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Cheesegear
2020-04-02, 02:25 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?

Mith
2020-04-02, 02:32 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?

Some hooks:

You can have the GOOs have an active care with the Warlock. In this case, perhaps they wish to wake fully from their slumber, in which case the warlock tries to raise their patron fully.

You could have the warlock having discovered an inkling of terrible knowledge that imbedded a sliver of the GOO's power into their soul. The GOO doesn't notice, but the warlock now cannot sleep soundly as they are haunted by nightmares and now have strange abilities that grow as they use them. (perhaps if this warlock dies without being resurrected, their soul is dragged to the GOO and is consumed).

Maybe the GOO cannot be brought back, but the warlock is haunted by feelings of rage and hunger for revenge on those that banished/slain it.

The possibilities are pretty wide.

Lvl45DM!
2020-04-02, 02:35 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?


To learn when the stars will be right for them to fully enter the world and spread madness. Steal books of astronomy and astronomical items.
To have a foolish adventurer unlock the gates that hold them at bay. Decode the secret formulae and follow its unusual instructions.
To spread the knowledge of their infinite power and wisdom. Get the ingredients to write a magical book that will drive the readers to worship the Old Ones.
The champions of Light and Darkness stand in the way of their dominance. Slay them.

SpawnOfMorbo
2020-04-02, 02:39 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?



The Far Realm Incursion

In the deepest part of the Astral Sea existed the Living Gate, guarded by a guardian neither god nor primordial but kin to both. During the Dawn War, an unnamed god, in all likelihood Tharizdun, killed the guardian and opened the Living Gate, which allowed the creatures and defiling energy of the Far Realm to invade the Astral Sea. Many astral dominions were lost, and the gods had to turn away from the Dawn War to protect their realms.

Ioun and Pelor put a stop to the incursion by shattering the Living Gate, at the cost of Pelors own astral dominion. The race of the shardminds arose from some types of fragments from the Living Gate, and some stories claim that mortals were first able to use psionic power during the original incursion. While destroying the Gate stopped the Far Realm incursion, without the Gate it has since then become more easy for the Far Realm to intrude into reality in other spots (since a sleeping Gate acted as defense).

It can be inferred that the Far Realm incursion happened before Tharizdun was imprisoned by the other gods, since he opened the Living Gate, while it must have happened after he was turned mad by the Shard of Evil since that happened before the Dawn War broke out. It can also be inferred that Pelor did not make his home in the astral dominion of Hestavar before the loss of his own dominion at the shattering of the Living Gate.


Perhaps the GOO wants information on the living gate or they want to rebuild it so they can invade like Obyriths.




Tharizdun and the Obyriths

Before the Dawn War, there existed a dying universe that had been brought to annihilation by a race of unparalleled evil, the obyriths. Seeking a way to escape to a new universe to conquer and destroy, they created a Shard of pure evil that they pushed through the boundary between universes to a new one. The Shard was found by the god Tharizdun, who had been seeking the cosmos for something that would give him the power to fight the primordials without the help of the other gods.

When Tharizdun claimed the Shard, it linked his mind and spirit to the obyriths and drove him mad. Ignoring the obyriths attempts to manipulate him, he planted the Shard in the Elemental Chaos, an act that created the Abyss, birthplace of demons, and allowed the last of the obyriths to escape from their dying universe into the new one. For a long time the obyriths and Tharizdun fought each other for control over the Abyss, which ended in a stalemate that made both sides withdrew to plot each other's destruction.

The Shard of Evil the obyriths created may have introduced evil into the universe, which earlier might have been a place of impartial order and chaos. Some regard Tharizduns act of creating the Abyss as the starting point of the Dawn War, whether it turned the primordials hostile to begin with or just provided the last drop in a growing hostility.




An obyrith in Dungeons & Dragons 4th Edition a member of an ancient race that invaded the universe from their own dying universe in ancient times. These vile entities were responsible for Tharizdun's madness, the corruption of the first demon lords, and the birth of the Abyss. Each of the surviving obyrith is now a demon lord.

In 4th Edition, only the Dagon, Obox-ob, Pazuzu, and Queen of Chaos are explicitly confirmed as being obyriths; it is left to the Dungeon Master to decide which of the other demon lords are obyriths. It is said that only twelve remain.

Maybe the GOO wants revenge on one (or all) of the Obyrith for what they did to their universe. This GOO warlock would not be evil or against the deities of 5e specifically, maybe even an ally, but their goals could be the same.

GloatingSwine
2020-04-02, 02:47 AM
Great Old Ones don't want things that are comprehensible to mortals.

The powers the warlock receives from his "patron" are expressions of an alien madness too large and strange to fit in a mortal mind. Trying to interpret them as wants will eventually drive the warlock mad.

(ie. you can give them contradictory and strange suggestions about what their patron wants based on their interpretations of dreams and visions they get)

Man_Over_Game
2020-04-02, 02:48 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?

Information, a cure to a problem, a stolen or sold metaphysical aspect of their being. One I used was a multidimensional information broker that came into ownership of my character and decided to let me work for my freedom.

You can do anything you can put your mind to it, as long as you remember that all that the GOO Patron really does, mechanically, is affect the mind.

BloodSnake'sCha
2020-04-02, 02:50 AM
It looks like some warlocks just steal power from the GOO but the GOO are to powerful to notice.

From the GOO fluff in the book:

The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.

The warlock can live in fear the the GOO will notice him.

Cheesegear
2020-04-02, 03:34 AM
You can have the GOOs have an active care with the Warlock. In this case, perhaps they wish to wake fully from their slumber, in which case the warlock tries to raise their patron fully.

You could have the warlock having discovered an inkling of terrible knowledge that imbedded a sliver of the GOO's power into their soul. The GOO doesn't notice, but the warlock now cannot sleep soundly as they are haunted by nightmares and now have strange abilities that grow as they use them. (perhaps if this warlock dies without being resurrected, their soul is dragged to the GOO and is consumed).


To learn when the stars will be right for them to fully enter the world and spread madness. Steal books of astronomy and astronomical items.

I like the idea of combining these two.
As he's gained the knowledge of what the GOO is, and taken a portion of its power. He now realises the threat it poses, and needs to acquire star charts and astral and celestial rituals to prevent the GOO from entering the Material Plane.


This GOO warlock would not be evil or against the deities of 5e specifically, maybe even an ally, but their goals could be the same.

I'll pass this on.
Deities or servants of the same, did a thing to the PC, and the PC went looking for a Patron and/or knowledge to get...Closure and/or Revenge on what took place. The Patron he found wasn't a Demon, and wasn't even an opposing Deity, it was something else entirely, and what has been seen cannot be unseen.


(ie. you can give them contradictory and strange suggestions about what their patron wants based on their interpretations of dreams and visions they get)

My players frequently catch me out when I say something in one session that contradicts something from a session or two ago.

I can now do that on purpose, and in character. I love it. :smalltongue:


It looks like some warlocks just steal power from the GOO but the GOO are to powerful to notice.

That's the 'Get Out of Roleplaying Free' Card, and I wont let that card be played. :smallwink:

BloodSnake'sCha
2020-04-02, 04:51 AM
That's the 'Get Out of Roleplaying Free' Card, and I wont let that card be played. :smallwink:

There is no 'Get Out of Roleplaying Free' cards. There are only people that don't want to roleplay.

I personally play it like this: the warlock was in constant fear of the GOO he is stealing power from. He was checking his back everytime he had a chance. He was searching for connections to the GOO to avoid. He had nightmares. He was paranoid.

Did the DM needed to do anything for it to happen? No. Can he do stuff if the DM want to? Yes.
It is a 'Get Out of Roleplaying Free' card just like have a Demon as a patron is.
You may ignore it if you want(the Demons are pure CE, they will not care about the warlock for long and just forget it) and you may do something if you want to play it(the power do corrupt you. Or you made a deal with a Devil, Devils never forget and always respect the deals).

HappyDaze
2020-04-02, 05:01 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?


Great Old Ones want:

Their warlocks to call and visit more often.
Their warlocks to come show them how to set up their new magic item (especially spell routers).
Their warlocks to recruit another generation of warlocks.
Their warlocks to listen to their stories of earlier days (again and again and...).
Their warlocks to listen to their stories of their health problems (retirement beyond space & time isn't easy).

SpawnOfMorbo
2020-04-02, 05:44 AM
Great Old Ones want:

Their warlocks to call and visit more often.
Their warlocks to come show them how to set up their new magic item (especially spell routers).
Their warlocks to recruit another generation of warlocks.
Their warlocks to listen to their stories of earlier days (again and again and...).
Their warlocks to listen to their stories of their health problems (retirement beyond space & time isn't easy).


Reminds me of the folk hero that married a woman he found hurt out in the woods, saved her from monsters even... At least from his point of view. Turns out that his wife is a high ranking devil that found her way into the material plane and wasn't in any danger. She did fall in love with the guy, total tsundere type, and they even had offsprings.

The Folk Hero became a warlock. Before their wedding, she came clean about who she really was.

They got married and to keep him safe she shares part of her power with him.

Eventually she must return to her native land and take up her mantle as a devil queen. Years later, upon the old man's death, while the family is reassuring him that he will go to heaven he disagrees. He tells them that he's destined for one of the non hells (he ain't sure which) and he dies with a smile on his face as his loved ones are rather confused as he was always just and good.

The man appears before his patron, his new queen, his wife and they live happily ever after. She may even retire her position and they go to another plane of existence for a few centuries.

Their descendants are totally going to be Sorcerers.

Cheesegear
2020-04-02, 06:02 AM
Great Old Ones want:

Their warlocks to call and visit more often.
Their warlocks to come show them how to set up their new magic item (especially spell routers).
Their warlocks to recruit another generation of warlocks.
Their warlocks to listen to their stories of earlier days (again and again and...).
Their warlocks to listen to their stories of their health problems (retirement beyond space & time isn't easy).


I lol'd... Am I a bad person?

loki_ragnarock
2020-04-02, 08:45 AM
This seems like appropriate reading. (https://www.reddit.com/r/HFY/comments/8x05a3/humanity_as_the_ants_eldritch_beings/)

Frankly, what a GOO wants should be so far removed from the understanding of the servant that true comprehension is impossible.

Xihirli
2020-04-02, 08:58 AM
They want every third pebble on every road in the world to be turned the other way.

Ertwin
2020-04-02, 09:21 AM
If you stare into the abyss long enough, the abyss stares back, and now it wants to see more. It will use your eyes, and if you're very lucky, it will allow you to keep them in your head.

Addaran
2020-04-02, 12:05 PM
One of my idea for a GOO-lock.
The GOO is an impossibly huge entity that sleeps in the middle of space. Some of the stars are actually part of his body that can be seen. Cultists (or mindflayers or an aboleth) are trying to wake him up to harvest his power. He doesn't like being disturbed in his sleeps and it shows in his dreams. The dreams reach the character and pushes him to stop those cultists.

It lets you be a good character and shouldn't cause friction with the others. But it still leaves the possibility with weird interactions. Your character can tell them what will happen when GOO wakes up but be opposed to the party wanting to kill him ( like it would be possible) because that's not the order of things. It's just that GOO is supposed to do all that -later-, probably a few trillion years.

Since waking up a GOO is something so long and hard, even if the DM doesn't want to do some quest for your story ( he's running a module) it can all just be part of the plan anyway. GOO saw that you had to do Out of the Abyss or Storm King's thunder first. Then your steps would put you in the right place to fight the cultists.
If the DM want to do an adventure, it can be one little side-quest, the cultists are dead but you're changed forever, or a long lasting arc.

Mud Puppy
2020-04-02, 12:22 PM
Reminds me of the folk hero that married a woman he found hurt out in the woods, saved her from monsters even... At least from his point of view. Turns out that his wife is a high ranking devil that found her way into the material plane and wasn't in any danger. She did fall in love with the guy, total tsundere type, and they even had offsprings.

The Folk Hero became a warlock. Before their wedding, she came clean about who she really was.

They got married and to keep him safe she shares part of her power with him.

Eventually she must return to her native land and take up her mantle as a devil queen. Years later, upon the old man's death, while the family is reassuring him that he will go to heaven he disagrees. He tells them that he's destined for one of the non hells (he ain't sure which) and he dies with a smile on his face as his loved ones are rather confused as he was always just and good.

The man appears before his patron, his new queen, his wife and they live happily ever after. She may even retire her position and they go to another plane of existence for a few centuries.

Their descendants are totally going to be Sorcerers.


This is an amazing backstory! Tiefling Sorcerers or Warlocks as descendants with loving parents and training in whatever the parents did.... oh man this sparked so many character ideas in me.... Thanks!

Segev
2020-04-02, 01:04 PM
I played a Great Old One Warlock once (in a short-lived game, unfortunately) who was actually his own Patron. The warlock was what little of itself the Great Old One could actually push into the limited 3D reality of the world. It wasn't even the world he'd been looking for; he'd started as the human he looked like, and gone wandering in Places Outside, and having to survive there, grew in body and spirit and knowledge, and when he tried to find his wya home again, he found himself lost. And that places like his home were...cramped. He couldn't fit anymore. Much of his leveling up would have just been learning how to maneuver his bulk around the edges of that reality to influence it.

I would recommend talking to your player, too. He might have ideas about what he wants his Patron to be, why his Patron chose him, or the nature of their bargain.

A Kenku GoO Warlock might have made the bargain asking for a voice to speak with. The Patron might not overcome the racial curse, but the Awakened Mind ability would let him use actual words and concepts, rather than having to mimic and pantomime his way through a conversation.

In Tomb of Annihilation, while their motives are not spelled out, the Wind Dukes of Aaqa are used as Great Old One Patrons for an NPC Warlock.
Beholders and Aboleths could do it. Heck, even an illithid might. What do they want? Well, they're monsters...waht do their entries suggest?

But again, for it to work for your game and player, you need more specifics than we have. What does your player want? What is the plot in your game? What is the motive for adventuring? What events are going on in your world?

Spiritchaser
2020-04-02, 01:37 PM
If ever read the later black company books (more confusing and less fantastic than the first books but still great) you come across Shivetya and Kina, two ancient beings of immense power.

Kina would fit the bill for a GOO quite well, and in a fairly simple to relate to way. The primary trick is to imagine a different sense of time. She barely cares about the here and now, instead thinking in terms of gradual shifts over years or centuries. She can barely even relate to short term actions that pose an immediate threat. If a warlock can take actions which will advance a slow progression towards whatever it is the GOO wants, their day to day actions likely won’t even be noticed.

Vorpalchicken
2020-04-02, 04:00 PM
What a GOO wants
What GOO needs
Is to enslave all of humanity
And I'm thanking you for giving exactly..
(repeat)

SpawnOfMorbo
2020-04-02, 04:06 PM
This is an amazing backstory! Tiefling Sorcerers or Warlocks as descendants with loving parents and training in whatever the parents did.... oh man this sparked so many character ideas in me.... Thanks!


You're welcome!

greenstone
2020-04-02, 05:51 PM
Great Old Ones don't want things that are comprehensible to mortals.
Agreed. In a previous game I ran, the Great Old One patron of a warlock wanted only "purple."

SpawnOfMorbo
2020-04-02, 06:12 PM
Agreed. In a previous game I ran, the Great Old One patron of a warlock wanted only "purple."

So GOO are just aliens trying to take over the Simpson's world?

Iku Rex
2020-04-02, 06:15 PM
What is it, exactly, that GOOs want ...?

Hugs. Headpats. Yummy food. Naps. Pretty dresses. (https://www.royalroad.com/fiction/29669/love-crafted)

SpawnOfMorbo
2020-04-02, 07:28 PM
Hugs. Headpats. Yummy food. Naps. Pretty dresses. (https://www.royalroad.com/fiction/29669/love-crafted)


I prefer Space Mutants (https://en.m.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_Space_Mutants)

OldTrees1
2020-04-02, 09:11 PM
I don't really think of GOO's as trades.

Imagine stumbling upon a fortunate blessing from an inanimate source.
(A blind lizard is overheating but finds a cool patch of ground. What inexplicable fortune.)

Imagine taking advantage of that blessing. Starting to take it at face value.
(The blind lizard makes trips away from the cool patch but always returning for naps.)

Imagine realizing a dangerous false assumption. The source is not inanimate. It is conscious and noticed you.
(The cool patch starts to move. It starts to chase the blind lizard.)

What does the cool patch want! Tell me! Quickly, before it does whatever it is going to do!

Arkhios
2020-04-03, 12:05 AM
Personally I like the idea of the Old Gods in Warcraft universe.

They basically want to remake the world in their own image.

BloodBrandy
2020-04-03, 12:41 AM
My Cthulu mythos knowledge is basically non-existant.

Then don't use Lovecraft, go with something else. Bloodborne (https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Bloodborne), Control (https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Control) (The new game from last year), hell even Kyuubey in Puella Magi Madoka Magica is kind of a Great Old One.

Great Old Ones could be caring or abusive, forgiving or spiteful, they might just not know or not give a damn you exist. You might just be a pet to them or a means to an end. Your part in their plan could be something grand or something so seemingly inconsequential you don't realize you already did it...

Or they could just be looking for some players to DM themselves (https://twitter.com/Tooney_D/status/1185961912493699072)...even eldritch abominations need a hobby >.>

Just put your mind to it, dude

SpawnOfMorbo
2020-04-03, 01:28 AM
Then don't use Lovecraft, go with something else. Bloodborne (https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Bloodborne), Control (https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Control) (The new game from last year), hell even Kyuubey in Puella Magi Madoka Magica is kind of a Great Old One.

Great Old Ones could be caring or abusive, forgiving or spiteful, they might just not know or not give a damn you exist. You might just be a pet to them or a means to an end. Your part in their plan could be something grand or something so seemingly inconsequential you don't realize you already did it...

Or they could just be looking for some players to DM themselves (https://twitter.com/Tooney_D/status/1185961912493699072)...even eldritch abominations need a hobby >.>

Just put your mind to it, dude

Why is Ctherine so THICC?

Also, this would make a great character for the next Cathrine game.

HappyDaze
2020-04-03, 04:55 AM
I lol'd... Am I a bad person?

Perhaps. Is anyone making a list?

Cheesegear
2020-04-03, 07:11 AM
Imagine realizing a dangerous false assumption. The source is not inanimate. It is conscious and noticed you.
(The cool patch starts to move. It starts to chase the blind lizard.)

This is what my player and I have basically come up with.

For backstory reasons, he needed power. Fortuitously, he found that power.
As he levels up, he continuously takes more and more power, whilst simultaneously gaining more and more knowledge. What's the harm?

On the other side of the fabric of reality...
A monstrous, colossal, stellar sized Being has been stung. Ow. That hurt. Whatever. It was only a small sting, and the Being can't find what did it.

...A few adventures later...

Whatever is stinging the Being had better cut that **** out.

OldTrees1
2020-04-03, 08:04 AM
This is what my player and I have basically come up with.

For backstory reasons, he needed power. Fortuitously, he found that power.
As he levels up, he continuously takes more and more power, whilst simultaneously gaining more and more knowledge. What's the harm?

On the other side of the fabric of reality...
A monstrous, colossal, stellar sized Being has been stung. Ow. That hurt. Whatever. It was only a small sting, and the Being can't find what did it.

...A few adventures later...

Whatever is stinging the Being had better cut that **** out.

Sounds like you have an answer. Something the Warlock is doing is annoying the GOO. The GOO wants it to stop it. But it has to find the Warlock is the source first. Although that does restrict your options since it has the GOO want the warlock to stop.

An alternative:

For backstory reasons, he needed power. Fortuitously, he found a wellspring of knowledge.
As he levels up, he studies the knowledge and becomes more adept at using it. What's the harm?

One day he feels a presence. Something is watching him but there is no signs of any bandits hiding nearby nor any scrying sensors. Bit by bit it dawns upon him that the knowledge in his mind itself is the source of this "someone is watching me" presence.

As time goes on the Warlock notices an increasing number of stray thoughts in their mind that are not their own. Things like a sudden urge to stand up or a wave of sleepiness in the middle of the day. You can use this to help the Warlock better understand the ineffable presence that is partially sharing the Warlock's mind.

On the other side of the fabric of reality...
A monstrous, colossal, stellar sized feels itself being stretched / extended. Huh. Whatever. Wait it keeps happening? What is causing it. Oh that creature is causing it. That warlock is carrying part of my <mistranslated to left arm> around in their mind. How do I feel about that?

So if a concept was aware, how would it feel about being in people's heads. Would it want to spread? Would it fear mistranslation / misrepresentation.

TigerT20
2020-04-03, 09:47 AM
I've been rereading the Discworld series and the early stuff is actually surprisingly inspirational for DnD stuff.

If you've read it you can guess where I'm heading with this: The Things from the Dungeon Dimensions.

In some ways they're more similar to 5e's demons, but they could still be used for your GOOs.
They lie in the cold, silvery desert world that lies a shadow's thickness away. They cluster in the dark around the candle of life, hungry, wanting. They feed off magic and desire to take life and shape, break into worlds with magic and consume it all. They use people like Simon or Trymon to attempt to enter the world - these are your warlocks.

Reflavour it a bit to match 5e's current lore - rather than them seeking out powerful mages, those seeking power or knowledge stumble across them and find themselves siphoning magic off them. They think they've gotten off scot-free. But inside their head, waiting... They might occasionally forget how to walk, or think their arms are tentacles. However it manifests, as they use magic more and become more powerful, the Things feed off them more. One day they may wake up and not be themselves at all, but Something Else.

Edit: Sort of like a sentient tree, giving people apples then absorbing their nutrients when they die, or an investment - the Things give you magic, and gradually take it all back and more. You think you're siphoning it off Them; but they are siphoning it off you

Bohandas
2020-04-03, 10:18 AM
I recently killed a PC (eat it, nerd). The player now wants to roll a Great Old One Warlock. Fair enough.
My Cthulu mythos knowledge is basically non-existant.

What is it, exactly, that GOOs want out of their Warlocks?
What exactly can I make up, to make the adventure, well, personal?

In the mythos a lot of the Great Old Ones had been bound or cursed or imprisoned after a war with another race of gods or aliens, and the primary thing they sought was freedom from these fetters. Other than that they were generally apathetic to the affairs and fates of mortals, although they did accept sacrifices.

Segev
2020-04-03, 10:41 AM
This is what my player and I have basically come up with.

For backstory reasons, he needed power. Fortuitously, he found that power.
As he levels up, he continuously takes more and more power, whilst simultaneously gaining more and more knowledge. What's the harm?

On the other side of the fabric of reality...
A monstrous, colossal, stellar sized Being has been stung. Ow. That hurt. Whatever. It was only a small sting, and the Being can't find what did it.

...A few adventures later...

Whatever is stinging the Being had better cut that **** out.

So this one is less a "Patron" and more a "victim." Though "victim" is a strong word for a guy being annoyed by a mosquito or a horsefly.

Still, I can make a likening to a situation I had last night.

I was in bed, and I heard this droning buzz. It was not a fly; something bigger. I didn't know if it was a stinging/biting insect or not, and the way it was flying and thumping into things, I didn't want it thumping into my headboard and landing on me. Especially since I know I snore, and the mental image of it landing in my mouth was quite...disturbing.

So, I got up and turned on my lights.

The buzzing stopped and I could only localize it to a region of my room.

To me, this is annoying and a little nerve-wracking, because bugs move in ways that I can't move fast enough to react to, so they tend to startle. I'm in a "shoot the thing" minigame without a useful projectile.

To it, I'm sure, the lights coming on were that sense of being watched. There's this...this THING in the room with it. Bigger, more powerful, and its only defense is the fact that it's hard to see. And it can't ... do much ... without giving its position away. At which point it's relying on its inconsequential nature but unpredictable (to the Other Thing) patterns of behavior to survive.


Now, this doesn't convey the Patron aspect; I'm not giving the bug superpowers and it's not taking any from me. But the WAY this Warlock is drawing power from his "Patron" - by annoying it and perhaps making the Patron uncomfortable or worried about what the bug/Warlock might do...not with the powers stolen, but just in the process of bumbling around in the Great Old One's hyperspace - seems like a good way to visualize it.

Like the bug in my room, until the lights come on, there's probably not even a hint to the Warlock that the Great Old One is more than part of the scenery. Is aware of or interested in him. When the lights come on, that's when he learns there's an intelligent entity out there that is...looking for him. For some reason.

KorvinStarmast
2020-04-03, 12:12 PM
I tend to see the Great Old ones as the Xel Naga of the Starcraft Universe who went mad and became cosmic ...

Great Old Ones don't want things that are comprehensible to mortals.

The powers the warlock receives from his "patron" are expressions of an alien madness too large and strange to fit in a mortal mind. Trying to interpret them as wants will eventually drive the warlock mad.

(ie. you can give them contradictory and strange suggestions about what their patron wants based on their interpretations of dreams and visions they get) This is good.

It looks like some warlocks just steal power from the GOO but the GOO are to powerful to notice. {snip} The warlock can live in fear the the GOO will notice him.This.

Great Old Ones want:

Their warlocks to call and visit more often.
Their warlocks to come show them how to set up their new magic item (especially spell routers).
Their warlocks to recruit another generation of warlocks.
Their warlocks to listen to their stories of earlier days (again and again and...).
Their warlocks to listen to their stories of their health problems (retirement beyond space & time isn't easy).
*snort* My mother in law is a GOO. Yeah, so where is my warlock power, right? :smallfurious:

They want every third pebble on every road in the world to be turned the other way. And it makes perfect sense as soon as you understand the significance of the number 23. :smallsmile:
If you stare into the abyss long enough, the abyss stares back, and now it wants to see more. It will use your eyes, and if you're very lucky, it will allow you to keep them in your head. Also excellent GOOness.

What a GOO wants
What GOO needs
Is to enslave all of humanity
And I'm thanking you for giving exactly..
(repeat) That's MGOO: Möbius Great Old One (also called Mr McGoo by careless Warlocks ...)

SociopathFriend
2020-04-03, 01:38 PM
I remember a game called Eternal Darkness that featured 3 beings that were kind of Greater Old Ones.

One embraced madness and knowledge (Mind)
One embraced distorting time and space (Sorcery)
One embraced raw destructive force (Strength)

Sorcery < Mind < Strength < Sorcery in a triangle.

How is this relevant? Simple- perhaps the GOO doesn't actually care about the Warlock at all. They're just giving them power due to some higher-dimension shenanigans. Perhaps the Warlock is just a butterfly effect that centuries down the road prompts a given rock to be kicked aside to break the heel of someone that might someday prove a threat to the GOO and stop them from ever setting off in a journey.

Perhaps the GOO needs to have a greater presence on the world in order to interfere in it further and the Warlock is just the first stepping stone of many. It starts with the Warlock and the stronger the Warlock grows the more influence the GOO can exert on the world.

Maybe another GOO is creating a champion specifically to take on the one the Warlock serves and so it reached out to the Warlock to get them started on their own path to becoming a viable champion they can call upon.

GOOs pretty much by definition are required to have goals that are difficult for the mortal mind to figure out. It's ripe with potential but little example. In general however anything you can envision a God giving a Cleric power for works just as well for Patrons.

Segev
2020-04-03, 01:39 PM
*snort* My mother in law is a GOO. Yeah, so where is my warlock power, right? :smallfurious:

You know, I'd be sorely tempted to make a pact with an otherworldly creature for the power of falling in love with and wooing a wonderful woman. So maybe you're closer than you think. :smallamused:

Falling in love is hard. :smalleek:

Addaran
2020-04-03, 06:51 PM
I remember a game called Eternal Darkness that featured 3 beings that were kind of Greater Old Ones.


That game is one of my favorite game ever. It was on gamecube. It's really influenced by lovecraft so they really are GOOs.

There's also a 4th one, and if you finish the game 3 times, having the bad guy be a different GOO each time, then you learn that the 4th one, that get imprisonned by the bad guy actually planned everything all along. He manipulated some of the characters, including the main one into killing his rivals in different timelines. So the 3 end up dead and he's slowly rotting away and dying all alone in his prison. Brilliant ending.

nickl_2000
2020-04-03, 07:07 PM
What a GOO wants
What GOO needs
Is to enslave all of humanity
And I'm thanking you for giving exactly..
(repeat)

I came here to say this exact thing after trying to resist for days!

BloodBrandy
2020-04-03, 09:48 PM
Why is Ctherine so THICC?

Also, this would make a great character for the next Cathrine game.

It's the Doritos and Ryleh Dew

iTreeby
2020-04-03, 09:57 PM
Imagine the great old ones have many great and terrible powers that they used just after the dawn of time. They won glorious victory and banished or destroyed most of their brethren, but now they are the biggest fish in the sea, nothing really threatens them. They know that one day they may have to fight their siblings (if they picked the right direction to return) and the wounds they sustained in the fighting will be a long time healing. Suppose they wanted to find novel ways of using their capabilities. Why not give a sliver of power that can be reclaimed later in order to learn more efficient means of utilization? Thus a warlock is gifted power, and observed.

Joe the Rat
2020-04-03, 10:30 PM
I know the OP has his solution, but since we're on the subject, I'd share my two favorite GOObers.

The Cold Ones, from the WoD fan-product Genius: the Transgression. What do they want? In. They want Matter. Order. And that delicious Heat.
The Cold Ones are what sits at the current end of time. At the Heat Death of the Universe, all that remains amongst the ashes of stars and protons are Intelligences, the final remn as nts of humanity, worked into the fabric of reality to endure eternally... but now there is nothing left. But they remember, and thry hunger for true existence. All it may take is for one errant time traveler to show them the way back...

The other is, of course, Jolene.
https://m.imgur.com/gallery/4jv7NOz

J-H
2020-04-03, 10:56 PM
Anything suitably odd or mysterious.

1 To keep track of the mortal world whilst sleeping and awaiting their time
2 Entertainment via re-living the highlights of the day in the warlock's dreams every night. When traveling in deep space for untold eons, the scenery gets old after a while.
3 To entice creation of a cult that will eventually discover/re-discover/create the ritual to allow it to manifest on this plane and devour all life. The stars won't be aligned for this for another 4d100 years, but it's laying the groundwork.
4 Trying to find good material to restart its breeding program after Innsmouth was destroyed
5 To counteract agents of its ancient foes (shoggoths or druids or whatnot)
6 Because it's Tuesday and your character's DNA smells good.
7 It gets more power in the game of snergal by manifesting xing on the Material Plane to counterbalance its pilplod. (intentionally incomprehensible)
8 Because someone needs to look out for the poor gauths, nothics, and other aberrations.
9 It's not a GOO; it's actually a super-high level Elder Aboleth dwelling in the deep dark ocean. But what's the difference between friends, anyway?
10 Pesky cultists keep bothering it in its sleep. Make them go away. Maybe giving power to someone totally unrelated and then having him kill the cultists will help make them stop.

SpawnOfMorbo
2020-04-03, 11:09 PM
9 It's not a GOO; it's actually a super-high level Elder Aboleth dwelling in the deep dark ocean. But what's the difference between friends, anyway?


Aboleths are originally from the Far Realm so, one could theoretically be a GOO.

Cheesegear
2020-04-04, 01:02 AM
To it, I'm sure, the lights coming on were that sense of being watched. There's this...this THING in the room with it. Bigger, more powerful, and its only defense is the fact that it's hard to see. And it can't ... do much ... without giving its position away. At which point it's relying on its inconsequential nature but unpredictable (to the Other Thing) patterns of behavior to survive.

Now, this doesn't convey the Patron aspect; I'm not giving the bug superpowers and it's not taking any from me. But the WAY this Warlock is drawing power from his "Patron" - by annoying it and perhaps making the Patron uncomfortable or worried about what the bug/Warlock might do...not with the powers stolen, but just in the process of bumbling around in the Great Old One's hyperspace - seems like a good way to visualize it.

This. As an Australian, I have, at any given time, probably half-a-dozen to a dozen spiders in my house.
But, every morning, I wake up, there's cockroach shells, spider ****, and maybe a web where there wasn't one before.

Can I find the spiders? Probably not without moving all my furniture and taking everything off the walls. It's just not worth the hassle. Where are they? No idea, and I couldn't be bothered to find out. But I do know that they're there. There's evidence.

Couple of things:
Are any of the spiders dangerous? I don't know. But I do know, that if I go poking my fingers where they don't belong, or I put my hand in the wrong place underneath the wrong piece of furniture, I could get bitten. I know the spiders are in my house. I just don't know what kind of spider they are, or where they are, and I'm almost afraid to find out... Almost.

But, one day, I'll get up in the night to take a piss, and turn on the light.
Spider on my wall. Eating whatever it's just caught. It can't run away without leaving its food. So it just freezes.

Oh? It's only a Huntsman. You can live. I like you. You're cleaning my house of all the other spiders and bugs. Because I like you so much, I will relocate you to where I know a few cockroaches hang out. And because I like you, I also wont capture you and feed you to birds in the morning.

Oh ****. It's a Redback (Australian Black Widow). You die. Right now. I'm not feeding you to birds in the morning. I'm killing you. Straight up. Right now. And I'm not going back to sleep until I know you're dead.

Lvl45DM!
2020-04-04, 01:11 AM
Oh? It's only a Huntsman. You can live. I like you..

Good mate! Huntsmans are spider mates.

I just had a thought after playing Shadows of the Colossus.
Maybe what the GOO wants is to be left alone.
The mighty magics the BBEG are wielding are eroding the walls of my home.
Get them to knock it off, heres some magic, let me go back to sleep.
Ew, theres demons all over my front lawn, seeking the power to rewrite reality. Demons are icky, smite them for me.
Stupid adventurers tearing at the walls of my cell, trying to kill me. Go away im tired, go mind**** them into leaving me alone

Cheesegear
2020-04-04, 01:22 AM
The mighty magics the BBEG are wielding are eroding the walls of my home.
Get them to knock it off, heres some magic, let me go back to sleep.
Ew, theres demons all over my front lawn, seeking the power to rewrite reality. Demons are icky, smite them for me.

So what you're saying is...
Get a Huntsman to kill all the other spiders and bugs in your house. A Huntsman isn't dangerous to the GOO (and also doesn't make webs), but he is dangerous to everything else, by virtue of being bigger and faster than everything else. And if you feed that Huntsman all the other spiders and bugs, it will get bigger, it will get faster, and it will get smarter...But it will still be no threat to the GOO.

Logosloki
2020-04-04, 08:29 AM
I was once sitting outside on a university campus when a rather bold sparrow slowly made its way near me. Popped right onto the seat beside me and as a reward I held out my hand and with a bit of coaxing it took a few crumbs I left there. I stood up to leave and the poor thing bolted. I lost a few crumbs but got to see something new. brief, and in the moment.

A few years ago I was in a touristy area and there were some ravens running the usual grift of a bird that can think and is in an area where humans are careless. I'd just put some food down and was talking with my friend when they motioned that one of the friendly ravens had taken the opportunity to divest me of my lunch. I turned to look and the raven just stood there stock still. Turned my head just enough to keep an eye on the raven and watched it sidle to my food and grab a bit.

I figure that would be what a Great old one might think if they were taking the least bit of notice of what was happening. Imagine being so old and powerful that another being taking something from you gets bemusement at most. Like you matter so little that the thought of them doing anything to you that might harm you frankly doesn't even cross their mind. That even when you do interact with them that at best you can only offer them crumbs because they are too tiny to even survive anything else.

JoeJ
2020-04-04, 04:00 PM
Ever since Out of the Abyss, I've thought demon princes portrayed the way they are in that book make fantastic GOOs. They've got the insanity aura, the massive senseless destruction, and the threat to reality they pose simply by existing. So I decided that goolocks get their power from demons, while fiendlocks get it from devils.