Efrate
2020-03-09, 12:56 PM
So after getting a chance to play and running only one occasional AP, been thinking about homebrewing a game in Golarion that uses only classes from DSP. I may need to research psionics because I have not dove into them pretty much at all, but I am quite familiar with Akashic and Path of War.
With no other classes existing in the world and the normal adventuring party paradigm thrown out the window, how would it effect the world, and how would monsters and CR need to be adjusted to fit?
Gurus can mostly replace the healing of clerics and be stand ins for faith based things, though external religion would be severely downplayed in most areas, more personal codes of faith. Same for druids likely. Psionics I am guessing replaces wizards/sorcerers, though viziers could do a reasonable impression in many ways including crafting all the magic gear needed.
My nebulous idea is very much cliche kung by movie, rival schools competing, then stuff hits the fan and various schools band into factions to combat A Thing. With some undecided, some on A Things side, and some fighting with you against it.
Monsters having Slas and such would be something they have because they are monsters, and that gives them stuff not directly ported from PC stuff. You have to have different ways to deal with their special monster abilities. You also may have to find a friendly monster to cast a certain spell, and have to earn it's trust so it would aid you. A significant portion of the opposition would be pc races in similar classes but specialized, so a pair of black Seraph focused warlords vs. Team PC showing you the power of their style. It would likely be very camp and over the top, but I think it has potential to be a ton of fun.
Any other massive changes on a setting scale anyone can think of that would need to address? And does it sound workable? I need to do the research on psionics, but I may even be able to leave that out.
With no other classes existing in the world and the normal adventuring party paradigm thrown out the window, how would it effect the world, and how would monsters and CR need to be adjusted to fit?
Gurus can mostly replace the healing of clerics and be stand ins for faith based things, though external religion would be severely downplayed in most areas, more personal codes of faith. Same for druids likely. Psionics I am guessing replaces wizards/sorcerers, though viziers could do a reasonable impression in many ways including crafting all the magic gear needed.
My nebulous idea is very much cliche kung by movie, rival schools competing, then stuff hits the fan and various schools band into factions to combat A Thing. With some undecided, some on A Things side, and some fighting with you against it.
Monsters having Slas and such would be something they have because they are monsters, and that gives them stuff not directly ported from PC stuff. You have to have different ways to deal with their special monster abilities. You also may have to find a friendly monster to cast a certain spell, and have to earn it's trust so it would aid you. A significant portion of the opposition would be pc races in similar classes but specialized, so a pair of black Seraph focused warlords vs. Team PC showing you the power of their style. It would likely be very camp and over the top, but I think it has potential to be a ton of fun.
Any other massive changes on a setting scale anyone can think of that would need to address? And does it sound workable? I need to do the research on psionics, but I may even be able to leave that out.