FaerieGodfather
2020-02-24, 10:09 AM
So... I've always hated the way multiclassing works in D&D 3.X and Pathfinder. I've been trying to fix it, nearly consistently, for the past fifteen years and I've gotten into a lot of stupid and pointless arguments with people who don't think it needs to be fixed.
Luckily, I am now in possession of Tipsy Tabby Publishing's Overhauling Multiclassing ('https://www.drivethrurpg.com/product/261964/Overhauling-Multiclassing?term=overhauling+multiclassing') rules, which use a much more elegant implementation of fixed-progression Gestalt than my own-- you may select one secondary class, you take multiclass feats (with ability prerequisites a la 5e) to upgrade your chassis, and when you're at least 5th level with at least 2 multiclassing feats, you can take the Cross-Training feat that gives you all of the class features of your secondary class at your character level -4.
This is leagues better than the original system, and likewise leagues better than anything I ever came up with.
But there are still four major problems that I think can be improved, and that I'd like to address.
Cost versus Benefit: Three feats for all of the class features of a secondary class just feels too good. Compare five feats for all of the "benefits" of Variant Multiclassing. Being multiclassed needs to detract something from the primary class, as well. (But my previous attempt to use Level Adjustment were awful.)
Low Level Characters: You don't get any of the class features of your secondary class until 5th level. Many games don't even last that long.
Triple-Class Characters: Not supported. This probably isn't much of a problem, because you can approximate most classic AD&D triples with the right Archetypes and Hybrids.
Prestige Classes: Not supported, and this is the reason I'm starting this thread.
Cost Versus Benefit
I think I've got this one licked, as long as I don't try to implement Triple-Class characters. Also, for the record, I am an idiot sandwich. Pathfinder already has a mechanism for encouraging characters to stay single-class: Favored Class Bonuses. Single-class characters get Favored Class Bonuses; the level they take a multiclass feat, they stop.
Low-Level Characters
Just add a multiclass feat that grants the 1st-level features of the chosen class. This is your entry-level multiclass feat, overwritten by Cross-Training later.
Triple-Class Characters
I've got nothing, and I'm honestly half-convinced that I shouldn't even attempt this. On the other hand, I really want to.
Prestige Classes
This is a real sticking point because a lot of cool concepts in 3.X and PF are gated behind the Prestige Class system. Also, a lot of the later "multige" classes did unique things beyond just +1 spellcaster level/+1 spellcaster level that... should be available to multiclass characters in some capacity, but probably aren't worth a whole class with fixed progression.
And there's the rub: most Prestige Classes are obviously designed to replace the class features of the base class, not co-exist with them. +1 spellcaster level is only the most obvious example... but in a fixed progression game, it's meaningless. Easy enough to ignore, but suddenly a 5/10 casting PrC is the exact same as a 10/10 casting PrC.
I'm generally thinking that your first (and only) Prestige Class should just be "free": meet the prerequisites, choose it, and advance. Prestige Classes would not count against being single-classed for the purposes of FCBs. There's a part of me that wants to support having more than one Prestige Class, but I'm pretty sure that would lead to nothing but shenanigans and ruination.
So that's where I'm at. Any ideas?
Luckily, I am now in possession of Tipsy Tabby Publishing's Overhauling Multiclassing ('https://www.drivethrurpg.com/product/261964/Overhauling-Multiclassing?term=overhauling+multiclassing') rules, which use a much more elegant implementation of fixed-progression Gestalt than my own-- you may select one secondary class, you take multiclass feats (with ability prerequisites a la 5e) to upgrade your chassis, and when you're at least 5th level with at least 2 multiclassing feats, you can take the Cross-Training feat that gives you all of the class features of your secondary class at your character level -4.
This is leagues better than the original system, and likewise leagues better than anything I ever came up with.
But there are still four major problems that I think can be improved, and that I'd like to address.
Cost versus Benefit: Three feats for all of the class features of a secondary class just feels too good. Compare five feats for all of the "benefits" of Variant Multiclassing. Being multiclassed needs to detract something from the primary class, as well. (But my previous attempt to use Level Adjustment were awful.)
Low Level Characters: You don't get any of the class features of your secondary class until 5th level. Many games don't even last that long.
Triple-Class Characters: Not supported. This probably isn't much of a problem, because you can approximate most classic AD&D triples with the right Archetypes and Hybrids.
Prestige Classes: Not supported, and this is the reason I'm starting this thread.
Cost Versus Benefit
I think I've got this one licked, as long as I don't try to implement Triple-Class characters. Also, for the record, I am an idiot sandwich. Pathfinder already has a mechanism for encouraging characters to stay single-class: Favored Class Bonuses. Single-class characters get Favored Class Bonuses; the level they take a multiclass feat, they stop.
Low-Level Characters
Just add a multiclass feat that grants the 1st-level features of the chosen class. This is your entry-level multiclass feat, overwritten by Cross-Training later.
Triple-Class Characters
I've got nothing, and I'm honestly half-convinced that I shouldn't even attempt this. On the other hand, I really want to.
Prestige Classes
This is a real sticking point because a lot of cool concepts in 3.X and PF are gated behind the Prestige Class system. Also, a lot of the later "multige" classes did unique things beyond just +1 spellcaster level/+1 spellcaster level that... should be available to multiclass characters in some capacity, but probably aren't worth a whole class with fixed progression.
And there's the rub: most Prestige Classes are obviously designed to replace the class features of the base class, not co-exist with them. +1 spellcaster level is only the most obvious example... but in a fixed progression game, it's meaningless. Easy enough to ignore, but suddenly a 5/10 casting PrC is the exact same as a 10/10 casting PrC.
I'm generally thinking that your first (and only) Prestige Class should just be "free": meet the prerequisites, choose it, and advance. Prestige Classes would not count against being single-classed for the purposes of FCBs. There's a part of me that wants to support having more than one Prestige Class, but I'm pretty sure that would lead to nothing but shenanigans and ruination.
So that's where I'm at. Any ideas?