AjaxTorbin
2007-10-23, 06:32 PM
Prereqs:
CON 17
Feats: Cleave, Combat Expertise, Heavy Armor Proficiency
BAB +4
Bastion gains the following:
Proficiency with all shields.(including tower shields)
Skill points: 2+Intelligence MOD per level
Skills:Balance, craft, climb, intimidate, sense motive, use rope
Hit Die: D10
Bastion
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Stance
2nd|
+1|
+3|
+0|
+0|Just Take It, Shield fighter
3rd|
+1|
+4|
+1|
+1|
4th|
+2|
+5|
+1|
+1|Momentum Shift
5th|
+3|
+6|
+2|
+2|Stance Mastery
6th|
+4|
+7|
+2|
+2|Armor Specialization
7th|
+5|
+8|
+3|
+3|One With The Ground[/table]
Stance
This is the true power of the bastion. By entering into a defensive stance this class can hold out against the toughest opponents.
To enter the stance takes a move action. Bastion may not move on the round he enters stance. The Bastion may not take more than a five foot step while in stance. The bastion MUST be in contact with a horizontal stable surface to enter stance.
When in stance Bastion gets +2 to resist; over-runs, bull rush, charges and trip attempts.
Also, while in stance, Bastion may add his constitution modifier +1/2 Bastion level as an insight bonus to AC.
Just Take It
The Bastion Receives the Just Take It feat for free.
(with this feat you use CON instead of DEX on reflex saves.)
Shield Fighter
The Bastion specializes in defensive fighting; as such they receive extra training in the use of shields as offensive weapons. The Bastion may use two shields in combat. The Bastion may only add 1/2 the AC bonus from his off-hand shield. On any round where the Bastion attacks or takes any standard action he loses the AC bonus from his off-hand shield until the end of his next turn. The Bastion gains improved shield bash.
Momentem Shift
whenever any opponent attacks Bastion while he is in stance, any non-magical attack effect or ability that adds to opponents Base attack bonus is instead given to Bastion. This attack bonus must be used before the end of Bastions next turn. This bonus can not be used to power any abilitys. (like power attack)
Stance Mastery
The Bastions ability to take damage and deny an area improves.
+4 to resist; over-runs, bull rush, charges and trip attempts.
While in stance Bastion may not be flanked or cleaved into. Also, any square Bastion threatens counts as difficult terrain. (+5 to the DC for tumbling per square tumbled through.)
Armor Specialization:
As the feat.
One With The Ground
Bastion may not be moved from his chosen spot as part of any effect or action. Any spell or damage effect still goes off as normal. The bastion may allow himself to be moved.
The Bastion may now enter stance as a swift action, but may not move more then ten feet in the round he enters stance. He may still only take a five foot adjustment when in stance.
CON 17
Feats: Cleave, Combat Expertise, Heavy Armor Proficiency
BAB +4
Bastion gains the following:
Proficiency with all shields.(including tower shields)
Skill points: 2+Intelligence MOD per level
Skills:Balance, craft, climb, intimidate, sense motive, use rope
Hit Die: D10
Bastion
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Stance
2nd|
+1|
+3|
+0|
+0|Just Take It, Shield fighter
3rd|
+1|
+4|
+1|
+1|
4th|
+2|
+5|
+1|
+1|Momentum Shift
5th|
+3|
+6|
+2|
+2|Stance Mastery
6th|
+4|
+7|
+2|
+2|Armor Specialization
7th|
+5|
+8|
+3|
+3|One With The Ground[/table]
Stance
This is the true power of the bastion. By entering into a defensive stance this class can hold out against the toughest opponents.
To enter the stance takes a move action. Bastion may not move on the round he enters stance. The Bastion may not take more than a five foot step while in stance. The bastion MUST be in contact with a horizontal stable surface to enter stance.
When in stance Bastion gets +2 to resist; over-runs, bull rush, charges and trip attempts.
Also, while in stance, Bastion may add his constitution modifier +1/2 Bastion level as an insight bonus to AC.
Just Take It
The Bastion Receives the Just Take It feat for free.
(with this feat you use CON instead of DEX on reflex saves.)
Shield Fighter
The Bastion specializes in defensive fighting; as such they receive extra training in the use of shields as offensive weapons. The Bastion may use two shields in combat. The Bastion may only add 1/2 the AC bonus from his off-hand shield. On any round where the Bastion attacks or takes any standard action he loses the AC bonus from his off-hand shield until the end of his next turn. The Bastion gains improved shield bash.
Momentem Shift
whenever any opponent attacks Bastion while he is in stance, any non-magical attack effect or ability that adds to opponents Base attack bonus is instead given to Bastion. This attack bonus must be used before the end of Bastions next turn. This bonus can not be used to power any abilitys. (like power attack)
Stance Mastery
The Bastions ability to take damage and deny an area improves.
+4 to resist; over-runs, bull rush, charges and trip attempts.
While in stance Bastion may not be flanked or cleaved into. Also, any square Bastion threatens counts as difficult terrain. (+5 to the DC for tumbling per square tumbled through.)
Armor Specialization:
As the feat.
One With The Ground
Bastion may not be moved from his chosen spot as part of any effect or action. Any spell or damage effect still goes off as normal. The bastion may allow himself to be moved.
The Bastion may now enter stance as a swift action, but may not move more then ten feet in the round he enters stance. He may still only take a five foot adjustment when in stance.