SirNibbles
2020-03-25, 06:28 PM
The Duskblade's Arcane Channeling ability (Player's Handbook II, page 20) states that "At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round."
The 1st level Sorcerer/Wizard/Cleric spell, Blood Wind states: "The subject can take a full attack action to use all of its natural weapons or unarmed strikes as if they were thrown weapons with a 20-foot range increment. The subject gestures as if making a melee attack, but the result of the attack affects a target within range. This spell does not actually grant reach, and so does not help provide a flanking bonus or allow the subject to make attacks of opportunity at any range greater than normal. The subject uses its normal melee attack bonuses and deals damage normally if it hits, though the target of the attacks can benefit from cover or concealment." - Spell Compendium, page 33
Upon noticing the fact that the Arcane Channeling ability works as part of a full attack action, and Blood Wind uses a full attack action, I thought these could pair together quite well.
My question lies in whether Blood Wind counts as hitting 'in melee combat' or if it is, as the text says, 'as if they were thrown weapons'. What does it mean that the subject uses its normal melee attack bonuses? Does this enable Blood Wind to function underwater? "Thrown weapons are ineffective underwater, even when launched from land. - Rules Compendium, page 149 Since you use normal melee attack bonuses, does this mean there's no penalty for a ranged attack against someone engaged in melee combat?
Considering a continuous item of Blood Wind should only by 8,000 gp if my maths are correct, it'd be nice to be able to pair these together, but there are quite a few questions to be answered as to how exactly this spell works.
The 1st level Sorcerer/Wizard/Cleric spell, Blood Wind states: "The subject can take a full attack action to use all of its natural weapons or unarmed strikes as if they were thrown weapons with a 20-foot range increment. The subject gestures as if making a melee attack, but the result of the attack affects a target within range. This spell does not actually grant reach, and so does not help provide a flanking bonus or allow the subject to make attacks of opportunity at any range greater than normal. The subject uses its normal melee attack bonuses and deals damage normally if it hits, though the target of the attacks can benefit from cover or concealment." - Spell Compendium, page 33
Upon noticing the fact that the Arcane Channeling ability works as part of a full attack action, and Blood Wind uses a full attack action, I thought these could pair together quite well.
My question lies in whether Blood Wind counts as hitting 'in melee combat' or if it is, as the text says, 'as if they were thrown weapons'. What does it mean that the subject uses its normal melee attack bonuses? Does this enable Blood Wind to function underwater? "Thrown weapons are ineffective underwater, even when launched from land. - Rules Compendium, page 149 Since you use normal melee attack bonuses, does this mean there's no penalty for a ranged attack against someone engaged in melee combat?
Considering a continuous item of Blood Wind should only by 8,000 gp if my maths are correct, it'd be nice to be able to pair these together, but there are quite a few questions to be answered as to how exactly this spell works.