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Bennosuke
2020-03-22, 08:47 AM
https://i.imgur.com/U7xmO.png

Welcome to the OOC thread for the Dark Heresy First Edition game "The Purity of Sacrifice"! If you received an invitation to this thread, please post all of your character information and character sheet here.

The IC thread is linked here (https://forums.giantitp.com/showthread.php?609290-IC-DH-The-Purity-of-Sacrifice&p=24417428#post24417428)
The IC II thread is linked here (https://forums.giantitp.com/showthread.php?658176-IC-II-DH-The-Purity-of-Sacrifice&p=25832613#post25832613)

The game is set in the Angevin Subsector, in 813.M41. The acolytes have been assembled by Inquisitor Finial Zarkov, a sleeper cell that has been living undercover on the Hive World Helius, in the midhive of Hive Hapheastein (see Locations described below). The acolytes have been living together for just under three standard months, long enough to become acquainted but without having been assigned their first task.

They are living in a nondescript hab block in the midhive of Hapheastein. Though the building looks like just any other housing complex in this part of the midhive, they are the only tenants. Extensive security measures have been in stalled by the Inquisitor, and the facility contains a sizable library as well as acceptable firing and weapons training rooms. The interior is sparsely decorated, more functional than comfortable, but has serves as a sort of home for the acolytes for the last almost three standard months.

The acolytes have been given the cover of members of The Credit Guild, one of the many essential Merchant Guilds on Helius. The Credit Guild is responsible for protecting the wealth of the Imperial citizens and loaning money at a steep interest rate. Even the crime bosses of the Underhive bank with the Credit Guild, and therefore members of the Guild have near unlimited access and safety within Hive Hapheastein. As part of their cover, each member has been given the yellow-gold colored cape of the Credit Guild, as well as a large copper ID badge which lists the acolyte's name and identifies them as a member of the guild. The acolytes have been under strict instruction to wear their disguise whenever they leave their base, and keep the ID badge with them at all times. The acolyte base has a hidden exit, that allows them to exit onto street level without stepping out of the hab block's front door, helping to disguise the location of their base and to maintain their cover as members of the Credit Guild.

All acolytes begin the game with the following extra equipment:
*Credit Guild cape and uniform
*Forged Credit Guild ID
*Personally encrypted micro bead
*Personally encrypted data slate

"Acolytes," The Inquisitor begins in his low reedy voice, "it is finally time that I must call upon your services to take action in the name of The Holy Inquisition and The Emperor that we so dutifully serve. The stench of Xenos heresy has been caught in the Underhive of Hapheastein. A young ganger was caught by the local Planatary Enforcers fleeing the underhive this morning. As you know, a single rail car moves from the Midhive to the Underhive every morning, guarded only by Planetary Enforcers at the departed and arriving stations. The woman, named only Ria was in a state of panic, claiming to have witnessed the exchange of Xenos weaponry in the Underhive. She was apparently half mad from catching sight of the weapons. She was arrested by the Enforcers simply for leaving the Underhive, and was killed during their less than skillful interrogation. The local Arbites only recently obtained a copy of the interrogation transcript, and it is through them that I have heard about this.

"This Ria, claimed that the weapons were being sold by an unknown individual, described a wearing fine clothing too expensive for the Underhive, and wearing a single eye patch. He was selling the technology to a man named Half Face, the boss of one of the major gangs in the Underhive of Hapheastein, who call themselves Clan Sabay. The deal was apparently interrupted by a raid from a rival gang, known as Clan Tora. Ria fled the scene, and claimed not to know what happened to the Xenos technology.

"Obviously, there are several concerning questions that I am tasking you with solving in the name of The Inquisition. First, is who was this vendor, and where did he obtain the questionable Xenos technology. The second is what happened to the Xenos weaponry. And the third is how did Half Face obtain the resources to purchase such equipment? If possible, your job shall also be to capture or destroy the Xenos weaponry as well." The Inquisitor pauses for a moment before musing, "Of course, this Ria may have been confused about what was being sold, but The Inquisition cannot risk the spread of heretical Xenos tech. You should only be so lucky if this all resolves to be a misunderstanding."

He pauses again, letting his words sink in before continuing, "Your cover as members of The Credit Guild should allow you access to the Underhive, and give you a small degree of protection from the gangs and the scum that call that wretched place their home. Even the gang bosses in the Underhive store what little thrones they have with The Credit Guild. However, this will not promise you protection from violence. It is furthermore needless to say that you will risk breaking your cover if you go around asking too many questions that fall outside of the scope of a Guilder. Take your arms and equipment with you, but be cautious about walking around with your finest as it may just get you mugged or killed that much more easily.

After another pause, Inquisitor Zarkov finishes, "I have a single present for you. On the largest book shelf, third level, you will find a book titled, 'Fauna of the Spine Planets'. Within this book you will find a single Theta class Inquisitorial Rosette, signifying that you work for The Holy Ordos. Show it only in the most dire of circumstances, but it may get you out of the tightest of situations. You will take the next train down to the Underhive and meet with a man named Url Garrat. He runs a small Underhive hab specifically for Credit Guilders. He knows you are coming but does not know your true purpose. The train leaves at precisely 0600 your time, so you may use the rest of the day to pack and prepare as you see fit. Work quickly, work discretely, and work in the name of The Holy Emperor."

"I am sending my Interrogator and a few of my closer retinue to Helius to assist you. Though they will be traveling as quickly as they can, it will likely be about a standard week before they arrive."

"You could go directly to the Adeptus Arbites, though again, you should be cautious about compromising your cover... If you do go, I recommend asking for Arbitrator Godwyn. She was the officer who brought this to our offices."

Bennosuke
2020-03-22, 08:49 AM
Character Boxes

Wounds: 10/10
Fate Points: 2/2
Insanity Points: 3
Corruption Points: 0
XP Earned/Spent: 1005/3300
Thrones: 17
Compact Las Pistol (Clip 1: 12/15 shots) (Clip 2: 15/15 shots)
1 Flak Grenade





Wounds: 8/10
Fate Points: 1/1
Insanity Points: 0
Corruption Points: 3
XP Earned/Spent: 865/3350
Thrones: 173
Hunting Rifle (Clip: 2/5) x7 + (Clip 4/5)
Stub Revolver Clip 5/6 + 6/6 +1/6
Throwing Knives 10/10
Stimm x3 doses



Character Sheet (https://forums.giantitp.com/showsinglepost.php?p=25097229&postcount=356)
Wounds: 11/11
Fate Points: 2/2
Insanity Points: 6
Corruption Points: 10
XP Left/Spent: 1105/3150
Thrones: 538
Stub revolver: 26 bullets, and 12 manstoppers





Character sheet (https://docs.google.com/document/d/1tWe0q9J4q5daUG_1zeK9HPtXgxNuWI6lReMJIjSSXkw/edit)
Wounds: 14/14
Fate Points: 2/2
Insanity Points: 0
Corruption Points: 0
XP left/Spent: 910/3000
Thrones: 185
Ortholak Autopistol: 12/12 bullets, +40 normal bullets and 48 manstopper rounds



Character Sheet (https://www.myth-weavers.com/sheet.html#id=2745582)
Wounds: 10/10
Fate Points: 2/2
Insanity Points: 0
Corruption Points: 0
XP left/Spent: 875/2950
Thrones: 252
Autopistol: 18/18 bullets,
Autogun: 30/30 bullets

Bennosuke
2020-03-22, 08:50 AM
NPC List

http://fc07.deviantart.net/fs70/f/2010/114/9/7/Chaos_Librarian_by_daarken.jpg

Though the acolytes know little about their Inquisitor, they have been allowed to know that they serve elder Inquisitor Finial Zarkov of the Ordo Xenos, which means they fight aliens... or something. Inquisitor Zarkov is a mysterious figure, who is rarely seen in person by the acolytes, preferring to communicate via the fuzzy Hololithic projector set up in the Hapheastein base. Zarkov generally keeps his face hidden under the shadows of dark green robes, though occasionally the reflective yellow glint of a single bionic eye can be seen. His hands (usually the only flesh visible) are gnarled, rough and withered, indicating centuries of use and aging. Inquisitor Zarkov's voice is low and reedy, and his words are always chosen carefully, and often contain complicated educated words of High Gothic.

Otto Dresh is a veteran of the Imperial Guard, having served his twenty years and survived the wars and skirmishes. He seemingly always has a lho-stick in his mouth and a measure of drink in his hand, spending his pension in one of several "recreation centers" in the hive. He is knowledgeable of the vice in the Hive, following the shifts and changes of fortune of the various players in the underworld. He is not personally involved, but frequently "know a guy" who knows a guy.

A pretty young woman with violet eyes. Back on Midpoint station, she charmed Luis into showing her around the von Drakkan ship, including the artifact rooms. Not that it was difficult to charm the naive feral. Of course, she really is a professional infiltrator working for Inquisitor Zarkov, who was investigating some the cold trade operations of the von Drakkan dynasty. Now that that assignment is wrapped up, she has also been reassigned to Helius, where perhaps she will cross paths with Luis again. He bears her no ill-will, but will certainly be on his guard around her next time.

The leader of the congregation of Omnicron-5038, Magos Petrovskii is a bulky figure, in contrast to many of the spindly tech-priests that would be in most Imperial citizen's first thoughts. More of a priest than an engineer, Petrovskii has endeavoured to spread the word of the Omnissiah throughout the surrounding area of the hive, being willing to engage Imperial citizens in debates of doctrine and theology on his sojourns, as well as offering blessings on any technologies brought to him. Some discerning citizens have noticed a correlation between the reduction in vagrancy in the area and increasing numbers of servitors tending the enclave, but few have thought to make a point of it, seeing it as a benefit rather than anything more sinister.

Somewhere in the lower-spires of the hive is a street-preacher of the Imperial Creed named Noman Sturm. A former sergeant in the Astra Militarum, Noman was discharged after many years of service. While not an officially sanctioned member of the Imperial Ministorum, his faith in the Imperial Creed is strong. He is an older man to tends to the faith of the lower-hive inhabitants, fostering a strong belief in the protection of the God-Emperor of Mankind. He bears many scars from the brutal warfronts he participated in, and some of his limbs have been replaced with crude augmentation.

Url is the caretaker of a small hab where the acolytes are staying in the underhive of Hapheastein. Url has receding grey hair, and deep lines across his square face. His son is a taller thinner version of his father, carrying more muscles and a face pocked with a number of hairy moles. The two carry shotguns.

Georgy and Leetus are two members of Clan Tora, and dress in the gang's colors of heavy tattered fabrics in purple and dark red. Georgy is tall with greasy hair and a crooked tooth grin, and is the more talkative and sharp witted of the two. His companion is a stooped boy with a pimpled face and patchy peach fuzz.


Sola is a representative of Clan Raptore. She was responsible for explaining what happened with the Xenos weapons in the underhive. She is young, and surprisingly beautiful for an underhiver, with piercing green eyes and short brown hair. A mess of scar tissue bisects her right eyebrow from what looks like a some sort of blade wound. The acolytes know she is stealthy, and was likely following them in the underhive during their first mission.

Locations
The game is set in the Angevin Subsector, in 813.M41. The Angevin Subsector is the primary subsector of the Ixaniad Sector and the Subsector in which our story is set. The Ixaniad Sector is a sector of the Imperium of Man located within a ragged stellar cluster of the Milky Way Galaxy that also includes the Calixis, Scarus and Askellon Sectors of the Segmentum Obscurus. The Ixaniad Sector has many heavily populated and important worlds, but it lies a great distance from the Imperium’s heartland and, like so much of the Imperium of Man, it must ultimately fend for itself. Like all Imperial territories, this sector is at risk from the chronic dangers facing humanity: war, mutation, xenos activity, the mark of Chaos, and so on.

Helius is one of the major hive planets, renowned for its pumping and refining of high grade promethium from the planet's core. Though there are different flavors to the worship of the Emperor on Helius, He is generally worshiped as a god of the sun, and fire and purity. It is common to see a squeezed image of the Imperial Aquila on Helius, where the twin eagles are pushed together so as to almost appear to be a sunburst. Among the major products that Helius provides to the surrounding subsector and sector are large volumes of high grade Promethium, as well as elite patterns of Meltas, Flamers, and fire resistant armors. Furthermore, the slag produced from the refining of promethium is also used to produce a large percent of plasteel and other carbon based plastics used on Imperial ships and architecture.

Of the six major hives on Helius, the retinue is stationed in the largest, Hive Hapheastein. Hapheastein is made up of an underhive, a midhive where the retinue's base is, and an upper hive with spires that tower up above the toxic clouds of pollution to bask in the holy light of twin suns around which Helius circles. The wealthiest nobles command massive promethium refineries, battling for wells in land and see across the planet Helius. Their spires climb high above the low clouds of toxic smog to put them into view of the planet's twin suns. Sun exposure, darker skin and clothing in the colors red, orange and yellow are all indicators of wealth and nobility on Helius, while underhivers often have to scrounge for the warmest garments possible where there is no sunlight or consistent electricity to provide heat.

Travel in the Upper Hive levels can be performed by aircraft, by rail train, and by a series of complex elevators that only the Noble families have access to. The mid and lower hive regions are dependent on small and personal vehicles for local travel and a series of less well maintained rail lines for more extensive travel. Unlike in the upper spires, the rail trains in the mid hive and below are poorly maintained, prone to problems with air filtration and breakdown. Furthermore, the rail tunnels have been built practically on top of each other, resulting in a labyrinthine series of tracks that sometimes lead to dead ends, and it is not uncommon for an entire train to disappear all together in some of the lesser regions.

Hive Hapheastein is home to about 6.5 million documented Imperial citizens. The frequent births and deaths are so complicated to keep track of that the Administratum has given up any attempt to track the citizens of the underhive. Recognized essentially as non-citizens, the underhivers in Hapheastein live in complete and utter lawlessness, with the Planetary Enforcers only working to guard the passages between the Underhive and the mid hive. Mutation is not uncommon in the Underhive, where toxic waste runs down the walls and drips from the ceilings like an urban and acidic tropical rain forest.


This huge space was once the terminus of an inter-hive rail system before it broke down and was never repaired. Quickly taken over by squatters, the cavernous space has turned into a vast marketplace, where all sorts of goods and services can be found. When not guarding the safe-house, Luis can often be found here, dicing away his pay, or visiting some of the vice-dens hidden away in the corners. Or simply enjoying a cup of bittercaf to wash down the bilge-rat skewers sold by the food vendors.

The Commissar, far from what its name would suggest, is a semi-legal drinking establishment serving as a center for recreation and vice in the mid-Hive. While the establishment itself is legal, much of the business that goes on in this den are questionable. It is a place of few questions and fewer answers.


A small church in the mid-level of Hive Hapheastein devoted to the God-Emperor and a local saint named Peresian who lived several hundred years ago. The small cloister of Ministorum clerics who maintain the shrine are often forgotten in the great beaurocracy of Hive Hapheastein. Severine has, on occasion, gone here for worship and service. She likes the gloomy, cramped interior of the shrine as it reminds her of the darkened cloister she spent so many years in before coming to the Inquisition’s service.

Owing to its exports, the Cult Mechanicus maintains a strong presence on Helios. One way in which this presence is felt is through the forge-enclaves. Part church, part workshop, Omnicron-5038 is one of thousands of forge-enclaves scattered throughout Hive Hapheastein. Located within the mid-hive, the towering edifice serves as a reminder of the influence of the Adeptus Mechanicus, as well as a place of worship for those hive-dwellers who believe foremost in the incarnation of the Emperor-As-Omnissiah. Although this occasionally leads to clashes with those who see the servants of the Machine as borderline-heretics and believe in the sanctity of the flesh, the demi-maniple of combat servitors that serve as the guards of the enclave prevent this from escalating too far.


Interrogator Janis's report on Qausuitt:
Planetary classification: Class Theta
Tithe grade: De minimus
Population: Est., ~5 million
Planetary Capital: None
Planetary Governor: None (the administratum has not had anyone screw up so badly as to be assigned as governor here. A few penitent scribes monitor the planet from a small orbital.)

Large icecaps up to 2 km thick cover the planet north and south of the 40th parallel. Semi-nomadic tribes subsist on the planet's unusually rich sea-life in the habitable region of the planet between the 20th parallels. Strange xeno ruins dot the landscape, wisely avoided by the local tribes. Several of the ruins are Eldar in origin, while others are clearly [REDACTED]. Most are from unknown origins. Strangely enough, Professor Klausing maintained that several human ruins, nearly 50,000 years old were located as well, even under extreme interrogation, see the [REDACTED] for further information. While investigating the activities of the von Drakkan dynasty, my teams recovered a number of dangerous artifacts, which have been destroyed per containment procedure 15. One of the planetary natives was in the employ of the late Tarquin von Drakkan and provided useful information in the investigation. He is completely ignorant of the true nature of the [REDACTED] and so I have forwarded him to the reserve cadre for induction into whatever retinue you see fit

Kesh was a failed colony that devolved into semi-barbarianism, its people living in the ruins of once proud cities and living a tribal hunter-gatherer existence, albeit one with relics of the planet's grandeur. Hunters on Kesh hunted with crossbows made from the springs of derelict vehicles. The people of Kesh are believers in the Imperial cult, believing that the God-Emperor judges their life based upon their kills and scarify themselves with mementos of the hunt to prove their worth.

Located on the Hive World of Kofika, the scholam affectionately known as Glory House was one of the pre-eminent educational institutions in the region. It accepted wayward youths and orphans from across the sub-sector. It even boasted that many of the planetary administrative positions, Ministorum positions and commanders of the Kofikan Guard regiments were graduates of this scholam.

In truth, Glory House was a bastion for indoctrinating the youth of the Imperium to radicalism, heretical ideologies and even warp-sorcery. While Glory House was, eventually, raided by the Inquisition over a hundred years ago, Kofika endures.

And the Inquisition is still trying to root out all those graduates from Glory House who have survived the scholam’s destruction.

The primer inter pares of the Lathe Worlds, Lathe-Het is the seat of power for the High Fabricator of the Lathes. Having moved beyond its past as a simple manufacturing complex, the Lathe-Het of the present is a vast complex of data-repositories, with this possession of knowledge making it one of the most powerful worlds in the Calixis as a whole.

Others among the Lathes see this as weakness, viewing Lathe-Het's preoccupation for data over manufacture as both dangerous and a sign of its decline, and accusations of heretek and worse fly through the noosphere.

However, beneath the ideal hides a darker truth. Factionalism runs rife on such an important world, with magi warring for data and loftier positions within the Grand Atrium. Many of the repositories have been destroyed and much of the data that Lathe-Het prizes itself on possessing is now lost. Each cycle, hundreds of expeditionary teams are sent into the deepest of the ruined data-crypts and beyond in the hope of salvaging anything still of value, in order to shore up the Fabricator's position, whilst also ensuring that any corrupt data is swiftly purged before it has a chance to spread throughout the disaffected populace of the forge world.

Bennosuke
2020-03-22, 09:05 AM
Homebrew Rules
I want to combine the Concealment, Silent Move and Shadowing skills as one skill, which I will call Stealth.

It has never made very much sense to me that, in Dark Heresy, you have to make separate rolls in order to hide*, remain silent and/or conceal yourself while moving. Also, it's just weird that a sneaky assassin can get Silent Move at rank 1, but has to wait until rank 2 to get Shadowing and rank 3 to get Concealment.
*I feel like hiding and staying in one place should be an automatic success sometimes, e.g. if you're not making any noise and no one can see you or has reason to go looking for you.

Also, I get the feeling that a cameleoline cloak (for example) should provide a bonus to Shadowing depending on the circumstances (i.e. it would provide a bonus if you are crouching behind cover trying to sneak up on someone, but not if you are moving through a crowd and trying not to be noticed.)

If you have any items that give bonuses to Concealment, Silent Move or Shadowing, you get a bonus to Stealth if it is appropriate in the circumstances. (E.g. if you want to go unnoticed in a crowd, a good disguise will probably give you a bonus, but a cameleoline cloak and synskin probably wouldn't.) If you have an item that give bonuses to more than one of these skills, you will get only one of the bonuses to Stealth (e.g. synskin gives a +10 bonus to both Concealment and Silent move and thus will give a +10 bonus to Stealth under most circumstances).

Stealth counts as a basic skill (i.e. Agility divided by 2).

If your advance scheme allows you to buy Concealment, Silent Move or Shadowing you may buy Stealth instead at the same price. However, from now on you will not be able to buy Stealth +10 until your advance scheme allows you to buy Concealment +10, Silent Move +10 or Shadowing +10 (instead of one of these skills and for the same price) and you will not be able to buy Stealth +20 until your advance scheme allows you to buy Concealment +20, Silent Move +20 or Shadowing +20 (instead of one of these skills and for the same price).

A grenade's range is determined by Strength Bonus (SB), with mid range being SBX3. The player throws the grenade with a BS test. The distance the grenade thrown may automatically add some scatter. See the table below.

Range you tried to throw grenade | Distance (in metres) that the grenade misses the target by

SBX1 | No change

SBX2 | No Change

SBX3 | No change

SBX4 | 1d5

SBX5 | 2d5

SBX6 | 3d5

SBX7 | 4d5

SBX8 | 4d5

SBX9 | 5d5

SBX10 | 5d5



A grenade may only be thrown up to 10XSB even when a person tries to throw farther. Furthermore, if the BS test fails, an additional 1d5 scatter is added for every 2 degrees of failure.

s per the book, it counts as a single shot Crossbow; M range 30 damage 1d10 with primitive quality. If the grappnel is fired at a target 30 m or less it is a Full action reload. Over 30m will be a 2Full Action. If the weapon hits, it initiates an opposed strength test. If you succeed and beat your opponent they are moved 10m for every degree of success towards you. If they beat you, you are moved by the same 10 m/ degreee towards them. The loser also cannot dodge during the next round. Finally, the winner who pulls the opponent into melee automatically initiates a grapple. If neither succeed on their strength test, neither is moved and both can dodge as normal.

To use the grapnel repeatedly as a weapon you will need to purchase Exotic Training- Grapnel to avoid suffering a penalty.

Taken from the Rogue Trader rulebook, pages 158 and 172:

A sanctioned psyker can choose to activate any of his Minor or Discipline powers in one of three ways: Fettered, Unfettered, or Push. Rather than rolling a group of d10 equal to their psy rating, the Psyker makes a Focus Power action (length of action or type of action determined by that specific power).

For a Fettered Power, the character halves their Psy rating and compares this to the PT. If this number is greater than the PT the power is activated. There is no risk of Psychic Phenomenon.

For an Unfettered activation, the character rolls 1d100 against their WP + 5x Psyrating. If they roll a "double number" (ie 44, 55 ect) this activates a psychic phenomenon.

For a Push activation, the character rolls as they would for Unfettered, but can choose to add additional levels to the Psy rating up to +3. However, a Push activation always activates Psychic Phenomenon, and will at +5 per "level pushed" to their phenomenon roll likely invoking a more dangerous phenomenon.

Anything that increase a Power Threshold in Dark Heresy, decreases Psy Rating in Rogue Trader. A rough guideline is that for every 4 points of increase in Threshold, lower the psy rating by 1.'

Talents or other abilities that allow a bonus to Power Rolls (such as Discipline Focus) instead add to Focus Power tests. Each +1 bonus to a Power Roll translates to +5 to the Focus Power Test.




Play By Post Expectations

#In general I expect about a post a day to every other day in the IC thread per player based on what is going on in game and in real life. I will always be understanding of a player's real life responsibilities and situation, but I request that if it's something big that you PM or contact me to let me know that you won't be posting regularly. This is a game and is meant to be fun, so real life always takes priority, but I ask that you respect me and the other players by letting us know when you need time away so that the game can continue moving.

#As we don't have actual game sessions, I will be breaking things up into "Scenes" and "Chapters", which will be essentially equivelants to a game session and a story arc respectively. I will give out XP at the end of each Scene and XP can be spent at this time, as well as refill all spent Fate Points. I will give out extra XP at the end of a Chapter, and all Wounds and Fate Points will refill at this time. Equipment can also be requisitioned between Scenes or Chapters, except for when I say otherwise.

#I will always allot experience equally among players. Even when one player kills more bad guys or does the coolest thing, the experience will always be spread equally. This way no character gets way ahead of the others. That said, when one character does something cool enough to merit extra XP, everyone benefits!

#This is a collaborative game, and while character vs. character antagonism is okay at times, player vs. player is not. I strongly request than any character vs. character interactions are planned out and approved of ahead of time by both of the players. Again, this is supposed to be fun for everyone, and especially early on when the players are still getting used to each other, even a bit of teasing from one character to another can be viewed as disruptive or hostile.

#Unnecessarily gratuitous violence or sex will be dealt with "off screen". This is an over the top dark and violent setting and I will not steer away from the themes and topics of 40K, but I don't want this to be a chance for unnecessary racism, sexism or promotion of behavior that may make any other player feel uncomfortable or put down. If any player feels uncomfortable with a topic on the game, or another players actions, I strongly request you PM me, and I promise I will do my best to listen and to handle the subject in a responsible manner. I request that other players be respectful of this, as again, the point of this game is to have fun. To be clear though in case anyone is getting nervous, I will not steer away from describing the violence of the grim dark future. Brain particles will splatter and viscera will be spilled, but we won't be dwelling on rape or gratuitous torture.

BananaPhone
2020-03-24, 08:44 AM
Marcella will speak in Red. I will add the extra information in short order.




Marcella Dominica


https://iili.io/H0Wl2MN.jpg



Name: Marcella Dominica (technically Dr Marcella Dominica)
Race: Human
Gender: Female
Age: 22
Career: Imperial Psyker (Rank: Scholar Medicae )
Home World: Void Born
Divination: "Thought begets Heresy; Heresy begets Retribution."
Void Born Origins: Satellite above Helius
Experience Gained/Spent: 4,405/3400

Personality:
Marcella is a quiet, friendly woman, with a usually non-judgemental and wait-and-see approach. She doesn't have sympathy for those consorting with Chaos, but she is more lenient towards those who act out of desperation situations. As a dichotomy, Marcella is both an ardent adherent to Imperial Faith, while also being somewhat forgiving of mundane trespasses. This is indicative of a sentimental side to her nature, as she is easier to get along with than most among the Inquisitions numbers.

As an Imperial Psyker, Marcella was Sanctioned, a process which has left its mark on her psyche. She frequently runs on approximately 5-6 hours sleep due to low amount of REM sleep caused by nightmares and flashbacks, and only her powerful will pushes her forward with any semblance of normalcy. When dealing with others, Marcella is genuine and easy-to-get-along with, but there's just something about her that's off-putting for a lot of people that severely limits her social graces.

Since being on her first mission for the Inquisition, Marcella has grown in confidence and ability. Prior to her field work, she was a Psyker Cadet, cloistered away behind walls and constantly watched for suspicion of warp-corruption. However, after entering the hive, interacting with its denizens both high and low, traveling through the lower hives with her fellow acolytes and rapidly expanding her psychic powers, Marcella is slowly coming into her own. She doesn't have an assertive and domineering personality, but she has demonstrated that her powerful will is a bulwark against those who would seek to bully her, like an anchor in the storm. She likes being helpful, she enjoys interacting with everyday people, and she seems a little excited at her psychic development.


Appearance:
Marcella is a tad shorter than most Voidborns, standing at 5'4" with a slim build. However, she is moderately athletic, having developed within the fitness regime of the Adeptus Astra Telepathica. She's no guardsman, but she looks more capable than the average Imperial citizen. Easy on the eyes with a friendly face and large, green eyes, Marcella has chin-length wavy blonde hair that frames her face. When out and about, she is usually dressed in her flak vest and black armour, with her las-pistol on a holster. Something of a homebody, she usually only ventures out among the citizenry in an official capacity, allowing her to almost look the part of an Arbite cadet.


History:
"There are a lot of people like me, born across the stars of the Imperium. Growing up on a satellite in orbit gave an interesting perspective of Helius. I don't remember much of it though, it was me and the other grease-covered kids running through the pipes of the station, pretty carefree and irresponsible. I loved it. My mother, or at least I think she was my mother, I'm not entirely sure now. But my mother didn't pay that much attention to me, instead I found family in the other kids. But when I started...hearing things, thoughts that weren't my own and which seemed to emanate from others around me, well...I wasn't dumb. I knew about those who were "different". Those who were conduits for the Warp. It was't long until the Inquisitors came for me.

The less said about the Black Ships, the better. There's nothing too say. Just barges with holding cells over-crowded with people who could feel and hear the thoughts of all those around them. I still remember it. Just a cage of humanity in the vast open of space. I can't describe it any other way. I was 12 years old, and here I am packed into pens with all-sorts from across the galaxy: gibbering crazies, leering adults, starving shamans, you name it. Some other kids and I found some scrap metal that could draw blood if needed, and we found some pipes to wait in until the journey was over. Some other kids didn't do that. They weren't so lucky in the sea of crazy. The Inquisitors took us back to Holy Terra, where I...underwent, Sanctioning. All my years growing up I'd heard about the Emperor of Man, the Big Cheese at the centre of it all. Without him, we'd all be daemon chow or gutted by the orcs. This figure, this deity, this barrier between survival and extinction, and there he was before me. Did he even notice me? I'd travelled across an ocean of stars to be there, and....I don't know. I was brought to the Golden Throne. For the briefest of seconds, my mind was touched by just a sliver of Him. Any more and I would just be a quivering mess.

There were others on that barge with me, Amanda, Jeron, Simon, Hailey, the ones I grouped with? Amanda went mad in the first day, so she got culled for the Throne. Jeron too. Simon's brains ended up melting out of his ears. And Hailey just vanished. I don't know what happened to her. I hope she's alright. They were all drawn from Hive Worlds, Feral Worlds and other starships, thoughts and dreams from across the Imperium. Now they're all gone. I'm all that's left.

I honestly don't want to talk about it. When it was done, an Inquisitor brought me in. That's all I want to say."




WS 24
BS 38
S 25
T 34
Agl 34
Int 43
Per 37
Wil 55
Fel 26 (21 for non-void borns)


Wounds: 10/10
FP: 2/2
Insanity: 3
Wealth: 17 Thrones


Skills:
Awareness
Chem-use
Dodge
Evaluate
Speak Language (Ship Dialect, Low Gothic)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Medicae
Psyniscience +10%
Invocation +10%
Scholastic Lore (Chymistry)
Trade (Merchant)
Literacy

Talents:
Melee Weapons Training (primitive)
Pistol Training (Las)
Pistol Training (SP)
Psy Rating 4
Power Well (+1 to rolls to manifest Psychic Powers)
Quick Draw

Traits:
Charmed
Ill-Omened (-5 fellowship with non-void borns)
Void Accustomed
Shipwise (Treat Navigation (Stellar) and Pilot (Spacecraft) as Basic Skills.)
Sanctioned Psyker

Psychic Powers:
Major:
Telepathy: Compel, Mind Scan, Soul Killer, Telepathy, Dominate, Psychic Shriek.


Minor:
Spectral Hands
Distort Vision
Fearful Aura
Sense Presence
Inspiring Aura
Chameleon
Spasm
Call Item
Wall Walk
Weapon Jinx
Healer
Unnatural Aim
Inflict Pain
Dull Pain
Resist Possession
Endure Flames


Gear:
Talon Mk III Autopistol
160 rounds, 5x magazines of 30 bullets.
Flak Cloak (AP 3 Head, Body, Arms and Legs)
Filtration Plugs
1x Lamp Rack/Glow Globe
Knife
Silencer (for Mk III Talon)
Deck of Cards
Psy-Focus
Sanctioning Brand
Frag Grenade




"Ketchup", Talon Mk III Autopistol


"I dunno if I'll ever have kids, my life is...complicated. But until I do, this is the closest thing I have to a baby: Ketchup. There are many like it, but this one is mine."

https://i.pinimg.com/564x/18/ea/01/18ea01d24cff8b6cd763d3c9c7600d29.jpg

Talon Mk III Autopistol, "Ketchup"
Class Pistol SP
Range 30m
ROF S/2/6
Dmg 1D10+2 I
Pen 0
Clip 30
Rld Full
Special Extended magazine, silencer.
Weight 2.5kg.



Buying and Selling:

Pre-game Sold gear:
Axe +10 Golden Thrones
Quilted Vest +5 Golden Thrones
Staff +5 Golden Thrones
Tatty Robes +0 (just dump that crummy thing in the bin)

During Game Sold Gear:
Laspistol (25 thrones)
2 charge packs (10 thrones)
Flak vest (25 thrones)

Bought:
"Talon Mk III" SP Pistol (70 thrones) (Common) w/ extended 30 clip.
Silencer (10 Thrones) (Plentiful)
8x20 bullets (8 thrones) separated into 5x magazines.
Backpack (10 thrones)
Filtration Plugs (15 thrones)

Flak Cloak (Body, Arms, head and Legs 3 AP, 80 Thrones, Scarce availability - made roll)



Advances:
Minor Psychic Power (100)
Minor Psychic Power (100)
Minor Psychic Power (100)

Will + 5 (100)
Per +5 (100)

Starting Minor Powers: 3

Neonate:
Psy Rating 2 (200) (+3 minor psychic powers)
Minor Psychic Power (100)

Int +5 (100)
Will +5 (250)

Forbidden Lore (Psykers) (100)
Forbidden Lore (Warp) (100)

Sanctionate/Neonate Advances/Aspirant:
Awareness (100)
Quick Draw (100)
Chem-Use (100)
Pistol Training (SP) (100)
dodge (100)


Int +5 (250)

= 750


Scholar Materium
- Evaluate (100)
- Invocation +10 (100)
- Psyniscience +10 (100)
- Scholastic Lore (Chymistry) (100)
- Power Well (100) (+1 to rolls)
- Psy Rating 3 (200) (+3 minor psychic powers)
- Psychic Power (200)
- Medicae (100)

= 1000

Scholar Medicae
Psychic Power (Soul Killer) (100)
Psy Rating 4 - 200 Exp.
(1/2 Will bonus in new powers, rounded up): 3 new powers: Telepathy, Dominate and Psychic Shriek.
Three free minor powers: Dull Pain, Resist Possession, Endure Flames.

New Minor Psychic Powers (Bonus from Psy Rating Increase):
Call Item
Wall Walk
Weapon Jinx
Healer
Unnatural Aim
Lucky
Touch of Madness

Major Psychic Powers:
- Discipline: Telepathy.
Compel, Mind Scan.


Saved:
WS 20 + 4 = 24
BS 20 + 18 = 38
S 15 + 7 + 3 = 25
T 20 + 14 = 34
Agl 20 + 14 = 34
Int 20 + 13 + 5 +5 = 43
Per 20 + 12 + 5 = 37
Wil 25 + 20 + 5 + 5 = 55
Fel 15 + 11 - 5 = 21




Homeworld: Marcella was born in the void, she has no home-world. The closest could be Helius itself, as she was born onto a satellite in its orbit. The satellite itself was a manufactorum and trade station, with factories that produced items in Zero-G and provided them to Imperial military vessels and merchants with something to trade. Marcella grew up on the station as a child to a single mother who barely had time for her, due to working producing bolt-shells to be shipped out-of-system to the Adeptus Astarte's. Marcella joined a group of other low-born kids, catching rats in the station and collecting the bounty, during which she interacted with several foremen on construction lines, observing how bolt shells and munitions were mass-produced.

Residence: As a Sanctioned Imperial Psyker, Marcella is "kept on a short leash", so to speak. She doesn't live in a breezy condo or apartment. Instead, she exists in a cathedral-esque barracks. Her quarters are cosy enough, being warm, decently furnished and comfortable enough. But she lives and sleeps near the watchful eye of the Inquisition. As part of her cover, Marcella does have a small, modest dwelling in a reasonable section of the spire - a place that's comfortable, but to which security forces are nearby to "keep out the riffraff" (or more likely to "evict" Marc from life if she demonstrates warp-influence).

Important Figure: Scholar Obscurus Rhinehart. A very powerful psychic who presides over the Scholastica Psykana on Helius, and whom has taken a special interest in Marcella due to a well-above-average psychic potential than most new psykers. Rhinehart is the closest thing to a father figure Marcella has, and though his powerful mind is slowly leaving behind mundane matters, the two have formed a symbiotic relationship: she learns and is guided by Rhineharts experience and knowledge, while her youth and friendship anchors Rhineharts humanity.

Erulasto
2020-03-24, 09:03 AM
Sister Severine

Character Sheet (https://www.myth-weavers.com/sheet.html#id=2151820)



Sister Severine appears as a young woman in her prime, though it is impossible to tell exactly how old she is. Her dark eyes possess the gaze of an old soul. She has thick shoulder-length black hair, usually worn up in a messy bun with several data-quills poked through. Severine is athletic in build, as most from the Schola Progenium are trained in combat as well, and her light coppery skin is covered from head to toe in vivid black hexagrammic tattoos and warding sigils. These creep up her neck and even across her cheeks and forhead. Clad in the crimson shield-robes of the Adepta Sororitas, Severine often leans wearily on the tall dialogous staff she carries with her.





There are no records of the birth - or life - of Sister Severine, save perhaps in some deep vault of the Inquisition. What is known of the reclusive scholar is that she is - or was - a member of the Adepta Sororitas, of the Convent of the Blessed Word. Of the Order Dialogous, she was a cryptographer and translator of the various languages of the Imperium. Now her skills are turned to learning and deciphering more heretical and unclean texts at the will of her Inquisitorial masters.

While that is all accurate, the truth is much more complicated.

Severine was born on a distant world, far from the Throne of Terra. The circumstances of her birth and her family are lost to the passing of time, but her story - in truth - begins when she was adopted into the schola progenium. Her quick wits and sharp intellect were enough to have her selected for more scholarly upbringing. Had this been any normal scholam, Severine would have lived her life in obscurity as one of the millions of scribes or adepts in the Administratum.

Glory House, as this particular scholam was known, was no ordinary institution for the education and betterment of the Imperium. It had a rot at its heart that knew no bounds. Practiced of radical ideologies, the administrators of the scholam were heretics and sorcerers of the darkest kind. They cultivated a foul harvest, with their orphan-students being indoctrinated and groomed for insidious purposes throughout the Imperium. Some, they sent to the Astra Militarum to serve in the Imperial Guard and slowly turn their units to heresy. Some ended up in the Ministorum or the Administratum, to corrupt from within.

Severine had been groomed for a special purpose. Her mental faculties were well-regarded, and she was able to absorb large amounts of information in a short period of time. That, in conjunction with biological markers of strange occult design, it was decided that Severine would be used as the vessel for a Daemonhost. From her early life, she was prepared for this singular task. She was exposed to intense psychic conditioning, and was educated in matters of heresy and daemonology. On her fourteenth birthday, they engraved her entire body in intricate hexagramic tattoos and wards.

The ritual was prepared and she was weighted in blessed chains to act as the binding focus. Then they began to summon the daemon.

Not all would go according to plan, however, as the scholam was raided by the Inquisition at that exact moment. In a brief, but intense firefight, the corrupt sorcerous administrators were slain and the ritual interrupted.

Noting that the ritual had not brought about the desired effect, the Inquisitor brought Severine into his custody where he and his acolytes delved deep into her mind with techniques both physical, emotional and psychic. When the Inquisitor learned the truth, he immediately spirited her away to the Convent of the Blessed Word. With a deal made in the shadows of the convents back rooms, Severine was inducted into the Adepta Sororitas and steeped in the faith of the God-Emperor of Mankind. The faith was a balm for the young girls broken soul and slowly she healed, turning those same wits and intellect to a growing education in the Imperial Creed.

When she had reached adulthood, the Inquisitor returned and began to give her strange texts to study and translate. Her already formidable knowledge of heresy and cults were turned to deciphering clues that would help the Inquisition route its enemies. With a new-found faith in the protection of the Emperor, Severine turned her mind to reading the most blasphemous of books to learn their secrets. And so, with her knowledge expanding, she was soon being called upon by all corners of the Inquisition's most Holy Ordos.

But there was a hidden truth, known only to a handful of individuals.

The ritual did not entirely fail. Severine had made contact with the Daemonic entity as it attempted to breach through from the Immaterium. It was a single moment of clarity as their minds linked. That single moment was enough to sear the daemon's true name into her mind. Now irrevocably linked to the daemon, Severine has lived for many lifetimes. None save the few know how long - Severine does not - and it is speculated that unless she finds death at the hands of another, she will persist agelessly until the daemon itself is destroyed.



Blighted Schola Progenium Homeworld from Radical's Handbook.
Thy Name I Keep background package from Radical's Handbook. Provides an ability called Power of the Daemon. In knowing the daemons true name, you gain one power from the Dark Pacts listed on pg 242 of the core rulebook. I picked Timeless. She can also invoke the daemon, but all the brutal costs associated with this are incurred still.




Simple Black for me.


GLORY HOUSE (Kofika Hive World):

Located on the Hive World of Kofika, the scholam affectionately known as Glory House was one of the pre-eminent educational institutions in the region. It accepted wayward youths and orphans from across the sub-sector. It even boasted that many of the planetary administrative positions, Ministorum positions and commanders of the Kofikan Guard regiments were graduates of this scholam.

In truth, Glory House was a bastion for indoctrinating the youth of the Imperium to radicalism, heretical ideologies and even warp-sorcery. While Glory House was, eventually, raided by the Inquisition over a hundred years ago, Kofika endures.

And the Inquisition is still trying to root out all those graduates from Glory House who have survived the scholam’s destruction.

THE SHRINE OF SAINT PERESIAN:
A small church in the mid-level of Hive Hapheastein devoted to the God-Emperor and a local saint named Peresian who lived several hundred years ago. The small cloister of Ministorum clerics who maintain the shrine are often forgotten in the great beaurocracy of Hive Hapheastein. Severine has, on occasion, gone here for worship and service. She likes the gloomy, cramped interior of the shrine as it reminds her of the darkened cloister she spent so many years in before coming to the Inquisition’s service.

NOMAN STURM:
Somewhere in the lower-spires of the hive is a street-preacher of the Imperial Creed named Noman Sturm. A former sergeant in the Astra Militarum, Noman was discharged after many years of service. While not an officially sanctioned member of the Imperial Ministorum, his faith in the Imperial Creed is strong. He is an older man to tends to the faith of the lower-hive inhabitants, fostering a strong belief in the protection of the God-Emperor of Mankind. He bears many scars from the brutal warfronts he participated in, and some of his limbs have been replaced with crude augmentation.

dojango
2020-03-24, 11:11 AM
Background:

Luis "Crow-Tooth" Akoak grew up in the Flint Bear tribe on the planet Qausuitt. They survived by hunting and fishing in the bleak tundra that made up most of the habitable part of the planet. One day, a few strangely-dressed men appeared at the village and asked for guides to take them to the strange and forbidden ruins in the northern wastes. The village elders had always declared them to be taboo, but eventually with enough cajoling and bribes, a few adventerous young men were enticed into serving as guides. Of course, it turned out that the elders were right all along, and while exploring the ruins strange phantasms and bizarre apparitions had claimed about half of the expedition. The man leading the expedition, some sort of 'rogue trader' eventually managed to evacuate the expedition, and Luis went with him, rather than face a thousand klicks of bleak wastes alone. While the 'trader' spent his days trying to do whatever he was trying to do with the recovered artifacts, Luis spent his days exploring the strange new life he found himself in. One day, while the trader was at some run-down spaceport, Luis found a nice young woman who was *very* interested in where he had come from, what the trader had found, who he was dealing with. Luis happily told her everything, after all, what was the harm in it? After the heavy hand of the Inquisition came down, sweeping away an ancient and desperate dynasty, the nice young woman told Luis that his life belonged to the Inquisition now, and his sentence was to serve them without question...


Appearance: A lean, young warrior, in the prime of health. Long brown hair tied back into a queue. He is a restless man, still finding his place in the universe. As a boy, he was always exploring, wanting to know what was over the horizon. Now, his curiosity is tempered with caution, realizing he is on dangerous ice, surrounded by predators. But some sense of wonder remains. His true name is only used by close family, in rare circumstances, mostly he goes by his nickname, "Crow-Tooth". The interrogator insisted on having his real name for the records, naturally.

WS: 20 + 19: 39 + 5: 44
BS: 20 + 12: 32 + 5: 37
S: 25 + 17: 42 + 5: 47
T: 25+ 17: 42
Agi: 20 + 12: 32
Int: 20 + 5: 25
Per: 20 + 9: 29
WP: 15 + 7: 22
Fel: 15 + 4: 19

Wounds: 12/12
FP: 1/2
Wealth: 39
Insanity Points: 4

Lean Build: 1.75m, 60 kg
Age: 18
Bronze Skin, Brown hair, Green eyes
Tribal Tattooing

“Dark dreams lie upon the heart.” Begin play with 2 Corruption Points.
Power of Names: Never use the true names of your friends and loved ones, lest daemons hear and use them for evil.

Skills
Awareness (Per)
Dodge (Agi)
Inquiry +10 (Fel)
Intimidate (S)
Navigation (Surface) (Int)
Tracking (Int) (Basic)
Speak Language (Tribal Dialect) (Int)
Speak Language (Low Gothic) (Int)
Survival (Int)
Swim +10 (S)



Talents
Melee Weapon Training (Primitive),
Pistol Training (Primitive)
Basic Weapon Training (Primitive)
Quick Draw

Traits
Iron Stomach
Primitive
Rite of Passage

Gear:
Axe 1d10+1 R
Bow 1d10 R
Flintlock Pistol 1d10+2 I
Knife 1d5 R
Guard Flak Armor (4 all)
Common Quality Clothing
1 week rations
Mercenary License
Glowglobe
4 fire bombs 1d10+3 E blast

Advances:
WS 5
BS 5
Awareness
Str 5
Dodge (100)
Quick Draw (100)
Inquiry (200)
Survival (100)
Swim +10 (100)
Intimidate (100)
Navigation (surface)(100)
Inquiry +10 (200)

50 xp


Interrogator Janis's report on Qausuitt:
Planetary classification: Class Theta
Tithe grade: De minimus
Population: Est., ~5 million
Planetary Capital: None
Planetary Governor: None (the administratum has not had anyone screw up so badly as to be assigned as governor here. A few penitent scribes monitor the planet from a small orbital.)

Large icecaps up to 2 km thick cover the planet north and south of the 40th parallel. Semi-nomadic tribes subsist on the planet's unusually rich sea-life in the habitable region of the planet between the 20th parallels. Strange xeno ruins dot the landscape, wisely avoided by the local tribes. Several of the ruins are Eldar in origin, while others are clearly [REDACTED]. Most are from unknown origins. Strangely enough, Professor Klausing maintained that several human ruins, nearly 50,000 years old were located as well, even under extreme interrogation, see the [REDACTED] for further information. While investigating the activities of the von Drakkan dynasty, my teams recovered a number of dangerous artifacts, which have been destroyed per containment procedure 15. One of the planetary natives was in the employ of the late Tarquin von Drakkan and provided useful information in the investigation. He is completely ignorant of the true nature of the [REDACTED] and so I have forwarded him to the reserve cadre for induction into whatever retinue you see fit


Station Tollares:
This huge space was once the terminus of an inter-hive rail system before it broke down and was never repaired. Quickly taken over by squatters, the cavernous space has turned into a vast marketplace, where all sorts of goods and services can be found. When not guarding the safe-house, Luis can often be found here, dicing away his pay, or visiting some of the vice-dens hidden away in the corners. Or simply enjoying a cup of bittercaf to wash down the bilge-rat skewers sold by the food vendors.

Elena Kollek:
A pretty young woman with violet eyes. Back on Midpoint station, she charmed Luis into showing her around the von Drakkan ship, including the artifact rooms. Not that it was difficult to charm the naive feral. Of course, she really is a professional infiltrator working for Inquisitor Zarkov, who was investigating some the cold trade operations of the von Drakkan dynasty. Now that that assignment is wrapped up, she has also been reassigned to Helius, where perhaps she will cross paths with Luis again. He bears her no ill-will, but will certainly be on his guard around her next time.

Wyndeward
2020-03-24, 03:18 PM
Name: Arl
World: Feral World
Career: Assassin

Wounds: 14
Fate: 1
Insanity 0
Corruption 3
Thrones: 112

WS 20 +11 = 31
BS 20 + 19 + 5 + 5= 49
S 25 + 15 = 40
T 25 + 13 = 38 + 5 = 43
Agl 20 + 16 = 36
Int 20 + 19 + 3 = 42
Per 20 + 15 = 35 + 5 = 40
Wil 15 + 10 = 25
Fel 15 + 12 = 27

Skills:
Speak Language (Tribal Dialect, Low Gothic)
Awareness +10
Dodge +10
Stealth +10
Climb
Navigation (Basic)
Survival (Basic)
Tracking (Basic)
Climb +10
Security
Inquiry

Talents:
Unremarkable
Thrown Weapons Training (primitive)
Pistol Training (SP)
Basic Weapon Training (SP)
Catfall
Mighty Shot
Rapid Reload
Crack Shot
Two Weapon Wielding (BS)
Lightening Reflexes

Traits:
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy (Navigation, Survival, and tracking as basic skills)

Gear:
Hunting Rifle w/ 39 rounds w/Telescopic Sight and Silencer
Stub Revolver with 172 rounds
2 Stub Automatics
Sword
Knife
10 Throwing Knives
Brass knuckles
3 doses stimm
Charm (corpsehair)
Black Bodyglove
Credit Guild cape and uniform
Forged Credit Guild ID
Personally encrypted micro bead
Personally encrypted data slate

Advances:
Catfall (100)
Climb (100)
BS + 5 (100)
Stealth (100)
Sound Constitution (100)
Int. Adv. in BS. (250)
Mighty Shot (200)
Sound Constitution (200)
Dodge +10 (100)
Climb +10 (100)
Stealth +10 (100)
Sound Con. (200)
Rapid Reload (100)
Crack Shot (100)
2-WPN (BS) (200)
Security (100)
Sound Con (200)
Lightening Reflexes (100)
Basic Toughness (250)
Basic Perception (250)
Awareness +10 (100)
Inquiry (100)
Dodge +20 (100)
Security +10 (100)

Arl was once a hunter of the Tribe of the Bear on Kesh, a small backwater of the Imperium on Man. Tithed to the Imperium, Arl was tested and tried, finally being selected as a scout-sniper in an Imperial Guard unit. He was not such very long, for one day his skill was needed by the Imperium to eliminate those who strayed from the ways of the True Faith of the God Emperor, or so his commander claimed. Arl was detached from his unit to hunt something greater than cave bear or wild grox, men called "heretics."

Arl doesn't look much like the backwater hunter he once was -- plain faced and of medium build, he has learned to blend in with Imperial society, at least up to a point. Under his bodyglove, for example, he still carves / scars himself in remembrance of each of his kills, memorializing the dead, lest they haunt him.


Kesh was a failed colony that devolved into semi-barbarianism, its people living in the ruins of once proud cities and living a tribal hunter-gatherer existence, albeit one with relics of the planet's grandeur. Hunters on Kesh hunted with crossbows made from the springs of derelict vehicles. The people of Kesh are believers in the Imperial cult, believing that the God-Emperor judges their life based upon their kills and scarify themselves with mementos of the hunt to prove their worth.

The Commissar, far from what its name would suggest, is a semi-legal drinking establishment serving as a center for recreation and vice in the mid-Hive. While the establishment itself is legal, much of the business that goes on in this den are questionable. It is a place of few questions and fewer answers.

Otto Dresh is a veteran of the Imperial Guard, having served his twenty years and survived the wars and skirmishes. He seemingly always has a lho-stick in his mouth and a measure of drink in his hand, spending his pension in one of several "recreation centers" in the hive. He is knowledgeable of the vice in the Hive, following the shifts and changes of fortune of the various players in the underworld. He is not personally involved, but frequently "know a guy" who knows a guy.

Morovir
2020-03-24, 04:11 PM
Name: Xerros-926
Career: Tech Priest
Home World: Forge World (Lathe-Het)
Divination: "Sins hidden in the heart lead all to decay."
Forge World Cants: Never to Dust: No machine should go still; always seek to utilise all moving parts on a device and activate its motive means, lest its spirit grow quiet and fade.
Home World Memento: Boot Lace
Background Memento: Phial of Iron Filings

Build: 1.90m/65kg
Age: 67
Colouration: Pale skin, no hair, green lenses
Physical Quirks: Metallic smell


WS: 24
BS: 35
S: 31
T: 38
Ag: 29
Int: 49
Per: 34
WP: 31
Fel: 29

Wounds: 8
Fate: 3

Movement: 2/4/6/12

Insanity: 0
Corruption: 3

Common Lore (Machine Cult, Tech) (Int) (treated as Untrained Basic skills)
Logic (Int) (Basic - Trained)
Secret Tongue (Tech) (Int) (Advanced)
Speak Language (Low Gothic) (Int) (Advanced)
Tech-Use (Int) (Advanced)
Trade (Copyist) (Int) (Advanced)


Basic Weapon Training (Las)
Binary Chatter
Electro Graft Use
Feedback Screech
Luminen Shock
Mechanicus Implants
Melee Weapon Training (Primitive)
Pistol Weapon Training (Las)
Security
Stranger to the Aquila
Technical Knock

Auspex
Flak vest
Glow lamp
Knife
Las carbine and 1 charge pack
Las pistol and 1 charge pack
Mechanicus robes and vestments (Good Quality Clothing)
Metal staff
Mind Impulse Unit (Common Craftsmanship)
1 vial of Sacred Machine Oil
7 spare parts
9 Throne Gelt

XP Total: 800
XP Spent: 800

Binary Chatter (100)
Feedback Screech (100)
Intelligence Advancement - Simple (100)
Logic (100)
Technical Knock (100)
Luminen Shock (200)
Security (100)


Vat-born in the data-foundries of Lathe-Het, the individual who would become known as Xerros-926 started out as an unremarkable drudge-worker, flash-trained and set to work in the data-vaults like so many other thousands of his kind. However, after 27 years, a marginally superior success rate led to his assignment to a delving team into the deeper data-crypts of Lathe-Het. Serving under Magos Helesthrax for the best part of the next 4 decades, Xerros-926 aided in the discovery of 172 data-fragments, 39 of which were deemed viable for production. At the rate he was going, it was said that he would have made Magos by the end of the century had his final expedition not put to that. On Expedition_352.4, Xerros-926 inadvertently plugged into a corrupted cogitator. The resulting feedback killed two of his acolytes and left him in a catatonic state for the brief remainder of the expedition, an embarrassing blight on his career that would never be expunged. Although diagnostics would indicate that no corruption had remained in his system, the lords of Lathe-Het were unwilling to take the risk, and would palm him off to the first Inquisitor to request Mechanicus support from the Lathe Worlds.

The primer inter pares of the Lathe Worlds, Lathe-Het is the seat of power for the High Fabricator of the Lathes. Having moved beyond its past as a simple manufacturing complex, the Lathe-Het of the present is a vast complex of data-repositories, with this possession of knowledge making it one of the most powerful worlds in the Calixis as a whole.

Others among the Lathes see this as weakness, viewing Lathe-Het's preoccupation for data over manufacture as both dangerous and a sign of its decline, and accusations of heretek and worse fly through the noosphere.

However, beneath the ideal hides a darker truth. Factionalism runs rife on such an important world, with magi warring for data and loftier positions within the Grand Atrium. Many of the repositories have been destroyed and much of the data that Lathe-Het prizes itself on possessing is now lost. Each cycle, hundreds of expeditionary teams are sent into the deepest of the ruined data-crypts and beyond in the hope of salvaging anything still of value, in order to shore up the Fabricator's position, whilst also ensuring that any corrupt data is swiftly purged before it has a chance to spread throughout the disaffected populace of the forge world.

Owing to its exports, the Cult Mechanicus maintains a strong presence on Helios. One way in which this presence is felt is through the forge-enclaves. Part church, part workshop, Omnicron-5038 is one of thousands of forge-enclaves scattered throughout Hive Hapheastein. Located within the mid-hive, the towering edifice serves as a reminder of the influence of the Adeptus Mechanicus, as well as a place of worship for those hive-dwellers who believe foremost in the incarnation of the Emperor-As-Omnissiah. Although this occasionally leads to clashes with those who see the servants of the Machine as borderline-heretics and believe in the sanctity of the flesh, the demi-maniple of combat servitors that serve as the guards of the enclave prevent this from escalating too far.


The leader of the congregation of Omnicron-5038, Magos Petrovskii is a bulky figure, in contrast to many of the spindly tech-priests that would be in most Imperial citizen's first thoughts. More of a priest than an engineer, Petrovskii has endeavoured to spread the word of the Omnissiah throughout the surrounding area of the hive, being willing to engage Imperial citizens in debates of doctrine and theology on his sojourns, as well as offering blessings on any technologies brought to him. Some discerning citizens have noticed a correlation between the reduction in vagrancy in the area and increasing numbers of servitors tending the enclave, but few have thought to make a point of it, seeing it as a benefit rather than anything more sinister.

Bennosuke
2020-03-24, 07:32 PM
Hey all, thank you for posting so promptly. It looks like everyone has posted there character sheets, which is great.

A couple of items. As players have been providing their collaborative background info, I have been updating the NPC and location list. Please make sure to explore each of the spoilers, if only to peruse all of the great information we already have.

Furthermore, to clean things up as I have gotten more information, I have reformatted the first post of this thread. Please make sure to read the first post, as it provides a little more setting information, as well as information on some extra gear that all of the characters start with.

Right now we are waiting for just a few more players to provide the requested collaborative background info. After I have this, I will post the IC thread.

BananaPhone
2020-03-24, 08:41 PM
I have provided answers to the questions you have asked.

Erulasto
2020-03-25, 12:18 AM
Information has been provided under the Homework spoiler of my character sheet.

Thanks!

Bennosuke
2020-03-25, 08:54 AM
EDIT: IC thread is up, and linked at the top of the thread.

BananaPhone
2020-03-25, 09:39 AM
/subscribed to IC

dojango
2020-03-27, 12:30 PM
Well, Luis can't read and has no conception of its value, so he probably won't grab it.

Bennosuke
2020-03-28, 09:57 AM
I am going to wait till this afternoon for players to ask more questions or further interact with each other or the Inquisitor, and then I will move things on. If you wanted to ask a question but don't get a chance till after, you may use a spoiler and we can continue the "scene" in a time warped fashion. This way we can keep the game moving.

To help me, as the players have the evening to make last preparations or research, please let me know if there is any specific avenue of research or preparation you want your character to pursue.

Bennosuke
2020-03-28, 11:56 AM
Don't mind this roll [roll0]

BananaPhone
2020-03-28, 12:08 PM
I still need to update my answers to your questions.

Erulasto
2020-03-29, 12:59 AM
Sorry, I slept most of the day. I tossed a bit of research opportunities Severine would like to look into as well.

Also...as I just thought of it...

Forbidden Knowledge (Heresy)
[roll0] TN 54

To see if the gangs in question have ever been flagged for heresy beyond the normal hive-scum deviancy.

Bennosuke
2020-03-29, 09:19 AM
@Banana: Just let me know when you have it read.

BananaPhone
2020-03-29, 09:20 AM
I think I've done it right.

Also, as an aside, could I change around some of Marc's starting powers, and drop her Perception +5 advance for another minor psych power?

Bennosuke
2020-03-29, 09:31 AM
Man, I must have just posted right before you finished editing it. Let me finish the IC post, and I will get back to your write up later today.

dojango
2020-03-29, 11:33 AM
(OOC: This will be an Inquiry roll, which will be at a TN of half of Luis' Fellowship... but I may give you some bonus if you give me a little more info on how or who you are going to ask. Go ahead and roll anyways, but perhaps give me some more specifics about how Luis is going to go about getting this information, or if there is anyone in particular he is going to go to... hint hint, he has a friend familiar with The Cold Trade, which is responsible for the selling of Xenos technology)

Well, he's very specifically not going to talk about the cold trade, since he doesn't want to call attention to that. Instead, what he wants to know is if anyone knows how big the gangs, are they especially savage or ultraviolent (even more than normal, that is), what their hunting grounds are, if they have any especially fearsome or notable warriors, that sort of thing. Gonna have to pick up some actual investigation skills at some point... here's the rather pathetic roll: [roll0] v. 10.

Bennosuke
2020-03-30, 03:39 PM
Sorry for the delays in posting everyone. I returned to inpatient coverage today, and picking up a new patient load I needed the day to get caught up on my floor. I will be posting tonight, but my post rate will be returning to a more regular schedule tomorrow.

@Morovir: I'm happy to just RP things, if that's fine with you.

@Dojango: So the Inquary roll definitely fails, however, I don't think that would affect Luis' interaction with his contact... more along the lines that he's just too smelly and uncouth for anyone to answer his questions.

@All: Do people want me to just move things along and RP out any character's investigatoins prior to the train ride in Spoiler threads? I don't want things to drag too much, but I also don't want to deprive any of the characters of the opportunity to gather more information, or prepare in some other way in advance.

BananaPhone
2020-03-30, 07:41 PM
@All: Do people want me to just move things along and RP out any character's investigatoins prior to the train ride in Spoiler threads? I don't want things to drag too much, but I also don't want to deprive any of the characters of the opportunity to gather more information, or prepare in some other way in advance.


That's fine by me!

Also, was there a verdict for this?


Also, as an aside, could I change around some of Marc's starting powers, and drop her Perception +5 advance for another minor psych power?

Bennosuke
2020-03-31, 06:33 AM
Sorry again for the delays. @Banana: I'm okay with that. What power are you picking up? I will try to get back to you on your write up by the end of the day. Suffice to say returning back to the hospital has been a little hectic.

BananaPhone
2020-03-31, 06:55 AM
This is her current list:
Spasm
Distort Vision
Fearful Aura
Sense Presence
Wall Walk



To be revised to:
Spectral Hands
Distort Vision
Fearful Aura
Sense Presence
Inspiring Aura
Chameleon

Bennosuke
2020-04-01, 08:04 AM
@All: I am noticing the game dragging a little already, which I expect is partly my fault for leaving things very sandboxy and open ended to begin with. I am going to give till this afternoon for characters to discuss, and if nothing is going, we will move things forward to the train arriving. However, for the sake of keeping the game afloat, please speak up if you wan the scene moved forward. I won't ever take offense. With PbP it is always hard to judge whether people are just busy, or they feel like they have nothing to contribute and just want things moved forward, so please speak up.

@Banana: My apologies for the delay in getting to everything you've put forward. I am fine with the change in starting XP expenditure and the starting minor powers. However, while reading through everything all over again, I caught an error I previously made, which is that Marcella's starting WP bonus before any XP was spent was 4, meaning she should have 2 base powers before purchasing further (with the book stating that you don't gain further powers by upping WP). However, since I already approved it, I will let it slide.

Of course, I could be wrong in my reading of the book, but again, let's just keep it as is anyways.

In regards to your write ups, I really like what you did with the satellite. Can we give it a name? In regards to the location on Helius, I think I am still going to ask for an additional location. I apologize for this, but the more I think about it, regardless of whether or not Marcella has her own quarters, it's not really a location we can use as a setting to explore in the game, which was the goal of the write ups. I hope this makes sense. In regards to Rhinehart, again, as long as we are under the understanding that he does not know she is working for the Inquisition. I don't care how powerful he is, and if he is capable of ripping it from her skull, he just can't know. Perhaps he has not bothered to probe her mind, or perhaps he respects her too much to invade her brain in such a manner.

BananaPhone
2020-04-01, 08:49 AM
@All: I am noticing the game dragging a little already, which I expect is partly my fault for leaving things very sandboxy and open ended to begin with. I am going to give till this afternoon for characters to discuss, and if nothing is going, we will move things forward to the train arriving. However, for the sake of keeping the game afloat, please speak up if you wan the scene moved forward. I won't ever take offense. With PbP it is always hard to judge whether people are just busy, or they feel like they have nothing to contribute and just want things moved forward, so please speak up.

S'all good. Honestly, it's a good sign to me that a GM stays around and wants to keep things moving. I'm a postdoc researcher, so there will be periods where I seem to disappear. If that ever happens, feel free to NPC marcella to move things forward, I won't mind and will fully understand.



@Banana: My apologies for the delay in getting to everything you've put forward. I am fine with the change in starting XP expenditure and the starting minor powers. However, while reading through everything all over again, I caught an error I previously made, which is that Marcella's starting WP bonus before any XP was spent was 4, meaning she should have 2 base powers before purchasing further (with the book stating that you don't gain further powers by upping WP). However, since I already approved it, I will let it slide.

Of course, I could be wrong in my reading of the book, but again, let's just keep it as is anyways.

In regards to your write ups, I really like what you did with the satellite. Can we give it a name? In regards to the location on Helius, I think I am still going to ask for an additional location. I apologize for this, but the more I think about it, regardless of whether or not Marcella has her own quarters, it's not really a location we can use as a setting to explore in the game, which was the goal of the write ups. I hope this makes sense. In regards to Rhinehart, again, as long as we are under the understanding that he does not know she is working for the Inquisition. I don't care how powerful he is, and if he is capable of ripping it from her skull, he just can't know. Perhaps he has not bothered to probe her mind, or perhaps he respects her too much to invade her brain in such a manner.


Hmm, I'm not sure if the WP thing is before or after you take into account free exp improvements. Either way, it's moot atm I guess.

As far as I see it, Rhinehart and her have a parent/child relationship, as she never had a dad, so he's the closest thing to it. Her friendship anchors his humanity (psy rating 5 afterall), so I'm imagining that he wouldn't go poking around inside her brain.

Sure, name for the Satellite is cool by me. What about the Sevastopol? :smallwink:

I'll think of some more detail for "her place", so to speak, and add it.

Bennosuke
2020-04-01, 09:50 AM
Sure, name for the Satellite is cool by me. What about the Sevastopol?



Would that be in reference to Sebastapol California by any chance? I had an ex-GF from there :smalltongue:

BananaPhone
2020-04-01, 10:37 AM
Would that be in reference to Sebastapol California by any chance? I had an ex-GF from there :smalltongue:

Well...I dunno about your ex-gf, but one of my exes might have spawned in Sevastapol (https://avp.fandom.com/wiki/Sevastopol_Station):smalltongue:.

Erulasto
2020-04-02, 01:01 AM
I apologize for falling behind. This COVID-19 stuff is really throwing my workplace for a loop.

Bennosuke
2020-04-02, 11:50 AM
Well...I dunno about your ex-gf, but one of my exes might have spawned in Sevastapol .

Lol, fair enough. And I thought I was being so clever. :smalltongue:

Bennosuke
2020-04-03, 05:47 AM
Just FYI, I am being deployed to the icu to help with the covid crisis. I don’t know my schedule yet but it will likely affect my post rate. Will do my best to stay consistent.

Erulasto
2020-04-03, 06:01 AM
Just FYI, I am being deployed to the icu to help with the covid crisis. I don’t know my schedule yet but it will likely affect my post rate. Will do my best to stay consistent.

Stay safe (as much as possible for frontline healthcare)! I'll keep my fingers crossed and sacrifice a few people to Nurgle for your continued health.

BananaPhone
2020-04-06, 10:45 PM
I've been ill these past couple of days (it's not corona, it's just a flu) so posting will be slow from me.

Bennosuke
2020-04-07, 04:56 AM
Feel better man

Bennosuke
2020-04-07, 07:09 PM
Hey all, my apologies but today was my long call in the ICU, and I am simply blown out of the water. I will endeavor to post tomorrow and apologies for the delay!

BananaPhone
2020-04-09, 11:27 PM
Okay, so Giantitp forum doesn't like Previewing a post when rolling.

Die rolls:

Sense Presence: [roll0] vs Target DC 7

Distort Vision: [roll1] vs Target DC 8

BananaPhone
2020-04-09, 11:29 PM
That reminds me, Mr GM. I couldn't find any description of such, but what are the physical manifestations of psyker powers? I'm picturing nothing, other than what's written in the description.

Bennosuke
2020-04-10, 10:46 AM
Mr. Banana :smalltongue: both powers are successfully manifested without any negative outcomes, but I have a few questions before describing what happens.

But first, please finish updating your character sheet. You added the minor powers, but never removed the Perception bonus. Please fix :smallamused:

Second, what are you hoping to accomplish with these two powers, just so I get it right. My understanding with Distort Vision is that it basically makes you invisible for a turn, allowing you to do something stealthy:


... you disappear and your image reappears another space no more than 10 meters away. Till the start of your next turn, you are effectively invisible... All attacks against you , should your position be discovered by means of a psyniscience test are at a negative 30.

But you describe this as Marcella shifting to the side just a little, so what is Marcella doing?

And with the Sense Presence, there is a lot of life around Marcella, but is there something she is looking for?

Lastly, the way I see it is that unless you roll a 9 and get a psychic phenomenon or perils of the warp, it's no more than a slight visible effort, such as the wrinkling of the brow, or a slight grimace, which can be hidden under scrutiny in the same way you can hide how much you are straining when lifting a heavy object when a pretty girl walks by.

BananaPhone
2020-04-10, 11:14 AM
But first, please finish updating your character sheet. You added the minor powers, but never removed the Perception bonus. Please fix :smallamused:


Ah yes, sorry about that! Honest mistake. Scouts honour :smalltongue:.


Second, what are you hoping to accomplish with these two powers, just so I get it right. My understanding with Distort Vision is that it basically makes you invisible for a turn, allowing you to do something stealthy:

But you describe this as Marcella shifting to the side just a little, so what is Marcella doing?


With her use of Distort Vision, the way that I'm interpreting it: "With this power, you disappear and your image reappears in another space no more than 10 metres away." you're effectively making a mirror image of yourself somewhere nearby that people think is you, with a Psyniscience roll needed to discover the truth; after 1 turn, the illusion is over and you're revealed where you really are. I take this interpretation from the wording and the name ("Distort Vision" rather than straight "Invisibility").

Thus, she's "appearing" to be next to the spot that she actually is, as to gain the benefit of the power (misdirecting incoming attacks) but not raising suspicion (suddenly disappearing from the group).

Your interpretation, however, over-rules mine if mine is not apt.

What are your thoughts?



And with the Sense Presence, there is a lot of life around Marcella, but is there something she is looking for?

They've been led down a corridor of the desperate and starving. At the end of that are two punks who in no way look like they could take on two well-armed individuals, let alone 6 of them, yet are stalling them in smug, silent defiance. Marc did enough lure-trap-and-ambush on animals when she was a kid to think she's walking into a trap. Thus, she was using her Sense Presence to detect any humanoids around that she can't spot by eye. If she senses anything suspicious (such as a group of humanoids clustered together behind a barricade or around a corner somewhere) she'll pass it on to Arl or the other guardsman so they're aware.



Lastly, the way I see it is that unless you roll a 9 and get a psychic phenomenon or perils of the warp, it's no more than a slight visible effort, such as the wrinkling of the brow, or a slight grimace, which can be hidden under scrutiny in the same way you can hide how much you are straining when lifting a heavy object when a pretty girl walks by.

Groovy, that's how I've been imagining it too. Unless there is a physical manifestation (like they shoot lightning from their eyes or something), then it looks like they're not doing anything out of the ordinary. That helps a lot. If using a psyker power caused their eyes to glow for example, the gig would be up right away. But if their manifestation is more surreptitious, then they can be used in more discrete ways.

Bennosuke
2020-04-10, 11:43 AM
Ah yes, sorry about that! Honest mistake. Scouts honour .

I believe you. I try to always give my players the benefit of the doubt.


With her use of Distort Vision, the way that I'm interpreting it: "With this power, you disappear and your image reappears in another space no more than 10 metres away." you're effectively making a mirror image of yourself somewhere nearby that people think is you, with a Psyniscience roll needed to discover the truth; after 1 turn, the illusion is over and you're revealed where you really are. I take this interpretation from the wording and the name ("Distort Vision" rather than straight "Invisibility").

Thus, she's "appearing" to be next to the spot that she actually is, as to gain the benefit of the power (misdirecting incoming attacks) but not raising suspicion (suddenly disappearing from the group).

Your interpretation, however, over-rules mine if mine is not apt.

What are your thoughts?


Gotcha, your interpretation makes sense, and I'm on board.


Groovy, that's how I've been imagining it too. Unless there is a physical manifestation (like they shoot lightning from their eyes or something), then it looks like they're not doing anything out of the ordinary. That helps a lot. If using a psyker power caused their eyes to glow for example, the gig would be up right away. But if their manifestation is more surreptitious, then they can be used in more discrete ways.

Ya. I'm going more with the Eisenhorn description of psychering (is that a word?), where for his most simple tricks it's pretty mundane, but when he's really straining all sorts of strange things start to happen.

I'm going to update my IC post to address Marcella

dojango
2020-04-12, 09:04 PM
Who was going to be the talky talker? My thought was that we could claim that we are going to offer his bosses a line of credit or something.

BananaPhone
2020-04-13, 11:41 AM
Won't be Marc. Psykers really suck at everything except using their psyker powers. It really is a harsh system :smalltongue:.

Bennosuke
2020-04-13, 01:18 PM
The party really lacks a social character, so it will be interesting whomever decides to step up. :smallbiggrin:

Bennosuke
2020-04-16, 10:52 AM
Just as a quick update for those of you who weren't aware: My weekend was expanded to go from today through Sunday, because I've done more ICU shifts than most. So my post rate should be much improved over the next few days.

Bennosuke
2020-04-18, 02:39 PM
I've updated the NPC list, please let me know if there is anyone/thing that needs to be added.

Bennosuke
2020-04-20, 08:56 PM
Hey all, today was a nightmare day at work both I’m terms of hours and events. I’m totally spent. I will post tomorrow afternoon after work. Thank you for the patience and I apologize for the delay.

BananaPhone
2020-04-20, 09:39 PM
No worries. Honestly, I'm impressed with your posting rate. I'm used to games moving at a much slower pace.

Bennosuke
2020-04-21, 06:47 PM
Thank you. As I mentioned when I started the recruitment, I know I may not be the best ST/GM/DM out there, but I will always try to be consistent, and try to communicate if/when there are snags that will keep me from posting. I know there haven't been any big dramatic scenes yet, but I hope I can keep your guys' interest for just a little longer for when the hammers start dropping :smallwink:

Bennosuke
2020-04-23, 08:14 PM
Hey all, I want to apologize again for the delays. I am off tomorrow, and after I give my puppy a long walk first thing in the AM, I will be spending my morning posting. Look for an IC post in the next twelve hours or so. Thank you for the patience!

BananaPhone
2020-04-27, 09:17 PM
Should've brought that frag grenade.

Morovir
2020-04-28, 02:19 PM
Messed up Initiative roll so rerolling here: [roll0]

Bennosuke
2020-04-28, 08:01 PM
I'd hope you could save the grenade for something a little more worthwhile.

BananaPhone
2020-04-28, 08:35 PM
Well, over-kill is the best type of kill :smallwink:.

Initiative: [roll0]


*rolls eyes* of course.

Bennosuke
2020-05-01, 11:07 AM
Thank you everyone for the patience. I know my post rate has been even lower this rate than last. For what it's worth, because things have been improving at my hospital I have been released from ICU duty two weeks early. I don't know what I will be doing starting Monday, or if I even go back to work Monday, but I hope that along with getting to rest up a lot, I will be able to post more starting now.

So lets get this fight rolling finally! And I apologize if I have to double post a little here.

Initiative Order
Luis 13
Arl 13
Xerros 10
Severine 6
Marcella 4
Ryders 4

Initiative for the Ryders [roll0]


Dodge [roll1] against Luis
Dodge [roll2] against Severine

Attack one against Luis [roll3]
Attack two against Luis [roll4]
Attack one against Arl [roll5]
Attack two against Arl [roll6]
Attack one against Xerros [roll7]
Attack one against Severine [roll8]

Bennosuke
2020-05-01, 11:09 AM
Yep, knew I'd miss something. Only attack that might land is one against Luis. Rolling damage [roll0] + 2

Bennosuke
2020-05-02, 11:31 AM
I apologize for not clarifying this earlier, but Luis, Arl, Xerros and Severine are now in melee combat, with both Arl and Luis facing two Ryers, and Xerros and Severine facing one.

Erulasto
2020-05-02, 02:53 PM
I apologize for not clarifying this earlier, but Luis, Arl, Xerros and Severine are now in melee combat, with both Arl and Luis facing two Ryers, and Xerros and Severine facing one.

If I remember correctly, pistols can be fired in melee range with no penalties. But of that's the case, I should toss a dodge in as Severine's reaction.

[roll0] - Edit: Fail against TN 17.

Bennosuke
2020-05-02, 02:55 PM
Yes, but I figure it may affect someone's actions like Arl, who rather than throwing his knife may just want to slash with it, or something.

Bennosuke
2020-05-03, 04:02 PM
Initiative Order
Luis 13
Arl 13
Xerros 10
Severine 6
Marcella 4
Ryders 4

... so that i don't have to jump back to page 2.

Some dodge rolls so far... TN in the 30s

For Luis' hit [roll0]
For Arl's hit [roll1]
For Xerros' hit [roll2]
For Severine's hit [roll3]
And I guess for Marcella in case she hits [roll4]

EDIT: Damn these are some dodgy buggers

Bennosuke
2020-05-04, 06:45 AM
Attack one against Luis [roll0]
Attack two against Luis [roll1]
Attack one against Arl [roll2]
Attack two against Arl [roll3]
Attack one against Xerros [roll4]
Attack one against Severine [roll5]


And some damage rolls just in case, I will simply match each damage roll in sequence with the first successful hit.

[roll6]
[roll7]
[roll8]
[roll9]

EDIT: Yikes, sorry Wyneward

Bennosuke
2020-05-04, 02:36 PM
Will resolve when I have time but people can roll and describe for their next turn

BananaPhone
2020-05-05, 01:47 AM
Just our luck that before we encounter gun-totting enemies, a quarter of our party gets eaten by giant rats.

BananaPhone
2020-05-05, 02:00 AM
I'm doing an action which, if we were sitting around a table, I'd ask if would work on rats and would get an answer immediately. As such, I'm assuming that Fearful Aura works on rodents as as far as I remember, unless otherwise specified in their entry, everything is susceptible to Fear.

If not, let me know, and I'll edit her action.

Fearful Aura: [roll0] vs TN 7. Success.

Bennosuke
2020-05-06, 06:14 AM
Yes, the rats will respond to Fearful Aura. I really don't think any of these things are going to pass this WP test...

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

BananaPhone
2020-05-06, 06:42 AM
Look upon me and tremble, rats.

Bennosuke
2020-05-06, 06:54 AM
Lol, that was good thinking on your part by the way. You may have just made this fight a lot easier!!!

For once we may have a party that isn't completely destroyed by their psyker!

BananaPhone
2020-05-06, 07:09 AM
Better than being destroyed by a pack of rats :smalltongue:.

Morovir
2020-05-06, 03:14 PM
Sorry for the delay, will get IC post up tomorrow.

Half Action Aim
Half Action Shoot [roll0] TN 45
Damage [roll1]

Bennosuke
2020-05-07, 06:06 PM
Throwing a couple of dodge rolls in here

[roll0]
[roll1]
[roll2]
[roll3]

BananaPhone
2020-05-08, 06:09 AM
You're welcome everyone for saving you all :smallwink:.

Bennosuke
2020-05-09, 09:26 AM
I'm giving the other players a chance to react or interact before moving things forward. It seems like people have been a bit busier this week. Let me know if I should just move things on, otherwise I will probably just go ahead tomorrow to keep things moving.

Morovir
2020-05-09, 02:53 PM
You're welcome everyone for saving you all :smallwink:.

It's clear that Xerros didn't need saving, and that the spindly, nerdy techpriest is the greatest combatant on the team :smallcool:.

It seems like his binaric copypasta (post #47) was actually accurate.

Bennosuke
2020-05-09, 03:09 PM
I am going to assume that Arl and Luis recover their knives and arrows respectively. Otherwise, unless you tell me otherwise, your character will remain with the current clip, or amount of ammo they left in their weapon. I think the only one this really affects would be Severine, who may want to load her revolver to replace the spent bullets.

BananaPhone
2020-05-11, 11:19 PM
It's clear that Xerros didn't need saving, and that the spindly, nerdy techpriest is the greatest combatant on the team :smallcool:.


Oh, I could bring them back if you want :smallbiggrin:.

We have survived our first battle with the vile elements of this disgusting hive. Let us see what other scum and villainy awaits us.

Bennosuke
2020-05-13, 06:49 AM
Am I losing peoples, or are people just busy and I'm impatient :smalltongue::smalleek:

Morovir
2020-05-13, 12:39 PM
I'm still here, I just would prefer for everyone to respond to Xerros before he enters the tavern.

Bennosuke
2020-05-13, 12:47 PM
I think the only player to not respond is Erulasto, who PM'ed me to tell me he will be away from the forum for the next day or so due to illness.

Morovir
2020-05-13, 02:00 PM
OK then - I'll get my post up shortly.

Erulasto
2020-05-15, 04:06 AM
Hello friends!

I apologize for my absence the last little while. I’ve had some health issues that popped up rather abruptly that led to a short stay in the hospital. I won’t get into the nitty-gritty details, but I am now home and – while I’m on some medication – I’m more or less recovered. I’d hoped to get on earlier today to send out some messages, but I ended up doing a fair bit more sleeping than I’d anticipated. But it was well-needed, I suppose.

I’ll be sitting down across the next little while and meticulously combing through the threads I’ve missed and try to get a post up and ready to go.

I apologize once again for the absence. Hope you’re all well, safe and healthy in this crazy time.

-Erulasto (Sam)

Bennosuke
2020-05-15, 08:53 AM
Glad you are feeling better man, and welcome back.

BananaPhone
2020-05-15, 11:20 AM
Glad to hear that you're doing alright Erulasto. Being ill is a worry given the current situation we're all in.


Behold, as Marcella exhibits her amazing powers of perception....

[roll0] vs TN 32.


Nothing escapes ol' Eagle Eye.

Bennosuke
2020-05-15, 01:46 PM
Damn B, you've been having some good rolls!

BTW, I'm pretty darn sad no one caught this one... or at least said nothing:


...there is also the strong smell of spilled liquor, dampness and rot coming from the dark portal into The Squat's Behind.

:smallbiggrin:

Morovir
2020-05-20, 12:14 PM
Oh dear oh dear oh dear...

Firstly, my apologies for my absence for the past few days. I accept that everything that has gone wrong is my fault entirely for not stepping in before things got out of control.

Bananaphone and Erulasto, I fear I may have been misunderstood when I said 'waving his 'retinue' back'. I meant that he was waving them away i.e. keep a distance, let me conduct my dealings with the man who seems suspicious of the Credit Guild, do not sit down next to me and start asking questions.

The intent was to show that the Xerros was not representing the Credit Guild, and that the others were simply there as protection, which is somewhat hindered by two of them sitting down and asking questions.

Of course, owing to my absence, I said none of that at a time when it would have helped, and I accept that it is entirely my fault for being absent.

Bennosuke
2020-05-20, 07:54 PM
Honestly, I'm glad they posted to keep things going, and because I don't usually want the other players to feel like they should not or cannot be involved in a scene in a meaningful way.

Regardless, I don't think you have to worry about Harl Kandor being too discerning on this subject :smallwink:. As long as the acolytes don't do anything too stupid to break their cover, most underhivers are likely going to be too uneducated to recognize that there's something off.

Erulasto
2020-05-23, 02:21 AM
Oh dear oh dear oh dear...

Firstly, my apologies for my absence for the past few days. I accept that everything that has gone wrong is my fault entirely for not stepping in before things got out of control.

Bananaphone and Erulasto, I fear I may have been misunderstood when I said 'waving his 'retinue' back'. I meant that he was waving them away i.e. keep a distance, let me conduct my dealings with the man who seems suspicious of the Credit Guild, do not sit down next to me and start asking questions.

The intent was to show that the Xerros was not representing the Credit Guild, and that the others were simply there as protection, which is somewhat hindered by two of them sitting down and asking questions.

Of course, owing to my absence, I said none of that at a time when it would have helped, and I accept that it is entirely my fault for being absent.

I did sort of misunderstand, but I've attributed that to my own breezy attention span at the moment. :smallwink: Sorry!

Bennosuke
2020-05-27, 06:37 AM
Going to give people till this afternoon, otherwise will move things forward.

Morovir
2020-05-27, 02:41 PM
Xerros has nothing more to say.

Bennosuke
2020-05-27, 02:51 PM
Good. Working on the IC post now.

Morovir
2020-05-28, 03:29 PM
[roll0] TN 29 (Int 49 - 20)

BananaPhone
2020-05-28, 07:23 PM
Low Gothic Speak Good: [roll0]



Well, wha'dya know, Marcella understands them. TN was 13 (Int 33 - 20).


oO(Hey, that sounds like our dialect up on Sevastapol! Maybe the languages over-lap due to proximity and manufacturing? Haven't heard that for a long time!)

BananaPhone
2020-05-29, 04:08 AM
It appears that Marcella will be the only one "armed" during this meeting.

Once it again, it seems, the lives of the group are entrusted to the capable hands of the Psyker.

https://thumbs.gfycat.com/AjarNaturalBluebottle-small.gif

Bennosuke
2020-05-29, 06:46 AM
Low Gothic Speak Good: [roll0]



Well, wha'dya know, Marcella understands them. TN was 13 (Int 33 - 20).


oO(Hey, that sounds like our dialect up on Sevastapol! Maybe the languages over-lap due to proximity and manufacturing? Haven't heard that for a long time!)

Another impressive roll. You're getting lucky (and yes I can see you are actually rolling and not cheating)! So I'm going to rule that for the rest of this scene Marcella will be able to understand the underhive dialect here.

Georgy turns to Leetus and in thick Hive-Cant says, "The boss told me he wants to know the name of the Noble whose bank rolling the Sabay. Listen closely to these guilders, maybe they'll mention the name of the house."

dojango
2020-06-05, 04:58 PM
Instead of coming up with some precise figures, maybe someone can do an INT test to see if we can come up with some plausible sounding figures, or if we end up sounding like Dr. Evil, rather than getting bogged down with specifics.

Bennosuke
2020-06-05, 06:11 PM
I'd argue a deception roll is likely the way to go, since this is really about coming up with a plausible lie that will both seem reasonable, while still bait the Boss. Otherwise, maybe an Evaluate roll.

BananaPhone
2020-06-08, 07:08 PM
Posting today. Sorry for being slack!

Bennosuke
2020-06-09, 06:25 AM
Sure you don't want to do anything a little more psykery??? :smallwink:

BananaPhone
2020-06-09, 07:26 AM
*Thinks*

Sense Presence: [roll0]

Bennosuke
2020-06-09, 07:52 PM
@Banana: See the IC thread.

Bennosuke
2020-06-11, 08:00 AM
FYI, Erulasto is MIA at the moment due to family health issues. I will be controlling his character till he is back.

Are people still around and involved? It seems like things are slowing down. Please let me know what I can do to help keep things running.

If people still want to play, and no one has posted by this afternoon, I will use Severine to keep things going, but I want to give the actual players a chance to play the game.

BananaPhone
2020-06-11, 08:15 AM
Yeah, still here :smallsmile:.

Bennosuke
2020-06-11, 08:26 AM
I figured :smallwink:

Morovir
2020-06-11, 03:26 PM
Still here - was just waiting on Erulasto to do something beancountery.

BananaPhone
2020-06-14, 08:43 PM
I'm genuinely looking forward to getting a higher Psi rating. Telepathy and Telekinesis, with good psi ratings, look boss.

Bennosuke
2020-06-18, 09:45 AM
Today is a little bananas of a day. I'm going to give players until tomorrow morning to reply, and otherwise will move things on to when Harl Kandor comes to collect the acolytes UNLESS, players will want to do anything else in this scene, or in the interim before they meet him.

BananaPhone
2020-06-21, 07:37 PM
Sense Presence is worth every experience point.

Bennosuke
2020-06-22, 07:12 AM
Lol.

Erulasto is still dealing with family issues (and will hopefully come back :smallfrown:), but I'm going to hold off for Morovir till this afternoon before moving things forward.

Just as a heads up for everyone. I am moving from NYC to St. Louis this week. I will be spending pretty much all of Wednesday finishing the packing/deconstruction of my apartment and will be driving Thursday and Friday. I may be able to post these days if I have the time and brainpower, but I also may be MIA for these three days. Just so everyone is aware ahead of time.

BananaPhone
2020-06-22, 09:49 AM
No worries Ben. Stay safe and happy moving!

Morovir
2020-06-22, 02:40 PM
Writing my post now. Apologies for the delay!

Bennosuke
2020-06-22, 05:21 PM
No worries Ben. Stay safe and happy moving!

Thank you very much, it's much appreciated. I'm totally not stressed about the entire thing or anything... no, totally cool :smalleek::smalltongue:


Writing my post now. Apologies for the delay!

Absolutely nothing to apologize for. Just wanted to be clear as to why I had not posted IC yet.

IC post coming now.

Bennosuke
2020-06-27, 07:58 AM
Okay, so it's gonna be a busy couple of weeks, but I think I'm ready to get back to posting. I am using my phone as a hot spot atm, because the self-installation kit for our wifi didn't work, but hopefully that will be rectified soon. Thank you everyone for your patience.

BananaPhone
2020-06-30, 06:49 PM
Marcella:

Chameleon: [roll0], sustained.

Distort Vision: [roll1], not sustained, lasts until start of next turn. Damn, first Psyker test she's failed.


Marcella activates Chameleon. She's got +30 to Concealment tests, and enemies are at -20 BS to shoot her.

BananaPhone
2020-06-30, 06:50 PM
Marcella:

Concealment: [roll0] vs TN 64


*Sigh*

Bennosuke
2020-07-01, 09:13 AM
At least you didn't roll a 9 on one of those activation rolls :smallwink:

EDIT:

Initiative Order
Severine 12
Arl 11
Gangers 10
Xerros 7
Harl Kandor 6


Marcella
Luis

Bennosuke
2020-07-01, 11:35 AM
I forgot to add, assume 10M distance.

As Severine has a relatively high initiative, I will roll for her. Takes one extra aim for +20, then adding short range for +10 to her base 35 for target of 65 [roll0] damage is [roll1] +3, targeting the ganger with the rifle.

dojango
2020-07-01, 03:47 PM
Other than the fact that we all suck at social stuff, why wouldn't we try diplomacy? We have an agreement with their boss, so it wouldn't make sense that he would try to have us killed until after he gets the money. I mean, diplomacy might fail for a number of reasons, but we wouldn't assume, in character, that these Tora guys are automatcially hostile.

Bennosuke
2020-07-03, 08:46 AM
I think the only concern would be that it might be hard to justify what the credit guilders are doing exploring this wasteland, but as I said, there was no reason you couldn't. It seemed like the party was getting ready for combat, so I made a few rolls to avoid dragging everything down, as combat can slow things down in PBP.

EDIT: I'll hold on resolving anything or rolling for the gangers till Banana and Dojango have replied IC, in case someone wants to try diplomacy before fighting starts, and to see how the initiative order finally shakes up.

@Morovir: Please roll for Righteous Fury for that second attack where you rolled a ten. In case you don't have it memorized, the rules can be found on pg 195.

Bennosuke
2020-07-03, 08:54 AM
And of course, I never rolled Initiative for Harl Kandor [roll0]

BananaPhone
2020-07-03, 11:18 AM
Initiative: [roll0]
Las-pistol Attack: [roll1] vs TG 68

BananaPhone
2020-07-03, 11:20 AM
Damage: [roll0]

Morovir
2020-07-03, 02:55 PM
Righteous Fury: [roll0]

Morovir
2020-07-03, 02:56 PM
Righteous Fury (again!): [roll0]

So close...

Bennosuke
2020-07-03, 03:27 PM
You have to have a repeat successful BS test as well (just for the first damage roll). Please reroll that as well.

Morovir
2020-07-03, 03:48 PM
My error - I misread the rules.

[roll0]

I assume it uses the same modifiers as the original BS test?

Bennosuke
2020-07-04, 10:28 AM
The rules don't really clarify this, so I'll say, yes, you can use the modifiers for the first attack roll, allowing Xerros to do what looks like crazy damage.

Initiative Order
Marcella 13
Severine 12
Arl 11
Gangers 10
Xerros 7
Harl Kandor 6

At this point we are waiting on Dojango. I will give him till this afternoon to make a move, otherwise I will roll for Luis for Initiative and we will get this thing rolling.

Bennosuke
2020-07-04, 02:47 PM
Okay, just going to move things along then for Dojango/Luis.

Rolling initiative [roll0]

And an attack with the bow [roll1] and damage [roll2]

Bennosuke
2020-07-04, 02:53 PM
Initiative Order
Marcella 13
Severine 12
Arl 11
Gangers 10
Xerros 7
Harl Kandor 6
Luis 4

These are going to be untrained dodge rolls
Marcella's hit [roll0]
Severine's hit [roll1]
Arl's hit [roll2]

Bennosuke
2020-07-04, 03:03 PM
Ganger's turns to fire
pistol 1 [roll0] and damage [roll1] +3
pistol 2 [roll2] and damage [roll3] +3
hunting rifle [roll4] and damage [roll5] +3

Bennosuke
2020-07-04, 03:16 PM
Severine's dodge [roll0] TN 17

Dodge for Xerros' shot [roll1]

Harl Kandor gets to shoot [roll2] vs. TN 69 and damage just in case [roll3] +2

A dodge in case he hits [roll4]

A dodge against Luis' hit [roll5]

Morovir
2020-07-05, 03:34 PM
Damage: [roll0]

dojango
2020-07-05, 04:42 PM
Sorry, was out of town this weekend. Looks like we're taking these guys down. So it goes in the underhive. This turn, Aim + attack [roll0], dmg [roll1].

Bennosuke
2020-07-06, 10:07 AM
No worries. Glad you got to spend some time with family. Real life is always more important.

So Marcella, Arl and Severine all get to act before the ganger. I will resolve their rolls first, in case they finish him before he gets to act.

I'll roll for Severine now who is going to stand and shoot TN 45 [roll0] and damage [roll1] +3

Arl hit, so I'll roll the dodge attempt against him, and in case severine hits against her (I won't roll against Marcella)
Against Arl [roll2]
Against Severine [roll3]

Morovir
2020-07-08, 03:34 PM
Does anyone have objections to killing them to remove witnesses?

BananaPhone
2020-07-08, 06:02 PM
Give it a few thousand experience and Marcella would want to Mind Probe them.

But she can't do that now.

So nah.

dojango
2020-07-08, 09:21 PM
The underhive is a dangerous place

Bennosuke
2020-07-16, 08:37 AM
Anyone else want to make some investigation rolls???:smalleek:

BananaPhone
2020-07-16, 08:38 AM
Omg I'm so sorry I haven't posted recently.

Bennosuke
2020-07-16, 08:39 AM
It's okay. Figured you were busy. Hope all is well, and glad to "have you back".

BananaPhone
2020-07-16, 08:57 AM
Hah, thanks :smalltongue:. I'm around, but I usually don't post immediately unless Marc is necessary. In this case she's as useful as a chocolate fireguard.

Bennosuke
2020-07-16, 09:04 AM
Well she just rolled a success :smalltongue:

BananaPhone
2020-07-16, 09:05 AM
Well...

Broken clock and all that :smalltongue:.

Morovir
2020-07-16, 03:53 PM
Realised I forgot to actually put a roll in my post:

Perception: [roll0] TN 34

Bennosuke
2020-07-17, 03:21 PM
And I'm sorry I missed you saying Xerros was going to investigate the pile. Will add a double post update to the IC thread.

EDIT: I hope you are okay with me failing Xerros forward, given his roll was so close.

Bennosuke
2020-07-18, 09:06 AM
@Banana: Just to clarify, Marcella's psychic senses did not originally identify the "watcher". Your Perc roll drew Marcella's attention to something above. Because the power stays active for the scene, it was then that her senses confirmed there was someone there... in other words, they weren't there when she activated the power, but probably showed up during the battle, and now that she is searching around, she became aware of them... hope that makes sense.

BananaPhone
2020-07-18, 09:19 AM
Are they still there?

Bennosuke
2020-07-18, 10:04 AM
Yes. They are still there

BananaPhone
2020-07-18, 12:09 PM
I have edited.

BananaPhone
2020-07-21, 01:14 AM
Marcell will throw out another Perception roll now that places to look have been narrowed down. Hopefully her psyker power reading gives her a bonus, eh Ben? Eh? :smallwink:

Perception: [roll0] vs 38



Someone please pass an Awareness check, for the love of the Emperor lol.

Bennosuke
2020-07-23, 11:03 AM
Hey guys, apologies about the delay. I've been snagged up the last few days with both work related business and some mild personal stressors (nothing too too serious fortunately). Anyways, my post rate should be much better starting today. Thank you for your patience!!!

Anyways... IC post coming now

Bennosuke
2020-07-28, 09:39 AM
Noticing things are slowing down a bit again. Anything I can do to keep things moving???

BananaPhone
2020-07-28, 10:07 PM
Just need to move things forward, I guess?

Amusingly enough, a pack of rat-boys posed more of a threat to us than 3 armed gangers. But that's just me.

Bennosuke
2020-07-29, 02:10 PM
I'm fine with that. I'll give it one day for any player to reply or try to do anything else (unless I hear from everyone saying to move on), otherwise, I'll move things on tomorrow.

Bennosuke
2020-08-03, 02:32 PM
It's too bad Marcella doesn't have the ability to lay a hand on the hand and find out more about the owner. :smalltongue:

Should I just move things along???

BananaPhone
2020-08-03, 08:08 PM
Well we do have experience incoming and I could buy a new power or two...:smalltongue:.

BananaPhone
2020-08-12, 02:05 AM
Btw, Mr GM, how were you handling experience?

Bennosuke
2020-08-12, 12:29 PM
This introductory story is designed as a "one shot" so to speak, whereby I expect the players to get through it pretty quickly. I'd say depending on how things go the players are over 1/3 of the way through the story. So my plan was to give XP at the resolution of the story. And assuming players were interested in continuing to play, this game was going to set up further plot points for a more long term plot line as well as ideally introduce enough NPCs and side quests to allow the game to open up and become slightly more sandboxy.

Hope that suffices. :smallamused:

BananaPhone
2020-08-17, 07:43 PM
Marcella is activating her favourite power:

Sense Presence: [roll0]

BananaPhone
2020-08-17, 07:44 PM
Huh. That's actually a failure.


She'll try again next round:

Sense Presence: [roll0]

Bennosuke
2020-08-18, 04:31 PM
I'm so sorry for the delay in reply everyone! Thank you for the patience. Working on an IC post now.

@Banana: At least you didn't roll a 9!

dojango
2020-09-03, 08:15 PM
Gasp! The bank is in on it!

BananaPhone
2020-09-04, 04:18 AM
What a twist!

Morovir
2020-09-04, 05:47 AM
Now we just need to find the other Credit Guilder team, find out what they know and kill them.

Bennosuke
2020-09-05, 09:24 AM
I'm going to hold off for a second and let Dojango and the others react/interact. This might be fun :smallcool:

Morovir
2020-09-05, 09:30 AM
@Dojango, sorry for beating up your character. It was necessary.

dojango
2020-09-09, 03:25 PM
Well, that went as well as could be expected. Let's retreat and start spying on these guys. Maybe we can ambush one of their search parties and beat some leads out of them.

Bennosuke
2020-09-10, 12:37 PM
Not to let anything get delayed too much longer. But I will give till tomorrow morning for people to speak up in protest of this plan... it seems like only a couple of players have weighed in, though it sounds like everyone is likely in agreement.

dojango
2020-09-10, 08:59 PM
Yeah we uh, might not have handled that well. But as I say now we can ditch our credit guilder disguises and start skulking around.

BananaPhone
2020-09-10, 09:52 PM
Well this guy suspects we're frauds, but not the other gangs.

dojango
2020-09-10, 10:38 PM
Well, more importantly, we're not the other credit guilders who are apparently trying to cut a deal with some other shmuck.

Bennosuke
2020-09-12, 08:28 AM
Gonna wait for some other people to reply before posting, but ya, nice awareness roll!

BananaPhone
2020-09-13, 07:37 AM
Good ol' human radar Marcella.

Morovir
2020-09-18, 09:08 AM
[roll0] TN 14

BananaPhone
2020-09-18, 12:11 PM
Charm: [roll0] vs TN 21.

BananaPhone
2020-09-18, 12:19 PM
Seriously. Marcella isn't the biggest talker or the most intimdating person or top DPS. But she one-woman ended the only combat situation and has been a complete human radar this whole time. And now she sweet-talks the essential NPC.

Ya'll better start appreciating her :smalltongue:. Though she is quiet and lurks in the background like most Psykers do, she has a) not blown anyone up with her brain and b) been nothing but essential for the groups progression. She is the unsung hero of this group :smalltongue:.


https://thumbs.gfycat.com/TheseGiftedIrishwaterspaniel-size_restricted.gif

While listening to this. (https://www.youtube.com/watch?v=_doAV8bx0xg&ab_channel=RockJay2NayMe)

(I've made this post in gentle jest and under the influence of vodka)

Morovir
2020-09-18, 04:07 PM
Fine. Xerros will spare her when he converts the rest of the group into servitors for how poorly this mission has gone.

Bennosuke
2020-09-19, 05:08 PM
Don't pat yourself on the back too hard Banana, your arm might get stuck!!! :smalltongue:

dojango
2020-09-19, 10:27 PM
Fine. Xerros will spare her when he converts the rest of the group into servitors for how poorly this mission has gone.

Aww, she made friends with the mutant.

BananaPhone
2020-09-19, 10:48 PM
Hah, yeah a bit of trash-talk boasting :smallbiggrin:.

I won't deny I had a bit to drink with friends before making such a...humble assertion :smallwink:.

Bennosuke
2020-09-20, 10:10 AM
So, I know I dropped the ball on this, but what do players think about a Fear roll at no modifier here, for seeing a mutant in the dark? I don't think it would absolutely require it, but I could see it being appropriate.

BananaPhone
2020-09-20, 10:56 AM
Marcella has been face to face with the God Emperor of Mankind, so I can't see her caring.

But if you desire it, I will roll it.

Morovir
2020-09-21, 01:26 PM
So far, I'm in the camp of 'don't attack the mutant immediately'. What does everyone else think?

Bennosuke
2020-09-21, 07:21 PM
OK, we can skip the fear roll then. Will let everyone decide how to move forward.

BananaPhone
2020-09-26, 12:00 PM
I thought we were looking for more leads on the location of the alien weapons?

Not mocking or anything, genuine question. Links between half-face and the prior credit guilder group that "went missing".

Bennosuke
2020-09-26, 03:55 PM
Not sure who that was pointed at, but you are correct, that is essentially what the acolytes are doing. They are in this scenario because they got lost on their way back after botching their navigation rolls. :smalleek:

dojango
2020-09-26, 06:36 PM
Yeah, I mean, I'm not going to tell the horrible mutant that we're agents of the inquisition looking for forbidden xenotech, that seems like poor operational security.

dojango
2020-10-04, 11:21 AM
Tempted to shoot him in the back for being a horrible mutant, but, eh, that's not really our job at the moment so we can let his horrible crimes slide.

Bennosuke
2020-10-04, 11:37 AM
It wouldn't really be off brand, you guys are inquisitorial agents.

Morovir
2020-10-04, 03:27 PM
Also, we have no guarantee that a single shot would kill him.

BananaPhone
2020-10-05, 03:43 AM
And a friend down here might come in useful :smalltongue:.

Bennosuke
2020-10-05, 10:17 AM
Fair. It looks like the group is going to discuss IC so I will hold off on posting.

dojango
2020-10-09, 09:49 AM
So yeah, that's what I want to do, leave and go talk to the guards at the elevator entrance for more info about the prior group. Maybe our tech man can do tech stuff to the security systems and get, I dunno, surveillance records or admission records about them as well.

BananaPhone
2020-10-09, 11:36 AM
I'm all for it.

Morovir
2020-10-10, 03:32 PM
Sounds good to me.

Bennosuke
2020-10-10, 05:58 PM
Sorry everyone. Work got to be a political hell the last couple of days. For what it's worth, things are coming together. IC post coming now.

BananaPhone
2020-10-11, 08:27 AM
All good mate, RL comes first.

Bennosuke
2020-10-11, 09:57 AM
Thank you for the understanding :smallsmile:

dojango
2020-10-11, 11:00 AM
Before we should go, we should figure out why these guys have been spying on us, who hired them, and what they know about the last group of credit guilders.

dojango
2020-10-14, 05:22 PM
OK, then just to clarify. "Regular Credit Guilders" met with Clan Tora and Clan Sabay. "Irregular Credit Guilders" met with Clan Sabay, and aren't actually credit guilders. Url says that he's only seen the regular ones, not the irregular ones. Only Boss Half-Face has seen them.

Bennosuke
2020-10-14, 05:43 PM
My apologies if I've misunderstood or made things worse. The acolytes have heard about how it is normally a different group of guilders. This same, "regular" group of guilders has reportedly been meeting with Boss Half Face regularly, and he was expecting them, rather than you guys.

Did I miss something, or mislead you guys??? :smalleek::smalleek::smalleek:

dojango
2020-10-14, 07:28 PM
OK, what I thought is that there were three groups. The "usual" credit guilders who have handled stuff in the past, the "new" who are not credit guilders at all and are working with Clan Sabay and Lord Durchess, and "the us". But you're saying that the prior group is the only group, and that they've done disappeared. And that they're also the ones who've set up the deal with Lord Durchess.

Bennosuke
2020-10-14, 08:13 PM
Other than the disappeared part, yes. The Inquisition arranged for the acolytes to go down instead.

BananaPhone
2020-10-19, 07:33 PM
I didn't see your OOC in the last post!

As is typical, nothing from Marcella; getting her stuff together and ready to move with the rest of the group.

BananaPhone
2020-10-25, 07:45 AM
Sorry about taking sooo long to reply this time.

Bennosuke
2020-10-25, 06:38 PM
It is I who must apologize! The end of my work week got hectic, and then I was selfish enough to enjoy a weekend trip away with my wife without letting you know I'd be away. Gonna post IC now.

Bennosuke
2020-10-30, 03:41 PM
I take it no one wants to roll? If I hear nothing by tonight, I'll move things along.

dojango
2020-10-31, 01:51 PM
Ready to move on, I suppose. We're headed back topside to look for the other gang of credit guilders and look for that noble contact.

Morovir
2020-10-31, 02:47 PM
Ready to move on.

Bennosuke
2020-10-31, 03:45 PM
I posted IC, moving things on :smalltongue:

BananaPhone
2020-11-03, 04:41 PM
Psyniscience: [roll0] vs 50 (60 with her psi-focus)

Bennosuke
2020-11-03, 08:39 PM
I'll give it to you. It takes her a long moment, but Marcella is suddenly aware that this woman is the presence she has sensed following the Acolytes throughout the underhive.

dojango
2020-11-04, 09:13 PM
None of us are particularly charming... :smallfrown:

BananaPhone
2020-11-04, 09:14 PM
Yeah, we've established that our group sucks at social skills lol.

Charm: [roll0]

Case in point lol.

dojango
2020-11-05, 04:03 PM
The joke is, "A witch, a tech-priest, a feral, and an assassin walk into a bar. And the bartender says, "What can I do for the most holy Inquisition?"

Bennosuke
2020-11-05, 04:06 PM
Lol, that is actually pretty good.

Morovir
2020-11-06, 11:55 AM
Xerros saunters in with his smooth, smooth binary and solves the situation.

Morovir
2020-11-08, 02:52 PM
Do we know at this point who this woman represents?

BananaPhone
2020-11-08, 05:14 PM
Nope. She's a mysterious arrival.

Bennosuke
2020-11-08, 05:14 PM
Do you have a guess? I'd say if you as a player can put it together, your character would.

dojango
2020-11-09, 10:40 PM
I mean, the big I is the logical guess, but could be a rogue trader or just some agent for a big noble house.

Bennosuke
2020-11-10, 12:27 PM
See the IC thread :smalltongue:

Sorry for the delay in reply.

BananaPhone
2020-11-10, 07:10 PM
I should apologise too. I've ben pulling in a couple of weeks of 12.5 hour days at the lab, so my posting rate has been trash.

Bennosuke
2020-11-11, 11:20 AM
No apologies necessary. Real life takes priority first. Please let me know if you need some time away from the forum.

dojango
2020-11-13, 12:34 PM
OK, I say we take her in for 'questioning'. And hey, free cloaking device.

BananaPhone
2020-11-13, 01:03 PM
My posting rate should return to normal now.

Bennosuke
2020-11-13, 01:23 PM
OK, I say we take her in for 'questioning'. And hey, free cloaking device.

:smalleek::smalleek::smalleek:

This should get interesting.

BananaPhone
2020-11-18, 11:32 AM
Yikes, forgot to roll:

Charm: [roll0] vs 41

Morovir
2020-11-18, 12:58 PM
Very nice.

Bennosuke
2020-11-21, 09:42 AM
My apologies everyone for my delay in reply. The last few days were very rough at work, compounded by the pup having a stomach thing that meant I wasn't getting any sleep. IC post coming now.

BananaPhone
2020-11-21, 10:18 AM
All good, RL comes first.

BananaPhone
2020-11-24, 06:08 PM
When will get some some exp, btw? I want to upgrade my Psy Rating and buy some spiffy powers :smalltongue:.

Bennosuke
2020-11-25, 01:08 PM
I suppose it depends on what the group does next... but I assume we can call it a "game session" pretty soon.

Bennosuke
2020-12-04, 08:58 AM
Everyone just very busy like I am, or are we waiting on something?

Morovir
2020-12-07, 02:44 PM
Sorry - just extremely busy - I will try and get a post up by sometime tomorrow.

Bennosuke
2020-12-09, 06:59 PM
Absolutely nothing to apologize for. If you can't tell by my post rate, I've been slammed recently too. Just want to make sure that there isn't a problem with the game or anything.

IC post coming now.

BananaPhone
2020-12-09, 08:00 PM
Still here, just IRL activity is slowing me down a bit.

Bennosuke
2020-12-10, 11:10 AM
It's definitely that time of year! I hope everyone is having a safe but enjoyable holiday season at the very least.

Bennosuke
2020-12-16, 09:39 AM
Checking in again to make sure i have not lost everyone :smalltongue: No rush if people are just busy. I definitely am on my end.

dojango
2020-12-16, 06:05 PM
Still here. So, I don't really want to take this ganger to our super secret lair, so we should like get her a room in a cheap hotel so we can find out what info she wants to give us.

BananaPhone
2020-12-16, 08:23 PM
We'll treat her like most of my Saturday ningt dates - take her to a cheap hotel, get what we need, take her number and promise to call.

Bennosuke
2020-12-17, 09:32 AM
So, should I move things on to surface level then, or do you want to talk with the Ryder a little longer?

dojango
2020-12-17, 09:29 PM
We'll treat her like most of my Saturday ningt dates - take her to a cheap hotel, get what we need, take her number and promise to call.

sounds good, you should probably get a cheap 6 pack of champ-ale and a funnel.

BananaPhone
2020-12-20, 10:47 AM
sounds good, you should probably get a cheap 6 pack of champ-ale and a funnel.


Haha something like that :smalltongue:.

OOC to the GM - Marcella will just follow the group.

Bennosuke
2020-12-20, 10:58 AM
Sounds good. However, going back to my previous post:


So, should I move things on to surface level then, or do you want to talk with the Ryder a little longer?

BananaPhone
2020-12-20, 11:00 AM
I'm striking this one down to my head being in Cyberpunk 2077 and RL for the past week, but weren't we going somewhere to talk with her and exchange info?

Bennosuke
2020-12-20, 11:59 AM
There was talk about heading to a tavern in the midhive, but that isn't necessary, as that suggestion was based around thinking she wouldn't re-appear in the train car. Further conversation could happen in the train car... or in your "motel".

Bennosuke
2020-12-24, 11:52 AM
I'm sure everyone is busy with the holidays, but for what it is worth, I'm just going to be home with my wife, so my post rate should be pretty good through Sunday. That said, it looks like I'm still waiting for the PC's to finish discussing.

BananaPhone
2020-12-27, 03:54 AM
Merry Christmas guys and happy holidays!

Bennosuke
2020-12-27, 10:41 AM
Happy Holidays, and happy almost New Year! I hope everyone is doing well!