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View Full Version : 3rd Ed (3.5/PF) Best sources of HP restoration?



Shpadoinkle
2020-02-22, 08:23 PM
Magic items, feats, the most efficient spells, etc. are what I'm looking for. Two of the more efficient sources I've found are:

1: Wand of Lesser Vigor (Spell Compendium, p. 229.) Grants one creature Fast Healing 1 for 10+Caster Level rounds. A CL of 1 means each charge restores 11 HP, for a total of 550 HP restored for only 750 GP. That's 1.363636... GP per HP restored.

2: Draconic Aura: Vigor (PHB2/Dragon Magic). Grants allies within 30' of you (as long as you have line of effect to them) Fast Healing 1, but only if they have less than 1/2 their maximum HP remaining. Great for stabilizing dying allies, since it's automatic at the start of your turn, and you can apply it to a defeated enemy without wasting resources so you can get them back up to 0 HP and you can interrogate them.

Anybody have any other suggestions or sources I overlooked?

MaxiDuRaritry
2020-02-22, 08:38 PM
Remember, you can buy low level ToB maneuvers for a mere 3,000 gp each, and stances are considered maneuvers. So feel free to get the Martial Spirit stance to heal 2 hp for every melee attack you make. Whack your allies for 1d3 nonlethal damage via untrained unarmed strike (or 1d2 if you're Small) and heal 'em for 2 hp and 2 nonlethal hp. Even if stances aren't considered maneuvers, a 3,000 gp maneuver and a feat (Martial Stance) on a familiar or psicrystal would be worthwhile for unlimited healing.

Thunder999
2020-02-22, 08:41 PM
In pathfinder the best option is boots of the earth, which grant fast healing 1 for an unlimited duration at will, though you must remain rooted to the spot. And they only cost 5000gp.

radthemad4
2020-02-22, 11:01 PM
Wand of Infernal Healing (https://www.d20pfsrd.com/magic/all-spells/i/infernal-healing/) is an almost as good substitute for lesser vigor if you don't have any Clerics or Druids in the party, but have someone who can use it without UMD.

The Healing Belt (Magic Item Compendium, p. 110) costs 750 GP and has 3 charges per day forever. You can expend a charge to heal 2d8 HP. You can also expend two charges at once for 3d8, or three charges at once for 4d8. And you can keep multiple Healing Belts in your backpack and swap them around.


In pathfinder the best option is boots of the earth, which grant fast healing 1 for an unlimited duration at will, though you must remain rooted to the spot. And they only cost 5000gp.
Damn. I think you win the thread.

tiercel
2020-02-23, 01:37 AM
Don't forget rest-based healing; it's often very cheap to boost and can be a significant source of hit points (AND restoring ability damage). 3.5: Zaq has a great little microguide. (https://forums.giantitp.com/showthread.php?189716-Boosting-Rest-Based-Healing-A-Microguide-3-5)

Vaern
2020-02-23, 09:02 AM
Wand of Infernal Healing (https://www.d20pfsrd.com/magic/all-spells/i/infernal-healing/) is an almost as good substitute for lesser vigor if you don't have any Clerics or Druids in the party, but have someone who can use it without UMD.
The unholy water seems like it could get a bit expensive, but it's a good thing the average spell component pouch has plenty of devil's blood in it.

DwarvenWarCorgi
2020-02-23, 09:13 AM
Sacred Healing feat. Expend 1 use of Turn Undead, all living creatures in a 60 foot radius get fast healing 3 for a number of rounds equal to 1+ your CHA mod. Great use of turning in an undead light campaign. Exponentially more efficient the more allies you have

StreamOfTheSky
2020-02-23, 11:03 AM
If you have a large party (including many people with familiars, animal companions, and other minor helpers/pets), then a Cleric's channel energy combined with a Vitalist (psionic class) can be pretty impressive. Since the channel energy gives d6 / 2 levels healing to everybody whether they need it or not (base...probably can improve it?) and Vitalist can re-route excess hp of healing to others in the group via his Collective Healing class feature.

Gruftzwerg
2020-02-23, 05:05 PM
Remember, you can buy low level ToB maneuvers for a mere 3,000 gp each, and stances are considered maneuvers. So feel free to get the Martial Spirit stance to heal 2 hp for every melee attack you make. Whack your allies for 1d3 nonlethal damage via untrained unarmed strike (or 1d2 if you're Small) and heal 'em for 2 hp and 2 nonlethal hp. Even if stances aren't considered maneuvers, a 3,000 gp maneuver and a feat (Martial Stance) on a familiar or psicrystal would be worthwhile for unlimited healing.

Stances are considered maneuvers for scripts and such, but that still doesn't work out the way you describe it.

Scripts are 1 time use (vanish after use). Reading it is a standard action that provokes AoO. It lasts only for a single encounter and can be hold up to 1h before activation (or begin of the encounter).
Further only 1 maneuver/stance can be obtained from a script at any given time. If you are "holding" one while you read a second one, the first one vanishes.

You need Martial Study with a Devoted Spirit maneuver (e.g. Crusader Strike for a 1d6 +1/initiatorlvl heal on you or ally) to be able to take Martial Stance: Martial Spirit

and last, you need to "hit and opponent" and not your allies to trigger the healing.

But beside all that it's still a good and free source of healing (for the expense of 2 feats). If the idea is appealing, maybe go for Crusader, who get access to the martial school and can later pick better versions of those abilities.

edit: btw noone mentione "touch of healing"?

spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast
free heal every turn as long as you have a heal spell rdy.

MaxiDuRaritry
2020-02-23, 05:10 PM
Stances are considered maneuvers for scripts and such, but that still doesn't work out the way you describe it.

Scripts are 1 time use (vanish after use). Reading it is a standard action that provokes AoO. It lasts only for a single encounter and can be hold up to 1h before activation (or begin of the encounter).
Further only 1 maneuver/stance can be obtained from a script at any given time. If you are "holding" one while you read a second one, the first one vanishes.

You need Martial Study with a Devoted Spirit maneuver (e.g. Crusader Strike for a 1d6 +1/initiatorlvl heal on you or ally) to be able to take Martial Stance: Martial Spirit

and last, you need to "hit and opponent" and not your allies to trigger the healing.

But beside all that it's still a good and free source of healing (for the expense of 2 feats). If the idea is appealing, maybe go for Crusader, who get access to the martial school and can later pick better versions of those abilities.Crown of the white raven, not scripts. Get yourself Martial Stance via the crown-equivalent, and you should be good. Just spar with your allies and designate them as opponents. You're using unarmed strikes and nonlethal damage, after all, and nobody would argue with labeling a sparring partner as an opponent.

Not a bad deal: unlimited (albeit slow) healing for the whole party for 3,000 gp.

Gruftzwerg
2020-02-23, 05:34 PM
Crown of the white raven, not scripts. Get yourself Martial Stance via the crown, and you should be good. Just spar with your allies and designate them as opponents. You're using unarmed strikes and nonlethal damage, after all, and nobody would argue with labeling a sparring partner as an opponent.

Not a bad deal: unlimited (albeit slow) healing for the whole party for 3,000 gp.

by RAW, yeah you could designate almost anything as an opponent. The question is rather will the DM allow that?^^

besides from that, you still need the Martial Study feat with a maneuver to fulfill the needed requirements that the "Devoted Spirit Amulet" would need for Martial Spirit.

Vaern
2020-02-23, 06:43 PM
edit: btw noone mentione "touch of healing"?

free heal every turn as long as you have a heal spell rdy.
It's a really good pick-me-up after a big encounter. The down side is that you can't heal people past half of their max health with it, so you still need another source of healing to top them off. Still a solid feat for getting some free healing, though.
My favorite way of using touch of healing is in conjunction with with arcane disciple (healing) on a wizard or sorcerer. You add all of the spells from the healing domain to your class spell list and can learn them like any other spell, but can only prepare or cast them once per day. Just keep one healing spell from arcane disciple uncast in the highest level spell slot you can comfortably spare and use it fuel touch of healing.

Troacctid
2020-02-23, 06:57 PM
by RAW, yeah you could designate almost anything as an opponent. The question is rather will the DM allow that?^^

besides from that, you still need the Martial Study feat with a maneuver to fulfill the needed requirements that the "Devoted Spirit Amulet" would need for Martial Spirit.
Actually, unlike a lot of stances, Martial Spirit doesn't require you to have a maneuver of its associated school (if you're not getting it via the feat). Devoted spirit amulet is a great healing item.

Another good option is the luminary tabard from Shattered Gates of Slaughtergarde. Any time you succeed on a saving throw vs. fear, it heals you a number of HP equal to the caster level of the effect or the HD of the creature that created the effect, whichever is lower. Combine it with an at-will fear effect like the Daunting Presence feat and you can pass it around to heal your whole party. There's also millennial chainmail (MIC), which grants fast healing 3 continuously as long as you're in bright light, but only if the wearer is a follower of Corellon Larethian who can activate the relic power. And healing nodules (MoE) gives you a renewable supply of healing potions made from your own pus.

For UMD users, rags of restraint (MIC) are really nice because you can emulate a ninja's ki ability to activate it and recover HP—the higher your UMD check, the more you can heal, and the more times per day you can use it.

If you want in-combat healing, unicorn pendant and helm of glorious recovery are good action-efficient options.

MaxiDuRaritry
2020-02-23, 09:07 PM
The XPH's psychoactive skin of proteus grants at-will healing, so long as you're using it repeatedly. It's not at all inexpensive, but a lot of people overlook the healing potential of the item.

Also, if your party is largely psionic and at least one person has a healing power and at least one person has a properly set-up psicrystal (with a Host feat from CPsi, say), a power leech sap can restore any party member's power point total to full, which can then be used to heal using said power points, which can then be restored to full via sapping your psicrystal (https://forums.giantitp.com/showsinglepost.php?p=20249100&postcount=291).

Shpadoinkle
2020-02-23, 09:26 PM
edit: btw noone mentione "touch of healing"?

free heal every turn as long as you have a heal spell rdy.

Not bad, but strikes me as generally inferior to taking the "Draconic Aura: Vigor" feat, which affects all allies within 30' who have line of effect to you, and you don't have to spend an action doing it, and they both have the 'can't heal someone above half their max HP' limitation. The only thing that Touch of Healing seems to do better is if you REALLY need someone back on their feet NOW.

Gruftzwerg
2020-02-24, 12:17 AM
Actually, unlike a lot of stances, Martial Spirit doesn't require you to have a maneuver of its associated school (if you're not getting it via the feat). Devoted spirit amulet is a great healing item.
...

Oh my bad... I was under the impression that all stances needed at least 1 maneuver. ^^
The inconsistency in D&D drives me nuts sometimes..^^



________________

A single lvl dip into Shadow Sun Ninja is another source of free healing. Alternate between negative dmg (base unarmed monk dmg + WIS) in the first round and heal for the same amount in the second round. And if you have any kind of undead in your party (necropolitan template, undead familiar feat, create/controll undead spells..), you can even use it in downtimes. Use a necklace of natural attacks with "sizing" to get colossal size unarmed dmg (unarmed is always a light weapon and thus you can wield colossal unarmed strikes with a -8 penality to hit).

MaxiDuRaritry
2020-02-24, 12:25 AM
The Dukar hand coral (Champions of Valor) increases your natural healing factor by +1 per HD, and it regenerates lost body parts over time. Doesn't grant the regeneration special quality, but it's close, and it stacks well with anything that boosts natural healing or allows you to instantaneously heal at your natural healing rate (see: polymorph, metamorphosis, psychoactive skin of proteus, etc).

NotASpiderSwarm
2020-02-24, 12:38 AM
A Wand of Faith Healing offers similar healing(8+1 per CL, max 13) to a Wand of Lesser Vigor(10+1 per CL, max 15), but it's instant. Only works if you share a faith with the target, but that's why I picked a wand. You can get one for each party member's god, then UMD to fake being devoted to that god when you cast. Good for low-level Artificers and the like.

There's a bunch of ways of getting at-will negative energy attacks, including some very potent ones(Dread Necromancer). They only heal if your party is undead or has taken the Tomb-Tainted Soul feat from Libris Mortis, but for certain parties it's definitely an option for serious sustain.

Wildstag
2020-02-24, 12:59 AM
So one option I guess could be trying to befriend a Vivacious creature with flight so that it can provide its Positive Energy Aura when needed and make itself scarce when not needed. It's an inherited template and from the Positive Energy Plane, but if you could bind it to you or some other ability, you get a pretty reliable method of healing. It also has the ability to heal from a distance with its at-will Positive Energy Ray.

It's a super-niche option though. Maybe try and make one a cohort.

MaxiDuRaritry
2020-02-24, 01:07 AM
An at-will, 1/round item of cure minor wounds is like 1,000 gp.

Maat Mons
2020-02-24, 01:44 PM
Stone Body combined with Transmute Mud to Rock is technically infinite healing.

Can't an Artificer make a wand of Cure Moderate Wounds as a 1st-level spell by using the Runescarred Berserker spell list?

For 30,000 gp you can get a Platform of Healing. It casts Heal on any living creature that steps on it. It has to be attached to a floor, but you can make it part of a tiny, flying stronghold.

Could you maybe do something with Acorn of Far Travel and the Positive Energy Plane?

MaxiDuRaritry
2020-02-24, 03:09 PM
Could you maybe do something with Acorn of Far Travel and the Positive Energy Plane?Ysgard is better. Fast healing 2, no chance of exploding or blindness, and if you die, you auto-rez.