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OX166
2007-10-23, 09:23 AM
Hi. I 've been lurking for a while working out a build that fits mycharacter concept and worked really well and this is the build I've settled on. I know it stinks of cheese. With my gaming group it hardly matter since most of our time will be spent convincing the barbarian that she doesn't need spectacles of read magic or just causing pain to some random inkeeper while we loot his shop. We are typically an evil bunch. But we are so collectivly. SO without further adue (sp) ...

Stats
Str: 11
Dex: 15
Con: 16
Int: 17
Wis: 11
Cha: 16

Race: Human

Classes
Wizard 2 (generalist, specialist breaks the roleplay concept)
Binder 1
Anima Mage 10
Initiate of the Sevenfold Veil 7

Feats (have taken two flaws for bonus feats, Feeble and noncombatant)
1 Precocious Apprentice
1 Extend Spell
1 Skill Focus Spellcraft
1 Spell Focus Abjuration
3 Improved Binding
6 Persistant Spell
9 Greater Spell Focus Abjuration
12 Craft Contingent Spell
15 Chain Spell
18 Quicken Spell

Maxing out Concentration, Knowledge Arcana and Spellcraft
High ranks in Bluff, scattered various knowledges and some ranks in intimidate

So I'm just looking for some feedback. I know some will be negative, but what I'm looking for is suggestions on feat selection skills and abilities. I've seen a simular build with different feats, so that is the part I'm most concerned with.

Thank you