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Debihuman
2020-02-29, 02:36 AM
Dragon, Autumnal
Large Dragon (Water)
Hit Dice: 16d12 + 64 (168 hp)
Initiative: +0
Speed: 60 ft., fly 200 ft. (poor), Swim 90 ft.
Armor Class: 26 (-1 size, +16 Natural, +1 Dodge), touch 10, flat-footed 26
BAB/Grapple: +16/+26
Attack: Bite +21 melee (2d6+6)
Full Attack: Bite +21 melee (2d6+6) and 2 claws +21 melee (1d8+3) and 2 wing buffets +21 melee (1d6 +3)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, frightful presence, spell-like abilities, spells
Special Qualities: Blindsense, charm avian, damage reduction 5/magic, darkvision 120 ft., immunity to cold, immunities paralysis, sleep, keen senses, mistsight, purify water, Resistance 10/acid, SR 16 waterbreathing
Saves: Fort +14, Ref +10, Will +12
Abilities: Str 23, Dex 10, Con 19, Int 13, Wis 15, Cha 14
Skills: Appraise +20, Diplomacy +4, Knowledge (nature) +11, Listen +21, Search +20, Sense Motive +19, Spot +21, Survival +4 made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains) and to follow tracks. Use Magic Device +12
Feats: Cleave, Dodge, Flyby Attack, Multiattack, Improved Multiattack, Power Attack
Environment: Rivers and lakes
Organization: Solitary
Challenge Rating: 10
Treasure: Double Standard
Alignment: Neutral Good
Advancement: 17-20 HD (Large) 21-32 HD (Huge)
Level Adjustment: —

Autumnal Dragons have pale gold bodies tinged with reddish brown leaf-like scales along their backs. A prodigious set of elk-like antlers protrude from their heads. They possess serpentine bodies and long thin wings. Despite their frail appearance, autumnal dragons are fierce fighters.

They rarely come into contact with Humanoids, preferring the solitude of rivers that flow through ancient secluded forests.

A typical autumnal dragon is 16 feet long and weighs 1,200 pounds.

Autumnal dragons speak Common, Dragon and Sylvan.

Special Abilities

Breath Weapon (Su): Once every 1d4 rounds as a Standard action, an autumnal dragon can breathe a 40-foot cone of freezing mist that does 9d8 points of cold damage unless a successful Fortitude save (DC 24) is made for half damage. In addition, the mist obscures all sight, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment (attacks by or against them have a 20% miss chance). Autumnal dragons are immune to the mist and can see normally through it. The magical mist lingers for 1d4+1 rounds regardless of wind conditions, even magically induced conditions. Underwater, the mist appears as obscuring bubbles. The save DC is Constitution-based.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Charm Avians (Sp): An autumnal dragon can use this ability three times per day. It works as a mass charm spell that affects only avian animals. The dragon can communicate with any charmed avian as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.

Frightful Presence (Ex): An autumnal dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 90 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 20) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. The save DC is Charisma-based.

Keen Senses (Ex): An autumnal dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Mistsight (Ex): Autumnal dragons can see through fog, mist, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision. They can even see through magical mists and fogs.

Purify Water (Sp): Once per day an autumnal dragon can purify 10 cubic feet of water, making still water flow freely, clean, and able to support animal life. This ability makes liquids containing water potable. Magic items (such as unholy water) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or remain fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence (60 feet).

Spells: An autumnal dragon knows and casts arcane spells as a sorcerer of half its Hit Dice, gaining bonus spells for a high Charisma score. The sample autumnal dragon casts spells as an 8th level Sorcerer.

Typical spells known (8/5/3/2/1); Save DC 12+ spell level.
0—arcane mark, daze, detect poison, detect magic, flare, ghost sound, ray of frost, read magic;
1st—alarm, shield, unseen servant, identify, true strike x3;
2nd—alter self x2, protection from arrow x2, resist energy x2;
3rd—dispel magic x3, explosive runes x3;
4th—remove curse x3.

Spell-Like Abilities (Sp): 3/day—expeditious retreat; 1/day—summon swarm (birds only).

Water Breathing (Ex): An autumnal dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills: Appraise and Use Magic Device are class skills for autumnal dragons.

ShiningStarling
2020-02-29, 05:46 AM
Capital work as always Debby. Autumn is great and happy to have a dragon for it. I would ask though, why go for water typing? Usually spring with its fresh snow melts and renewed fish populations is nore associated with water, and you already have strong air, wind, and cold theming.

Miss Disaster
2020-02-29, 06:08 PM
I agree with ShiningStarling. This is a magnificent theme dragon, Debihuman! I always love your creatures (and their always-accurate statblocks).

I'm going to nab this lovely creature and make a few tweaks to it. Primarily to the spell lists (there's some Druid & illusion spells that would complement it) and possibly adding some sort of a supernatural ability to conjure a swirling leaf cloud to obscure/shield the dragon as a defense.

I'm curious too ... you seem to have a strong water/aquatic theme to its abilities ... what was your thinking on that?

rferries
2020-03-01, 10:49 AM
Always a pleasure to see your work. I sense this was a partial inversion of black dragons? Just a few nitpicks/questions (as it's pretty perfect):

1. I get the autumn-mist-fog association, but it feels a little "off" given the creature's colouration. I might prefer a fire-based theme (in keeping with Jack O'Lanterns/fireside autumn feasts indoors), or alternatively changing the colouration to foggy colours (though that might be redundant with mist dragons). This applies to the [Water] subtype, breath weapon, Mistsight, waterbreathing, and swim speed.

2. The damage reduction could be better at this CR, unless you're scaling it to true dragons of similar CR. Same for the SR... I'm looking at the true dragons now though and never realised how "off" all their stats are so take this with a grain of salt!

3. I think your skill points are off. Dragons have 6 + Int mod per HD, you can afford to maximise all of the listed (non-synergistic) skills. YMMV but I'd also delete Search (at the best of times I don't know why monsters take it, especially for wilderness monsters like dragons), and give it Concentration (for spellcasting), Hide (or at least a racial bonus for hiding amongst autumnal trees), and the standard racial bonus and mobility clause for having a swim speed.

4. The breath weapon note about not obscuring the creature's own vision is a bit redundant, I'd excise it and at the end of Mistsight add "...even through magical mists and fogs (including the breath weapon of itself and other autumn dragons)."

5. I don't quite get the Charm Avian ability - since crows are associated with autumn harvests? Or birds migrating south for the winter?

6. For Purify Water I think you mean magical liquids must succeed on a Will save "or become purified" or "to remain fouled", instead of "or remain fouled". I think you might also want to specify that the ability either purifies all liquids (e.g. turns even a potion of bull's strength into plain water) or only magical poisons and [Evil] magical liquids.

6. For the Spells, the headline should be "Typical Spells Known (6/7/7/5/3; save DC 12 + spell level)", then list all the spells known for each level. You have 1 too many cantrips and there's no need to specify the multiples for each spell. I also question some of the spell choices (unless they're for flavour reasons). YMMV but since it's a good-aligned dragon I might also give it access to cleric spells.

Debihuman
2020-03-01, 12:50 PM
Thanks for the feedback. The inspiration was from a post on the MinMax boards that had been ignored for a long time so I picked that. As they say, a picture paints 1,000 words. See: http://minmaxforum.com/index.php?topic=18223.0.

The purifying water ability is the opposite of the black dragon's spell-like ability. I used similar language.

Avian charm was because of the picture.

Feel free to tweak this for your own game.

Debby

Silva Stormrage
2020-03-06, 05:56 AM
Agreed that this is a pretty cool Dragon. My only comments would be

1) Why doesn't it know fog cloud or another mist like spell like obscuring mist? I know it can produce a mist effect with its breath but it seems like having one of those spells as a regular spell would be incredibly useful.
2) Why does it seem like it has prepared spellcasting when it casts as a sorcerer? You have preparing true strike 3 times for example.
3) What is the size of the Dragon's breath weapon? I think the default ranges for cone breath weapons only applies for True Dragons.
4) On that note, is this a True Dragon for purposes of abilities/templates (Lore Drake, etc)
5) You should really include that picture on the minmax forum on this post XD That picture is incredibly well done.

Debihuman
2020-03-08, 04:23 PM
Agreed that this is a pretty cool Dragon. My only comments would be
1) Why doesn't it know fog cloud or another mist like spell like obscuring mist? I know it can produce a mist effect with its breath but it seems like having one of those spells as a regular spell would be incredibly useful.
2) Why does it seem like it has prepared spellcasting when it casts as a sorcerer? You have preparing true strike 3 times for example.
3) What is the size of the Dragon's breath weapon? I think the default ranges for cone breath weapons only applies for True Dragons.
4) On that note, is this a True Dragon for purposes of abilities/templates (Lore Drake, etc)
5) You should really include that picture on the minmax forum on this post XD That picture is incredibly well done.

1. You can change it's spells. I could have given it those spells but why duplicate things it already does?
2. I only gave it typical ones. Also, please look at the rules for sorcerer spellcasting. it's not because it can't cast different spells but you still set up the typical ones.
3. I'll add that. it's the same as any other dragon of its size.
4. It's a dragon without age categories because I'm lazy and refuse to work that hard so not a True Dragon.
5. I don't have permission to post the picture and it would be against the rules.

Debby