TWFer with two differently enhanced weapons and that you have to use up your arms-slot)
3. This idea would probably result in the most expensive items: Rings/Amulets/gauntlets/belts or any worn items that enhance all of your natural weapons at once. They would also give the same bonus to each of your natural attacks so the versatility is quite gone, but after all you might be a character that has 3 natural attacks or even more than that so it can be quite powerful. But how much should an item like this cost? 3 times, or 4 times the cost of a weapon enhancement?
So what do you think how much GP these different items should cost?
if there are already rules for creating such items or if there are precreated items of this kind in some books already i would be happy if you pointed me to them.