woodwalker
2020-03-05, 01:48 PM
Hello all! I worked up a new Oath for a Bard/Paladin I wanted to play called Oath of the Song. Main idea is a Paladin that's all about telling and creating stories worth hearing, whether its their own story or someone else's. So between the spells and other features, its a bit "buff allies and keep them going" while also "do cool stuff that people will want to talk about". Let me know what you think about the theme, my choices, and if I somehow have my balance out of whack somewhere. Thanks!
EDIT: Meant to mention, I used this guide to help build it: https://www.dmsguild.com/product/258551/CreateAnOath-A-Paladin-Oath-Creation-Guide
It was super helpful.
Oath of the Song
Paladins of the Song spend their lives telling stories and listening to new ones. They spread these legends and myths like seeds, using them to inspire others to greatness.
Tenets of the Song
Those who take the Oath of the Song swear to uphold the following tenets.
Spread the Word - Share your stories of heros and villains, love and loss, hope and despair in order to inspire the next great heros of the world.
Live the Legend - Be one who's exploits are worthy of the songs you sing and tales you tell.
Raise Their Spirits - When others are down and feeling lost, use your voice to encourage them back to the path they were meant to follow.
Oath Spells
You gain oath spells at the Paladin levels listed.
3rd Divine Favor, Guiding Bolt
5th Enthrall, Shatter
9th Beacon of Hope, Thunder Step
13th Death Ward, Fire Shield
17th Circle of Power,Wall of Light
Channel Divinity
When you take this Oath at 3rd Level you gain the following two Channel Divinity Options
Ringing Note - As an action, you sing or play out a single clear note. All creatures within 10 feet that can hear you must make a Wisdom saving throw against your Paladin spellcasting DC or be Stunned for one round.
Inspirational Song - You can use your Channel Divinity to give a single creature a bonus equal to your Charisma Modifier to their attack rolls for 1 minute.
Aura of Heroism
Starting at the 7th level you inspire those around you to action even in the face of great evil. You and allies within 10 feet of you cannot be frightened as long as you are conscious.
This ability increases to 30 feet at 18th level.
Keep Your Feet
Starting at 15th level you are always under the affect of the Resistance spell.
Harmonious Soul
At 20th level, as an action, you begin to thrum with a deep resonance that those around you can hear and feel. You gain the following benefits for 1 minute.
Enemy creatures that start their turn within 10 feet of you must make a Wisdom saving throw. On a failure, they become incapacitated for duration of your transformation.
On a successful attack, you deal 10 extra force damage.
Any ally within 30 feet when you enable this ability and are unconscious regain consciousness and gain 1 HP.
Any ally within 30 feet that is prone can stand up on their turn at a cost of only 5 feet of movement.
EDIT: Meant to mention, I used this guide to help build it: https://www.dmsguild.com/product/258551/CreateAnOath-A-Paladin-Oath-Creation-Guide
It was super helpful.
Oath of the Song
Paladins of the Song spend their lives telling stories and listening to new ones. They spread these legends and myths like seeds, using them to inspire others to greatness.
Tenets of the Song
Those who take the Oath of the Song swear to uphold the following tenets.
Spread the Word - Share your stories of heros and villains, love and loss, hope and despair in order to inspire the next great heros of the world.
Live the Legend - Be one who's exploits are worthy of the songs you sing and tales you tell.
Raise Their Spirits - When others are down and feeling lost, use your voice to encourage them back to the path they were meant to follow.
Oath Spells
You gain oath spells at the Paladin levels listed.
3rd Divine Favor, Guiding Bolt
5th Enthrall, Shatter
9th Beacon of Hope, Thunder Step
13th Death Ward, Fire Shield
17th Circle of Power,Wall of Light
Channel Divinity
When you take this Oath at 3rd Level you gain the following two Channel Divinity Options
Ringing Note - As an action, you sing or play out a single clear note. All creatures within 10 feet that can hear you must make a Wisdom saving throw against your Paladin spellcasting DC or be Stunned for one round.
Inspirational Song - You can use your Channel Divinity to give a single creature a bonus equal to your Charisma Modifier to their attack rolls for 1 minute.
Aura of Heroism
Starting at the 7th level you inspire those around you to action even in the face of great evil. You and allies within 10 feet of you cannot be frightened as long as you are conscious.
This ability increases to 30 feet at 18th level.
Keep Your Feet
Starting at 15th level you are always under the affect of the Resistance spell.
Harmonious Soul
At 20th level, as an action, you begin to thrum with a deep resonance that those around you can hear and feel. You gain the following benefits for 1 minute.
Enemy creatures that start their turn within 10 feet of you must make a Wisdom saving throw. On a failure, they become incapacitated for duration of your transformation.
On a successful attack, you deal 10 extra force damage.
Any ally within 30 feet when you enable this ability and are unconscious regain consciousness and gain 1 HP.
Any ally within 30 feet that is prone can stand up on their turn at a cost of only 5 feet of movement.