Holocron Coder
2007-10-22, 10:27 AM
The title basically says it all. I need two build two BB"E"G for a campaign I have in mind. I have a good idea of what I want, but filling in the details or figuring out mechanics is what I need help with.
BB"E"G #1: The Necromancer
Human Dread Necromancer 20
High Int, Decent Dex, Con
Feat for using Int instead of Cha for abilities (flavor-based)
What else?
Basic Personality: Very studious, researching undead as a fascination, carelessly lets "old experiments" loose, causing the campaign in a sense. Either Neutral or Neutral Evil, leaning towards former.
BB"E"G #2: The Dire Werewolf Henchman
Dire Werewolf / Human ?? 20
High Str, Con, Decent Dex, 11-12 Int, Wis, Cha
Planning on being a grapple build.
Feat for using Str in all grapple-related checks
Reaping Mauler full (Feat above used for the class features)
Need base class(es), feats, solution for Freedom of Movement spell
Basic Personality: Fanatically devoted to BB"E"G #1, bodyguard-esque. First werewolf ever (Natural). Probably Lawful Neutral / Lawful Evil.
So, I need help making them :) As the DM, I can assign any ability scores I like, though I do wish to be realistic with it. Thus, no higher than 18, probably only 1 score of 18, etc. Before adjustments for race, levelling, etc. Feats are needed also, along with the class of the werewolf.
Here is what I have so far:
BB"E"G #1:
Medium Human Dread Necromancer 20
Hit Dice: 20d12 (130 hp)
Initiative: +?
Speed: 30 ft. (6 squares)
Armor Class: ? (+? Dex, +? Armor), touch ?, flatfooted ?
Base Attack/Grapple: +10/+?
Attack: +?
Full Attack: +?
Space/Reach: 5 ft./5 ft.
Special: Spellcasting (Dread Necromancer, 20), Charnel Touch, Rebuke Undead, Negative Energy Burst 4/day, Fear Aura, Scabrous Touch 3/day, Summon Familiar, Undead Mastery, Advanced Learning x5, Enervating Touch, Lich
Saves: Fort ? (6 + ?), Ref ? (6 + ?), Will ? (12 + ?)
Abilities: Str ?, Dex ?, Con -, Int 23, Wis ?, Cha ?
Skills: Knowledge (Arcana) +?, Spellcraft +?, ?
Feats: Craft Wonderous Item (DN19)
Alignment: Neutral
Equipment:
BB"E"G #2:
Medium Human (Lycanthrope: Dire Wolf) Monk 1 / Fighter 4 / X ? / Reaping Mauler 5
Hit Dice: 4d10 + ?dX + 5d10 + ?
Initiative: +?
Speed: 30 ft. (6 squares)
Armor Class: ? (+? Dex, +? Armor), touch ?, flatfooted ?
Base Attack/Grapple: +10/+?
Attack: +?
Full Attack:
Space/Reach: 5 ft./5 ft.
Special: Adept Wrestling +2, Counter Grapple, Sleeper Lock, Devastating Grapple, Flurry of Blows, AC Bonus (Wis)
Saves:
Abilities: Str 37 (18 + 5 + 14), Dex ? (? + 4), Con ? (? + 6), Int 11, Wis 12 (10 + 2), Cha 12
Skills: Escape Artist +?, Tumble +?
Feats: Improved Grapple (RM), Mobility (RM), Improved Unarmed Strike (M1)
Alignment: Lawful Neutral
Equipment:
BB"E"G #1: The Necromancer
Human Dread Necromancer 20
High Int, Decent Dex, Con
Feat for using Int instead of Cha for abilities (flavor-based)
What else?
Basic Personality: Very studious, researching undead as a fascination, carelessly lets "old experiments" loose, causing the campaign in a sense. Either Neutral or Neutral Evil, leaning towards former.
BB"E"G #2: The Dire Werewolf Henchman
Dire Werewolf / Human ?? 20
High Str, Con, Decent Dex, 11-12 Int, Wis, Cha
Planning on being a grapple build.
Feat for using Str in all grapple-related checks
Reaping Mauler full (Feat above used for the class features)
Need base class(es), feats, solution for Freedom of Movement spell
Basic Personality: Fanatically devoted to BB"E"G #1, bodyguard-esque. First werewolf ever (Natural). Probably Lawful Neutral / Lawful Evil.
So, I need help making them :) As the DM, I can assign any ability scores I like, though I do wish to be realistic with it. Thus, no higher than 18, probably only 1 score of 18, etc. Before adjustments for race, levelling, etc. Feats are needed also, along with the class of the werewolf.
Here is what I have so far:
BB"E"G #1:
Medium Human Dread Necromancer 20
Hit Dice: 20d12 (130 hp)
Initiative: +?
Speed: 30 ft. (6 squares)
Armor Class: ? (+? Dex, +? Armor), touch ?, flatfooted ?
Base Attack/Grapple: +10/+?
Attack: +?
Full Attack: +?
Space/Reach: 5 ft./5 ft.
Special: Spellcasting (Dread Necromancer, 20), Charnel Touch, Rebuke Undead, Negative Energy Burst 4/day, Fear Aura, Scabrous Touch 3/day, Summon Familiar, Undead Mastery, Advanced Learning x5, Enervating Touch, Lich
Saves: Fort ? (6 + ?), Ref ? (6 + ?), Will ? (12 + ?)
Abilities: Str ?, Dex ?, Con -, Int 23, Wis ?, Cha ?
Skills: Knowledge (Arcana) +?, Spellcraft +?, ?
Feats: Craft Wonderous Item (DN19)
Alignment: Neutral
Equipment:
BB"E"G #2:
Medium Human (Lycanthrope: Dire Wolf) Monk 1 / Fighter 4 / X ? / Reaping Mauler 5
Hit Dice: 4d10 + ?dX + 5d10 + ?
Initiative: +?
Speed: 30 ft. (6 squares)
Armor Class: ? (+? Dex, +? Armor), touch ?, flatfooted ?
Base Attack/Grapple: +10/+?
Attack: +?
Full Attack:
Space/Reach: 5 ft./5 ft.
Special: Adept Wrestling +2, Counter Grapple, Sleeper Lock, Devastating Grapple, Flurry of Blows, AC Bonus (Wis)
Saves:
Abilities: Str 37 (18 + 5 + 14), Dex ? (? + 4), Con ? (? + 6), Int 11, Wis 12 (10 + 2), Cha 12
Skills: Escape Artist +?, Tumble +?
Feats: Improved Grapple (RM), Mobility (RM), Improved Unarmed Strike (M1)
Alignment: Lawful Neutral
Equipment: