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Unavenger
2020-02-23, 04:44 PM
You wake up to find yourself still asleep. Your body isn't your own, although it's... similar. Just a healthy dose better.

You seem to be in a featureless, dark plane, but quickly you notice that you're standing on a hill. The hill is black, the valleys around are black, the horizon is black, and the dragon and rider that are barreling towards you are also black. Oh hell...

Your body reacts with speed that is not your own. With some exceptional luck, they might have acted before you, but you get the jump on them easily.

Taelas
2020-02-23, 07:15 PM
Aenya reacts instinctively, jumping up to land on the dragon's back before unleashing a barrage of punches, kicks and other bodily strikes to the rider and the dragon.

Dunno how far away they are, but with a Jump bonus just shy of a 1000 thanks to my outrageous speed, I'm pretty confident I'd make any check necessary to get up there. I don't provoke AoOs for moving. By the way, no matter how lucky they got, I cannot be surprised, I always act in a surprise round, and I always go first in the initiative order, unless I'm facing another hypermundane with Always Strike First.

So, that's the move action. Hoo boy, this is a lot of rolling..... my apologies if there's a mistake in the syntax; can't preview it! Oh, and all these attacks are vorpal.

Standard action, full attack on the rider: 1: [roll0]; if crit: [roll1]; 2: [roll2]; if crit: [roll3]; 3: [roll4]; if crit: [roll5]; 4: [roll6]; if crit: [roll7]; 5: [roll8]; if crit: [roll9]; 6: [roll10]; if crit: [roll11]; 7: [roll12]; if crit: [roll13]; 8: [roll14]; if crit: [roll15]; 9: [roll16]; if crit: [roll17]
Damage: 1: [roll18] + [roll19]; if crit: [roll20]; 2: [roll21] + [roll22]; if crit: [roll23]; 3: [roll24] + [roll25]; if crit: [roll26]; 4: [roll27] + [roll28]; if crit: [roll29]; 5: [roll30] + [roll31]; if crit: [roll32]; 6: [roll33] + [roll34]; if crit: [roll35]; 7: [roll36] + [roll37]; if crit: [roll38] 8: [roll39] + [roll40]; if crit: [roll41]; 9: [roll42] + [roll43]; if crit: [roll44]

Second full round action, double full attack on the rider:
First full attack: 1: [roll45]; if crit: [roll46]; 2: [roll47]; if crit: [roll48]; 3: [roll49]; if crit: [roll50]; 4: [roll51]; if crit: [roll52]; 5: [roll53]; if crit: [roll54]; 6: [roll55]; if crit: [roll56]; 7: [roll57]; if crit: [roll58]; 8: [roll59]; if crit: [roll60]; 9: [roll61]; if crit: [roll62]
Damage: 1: [roll63] + [roll64]; if crit: [roll65]; 2: [roll66] + [roll67]; if crit: [roll68]; 3: [roll69] + [roll70]; if crit: [roll71]; 4: [roll72] + [roll73]; if crit: [roll74]; 5: [roll75] + [roll76]; if crit: [roll77]; 6: [roll78] + [roll79]; if crit: [roll80]; 7: [roll81] + [roll82]; if crit: [roll83] 8: [roll84] + [roll85]; if crit: [roll86]; 9: [roll87] + [roll88]; if crit: [roll89]

Second full attack: 1: [roll90]; if crit: [roll91]; 2: [roll92]; if crit: [roll93]; 3: [roll94]; if crit: [roll95]; 4: [roll96]; if crit: [roll97]; 5: [roll98]; if crit: [roll99]; 6: [roll100]; if crit: [roll101]; 7: [roll102]; if crit: [roll103]; 8: [roll104]; if crit: [roll105]; 9: [roll106]; if crit: [roll107]
Damage: 1: [roll108] + [roll109]; if crit: [roll110]; 2: [roll111] + [roll112]; if crit: [roll113]; 3: [roll114] + [roll115]; if crit: [roll116]; 4: [roll117] + [roll118]; if crit: [roll119]; 5: [roll120] + [roll121]; if crit: [roll122]; 6: [roll123] + [roll124]; if crit: [roll125]; 7: [roll126] + [roll127]; if crit: [roll128] 8: [roll129] + [roll130]; if crit: [roll131]; 9: [roll132] + [roll133]; if crit: [roll134]

Third full round action, double full attack on the dragon:
First full attack: 1: [roll135]; if crit: [roll136]; 2: [roll137]; if crit: [roll138]; 3: [roll139]; if crit: [roll140]; 4: [roll141]; if crit: [roll142]; 5: [roll143]; if crit: [roll144]; 6: [roll145]; if crit: [roll146]; 7: [roll147]; if crit: [roll148]; 8: [roll149]; if crit: [roll150]; 9: [roll151]; if crit: [roll152]
Damage: 1: [roll153] + [roll154]; if crit: [roll155]; 2: [roll156] + [roll157]; if crit: [roll158]; 3: [roll159] + [roll160]; if crit: [roll161]; 4: [roll162] + [roll163]; if crit: [roll164]; 5: [roll165] + [roll166]; if crit: [roll167]; 6: [roll168] + [roll169]; if crit: [roll170]; 7: [roll171] + [roll172]; if crit: [roll173] 8: [roll174] + [roll175]; if crit: [roll176]; 9: [roll177] + [roll178]; if crit: [roll179]

Second full attack: 1: [roll180]; if crit: [roll181]; 2: [roll182]; if crit: [roll183]; 3: [roll184]; if crit: [roll185]; 4: [roll186]; if crit: [roll187]; 5: [roll188]; if crit: [roll189]; 6: [roll190]; if crit: [roll191]; 7: [roll192]; if crit: [roll193]; 8: [roll194]; if crit: [roll195]; 9: [roll196]; if crit: [roll197]
Damage: 1: [roll198] + [roll199]; if crit: [roll200]; 2: [roll201] + [roll202]; if crit: [roll203]; 3: [roll204] + [roll205]; if crit: [roll206]; 4: [roll207] + [roll208]; if crit: [roll209]; 5: [roll210] + [roll211]; if crit: [roll212]; 6: [roll213] + [roll214]; if crit: [roll215]; 7: [roll216] + [roll217]; if crit: [roll218] 8: [roll219] + [roll220]; if crit: [roll221]; 9: [roll222] + [roll223]; if crit: [roll224]

Unavenger
2020-02-24, 03:11 PM
Neither rider nor dragon stands even a fraction of a chance. The former is dead by the time the third attack has a chance to hit him, and the latter takes a few hits before slumping.

The world spins around you, and you're back on the same featureless plane that you occupied mere moments ago, but this time, you don't see any enemy at all.

Your blindsight informs you that you are absolutely surrounded by creatures. Many of them are flying, all are roughly humanoid in shape and size.

Taelas
2020-02-24, 04:02 PM
Aenya grabs a handful of gold coins improvised shuriken and tosses them quickly three times, each in a different direction.

Three Volley of Arrow attacks; 30d2+8520. Hits everything within 20 feet of the point designated. I'm just aiming at the biggest concentration of enemies for each attack. (Dayum, does that attack scale crazily!)
First throw: [roll0]
Second throw: [roll1]
Third throw: [roll2]

Unavenger
2020-02-24, 04:13 PM
So, I'm happy to rule that "Base damage" for that purpose means the damage the weapon would deal if you didn't have anything like All for One or Paragon buffing your effective strength score. It's still a source of quite a lot of damage, but probably not enough to do more than scratch the surface on a lot of the characters I'm seeing being built.

You may have missed this ruling; sorry I didn't make it more prominent.

Taelas
2020-02-24, 04:58 PM
Ah right. I did read that, I just forgot. Mea culpa.
That'll make the damage for each 8130 less, so #1 is 430, #2 is 436 and #3 is 433. Whoops.

Unavenger
2020-02-26, 12:12 PM
The creatures are knocked about a bit, but invisible as they are, it's impossible to tell who's what. All of the creatures simultaneously raise their hands to their heads, and you feel the force of your skin being torn apart, over and over and over again.

Most of the attacks miss, but you're hit with 100 lots of 60d6 damage, fortitude half on each. You'll pass the saves on a 2 but you'll prolly still fail some of them.

Taelas
2020-02-26, 01:16 PM
OK. Before I roll, a couple things wrt to taking damage: I reduce all damage to 1/3rd, thanks to Legendary Dreadnought's Resist Harm ability. Veteran's Resilience reduces all damage by a flat 20. Each time I take damage, I'm entitled to a Will save, which reduces the damage taken by the result of the save, thanks to Ascetic's Resilient Form. Finally, I have Untouchable, which means every attack has to roll twice and take the worse result, and I get to roll each save twice, and take the better result. I think that's all the Hypermundane nonsense that applies here, but I might be missing something.

So, 100 Fortitude saves, twice. I'll roll without a modifier, so it's easier to see whether it's a success or a fail.
[roll0] [roll1] [roll2] [roll3] [roll4]
[roll5] [roll6] [roll7] [roll8] [roll9]
[roll10] [roll11] [roll12] [roll13] [roll14]
[roll15] [roll16] [roll17] [roll18] [roll19]
[roll20] [roll21] [roll22] [roll23] [roll24]
[roll25] [roll26] [roll27] [roll28] [roll29]
[roll30] [roll31] [roll32] [roll33] [roll34]
[roll35] [roll36] [roll37] [roll38] [roll39]
[roll40] [roll41] [roll42] [roll43] [roll44]
[roll45] [roll46] [roll47] [roll48] [roll49]
[roll50] [roll51] [roll52] [roll53] [roll54]
[roll55] [roll56] [roll57] [roll58] [roll59]
[roll60] [roll61] [roll62] [roll63] [roll64]
[roll65] [roll66] [roll67] [roll68] [roll69]
[roll70] [roll71] [roll72] [roll73] [roll74]
[roll75] [roll76] [roll77] [roll78] [roll79]
[roll80] [roll81] [roll82] [roll83] [roll84]
[roll85] [roll86] [roll87] [roll88] [roll89]
[roll90] [roll91] [roll92] [roll93] [roll94]
[roll95] [roll96] [roll97] [roll98] [roll99]