the_david
2020-03-21, 02:37 PM
How would you make a flooding room trap? I found an example, but it's just a poorly written zap trap. If they can disable it after it goes off (not sure, it doesn't say.) they'd still have to succeed in 1 skill check to get past it. Disarming a trap takes 2d4 rounds and the room takes 10 rounds to flood. If nobody was smart enough to put ranks in disable device they all die.
Either way, the whole thing would be pretty boring and the other players would have to twiddle their thumbs while the rogue does their thing.
To be more specific about this situation: The trap is the airlock of a colossal apparatus of Kwalish. The walls have a hardness of 10 and 30 hp. There are 2 iron doors that automatically lock after a number of people enter. Normally, either a strength check or a disable device check would be enough to escape from such a room, but that wouldn't be entertaining. The DC to break down an iron door is 28. (That might be a bit too high though.) The DC to open a lock is 20-40.
So how do you make this situation more exciting?
Either way, the whole thing would be pretty boring and the other players would have to twiddle their thumbs while the rogue does their thing.
To be more specific about this situation: The trap is the airlock of a colossal apparatus of Kwalish. The walls have a hardness of 10 and 30 hp. There are 2 iron doors that automatically lock after a number of people enter. Normally, either a strength check or a disable device check would be enough to escape from such a room, but that wouldn't be entertaining. The DC to break down an iron door is 28. (That might be a bit too high though.) The DC to open a lock is 20-40.
So how do you make this situation more exciting?