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Thurbane
2020-03-04, 06:13 PM
So, there's a few items, magic and otherwise, designed to help creatures with non-humanoid body types function as adventurers.

I'm trying to make a list to make sure I haven't missed any:


Amulet of Freedom of Speech (https://web.archive.org/web/20181008022833/http://archive.wizards.com/default.asp?x=dnd/oa/20020125a): Allows an intelligent creature with a throat slot to communicate verbally; 5,000gp.
Arms of the Naga (SS p.55): A set of strap on "arms", mainly for creatures with no arms; 56,000gp.
Collar of Perpetual Attendance (https://web.archive.org/web/20190216092501/http://archive.wizards.com/default.asp?x=dnd/fools/20030401c): Unseen Servant at will (for opening doors etc.); 2,000gp.
Gloves of Man (SS p.57): Allows creatures with paws or tentacles to have functional humanoid hands; 42,000gp.
Mouthpick Weapon (LoM p.46): Wield a weapon in your mouth (useful if you have no limbs or hands); +1 bonus equivalent.
Opposable (MotW p.28): Weapon quality that allows creatures that have limbs that lack proper hands to wield the weapon; +1 bonus equivalent.
Pearl of Speech (MIC p.118): A creature with a mouth gets to speak and understand one predetermined language (also, Command 1/day); 600gp.
Phylactery of Change (A&EG p.135): The ultimate in overcoming body/shape issues - Polymorph with an unlimited duration! Can change forms 1/day. Beware - this 3.0 item never got updated, and it is severely underpriced using standard guidelines; 11,200gp.
Spare Hand (MIC p.137): A waist slot item that functions as an extra hand, although with limited functionality. Gets extra abilities if you are an Artificer and expend an infusion (unless you have infusions, you'd be better off spending more and getting Arms of the Naga); 12,000gp.
Stalwart Eye (A&EG p.137): Great for blind/unseeing creatures - small bird statue that allows you to see normally though it's eyes; unlimited range on the same plane, so also good for spying; 10,000gp.
Three or More Hands weapon modification (SS p.42): add extra Str bonus multipliers if wielding a weapon with 3 or more hands; 300gp (price includes weapon being masterwork at no additional cost).

Looking for any additional suggestions. Looking specifically at items for the moment, not class features, feats or spells.

Cheers - T

[3.5] Magic Item Slots For Various Creatures (https://forums.giantitp.com/showthread.php?585673)

schreier
2020-03-04, 07:14 PM
This thread has good info:
https://forums.giantitp.com/showthread.php?130013-Equiping-Animal-Companions

Specific things missed:
Collar of Healing (MIC p. 89, 5000 GP). Only works for animal companion, familiar, or special mount, but you always know your companion's exact HP, and 1/day can heal them 50 HP as an immediate action.

Shrink Collar (A&EG p. 80, 10000 GP). One of the big drawbacks of mounts is sometimes they just don't fit well inside a dungeon. With this collar, you can shrink your mount down at a moment's notice. And you don't have to use it on just mounts or animals, it works for humanoids too. Even odder, you could use this on a tiny-sized creature or smaller to bring them up to small size.

Talisman of the Disk (MIC p. 188). This requires a mount that can speak the command word or activate magic items. Once activated, you can use it as a "floating sidecar" to move alongside your mount and get a full-round attack even when it moves more than 5'. This also comes in handy if you've got a creature with a sizing problem which doesn't allow you to ride it, such as a raven.

Spare Hand (MIC p. 137, 12000 GP). Requires an Artificer infusion to get the most out of this item, but allows your animal companion to wield a light weapon or light shield.

Hands of Man (Savage Species p. 57, 42000 GP). Not much cheaper than the Arms of the Naga, but provides two fully functional hands (unless you had the bad luck to choose a snake as your animal companion). Expensive, but worth it in the long run, particulary if you spring for Awaken and want them to pick up class levels.
........

There is also debate regarding the Pearl of speech ... Many say that it doesn't actually provide the ability to speak (just ability to speak a language when you have the ability to speak in general) ... The fact that there is a 5000 gold collar that specifically allows it supports that position.

There are also horseshoes of various enchantments

PoeticallyPsyco
2020-03-04, 08:04 PM
Miscellaneous:

Opposable (Masters of the Wild, pg 28 according to the internet) -- This is a huge one; a +1 weapon enhancement that allows you to wield the weapon with a natural weapon instead of a hand. +1 bonus.

Amulet of Ooze Riding (A&EG 85) -- Carry a friend wearing this safely inside your acidic bulk. Screws with your sense of smell. (Even if you don't have an ooze party member, this item makes you completely immune to attack by oozes, so potentially useful anyway). 28,000 gp.

Goggles of Day -- (A&EG 133) -- operate normally in uncomfortably bright environments. Vampires wearing them get a full-round action before dissolution in sunlight. 4,000 gp.

Saddlebags of Holding (A&EG 79) -- come in pairs, hold 30 cubic feet and 250 lbs each. 5,000 gp.

Saddlebags of Providing (A&EG 79) -- one bag provides food appropriate for the creature wearing it, the other provides a masterwork grooming kit appropriate to the creature wearing it. 8,000 gp.

Stalwart Eye (A&EG 137) -- This one's actually pretty cool, especially as a way to overcome blindness. A tiny bird statue; a command word lets you see through its eyes with unlimited duration and range as long as you're on the same plane, but the bird can only move to turn its head as the owner desires. You are now Matty from Unsounded. 10,000 gp.



For Horses:

Equestrian's Saddle (A&EG 79) -- Are you a horse of some type? This gives your rider a +10 to all Ride checks; very handy for you if they have Mounted Combat. 2,000 gp.

Horseshoes of Thunder (A&EG 79) -- 1/day shout. Must be a horse, requires rider. 10,080 gp.

Saddle of Growth (A&EG 136) -- grow one size category 3/day. Also works on mules and donkeys. 48,600 gp.

Saddle of the Pegasus (A&EG 136) -- allows steed and rider to use fly 3/day. Also works on mules and donkeys. Steed must be "normal sized". 16,875 gp.

Shielding Blinders (A&EG 80) -- Also requires you to be a horse, but gives you complete protection from gaze attacks, no ifs ands or buts. 12,000 gp.



Inconvenient Body Type/Size:

Armband of Reduction (A&EG 129) -- halves your height, as reduce, 1/day for 2 hours (can be ended at will). 2,000 gp.

Bane Blind (A&EG 92) -- Not specifically for monstrous characters, but will let you move freely among some settlements without discrimination by virtue of having constant improved invisibility for a specific creature type (or subtype for humanoids/outsiders). +3 bonus.

Phylactery of Change (A&EG 135) -- just change your shape with polymorph self 1/day, unlimited duration. This one probably got updated elsewhere, but I'll include it for completeness' sake. 11,200 gp.

Shrink Collar (A&EG 80) -- Can't fit in the dungeon? This reduces any creature to Small size; unwilling targets get a DC 11 Fort save. 10,000 gp.

Skin Paint (A&EG 94) -- Sick of paying for nonhumanoid body type armor? This is probably even more expensive in the long run, honestly, but for a flat price of 5,000 gp you can have a +5 armor bonus to AC for 24 hours. Counts as light armor, no penalties, spell failure chance, or max dex. 5,000 gp.

Tesselated Armor (A&EG 95) -- Arguably, this +2 full plate would work for any body type, since it assembles each time it's used. It's iffy, so ask your DM, but if it works this could be a useful starting point for armor for a shapeshifter. Counts as medium armor, 25% ASF chance, -4 AP, hypnotic pattern 1/day. 11,560 gp.

Thurbane
2020-03-04, 08:40 PM
Great sources both, thank you. I'll filter through and update my post as I get a chance.