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Sykelig
2020-02-24, 07:19 AM
Hi everyone, I search a build for a talenta halfling (base on talenta warrior feat). My DM is OK I can take the feat but I can't have a Dino.

I thinks the best way is to go fighter 5 lvl, 1 beastmaster and halfling out rider.

The big problem I have is I need to much Feats :

For mount
For melee
For boomerang (and throw)

Anyone can help me to chose which Feats at which lvl.

liquidformat
2020-02-24, 10:36 AM
talenta warrior feat isn't particularly good, sure it is better than weapon focus or exotic weapon proficiency but still not a particularly good feat. To be honest, you should be focusing in on melee, throwing, or mounted, trying to do all three is the road to a useless character.

Also a couple of questions can you be a strongheart halfling, do you get flaws?

Halfling uber charger build is your best choice for mounted. Halfling Outrider counts for both progressing animal companion and mount at the same time so it is a good idea to take advantage of that. However, it is pretty feat intensive especially if you don't get flaws and aren't a strongheart halfling.

Paladin 5/Beastmaster 1/Wild Plains Outrider 3/Halfling Outrider 10

I would suggest Brixashulty, Riding Dog, or Wolf. Wolf and riding dog are about the same except wolf has trip and is faster whereas riding dog is trained for war and can wear barding. Check if you can get Warbeast (MMII) and Magebred. Warbeast should only work on wolf and brixashulty since riding dog already technically has it, whereas magebred is just awesome and shouldn't be an issue since you aren't a ranger.

Halfling no flaws: Mounted Combat l1, Skill Focus (Handle Animal) l3, Track L6, Mounted Archery L9, Devoted Tracker L12, Ride-By Attack l15, Spirited Charge l18

Halfling 1 flaw/Strongheart: Mounted Combat B, Skill Focus (Handle Animal) l1, Track L3, Devoted Tracker L6, Mounted Archery L9, Ride-By Attack l12, Spirited Charge l15, Improved Mounted Archery/Talenta Warrior L18

Strongheart Halfling 1 flaw (or 2 flaws no Strongheart): Mounted Combat B, Mounted Archery Flaw, Skill Focus (Handle Animal) l1, Track L3, Devoted Tracker L6, Ride-By Attack L9, Spirited Charge l12, Talenta Warrior/Improved Mounted Archery l15, Talenta Warrior/Improved Mounted Archery L18

Strongheart Halfling 2 flaws: Mounted Combat B, Mounted Archery Flaw, Ride-By Attack Flaw, Skill Focus (Handle Animal) l1, Track L3, Devoted Tracker L6, Spirited Charge L9, Tremendous Charge l12, Talenta Warrior/Improved Mounted Archery l15, Talenta Warrior/Improved Mounted Archery L18

If you want to be a thrower look at taking some combination of Master Thrower, Whisperknife, and Bloodstorm Blade prcs and maybe invisible blade; would have to take a bit of time to come up with a good build but Fighter, Ranger, rogue, swashbuckler and swordsage are all good base class choices for the build and you would want a mix of at least two of them to optimize the thrower. I personally lean towards swashbuckler 3/rogue 2 but really depends. talenta warrior for boomerang could work ok here but these builds are going to be pretty feat starved in order to get a thrower working well and dealing decent damage.

For Melee I would look at Swashbuckler/Rogue build with craven, darkstalker, two weapon fighting, Underfoot Combat, Confound the Big Folk. Talenta warrior could work alright here as would taking a couple levels of swordsage around level 9-12 to optimize maneuver choices.

Falontani
2020-02-24, 01:29 PM
Just letting you know I'm working on a write-up for a Talenta Warrior. You absolutely can do everything, but it is harder to accomplish, and an Ubermount Charger will be more powerful. But the flavour of a Talenta Warrior is amazing.

Sykelig
2020-02-24, 04:39 PM
Also a couple of questions can you be a strongheart halfling, do you get flaws?

Flaws yes and strongheart I thinks yes.

But what I like into talenta warrior is to play with 3 weapons is same time and no have just distance mount or melee. The feat is need to take at lvl 1 if I what to play with this weapon, I thinks.

I don't know if paladin is better than warrior, for me warrior is a little better and my DM permit to use mount just with handle animal.

@Falontani can you send me what you have make for the moment ? I'm curious ^^

Falontani
2020-02-24, 04:59 PM
Race/Class/Alignment: Jungle Halfling

Starting Stats:




Stat

28 Pt

32 Pt

Racial

Level Ups



Strength



-2




Dexterity



+2




Constitution







Intelligence







Wisdom







Charisma















Level

Class

Base Attack Bonus

Fort Save

Ref Save

Will Save

Skills

Feats

Class Features


1

Ranger

+1

+2

+2

+0

Handle Animal +4, Ride +4, Knowledge (Nature) +4, Survival +4, Craft Poison +4, Hide +4

Mounted Combat, Talenta Warrior, Power Attack

Favored Enemy: Animal, Track, Wild Empathy



2

Barbarian

+2

+4

+2

+0

Handle Animal +5, Ride +5, Survival +5, Craft Poison +5, Knowledge (Nature) +4, Hide +4


Whirling Frenzy



3

Ranger

+3

+5

+3

+0

Handle Animal +6, Ride +6, Survival +6, Craft Poison +6, Knowledge (Nature) +5, Hide +5

Brutal Throw

Weapon Style: Two Weapon Fighting



4

Halfling Paragon

+3

+5

+5

+0

Handle Animal +7, Ride +6, Survival +7, Craft Poison +7, Knowledge (Nature) +5, Hide +5


Athletic Prowess, Save Bonus



5

Halfling Paragon

+4

+5

+6

+0

Handle Animal +8, Ride +6, Survival +8, Craft Poison +8, Knowledge (Nature) +5, Hide +5


Thrown Weapon Mastery



6

Wolf Totem Barbarian

+5

+6

+6

+0

Handle Animal +8, Ride +8, Survival +8, Craft Poison +8, Knowledge (Nature) +6, Hide +5

Boomerang Daze, Improved Trip(b)




7

Windrider

+6

+8

+6

+2

Handle Animal +8, Ride +8, Survival +8, Craft Poison +8, Knowledge (Nature) +6, Hide +5, Sleight of Hand +1


Appraise Mount, Chosen Mount, Empathic Link, Spellcasting



8

Windrider

+7

+9

+6

+3

Handle Animal +8, Ride +8, Survival +8, Craft Poison +8, Knowledge (Nature) +6, Hide +5, Sleight of Hand +2


Mount Assistance, Mount Bonus Feat



9

Windrider

+8

+9

+7

+3

Handle Animal +8, Ride +8, Survival +8, Craft Poison +8, Knowledge (Nature) +6, Hide +5, Sleight of Hand +3

Point Blank Shot(b), Precise Shot

Mount Healing



10

Windrider

+9

+10

+7

+4

Handle Animal +8, Ride +8, Survival +8, Craft Poison +8, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4





11

Windrider

+10

+10

+7

+4

Handle Animal +8, Ride +8, Survival +8, Craft Poison +9, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +1


Mount Bonus Feat, Mount Friendship



12

Windrider

+11

+11

+8

+5

Handle Animal +8, Ride +8, Survival +8, Craft Poison +10, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +2

Boomerang Ricochet




13

Windrider

+12

+11

+8

+5

Handle Animal +8, Ride +8, Survival +8, Craft Poison +11, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +3

Weapon Focus: Talenta Boomerang(b)

Mount Link



14

Master Thrower

+13

+11

+10

+5

Handle Animal +8, Ride +8, Survival +8, Craft Poison +12, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +3, Spot +3

Quick Draw(b)

Palm Throw



15

Exotic Weapon Master

+14

+13

+10

+5

Handle Animal +8, Ride +8, Survival +8, Craft Poison +14, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +3, Spot +3

Mounted Archery

Trip Attack



16

Ranger

+15

+13

+10

+6

Handle Animal +8, Ride +8, Survival +8, Craft Poison +17, Knowledge (Nature) +6, Hide +5, Sleight of Hand +4, Craft (Weapon) +3, Spot +3, Listen +3


Endurance



17

Halfling Outrider

+16

+13

+12

+6


Alertness(b)

Ride Bonus, AC Bonus, Mount



18

Halfling Outrider

+17

+13

+13

+6


Knockdown

Defensive Riding



19

Halfling Outrider

+18

+14

+13

+7



Unbroken Charge



20

Hit and Run Fighter

+19

+16

+13

+7


Spirited Charge(b)





Stuff: Skills assume you have a 10 intelligence.
Suggested endgame weapons: +5 Keen Aptitude Thrown Triple Weapon Capsule Retainer Talenta Sharrash of Collision, +5 Sizing Morphing Aptitude Talenta Boomerang of Collision
Suggested Endgame Armor: +4 Mithril Poison Spike Breastplate of Heavy Fortification
(Poison Spikes are enchanted as they also count as a weapon) +5 Eager Virulent Toxic Poison Spikes of Assasination

If you can get stuff from pathfinder get yourself a blinkback belt. If you’d rather not invest in Keen then get a Scabbard of Keen Edges.

Your mount is: Whatever you want. Honestly though Windrider and Halfling Outrider do not specify, and specifically allow you to choose whatever mount you ride as your special mount. Bond with a Triceratops if you want to.

You’ve got poison, throwing, melee, and mount all here. Like I said you’d be more powerful as a mount ubercharger, but ya know what, screw that. If you have any questions just let me know.

Powerdork
2020-02-24, 07:22 PM
In Eberron, subrace/race variant usually doesn't matter; the exception is for the Player's Handbook races, which are the only versions of those races (Monster Manual versions such as tallfellow and deep halfling are ineligible) to get a dragonmark. You can be a strongheart halfling and Talenta warrior just fine, but it will be special if you get the Mark of Healing. Not capital-S Special like, say, an ex-drow Dragonborn getting the Mark of Healing, but definitely special.

Talk to your GM about whether this is true in your campaign.

TristanS
2020-02-27, 08:33 AM
I was trying to build a Talenta Halfling with the Ghostwise subrace - they seem pretty similar (barbarian-like) that it would work pretty well as a subspecies.

A telepathic dinosaur riding halfling that dazes everyone with boomerangs