Morof Stonehands
2020-03-15, 09:04 PM
I’ve been pondering making an 3.5 E6 setting, and had an idea, that I wanted to float past other people to see if it was bad or not.
How balanced/broken/unworkable would a game be if it didn’t use the base classes and only had Prestige Classes? I’ve had a cursory glance through the books and have come up with some modifications as follows, and so far to my untrained eye it seems like it could work out okay.
1. Only 5 level PrCs allowed, thus turning the game into E5
2. No multiclassing.
3. Prerequisites would be eliminated, except for maybe race requirements.
4. Classes that advance spell casting would do so on the levels that they say they do.
4a. Players choose any base class as their casting progression/list, and that’s what they advance, but it must match the style of the PrC (a PrC that advances arcane casting couldn’t have cleric chosen)
5. Almost all PrCs don’t give weapon/armor proficiency so I would have to decide for each one.
I’m sure there is a lot more stuff that would need to be adjusted but to me it seems like it could be decently fun. Lets the players get abilities that they might not normally have, mixes things up a bit.
So is there something I’m missing? How good or awful is this idea? Is there something broken that might come about from this? I’m interested to hear what others think!
How balanced/broken/unworkable would a game be if it didn’t use the base classes and only had Prestige Classes? I’ve had a cursory glance through the books and have come up with some modifications as follows, and so far to my untrained eye it seems like it could work out okay.
1. Only 5 level PrCs allowed, thus turning the game into E5
2. No multiclassing.
3. Prerequisites would be eliminated, except for maybe race requirements.
4. Classes that advance spell casting would do so on the levels that they say they do.
4a. Players choose any base class as their casting progression/list, and that’s what they advance, but it must match the style of the PrC (a PrC that advances arcane casting couldn’t have cleric chosen)
5. Almost all PrCs don’t give weapon/armor proficiency so I would have to decide for each one.
I’m sure there is a lot more stuff that would need to be adjusted but to me it seems like it could be decently fun. Lets the players get abilities that they might not normally have, mixes things up a bit.
So is there something I’m missing? How good or awful is this idea? Is there something broken that might come about from this? I’m interested to hear what others think!