Frogulous
2020-02-24, 04:11 PM
From Volo's subrace guide: (there are competing Grung versions around)
+2 DEX/ +1 CON
Proficiency in perception
between 2.5 and 3.5 feet tall, Small
25ft walking or climbing
Can breathe in air and water
Immune to poison
25ft longjump/15ft high jump
Water dependency: If you fail to immerse yourself in
water for at least 1 hour during a day, you suffer one
level of exhaustion at the end of that day. You can only
recover from this exhaustion through magic or by
immersing yourself in water for at least 1 hour.
Languages: Grung
Poisonous Skin (Revised). Whenever a creature grapples you or otherwise comes into direct contact with your skin you can use your reaction to force that creature to make a Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In addition, once per round, you can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a Constitution saving throw or take 2d4 poison damage. The DC for your poison equals 7 + your Constitution modifier + your proficiency bonus.
Your contact poison has an additional effect that differs based upon your subrace. The effect lasts until the creature is no longer poisoned.
Blue: The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Gold: The poisoned creature is charmed and can speak Grung.
Green: The poisoned creatures walking speed is reduced by 5, and it must jump during its turn
Orange: . The poisoned creature is frightened of its allies unless it can also see an opponent.
Purple: The poisoned creature feels a desperate need to soak itself in liquid or mud. Any movement, except towards a body of liquid or mud, if one is in sight, counts as difficult terrain.
Red: The poisoned creature must eat if food, or what it deems to be food, is within reach.
It seems that Drunken Master monk would be a great build but I do not want to play another monk.
A magical class could help with shape water to keep water around, but I wonder if there are better options. Not sure how if the DM would let me have an endless decanter.
Any ideas? :smallsmile:
+2 DEX/ +1 CON
Proficiency in perception
between 2.5 and 3.5 feet tall, Small
25ft walking or climbing
Can breathe in air and water
Immune to poison
25ft longjump/15ft high jump
Water dependency: If you fail to immerse yourself in
water for at least 1 hour during a day, you suffer one
level of exhaustion at the end of that day. You can only
recover from this exhaustion through magic or by
immersing yourself in water for at least 1 hour.
Languages: Grung
Poisonous Skin (Revised). Whenever a creature grapples you or otherwise comes into direct contact with your skin you can use your reaction to force that creature to make a Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In addition, once per round, you can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a Constitution saving throw or take 2d4 poison damage. The DC for your poison equals 7 + your Constitution modifier + your proficiency bonus.
Your contact poison has an additional effect that differs based upon your subrace. The effect lasts until the creature is no longer poisoned.
Blue: The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Gold: The poisoned creature is charmed and can speak Grung.
Green: The poisoned creatures walking speed is reduced by 5, and it must jump during its turn
Orange: . The poisoned creature is frightened of its allies unless it can also see an opponent.
Purple: The poisoned creature feels a desperate need to soak itself in liquid or mud. Any movement, except towards a body of liquid or mud, if one is in sight, counts as difficult terrain.
Red: The poisoned creature must eat if food, or what it deems to be food, is within reach.
It seems that Drunken Master monk would be a great build but I do not want to play another monk.
A magical class could help with shape water to keep water around, but I wonder if there are better options. Not sure how if the DM would let me have an endless decanter.
Any ideas? :smallsmile: