Galithar
2020-03-23, 03:30 AM
So with a new campaign coming up I'm reviewing houserules and looking for ways to make the game more enjoyable for me and my players. Today's topic is concentration, what is it good for?
I'll start with my personal view on what I do and don't like about concentration.
Pros:
It keeps casters from dominating combat.
Surprise is already dangerous enough without the opposing side having had the chance to put up 20 buffs.
Powerful spell combos get restricted to multiple casters, promoting teamwork.
Cons:
Support casting is strictly limited.
Concentration is inconsistent. Why does Mordenkainen's Sword use it, but Spiritual Weapon doesn't?
Now, I both like and dislike concentration as a mechanic and want to lower the cons section without taking away from the Pros.
The idea. Spells that require concentration, but have the sole purpose of buffing an ally, now require "focus" instead. When you focus on a spell you must make concentration saving throws as if you were concentrating on a spell. The spell ends on a failure. A creature may only be effected by one spell that you are focusing on at a time. You may also concentrate on a spell as normal.
What this does is allow you to buff multiple people in a party, but can't make anyone of them into Superman by stacking buffs on them.
Pros:
The intent is to aid support casters in doing more. This does that.
Casters become both more valuable, but more vulnerable. A single concentration save failure can knock out all of your buffs.
Cons:
Having buffs up on the whole party before combat was not an intended possibility, but at least they can't stack them.
This is just my rough draft, so it may need refinement (or completely abandoned).
I am aware this ups the overall effectiveness of casters, a group that honestly probably doesn't need it, but they do so by making OTHERS more powerful so they are less likely to steal the show.
What does the Playground think?
I'll start with my personal view on what I do and don't like about concentration.
Pros:
It keeps casters from dominating combat.
Surprise is already dangerous enough without the opposing side having had the chance to put up 20 buffs.
Powerful spell combos get restricted to multiple casters, promoting teamwork.
Cons:
Support casting is strictly limited.
Concentration is inconsistent. Why does Mordenkainen's Sword use it, but Spiritual Weapon doesn't?
Now, I both like and dislike concentration as a mechanic and want to lower the cons section without taking away from the Pros.
The idea. Spells that require concentration, but have the sole purpose of buffing an ally, now require "focus" instead. When you focus on a spell you must make concentration saving throws as if you were concentrating on a spell. The spell ends on a failure. A creature may only be effected by one spell that you are focusing on at a time. You may also concentrate on a spell as normal.
What this does is allow you to buff multiple people in a party, but can't make anyone of them into Superman by stacking buffs on them.
Pros:
The intent is to aid support casters in doing more. This does that.
Casters become both more valuable, but more vulnerable. A single concentration save failure can knock out all of your buffs.
Cons:
Having buffs up on the whole party before combat was not an intended possibility, but at least they can't stack them.
This is just my rough draft, so it may need refinement (or completely abandoned).
I am aware this ups the overall effectiveness of casters, a group that honestly probably doesn't need it, but they do so by making OTHERS more powerful so they are less likely to steal the show.
What does the Playground think?