Kaiwen
2020-02-23, 07:46 PM
Strong Grip
Requirements: 13 Str
Your uncommonly strong grip allows you to wield larger weapons than the average person.
- Your strength or dexterity (your choice) increases by 1.
- You can treat two-handed weapons as one-handed, and one-handed weapons as light. You cannot benefit from Great Weapon Master's damage bonus without using both hands.
- At the start of your turn, you can forgo the above benefit to increase a weapon's damage die by 1 step. (1d4 => 1d6 => 1d8 => 1d10 => 1d12 or 2d6 =>2d8 => 3d6)
What do you think? I wanted to give 5e something like Monkey Grip from 3.5 that let you wield larger weapons, as well as enable two character ideas. The first is FF7 Cloud. Superhumanly strong guy wielding a massively oversized sword, you've all seen this before. The second is the hoplite, a warrior with a longspear and a shield.
My chief balance concerns were exploits involving a certain large weapon wielding feat. I was tempted to make benefit number 3 a flat +3 damage, but this is more in line with versatile weapons and the already-existing concept of wielding a 1-handed weapon 2-handed for more damage.
Requirements: 13 Str
Your uncommonly strong grip allows you to wield larger weapons than the average person.
- Your strength or dexterity (your choice) increases by 1.
- You can treat two-handed weapons as one-handed, and one-handed weapons as light. You cannot benefit from Great Weapon Master's damage bonus without using both hands.
- At the start of your turn, you can forgo the above benefit to increase a weapon's damage die by 1 step. (1d4 => 1d6 => 1d8 => 1d10 => 1d12 or 2d6 =>2d8 => 3d6)
What do you think? I wanted to give 5e something like Monkey Grip from 3.5 that let you wield larger weapons, as well as enable two character ideas. The first is FF7 Cloud. Superhumanly strong guy wielding a massively oversized sword, you've all seen this before. The second is the hoplite, a warrior with a longspear and a shield.
My chief balance concerns were exploits involving a certain large weapon wielding feat. I was tempted to make benefit number 3 a flat +3 damage, but this is more in line with versatile weapons and the already-existing concept of wielding a 1-handed weapon 2-handed for more damage.