Waazraath
2020-02-25, 04:54 PM
The Artificer has the rather unique ability to get an effective 18 or even 20 in ability scores, without ASI's: they can infuse stat raising items. Intelligence and strength can be raised to 19 at level 10; constitution can be raised to 19 and strength to 21 at level 14.
These infusions are pretty damn good to begin with. But with the way 5e is designed, a character is perfectly viable to skip all stat increases and use them for feats. If you start with a 16 in your main stat(s), this will be more than enough up to level 10, when you can start increasing. And a str based (Battle Master) Artificer will get a main stat even up to the normal maximum (+5 bonus).
Leading to the conclusion that you can spend all your ASI's on feats and end up with 5 or 6 of them!.
Help me out playground: how to make the best use of this?
- Battle Smith has extra attack, Sharpshooter and Crossbow Expert are nobrainers there, as are Great Weapon Master and Polearm Master.
- the usual "good feats" can be added in the build: Alert, Lucky, Resilient (something), Ritual Caster or Magic Initiate for versatility, maybe Tough...
- from Xanathar's Elven Accuracy is always a nice way to increase damage, though Artificer lacks obvious ways to get advantage on attacks (besides Radiant Weapon)
But are there any specific combinations that are better than "just pick all the obvious top feats"? Help me out playground :)
These infusions are pretty damn good to begin with. But with the way 5e is designed, a character is perfectly viable to skip all stat increases and use them for feats. If you start with a 16 in your main stat(s), this will be more than enough up to level 10, when you can start increasing. And a str based (Battle Master) Artificer will get a main stat even up to the normal maximum (+5 bonus).
Leading to the conclusion that you can spend all your ASI's on feats and end up with 5 or 6 of them!.
Help me out playground: how to make the best use of this?
- Battle Smith has extra attack, Sharpshooter and Crossbow Expert are nobrainers there, as are Great Weapon Master and Polearm Master.
- the usual "good feats" can be added in the build: Alert, Lucky, Resilient (something), Ritual Caster or Magic Initiate for versatility, maybe Tough...
- from Xanathar's Elven Accuracy is always a nice way to increase damage, though Artificer lacks obvious ways to get advantage on attacks (besides Radiant Weapon)
But are there any specific combinations that are better than "just pick all the obvious top feats"? Help me out playground :)