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Biggus
2020-03-14, 12:14 AM
Apart from the ambush feats in Complete Scoundrel and Drow of the Underdark, what feats allow noncasters to inflict (or greatly improve your ability to inflict) conditions like confused or deafened, or similar penalties like difficulty speaking (Throat Punch)? The only others I know of are:

Player's Handbook
Improved Trip
Stunning Fist

Complete Warrior
Freezing the Lifeblood
Hamstring
Intimidating Rage
Kiai Shout (& Greater)
Pain Touch
Weakening Touch

Have I missed any? In particular, all of these except Improved Trip and Intimidating Rage are aimed at Rogues and Monks, are there any others usable by other classes?

EDIT: there are a few in the Epic Level Handbook, but obviously they're only available to epic characters.

T.G. Oskar
2020-03-14, 12:53 AM
Player's Handbook II has Brutal Strike (if you hit someone while using Power Attack, you have a chance to cause the sickened condition for 1 round) and Intimidating Strike (if you sacrifice a specific amount of BAB, you can make an enemy shaken for the rest of the encounter, but you can't worsen the condition)

Drow of the Underdark has the infamous Imperious Command feat. If you succeed on an Intimidate skill check to Demoralize, the enemy cowers for 1 turn, then is shaken on the next. While it relies on the Intimidate skill, it still imposes a new condition.

Player's Guide to Faerun has Dreadful Wrath, which acts essentially as a dragon's frightful presence ability, but activates whenever you charge, make a full attack or cast a spell.

If you use the SRD, there's the Knock-Down feat. If you deal at least 10 points of damage on a melee attack, you gain a free trip attempt. Requires Improved Trip.

While not a condition, the Expanded Psionics Handbook has the Stand Still feat, which stops the movement of a creature if you strike them with an Attack of Opportunity.

Those are some that come from the top of my mind.

Silva Stormrage
2020-03-14, 01:30 AM
Doomspeak (Champions of Ruin) applies a massive -10 penalty to attack rolls, saving throws and skill checks for a round. With a fairly high DC as well (10+Character Level + Charisma Modifier). While it requires bardic music to use there are some melee classes or PRC's that grant it without requiring bard levels.

PoeticallyPsyco
2020-03-14, 02:55 AM
Tracking these down has cemented my desire to make a Stunning Fist build at some point. There are so many flavorful feats based around unarmed strikes and Stunning Fist in particular. (Not relevant to this list, but my favorite of these feats has to be Stonewalker Fist, which lets you alter the elemental composition of your fist to punch through armor. That's just awesome.)

Improved Feint (SRD): bluff to impose the flat-footed condition
Improved Grapple (SRD)

Scorpion's Grasp (Sa): grapple opponents you hit with a light or one-handed attack.
Defensive Throw (OA): make a trip attempt against an opponent that misses you.
Ranged Pin (CW): This feat would be so awesome if it scaled at all. Grapple at range by pinning their clothing to nearby objects.
Stunning Fist (SRD): ... and a whole lot of feats with it as a prerequisite.

Choke Hold (OA): knock pinned opponents unconscious.
Falling Star Strike (OA): blind your opponents
Fist of the Heavens (BoED): evil creatures stunned are also staggered their next turn.
Pain Touch (CW): victims of Stunning Fist are also nauseated the turn after they're stunned.
Paralyzing Fists (DotU): successfully hitting with 2 stunning fists also paralyzes.
Pharaoh's Fist (Sa): All adjacent creatures also have to save versus the stun.
Rattlesnake Strike (Sa): Inflicts a 1d3 Con/1d3 Con poison instead of stunning.
Unbalancing Strike (OA): Knocks opponent off balance (natch), denying them Dex to AC and giving attackers +2 to hit.
Frightful Presence (Draconomicon): inflict fear effects when you cast a spell, full-attack, or charge.
Curling Wave Strike (Sto): like Cleave, but for tripping.

Gruftzwerg
2020-03-14, 07:49 AM
What about maneuvers from ToB? I mean, they are accessible via Martial Study feat. And there are a few maneuvers that inflict several types of conditions. Even rare and odd ones like no AoO for the round and such things.

Biggus
2020-03-14, 10:40 AM
Thanks for the replies, keep 'em coming!

NotASpiderSwarm
2020-03-14, 11:23 AM
Tracking these down has cemented my desire to make a Stunning Fist build at some point. There are so many flavorful feats based around unarmed strikes and Stunning Fist in particular. (Not relevant to this list, but my favorite of these feats has to be Stonewalker Fist, which lets you alter the elemental composition of your fist to punch through armor. That's just awesome.)
Check out Book of Exalted Deeds, there's a bunch of stuff for natural attacks and Stunning Fist there. Most of it isn't very good, but it's an option.

On that note, Touch of the Golden Ice, BOED. All your natural attacks get Dex damage poison ravage. 1d6 initially, 2d6 1 minute later, DC 14. Not much that matters will be failing the save except on a 1, but for a Monk or similar, you'll get enough attacks that the big bosses WILL fail their saves.

darkdragoon
2020-03-24, 04:46 PM
Shield Slam (Complete Warrior)

Boomerang Daze (Races of Eberron)

AnimeTheCat
2020-03-24, 05:19 PM
Aleval School (DotU pg 56) - Sacrifice 1d6 Sneak Attack Damage for -2 to one save on the target. Can only be used once per round
Anvil of Thunder (CW pg 112) - Hammer+Axe Fighting style, forces a fort save or be dazed if both hit successfully in a round.
Hammer's Edge (CW pg 113) - Sword+Hammer style, forces a fort save of fall prone if both hit successfully in a round.
Three Mountains (CW pg 114) - mace, morningstar, greatclub style. Forces a fort save or be nauseated if you hit twice in the same round.
Vae School (DotU pg 57) - Free trip attempt after a successful hit with a whip or spiked chain if the target is also flat footed.
Weapon and Torch (DSc pg 47) - Weapon and torch/lantern/sunrod fighting style. Full Round attack to deal extra 1d6 fire damage and dazzle target for 1d4 rounds. requires first weapon to hit.
Wind and Fire (SoS pg 119) - Dual Cutting Wheel style. Causes bleed after successful hit from each wheel. Bleed stacks.

That's all I've got for now.

FauxKnee
2020-03-24, 10:31 PM
Tracking these down has cemented my desire to make a Stunning Fist build at some point. There are so many flavorful feats based around unarmed strikes and Stunning Fist in particular.

Piggy Knowles had an awesome post that I consider a precursor to the Optimization Showcase in the Playground series. (Note that his build concentrates more on improving the DC than it does on a wide variety of effects.) Check out the "Birdman Stunna (https://forums.giantitp.com/showthread.php?367850-Birdman-Stunna-or-How-I-Learned-to-Stop-Worrying-and-Punch-Evil-in-the-Face)" as a good starting point.

MaxiDuRaritry
2020-03-24, 10:46 PM
A properly optimized Power Attack tends to inflict Death with worrying frequency...

PoeticallyPsyco
2020-03-25, 12:15 AM
Piggy Knowles had an awesome post that I consider a precursor to the Optimization Showcase in the Playground series. (Note that his build concentrates more on improving the DC than it does on a wide variety of effects.) Check out the "Birdman Stunna (https://forums.giantitp.com/showthread.php?367850-Birdman-Stunna-or-How-I-Learned-to-Stop-Worrying-and-Punch-Evil-in-the-Face)" as a good starting point.

Hmm, interesting stuff. Thanks for the rec!

Gruftzwerg
2020-03-25, 06:06 AM
A properly optimized Power Attack tends to inflict Death with worrying frequency...

and that even in 2 different ways!^^
Either by reducing the enemy directly to -10hp,
or just with "Massive Damage" due to more than 50dmg in a single strike and forcing a DC15 Fortitude roll to avoid death with every single hit.