daremetoidareyo
2020-03-23, 10:21 AM
I was invited to make a character for a 5e campaign. So I dug around a bit and made one. Coming from 3.5, it was a bit different.
I wanted to make a thief that could steal almost anything unnoticed. So I optimized almost entirely along those lines, and the backstory just dovetailed in nicely.
Vedalken
(Tireless precision: sleight of hand and forgers kit; adds 1d4 to your skill check)
Fisher
Rogue (thief) 3 expertise with thieves tools and sleight of hand
Cleric (unity) 2 (unity domain add 1d4 to skill checks for an hour when near bonded target)
Guidance (add 1d4 to skill checks)
Rogue the rest of the way.
So at level 5, you have a proficiency bonus of +6, an ability bonus of +2 to +3 depending on rolls/point buy, and between a +1d4 to +3d4 bonus on sleight of hand checks. That's a minimum roll of 10 to a possible max of 20+6+3+3d4(12) =41.
Vedalken is an entirely new race to me. But the description seemed to be at odds with the selection of skills available for tireless precision. So to make a pickpocket of this skill level, I took a radical approach to the character's backstory and personality: he doesn't believe in property rights in any form.
Like a check Palahniuk antagonist level disbelief in property rights. They honestly tie all dysfunction in the world to a belief in property rights. They dig into this belief so hard that they develop a spiritual bent so developed that it becomes their own religious dogma. The unity domain is an elegant choice, as the concept of property, to this character is the anathema of love and solidarity.
I don't know much about vedalken lifecycle, but the amphibious element leads one to infer an egg-in-pond part of the life cycle, which offers a support buttress for this ideology. Paired with successfully living off the land as a Fisher, it's easy to see how a civilization based on environmental destruction could push this character towards radicalizing around the concept of property rights. You only need to permanently destroy a rich fishing grounds for private gain to traumatize him into this belief structure.
I imagine that in combat, I'll be using those cunning surge bonus sleight of hand actions to be robbing vital goods from the opponent or planting dangerous things onto said opponents.
In adventuring, I imagine the forgery checks and rampant targeted theft will open some doors that would otherwise stay closed.
What do y'all think?
I wanted to make a thief that could steal almost anything unnoticed. So I optimized almost entirely along those lines, and the backstory just dovetailed in nicely.
Vedalken
(Tireless precision: sleight of hand and forgers kit; adds 1d4 to your skill check)
Fisher
Rogue (thief) 3 expertise with thieves tools and sleight of hand
Cleric (unity) 2 (unity domain add 1d4 to skill checks for an hour when near bonded target)
Guidance (add 1d4 to skill checks)
Rogue the rest of the way.
So at level 5, you have a proficiency bonus of +6, an ability bonus of +2 to +3 depending on rolls/point buy, and between a +1d4 to +3d4 bonus on sleight of hand checks. That's a minimum roll of 10 to a possible max of 20+6+3+3d4(12) =41.
Vedalken is an entirely new race to me. But the description seemed to be at odds with the selection of skills available for tireless precision. So to make a pickpocket of this skill level, I took a radical approach to the character's backstory and personality: he doesn't believe in property rights in any form.
Like a check Palahniuk antagonist level disbelief in property rights. They honestly tie all dysfunction in the world to a belief in property rights. They dig into this belief so hard that they develop a spiritual bent so developed that it becomes their own religious dogma. The unity domain is an elegant choice, as the concept of property, to this character is the anathema of love and solidarity.
I don't know much about vedalken lifecycle, but the amphibious element leads one to infer an egg-in-pond part of the life cycle, which offers a support buttress for this ideology. Paired with successfully living off the land as a Fisher, it's easy to see how a civilization based on environmental destruction could push this character towards radicalizing around the concept of property rights. You only need to permanently destroy a rich fishing grounds for private gain to traumatize him into this belief structure.
I imagine that in combat, I'll be using those cunning surge bonus sleight of hand actions to be robbing vital goods from the opponent or planting dangerous things onto said opponents.
In adventuring, I imagine the forgery checks and rampant targeted theft will open some doors that would otherwise stay closed.
What do y'all think?