Altrunchen
2020-03-02, 05:37 PM
Introduction:
So I was watching Auralnauts (https://www.youtube.com/channel/UCp1xCZ4ODNM2OJuKoBrghDA)' parodies of Star Wars (https://www.youtube.com/watch?v=WSCm8yAxBr8&list=PLINl9l0igYjzIipxsD4Y59_Jjxe4N3pZo). And their character "Creepio" must have subconsciously inspired me. Because later, while I was watching K-On! (https://en.wikipedia.org/wiki/K-On!) with my family, it just suddenly occurred to me that there could be a D&D monster that steals people's flesh. So while watching adorable anime girls play music, I came up with this horrifying monster, go figure.
https://i.imgur.com/zqpDlCA.jpg
Artwork by Mark Riddick (http://riddickart.com/)
About:
A skinless/flayed undead that removes the skin and organs from its still living victims and either adds them to its body or puts them into its "wardrobe". The victims are kept alive as "organ cattle" for the monster, eventually dying after seemingly endless periods of time or becoming flesh filchers themselves.Flesh filchers are exceptionally cunning and deceitful, usually amassing hundreds of disguises and vast amounts of knowledge over time. Their abominable lairs are akin to slaughterhouses/prisons with distorted, flayed, disfigured, yet still living creatures kept in gruesome captivity. They will even breed their "livestock" to produce more organs and disguises for themselves.
If a flesh filcher steals someone's skin, it can use it to magically impersonate them as a sort of disguise. They can even steal and absorb entire brains in order to gain their victim's knowledge, memories, and skills, without actually killing their victims. The victims of a brain-theft may either have their brains replaced with low quality replicas, are turned into zombies, or worse. Flesh filchers can even get class levels by consuming the flesh of their enemies (or allies). For example, if a level 12 wizard (not necessarily a living one) is consumed by a flesh filcher, then that flesh filcher gains that particular wizard's ability scores, special abilities, traits, spells, knowledge, skills, memories, and 12 levels in wizard right away. The bonuses acquired from a victim are appended onto the flesh filcher's preexisting stats with bonuses and penalties stacking.
Flesh filchers are shunned and rejected by even the most nefarious of people, as they have developed a reputation for treachery and for "flesh greed". Not even other undead are safe from them. As a result they almost always work alone until they can amass hordes of slaves, servants, guards, and more for their purposes.
Flesh Filcher
Size/Type: Medium Undead (Evil)
Hit Dice: 10d12 (65 hp)
Initiative: +10
Speed: 30 ft. (6 squares)
Armor Class: 28 (+6 dex, +8 natural, +4 deflection), touch 20, flat-footed 22
Base Attack/Grapple: +5/+9
Attack: Slam +9 (1d6+4 plus energy drain)
Full Attack: 2 Slams +9 (1d6+4 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, consume flesh, create spawn, create suit, spell-like abilities, improved grab
Special Qualities: Damage reduction 20 (magic/cold iron), frightful presence, flesh-filching legacy, grim reassembly, regeneration HD/2, scent, sense life 600 ft., spell resistance HD+15 (25), turn resistance HD+5 (15), undead traits
Saves: Fort +3, Ref +9, Will +16
Abilities: Str 19, Dex 22, Con —, Int 24, Wis 28, Cha 30
Skills: Bluff +23, Disguise +23, Gather Information +23, Hide +19, Knowledge (Local) +20, Listen +22, Move Silently +19, Search +20, Sense Motive +22, Spot +22, Survival +22
Feats: Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Track, Improved Unarmed Strike
Environment: Any Underground
Organization: Solitary
Challenge Rating: 21
Treasure: Quadruple Standard
Alignment: Always Neutral Evil
Advancement: 11-50 HD (Medium)
Level Adjustment: +13
Full Entry:
https://www.dandwiki.com/wiki/Flesh_Filcher_(3.5e_Creature)
So I was watching Auralnauts (https://www.youtube.com/channel/UCp1xCZ4ODNM2OJuKoBrghDA)' parodies of Star Wars (https://www.youtube.com/watch?v=WSCm8yAxBr8&list=PLINl9l0igYjzIipxsD4Y59_Jjxe4N3pZo). And their character "Creepio" must have subconsciously inspired me. Because later, while I was watching K-On! (https://en.wikipedia.org/wiki/K-On!) with my family, it just suddenly occurred to me that there could be a D&D monster that steals people's flesh. So while watching adorable anime girls play music, I came up with this horrifying monster, go figure.
https://i.imgur.com/zqpDlCA.jpg
Artwork by Mark Riddick (http://riddickart.com/)
About:
A skinless/flayed undead that removes the skin and organs from its still living victims and either adds them to its body or puts them into its "wardrobe". The victims are kept alive as "organ cattle" for the monster, eventually dying after seemingly endless periods of time or becoming flesh filchers themselves.Flesh filchers are exceptionally cunning and deceitful, usually amassing hundreds of disguises and vast amounts of knowledge over time. Their abominable lairs are akin to slaughterhouses/prisons with distorted, flayed, disfigured, yet still living creatures kept in gruesome captivity. They will even breed their "livestock" to produce more organs and disguises for themselves.
If a flesh filcher steals someone's skin, it can use it to magically impersonate them as a sort of disguise. They can even steal and absorb entire brains in order to gain their victim's knowledge, memories, and skills, without actually killing their victims. The victims of a brain-theft may either have their brains replaced with low quality replicas, are turned into zombies, or worse. Flesh filchers can even get class levels by consuming the flesh of their enemies (or allies). For example, if a level 12 wizard (not necessarily a living one) is consumed by a flesh filcher, then that flesh filcher gains that particular wizard's ability scores, special abilities, traits, spells, knowledge, skills, memories, and 12 levels in wizard right away. The bonuses acquired from a victim are appended onto the flesh filcher's preexisting stats with bonuses and penalties stacking.
Flesh filchers are shunned and rejected by even the most nefarious of people, as they have developed a reputation for treachery and for "flesh greed". Not even other undead are safe from them. As a result they almost always work alone until they can amass hordes of slaves, servants, guards, and more for their purposes.
Flesh Filcher
Size/Type: Medium Undead (Evil)
Hit Dice: 10d12 (65 hp)
Initiative: +10
Speed: 30 ft. (6 squares)
Armor Class: 28 (+6 dex, +8 natural, +4 deflection), touch 20, flat-footed 22
Base Attack/Grapple: +5/+9
Attack: Slam +9 (1d6+4 plus energy drain)
Full Attack: 2 Slams +9 (1d6+4 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, consume flesh, create spawn, create suit, spell-like abilities, improved grab
Special Qualities: Damage reduction 20 (magic/cold iron), frightful presence, flesh-filching legacy, grim reassembly, regeneration HD/2, scent, sense life 600 ft., spell resistance HD+15 (25), turn resistance HD+5 (15), undead traits
Saves: Fort +3, Ref +9, Will +16
Abilities: Str 19, Dex 22, Con —, Int 24, Wis 28, Cha 30
Skills: Bluff +23, Disguise +23, Gather Information +23, Hide +19, Knowledge (Local) +20, Listen +22, Move Silently +19, Search +20, Sense Motive +22, Spot +22, Survival +22
Feats: Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Track, Improved Unarmed Strike
Environment: Any Underground
Organization: Solitary
Challenge Rating: 21
Treasure: Quadruple Standard
Alignment: Always Neutral Evil
Advancement: 11-50 HD (Medium)
Level Adjustment: +13
Full Entry:
https://www.dandwiki.com/wiki/Flesh_Filcher_(3.5e_Creature)