Trustypeaches
2020-03-20, 01:03 PM
Heya!
I am rolling up a new character for a "monster-folk" campaign and am considering a Kobold Rogue, with a possible multiclass into Bladesinger Wizard. The character would be a scavenging inventor, flavoring their spells as makeshift or improvised "gadgets" (A flask of oil for grease, or a smoke bomb for Fog Cloud). For reference, the Kobold race I'm using is from Migard Heroes, and is slightly different than the official Kobold.
I'd be starting at level 5 with the following rolled stats: 11, 12, 14, 14, 16, 16
So I'm trying to decide whether or not I want to dip Wizard for 2-3 levels before continuing with Rogue progression, and if I did so, whether I should go Arcane Trickster or Swashbuckler.
Option A: Arcane Trickster 5 /w Mobile
This is the simplest option, and the one that would likely deal the most damage.
Pros:
[*=1]Able to get a Feat or Max out Dexterity
[*=1]Preserved Sneak Attack progression
[*=1]Able to pull off Booming Blade shenanigans far more easily with extra movement and free disengage-lite from Mobile
[*=1]Uncanny Dodge for a reliable tanking reaction
Cons:
[*=1]Far, far more limited spellcasting
[*=1]Gets 2nd level spells in 2 levels, rather than 1 (compared to the below build)
[*=1]More limited utility
[*=1]Frailer
Option B: Arcane Trickster 3 / Bladesinger Wizard 2
This spread would exchange damage output for substantially better survivability and utility, I think.
Pros:
[*=1]A lot more spellcasting, with the spell slots of a 3rd level spellcaster.
[*=1]Much higher AC, with Mage Armor, Bladesong, and Shield
[*=1]Much more cantrip flexibility, able to get everything I want (both SCAG cantrips, minor illusion, message, mold earth, mage hang)
[*=1]With another wizard level, I can get 2nd level spells: misty step, shadow blade, mirror image, or other spells I can copy into my book.
Cons:
[*=1]Losing 2-3 levels of Sneak Attack die progression
[*=1]Not having a feat / ASI at the start
[*=1]Harder to pull of Booming Blade's rider without extra movement or a free disengage.
Option C: Swashbuckler 3 / Bladesinger Wizard 2
This is identical to the previous build, but with no joint spell progression and less spell options in general. The main benefit is being able to pull off Sneak Attack + Booming Blade and it's rider far more consistently, since I can target isolated enemies without sacrificing my Sneak Attack.
Anyone have any input, or experience playing with Arcane Trickster or Arcane Trickster / Wizard multiclasses? Do you think it's better to invest into abusing Booming Blade, or is the utility of low level Wizard spells and Bladesong enough to offset the loss in overall damage?
Edit: Artificer is unfortunately off the table for this campaign.
I am rolling up a new character for a "monster-folk" campaign and am considering a Kobold Rogue, with a possible multiclass into Bladesinger Wizard. The character would be a scavenging inventor, flavoring their spells as makeshift or improvised "gadgets" (A flask of oil for grease, or a smoke bomb for Fog Cloud). For reference, the Kobold race I'm using is from Migard Heroes, and is slightly different than the official Kobold.
I'd be starting at level 5 with the following rolled stats: 11, 12, 14, 14, 16, 16
So I'm trying to decide whether or not I want to dip Wizard for 2-3 levels before continuing with Rogue progression, and if I did so, whether I should go Arcane Trickster or Swashbuckler.
Option A: Arcane Trickster 5 /w Mobile
This is the simplest option, and the one that would likely deal the most damage.
Pros:
[*=1]Able to get a Feat or Max out Dexterity
[*=1]Preserved Sneak Attack progression
[*=1]Able to pull off Booming Blade shenanigans far more easily with extra movement and free disengage-lite from Mobile
[*=1]Uncanny Dodge for a reliable tanking reaction
Cons:
[*=1]Far, far more limited spellcasting
[*=1]Gets 2nd level spells in 2 levels, rather than 1 (compared to the below build)
[*=1]More limited utility
[*=1]Frailer
Option B: Arcane Trickster 3 / Bladesinger Wizard 2
This spread would exchange damage output for substantially better survivability and utility, I think.
Pros:
[*=1]A lot more spellcasting, with the spell slots of a 3rd level spellcaster.
[*=1]Much higher AC, with Mage Armor, Bladesong, and Shield
[*=1]Much more cantrip flexibility, able to get everything I want (both SCAG cantrips, minor illusion, message, mold earth, mage hang)
[*=1]With another wizard level, I can get 2nd level spells: misty step, shadow blade, mirror image, or other spells I can copy into my book.
Cons:
[*=1]Losing 2-3 levels of Sneak Attack die progression
[*=1]Not having a feat / ASI at the start
[*=1]Harder to pull of Booming Blade's rider without extra movement or a free disengage.
Option C: Swashbuckler 3 / Bladesinger Wizard 2
This is identical to the previous build, but with no joint spell progression and less spell options in general. The main benefit is being able to pull off Sneak Attack + Booming Blade and it's rider far more consistently, since I can target isolated enemies without sacrificing my Sneak Attack.
Anyone have any input, or experience playing with Arcane Trickster or Arcane Trickster / Wizard multiclasses? Do you think it's better to invest into abusing Booming Blade, or is the utility of low level Wizard spells and Bladesong enough to offset the loss in overall damage?
Edit: Artificer is unfortunately off the table for this campaign.