Lestrange
2020-02-28, 11:43 AM
I'm trying to spice up this dungeon I've designed with either some new rooms or scenery that players can interact with. The place is a tower built into the mountains by a cult of kobolds who served a powerful red wyrm. However, the dragon was slain around fifty years ago and most of the kobolds dispersed. Now the lair has crumbled a bit, though a few old loyalists remain and new tenants have moved in.
So far, I have a swimming pool enchanted to look like a pile of treasure, a feast hall with signs of use, a meditation path to follow if they want to receive the blessing of the old dragon, and a mad Crypt Thing who hosts a trivia contest with dungeon denizens.
What are some other ideas for clues, cool scenery, or non-combat encounters? The players are here to rescue some kidnapped people, so eventually they might have to deal with other prisoners.
If you have some clever traps and puzzles that's good too but I want to make this an interesting dungeon to explore.
So far, I have a swimming pool enchanted to look like a pile of treasure, a feast hall with signs of use, a meditation path to follow if they want to receive the blessing of the old dragon, and a mad Crypt Thing who hosts a trivia contest with dungeon denizens.
What are some other ideas for clues, cool scenery, or non-combat encounters? The players are here to rescue some kidnapped people, so eventually they might have to deal with other prisoners.
If you have some clever traps and puzzles that's good too but I want to make this an interesting dungeon to explore.