Sir_Andrew
2020-03-11, 04:32 PM
Hello Everyone!
A friend of mine is running a Spheres of Might/Power home game (starting at level 1) in a month or two, i'm fairly new to the spheres system and still learning new things about it, so far I've decided on playing a Halfling Scholar.
After looking up the scholar class, i have some questions about it that maybe those who are more rule savvy or familiar to the system might be able to answer.
Questions:
1) the alchemy combat sphere allows to make a certain number of formulae for free at a time, but how many formulae can you make per day?
"You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Craft (alchemy) (minimum 1) + the number of formulae talents you possess. For every 4 ranks in Craft (alchemy) you possess, you may craft 1 additional formulae as part of the same 30/15 minute time period"
if i have 2 alchemy formulae talents (can craft 3 formulae in 30 mins)
do i:
a) craft 3 formulae per day?
b) craft 3 formulae and then craft more once the first 3 are used up?
bonus question: if you know the improved alchemist fire formulae, can you craft it normally? (spend the appropriate gps and time to craft it) or is using the above method the only way to make a improved version?
2) the scholar ability "Careful packer" allows you to use your intelligence score in place of your strength score for carrying capacity, how does this interact with abilities/items like ant haul spell and masterwork backpack that all stat "treat your strength score as "x" higher"?
3) the scholar knack "Large Animal Training" says you keep your familiar's special abilities and the Intelligence score. what counts as special abilities?
a) do i keep stuff like Alertness/improved evasion/etc? natural armor?
b) do i keep the bonus it grants me, say a fox's +2 bonus to it master's reflex saves?
c) does it still gain more familiar abilities in addition to animal companion abilities as i level up?
d) can you have a familiar archetype and a animal companion archetype on it at the same time?
e) if i misunderstood how this knack works, what does it do exactly?
4) is the scholar knack "Genetic Modification" just a reverse version of "large animal training?
Advice:
1) what knacks are good or useful to have?
2) besides the alchemy sphere, are there any really good combat spheres that work well with scholar? any particular talent combos that i should focus on?
3) is a pet build viable for the scholar? or should i focus more on crafting or healing? or all?
4) feats?
A few helpful things if needed:
my stats after modifiers, str 8, dex 16, con 12, int 18, wis 14, cha 9
party is made of:
-either a maneuver based technician or a Dps Striker
-Incanter focused on the Protection sphere
-undecided, but probably a blaster type caster or melee tank
A friend of mine is running a Spheres of Might/Power home game (starting at level 1) in a month or two, i'm fairly new to the spheres system and still learning new things about it, so far I've decided on playing a Halfling Scholar.
After looking up the scholar class, i have some questions about it that maybe those who are more rule savvy or familiar to the system might be able to answer.
Questions:
1) the alchemy combat sphere allows to make a certain number of formulae for free at a time, but how many formulae can you make per day?
"You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Craft (alchemy) (minimum 1) + the number of formulae talents you possess. For every 4 ranks in Craft (alchemy) you possess, you may craft 1 additional formulae as part of the same 30/15 minute time period"
if i have 2 alchemy formulae talents (can craft 3 formulae in 30 mins)
do i:
a) craft 3 formulae per day?
b) craft 3 formulae and then craft more once the first 3 are used up?
bonus question: if you know the improved alchemist fire formulae, can you craft it normally? (spend the appropriate gps and time to craft it) or is using the above method the only way to make a improved version?
2) the scholar ability "Careful packer" allows you to use your intelligence score in place of your strength score for carrying capacity, how does this interact with abilities/items like ant haul spell and masterwork backpack that all stat "treat your strength score as "x" higher"?
3) the scholar knack "Large Animal Training" says you keep your familiar's special abilities and the Intelligence score. what counts as special abilities?
a) do i keep stuff like Alertness/improved evasion/etc? natural armor?
b) do i keep the bonus it grants me, say a fox's +2 bonus to it master's reflex saves?
c) does it still gain more familiar abilities in addition to animal companion abilities as i level up?
d) can you have a familiar archetype and a animal companion archetype on it at the same time?
e) if i misunderstood how this knack works, what does it do exactly?
4) is the scholar knack "Genetic Modification" just a reverse version of "large animal training?
Advice:
1) what knacks are good or useful to have?
2) besides the alchemy sphere, are there any really good combat spheres that work well with scholar? any particular talent combos that i should focus on?
3) is a pet build viable for the scholar? or should i focus more on crafting or healing? or all?
4) feats?
A few helpful things if needed:
my stats after modifiers, str 8, dex 16, con 12, int 18, wis 14, cha 9
party is made of:
-either a maneuver based technician or a Dps Striker
-Incanter focused on the Protection sphere
-undecided, but probably a blaster type caster or melee tank