Segev
2020-03-17, 05:20 PM
This probably isn't a huge spoiler even for players in a game of this module, but I still recommend you stay out of this thread just in case, unless you aren't playing it and don't plan to.
In the opening section for the first floor of the Tomb, it describes some features that litter the floor in general. In particular, there is a bit about small cracks in the ceiling that provide pools of illumination, which it then refers us to map 5.1 to see.
Map 5.1 is, indeed, of that floor, but I don't see any obvious "pools of illumination." I could maybe pretend that the shading that marks the edges of the rooms is beshadowed and that the whole of the middle areas are thus illuminated, but I don't think that's the intent. Is there something I'm missing? Is there any auxilliary material I can reference? Or should I just make that be flavor text and say the entirety of the first floor is "dimly lit" rather than natively dark?
In the opening section for the first floor of the Tomb, it describes some features that litter the floor in general. In particular, there is a bit about small cracks in the ceiling that provide pools of illumination, which it then refers us to map 5.1 to see.
Map 5.1 is, indeed, of that floor, but I don't see any obvious "pools of illumination." I could maybe pretend that the shading that marks the edges of the rooms is beshadowed and that the whole of the middle areas are thus illuminated, but I don't think that's the intent. Is there something I'm missing? Is there any auxilliary material I can reference? Or should I just make that be flavor text and say the entirety of the first floor is "dimly lit" rather than natively dark?