Fuza
2007-10-23, 11:48 PM
Arcane Reflector
Evocation
Level: Sorc/Wiz 8
Casting Time: 1 standard action
Range: Self and 120-ft line or 20-ft sphere (see text)
Area: 120-ft line or 20-ft sphere (see text)
Duration: Concentration
Saving Throw: Reflex Half
Spell Resistance: Yes
This spell allows you to chose one type of damage such as slashing or fire. You become immune and absorb any of the specified damage that is targeted at you. The spell requires you to concentrate on the spell so you cannot do anything else unless you wish to end the spell. The spell requires you to make a Concentration check whenever you take damage (though at a -10 DC for the specifed damage type). If you succeded you can continue to cast the spell but if you fail all of the damage of the specified energy type that you absorbed is released in a 20-ft sphere centered on you. Everyone takes the damage including the caster (reflex half for everyone but caster). You can voluntarily release the energy in a 120-ft line that deals the amount of damage absorbed to all in caught in the line. The Maximum amount of damage absorbed by Arcane Reflector is your caster level x5. Example: A 15th level Wizard cast's Arcane Reflector and choose's the damage absorbed as fire. A second 15th level Wizard casts fireball dealing 10d6 damage. Lets say he gets 6 on each roll dealing 60 damage to the first Wizard. The Wizard Succeds on his Concentraion check. He can then choose to continue channeling the spell and release the energy at a later date. Afterwords he fails his Concentration check and is forced to end the spell causeing 60 fire damage to everyone in a 20-ft sphere centered on him.
I know that it needs work because all of the stuff I've made with my friends has been way overpowered. If someone could also make a better name for the spell that would be very apreciated.
Update! Changed name to Arcane Reflector
Evocation
Level: Sorc/Wiz 8
Casting Time: 1 standard action
Range: Self and 120-ft line or 20-ft sphere (see text)
Area: 120-ft line or 20-ft sphere (see text)
Duration: Concentration
Saving Throw: Reflex Half
Spell Resistance: Yes
This spell allows you to chose one type of damage such as slashing or fire. You become immune and absorb any of the specified damage that is targeted at you. The spell requires you to concentrate on the spell so you cannot do anything else unless you wish to end the spell. The spell requires you to make a Concentration check whenever you take damage (though at a -10 DC for the specifed damage type). If you succeded you can continue to cast the spell but if you fail all of the damage of the specified energy type that you absorbed is released in a 20-ft sphere centered on you. Everyone takes the damage including the caster (reflex half for everyone but caster). You can voluntarily release the energy in a 120-ft line that deals the amount of damage absorbed to all in caught in the line. The Maximum amount of damage absorbed by Arcane Reflector is your caster level x5. Example: A 15th level Wizard cast's Arcane Reflector and choose's the damage absorbed as fire. A second 15th level Wizard casts fireball dealing 10d6 damage. Lets say he gets 6 on each roll dealing 60 damage to the first Wizard. The Wizard Succeds on his Concentraion check. He can then choose to continue channeling the spell and release the energy at a later date. Afterwords he fails his Concentration check and is forced to end the spell causeing 60 fire damage to everyone in a 20-ft sphere centered on him.
I know that it needs work because all of the stuff I've made with my friends has been way overpowered. If someone could also make a better name for the spell that would be very apreciated.
Update! Changed name to Arcane Reflector