newguydude1
2020-04-07, 01:16 AM
im using a psion right now. with overchannel, midnight augmentation, and linked power + metapower combo i am getting astral constructs +3-5 levels higher than normal. but im getting my ass kicked.
my dm uses dispel magic and kills the construct.
my dm uses blasting spells and kills the construct.
my dm uses magic weapons or creatures who strike as magic weapons and kills the construct by ignoring its damage resistance.
on top of this my dm uses creatures with dr and my astral constructs damage output with extra attack and muscle isnt that great.
but because im using power point regeneration i can win the encounters just by sheer attrition. everytime my dm takes my astral construct down i just manifest a new one over and over and regenerate power points during and after battle to stay topped off. eventually my astral constructs 3 attacks per round chip enough hp away to kill my target.
and i completely enclosed myself in super thick bronzewood with a 1ftx1ft hatches opened and closed by my psicrystal whenever i need to link power an astral construct. and i have astral constructs carrying me around out of combat since i can regenerate more power points than it costs to manifest the astral construct.
these happened during levels 6-8.
i want to switch to my artificer build who uses personal weapon augmentation + the flying weapon special ability to turn huge weapons into huge animated objects because its a hell of a lot less book keeping. and i like long lasting constructs instead of one i have to summon 960 times every day. huge weapon because im using monkey grip and the expansion power to be able to throw huge weapons. also because my artificers thing comes online at level 2 while my psions pp regeneration comes online at level 6.
so the problem is, looking at how my astral construct faired in my dms games...
if my animated object is dispelled, it takes a whole minute to reanimate. and even if i cast personal weapon augmentation and hold the charge before the battle, i need to be exposed to my enemy's attacks for several rounds unlike my psion who is safe inside a huge block of bronzewood. so animated object is dispelled, i exit the object, i spend a full round throwing the object, then next round i climb back inside. i can die during this time. extremely likely i will since i didnt optimize my ac and such.
my astral construct with his 3 attacks and massive strength score had trouble killing monsters with dr. my animated object only has a single attack per round and a lower strength score. so hes gonna be nigh on useless against dr10 enemies.
my animated object has 8 hardness but crap ac so big hits like power attack or a strong blasting spell is gonna kill him. and once again its gonna take a few rounds to bring a new one back online where i can die.
my dm has a house rule where if someone tries to grapple them, the victim can make an aoo regardless of whether he can reach the creature or not (called attacking the hand). and since animated objects cant get any grapple feats and strong opponents can overcome hardness to deal at least 1 point, my animated object cant grapple anyone strong.
at level 9 my artificer is fine as he switches to planar binding and hes strong then. at low levels, animated objects are strong, especially my huge object at level 3. but once i hit level 6, i fear my huge animated object is gonna fail in my dms games so do you guys have any ideas to beef em up so they dont get their asses kicked until level 9?
my dm uses dispel magic and kills the construct.
my dm uses blasting spells and kills the construct.
my dm uses magic weapons or creatures who strike as magic weapons and kills the construct by ignoring its damage resistance.
on top of this my dm uses creatures with dr and my astral constructs damage output with extra attack and muscle isnt that great.
but because im using power point regeneration i can win the encounters just by sheer attrition. everytime my dm takes my astral construct down i just manifest a new one over and over and regenerate power points during and after battle to stay topped off. eventually my astral constructs 3 attacks per round chip enough hp away to kill my target.
and i completely enclosed myself in super thick bronzewood with a 1ftx1ft hatches opened and closed by my psicrystal whenever i need to link power an astral construct. and i have astral constructs carrying me around out of combat since i can regenerate more power points than it costs to manifest the astral construct.
these happened during levels 6-8.
i want to switch to my artificer build who uses personal weapon augmentation + the flying weapon special ability to turn huge weapons into huge animated objects because its a hell of a lot less book keeping. and i like long lasting constructs instead of one i have to summon 960 times every day. huge weapon because im using monkey grip and the expansion power to be able to throw huge weapons. also because my artificers thing comes online at level 2 while my psions pp regeneration comes online at level 6.
so the problem is, looking at how my astral construct faired in my dms games...
if my animated object is dispelled, it takes a whole minute to reanimate. and even if i cast personal weapon augmentation and hold the charge before the battle, i need to be exposed to my enemy's attacks for several rounds unlike my psion who is safe inside a huge block of bronzewood. so animated object is dispelled, i exit the object, i spend a full round throwing the object, then next round i climb back inside. i can die during this time. extremely likely i will since i didnt optimize my ac and such.
my astral construct with his 3 attacks and massive strength score had trouble killing monsters with dr. my animated object only has a single attack per round and a lower strength score. so hes gonna be nigh on useless against dr10 enemies.
my animated object has 8 hardness but crap ac so big hits like power attack or a strong blasting spell is gonna kill him. and once again its gonna take a few rounds to bring a new one back online where i can die.
my dm has a house rule where if someone tries to grapple them, the victim can make an aoo regardless of whether he can reach the creature or not (called attacking the hand). and since animated objects cant get any grapple feats and strong opponents can overcome hardness to deal at least 1 point, my animated object cant grapple anyone strong.
at level 9 my artificer is fine as he switches to planar binding and hes strong then. at low levels, animated objects are strong, especially my huge object at level 3. but once i hit level 6, i fear my huge animated object is gonna fail in my dms games so do you guys have any ideas to beef em up so they dont get their asses kicked until level 9?