Bannan_mantis
2020-04-05, 08:43 PM
So I've been doing things in 5e to try and make martials a bit more interesting to play by essentially giving them a larger variety of options in combat. With this I've been thinking of doing something for the barbarian that allows them to feel a bit more like a juggernaut in combat and to give them more things to do. So for this I've given the following variant rules for reckless attack, I've also removed the strength attack prerequisite so dexterity barbarians can gain these combat options too
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives your attack an additional effect of your choice, but attack rolls against you have advantage until your next turn. You can choose one effect when you use this and the effects you can choose are as follows:
- You gain advantage on your attack roll
- You gain a bonus to damage equal to your proficiency bonus
- You gain a bonus to damage equal to half your proficiency bonus and if your target is size huge or smaller they must make a strength saving throw or be pushed 10 feet away from you, if they hit a wall or obstacle during this movement they take an additional amount of damage equal to half your proficiency bonus
- Your target must be of size huge or smaller and if they are they make a strength saving throw or be knocked prone
- You can move half your movement speed before making an attack
Do you think the effects are balanced between each other? I wanna make sure they're all roughly on par with advantage on your attack as that's the baseline and what the original reckless attack gave you. Also I'm possibly thinking of you learning these effects individually over time rather than having all 5 options right when you get reckless attack.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives your attack an additional effect of your choice, but attack rolls against you have advantage until your next turn. You can choose one effect when you use this and the effects you can choose are as follows:
- You gain advantage on your attack roll
- You gain a bonus to damage equal to your proficiency bonus
- You gain a bonus to damage equal to half your proficiency bonus and if your target is size huge or smaller they must make a strength saving throw or be pushed 10 feet away from you, if they hit a wall or obstacle during this movement they take an additional amount of damage equal to half your proficiency bonus
- Your target must be of size huge or smaller and if they are they make a strength saving throw or be knocked prone
- You can move half your movement speed before making an attack
Do you think the effects are balanced between each other? I wanna make sure they're all roughly on par with advantage on your attack as that's the baseline and what the original reckless attack gave you. Also I'm possibly thinking of you learning these effects individually over time rather than having all 5 options right when you get reckless attack.