Maerok
2007-10-23, 07:21 PM
Azure Tune [Incarnum]
Your melodies are infused with the soul energy of bards long ago.
Prerequisites: Bardic music, Con 13
Benefit: Once per day, you may invest essentia into this feat. When you do, the range of your bardic music effects is extended by 5 feet per point of essentia. When the effect would normally end as you stop playing, it continues for one additional round per two points of essentia invested. You gain one point of essentia.
Soul Din
By expending your soulmelds, you can unleash the energy of your music.
Prerequisites: Bardic music, able to shape soulmelds
Benefit: By unshaping one of your soulmelds as a standard action, you may activate a bardic music effect until the end of your next round; you do not need to concentrate to maintain the effect. If that soulmeld was bound to a chakra, the effect lasts for an additional round and all creatures in a ten-foot burst, including yourself, take 1d6 sonic damage as the energy is unleashed suddenly.
Inspire Incarnum [Class Feature Variant]
Your ability to inspire others draws up new life from the incarnum around you.
Lose: Inspire Courage
Gain: Instead of granting the normal bonuses, you grant you and your allies extra essentia equal to the listed bonus for inspire courage.
Your melodies are infused with the soul energy of bards long ago.
Prerequisites: Bardic music, Con 13
Benefit: Once per day, you may invest essentia into this feat. When you do, the range of your bardic music effects is extended by 5 feet per point of essentia. When the effect would normally end as you stop playing, it continues for one additional round per two points of essentia invested. You gain one point of essentia.
Soul Din
By expending your soulmelds, you can unleash the energy of your music.
Prerequisites: Bardic music, able to shape soulmelds
Benefit: By unshaping one of your soulmelds as a standard action, you may activate a bardic music effect until the end of your next round; you do not need to concentrate to maintain the effect. If that soulmeld was bound to a chakra, the effect lasts for an additional round and all creatures in a ten-foot burst, including yourself, take 1d6 sonic damage as the energy is unleashed suddenly.
Inspire Incarnum [Class Feature Variant]
Your ability to inspire others draws up new life from the incarnum around you.
Lose: Inspire Courage
Gain: Instead of granting the normal bonuses, you grant you and your allies extra essentia equal to the listed bonus for inspire courage.