D&D_Fan
2020-03-12, 10:05 AM
Blood Hunter Archetype: Order of the Slayer
With DOOM: Eternal coming out, I wanted to remake the Doomslayer from DOOM as a player archetype, and the Blood Hunter just has a cool theme so I went with it. I am not promising this will be balanced base Blood Hunter class here (dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020)
3rd Level: Rite of Terror
Your Rite dameage becomes psychic damage. In addition, you gain advantage on Intimidation (CHA) Checks
3rd Level: Healing Bloodbath
When you hit an enemy, you regain 2d8 HP. Once you use this ability, you cant use it agin until you finish a short rest
7th Level: Enhanced Critical
You now get a natural critical on a roll of 19 or 20
7th Level: Improved Healing Bloodbath
You now regain 4d8 HP when you use healing bloodbath.
15th Level: Gory Critical
When you score a critical hit, you can multiply the damage by 3, instead of 2. You can use this ability an amount of times equal to your proficiency bonus. Once you have expended all uses of this feature, you must finish a short rest to use it again.
18th Level: Devastating Critical
You now get a critical on 18, 19, or 20. You can use this ability to deal quadruple damage. If the creature you hit has less than 100 HP, it must make a constitution saving throw equal to your strength score plus your proficiency bonus, or die. once you use this ability, you must finish a long rest before you can use it again.
Please give input so I can make this more balanced!
With DOOM: Eternal coming out, I wanted to remake the Doomslayer from DOOM as a player archetype, and the Blood Hunter just has a cool theme so I went with it. I am not promising this will be balanced base Blood Hunter class here (dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020)
3rd Level: Rite of Terror
Your Rite dameage becomes psychic damage. In addition, you gain advantage on Intimidation (CHA) Checks
3rd Level: Healing Bloodbath
When you hit an enemy, you regain 2d8 HP. Once you use this ability, you cant use it agin until you finish a short rest
7th Level: Enhanced Critical
You now get a natural critical on a roll of 19 or 20
7th Level: Improved Healing Bloodbath
You now regain 4d8 HP when you use healing bloodbath.
15th Level: Gory Critical
When you score a critical hit, you can multiply the damage by 3, instead of 2. You can use this ability an amount of times equal to your proficiency bonus. Once you have expended all uses of this feature, you must finish a short rest to use it again.
18th Level: Devastating Critical
You now get a critical on 18, 19, or 20. You can use this ability to deal quadruple damage. If the creature you hit has less than 100 HP, it must make a constitution saving throw equal to your strength score plus your proficiency bonus, or die. once you use this ability, you must finish a long rest before you can use it again.
Please give input so I can make this more balanced!