Debihuman
2020-03-09, 04:34 PM
Source material: https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/oozes/ooze-giant-shark-bowl/
Google will easily show you the picture which is why I absolutely felt the need to convert this to 3.5
Ooze, Giant Shark Bowl
A large shark within a huge fishbowl circles a myriad of shells, a small castle, and a treasure chest.
Giant Shark Bowl Ooze (Aquatic)
Huge Ooze
Hit Dice: 15d10+75 (157 hp)
Base Attack/Grapple: +11/+25
Initiative: -4
Speed: 20 ft. (4 squares), Swim 20 ft.
Armor Class: 6 (-2 Size -4 Dex, +2 natural), touch 4, flat-footed 6
Attack: Bite + 15 melee (1d8+6) or slam +15 melee (1d6+6)
Full Attack: Bite +15 melee (1d8+6) and 2 slams +15 melee (1d6+3)
Space/Reach: 15 ft. /10 ft.
Special Attacks: Blood frenzy, electrical charge, engulf,
Special Qualities: Amphibious, blindsight 60 ft., damage resistance 10 to acid, fire, and slashing, immunity to electricity, keen scent, mindless, ooze traits
Saves: Fort +10, Ref +1, Will +5
Abilities: Str 23, Dex 3, Con 20 Int — Wis 10, Cha 5
Skills: —
Feats: MultiattackB, Improved MultiattackB
Environment: Any
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always neutral
Advancement: 16-30 (Huge), 31-45 (Colossal)
Level Adjustment: —
A shark on dry land may not be very threatening, but a shark that shares its life force with a massive ooze is a different beast. It draws in its prey with the promise of treasure.
The two monsters share a symbiotic attachment and would be doomed without one another. The shark and ooze both gain sustenance from living tissue the ooze gathers as the shark swims in the ooze, consuming it all. The magic within the giant shark bowl requires great energy to maintain, keeping the creature constantly hungry.
A paranoid lich concocted this creature as an “improvement” on other oozes built to guard phylacteries. The lich reasoned that the illusion of a reward hidden inside the transparent ooze might sway possible thieves away from its true phylactery, especially if such a treasure had a “guard.”
The shark within the giant shark bowl ooze doesn’t require sleep as it is a symbiotic creature.
Blindsight (Ex): A giant shark bowl ooze’s entire body is a primitive sensory organ that can ascertain prey by vibration within 60 feet.
Blood Frenzy (Su): The giant shark bowl ooze gains a +2 circumstance bonus on melee attack rolls against any creature that doesn’t have all its hit points.
Electrical Charge (Su): When the giant shark bowl ooze is subjected to electricity damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2d4 points of electricity damage.
Engulf (Ex): Although it moves slowly, it can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs, but the it can bite. The shark bowl ooze merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the ooze but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 24 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the bowl moves forward. Engulfed creatures are subject to the ooze’s bite attack. The save DC is Strength-based and includes a +1 racial bonus.
The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl’s Engulf and take a -2 penalty on the saving throw to be engulfed.
Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take a Standard action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 3d10+6 points of piercing damage from the swirling shells and sand (No save). The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time. Creatures within a giant shark bowl ooze are in danger of suffocating.
Keen Scent (Ex): A giant shark bowl ooze can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Google will easily show you the picture which is why I absolutely felt the need to convert this to 3.5
Ooze, Giant Shark Bowl
A large shark within a huge fishbowl circles a myriad of shells, a small castle, and a treasure chest.
Giant Shark Bowl Ooze (Aquatic)
Huge Ooze
Hit Dice: 15d10+75 (157 hp)
Base Attack/Grapple: +11/+25
Initiative: -4
Speed: 20 ft. (4 squares), Swim 20 ft.
Armor Class: 6 (-2 Size -4 Dex, +2 natural), touch 4, flat-footed 6
Attack: Bite + 15 melee (1d8+6) or slam +15 melee (1d6+6)
Full Attack: Bite +15 melee (1d8+6) and 2 slams +15 melee (1d6+3)
Space/Reach: 15 ft. /10 ft.
Special Attacks: Blood frenzy, electrical charge, engulf,
Special Qualities: Amphibious, blindsight 60 ft., damage resistance 10 to acid, fire, and slashing, immunity to electricity, keen scent, mindless, ooze traits
Saves: Fort +10, Ref +1, Will +5
Abilities: Str 23, Dex 3, Con 20 Int — Wis 10, Cha 5
Skills: —
Feats: MultiattackB, Improved MultiattackB
Environment: Any
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always neutral
Advancement: 16-30 (Huge), 31-45 (Colossal)
Level Adjustment: —
A shark on dry land may not be very threatening, but a shark that shares its life force with a massive ooze is a different beast. It draws in its prey with the promise of treasure.
The two monsters share a symbiotic attachment and would be doomed without one another. The shark and ooze both gain sustenance from living tissue the ooze gathers as the shark swims in the ooze, consuming it all. The magic within the giant shark bowl requires great energy to maintain, keeping the creature constantly hungry.
A paranoid lich concocted this creature as an “improvement” on other oozes built to guard phylacteries. The lich reasoned that the illusion of a reward hidden inside the transparent ooze might sway possible thieves away from its true phylactery, especially if such a treasure had a “guard.”
The shark within the giant shark bowl ooze doesn’t require sleep as it is a symbiotic creature.
Blindsight (Ex): A giant shark bowl ooze’s entire body is a primitive sensory organ that can ascertain prey by vibration within 60 feet.
Blood Frenzy (Su): The giant shark bowl ooze gains a +2 circumstance bonus on melee attack rolls against any creature that doesn’t have all its hit points.
Electrical Charge (Su): When the giant shark bowl ooze is subjected to electricity damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2d4 points of electricity damage.
Engulf (Ex): Although it moves slowly, it can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs, but the it can bite. The shark bowl ooze merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the ooze but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 24 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the bowl moves forward. Engulfed creatures are subject to the ooze’s bite attack. The save DC is Strength-based and includes a +1 racial bonus.
The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl’s Engulf and take a -2 penalty on the saving throw to be engulfed.
Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take a Standard action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 3d10+6 points of piercing damage from the swirling shells and sand (No save). The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time. Creatures within a giant shark bowl ooze are in danger of suffocating.
Keen Scent (Ex): A giant shark bowl ooze can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.