Tyrael
2007-10-24, 03:50 PM
Can one of you forumites look this over and check it for accuracy? This is my first time modifying a monster, and I don't know if I caught everything.
I took the standard MM Hippogriff and added the Celestial template (acquired via Celestial Mount from BoED) as well as the Paladin Mount template (PHB).
lvl20 Paladin's Mount: Celestial Hippogriff
Size/Type: Huge Magical Beast
Hit Dice: 11d10+9 (209 hp)
Initiative: +1
Speed: 60 ft. (10 squares), fly 110 ft. (average)
Armor Class: 23 (-2 size, +1 Dex, +14 natural), touch 11, flat-footed 22
Base Attack, Grapple: +8/+3, +21
Attack: Claw +16 melee (1d6+10)
Full Attack: 2 claws +16 melee (1d6+10) and bite +16 melee (2d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Smite Evil
Special Qualities: Darkvision 60 ft., low-light vision, scent, Resistance 10(Acid, Cold, Elec), DR5/magic
Saves: Fort +22, Ref +8, Will +3
Abilities: Str 30, Dex 13, Con 20, Int 9, Wis 13, Cha 8
Skills: Listen +15, Spot +15
Feats: Dodge, Wingover, Flyby Attack, Mobility
Smite Evil(Su): Once per day, the Hippogriff can make a normal melee attack to deal +11 extra damage against an evil foe.
Flyby Attack: When flying, the Hippogriff can take a move action (including a dive) and another standard action at any point during the move. The Hippogriff cannot take a second move action during a round when it makes a flyby attack.
Wingover: The Hippogriff can change direction quickly once each round as a free action. This feat allows it to turn up to 180 degrees regardless of its maneuverability, in addition to any other turns it is normally allowed. A creature cannot gain altitude during a round when it executes a wingover, but it can dive.
Dodge: The Hippogriff gains +1AC vs its current target.
Mobility: The Hippogriff gains +4AC vs Attacks of Opportunity from movement.
I took the standard MM Hippogriff and added the Celestial template (acquired via Celestial Mount from BoED) as well as the Paladin Mount template (PHB).
lvl20 Paladin's Mount: Celestial Hippogriff
Size/Type: Huge Magical Beast
Hit Dice: 11d10+9 (209 hp)
Initiative: +1
Speed: 60 ft. (10 squares), fly 110 ft. (average)
Armor Class: 23 (-2 size, +1 Dex, +14 natural), touch 11, flat-footed 22
Base Attack, Grapple: +8/+3, +21
Attack: Claw +16 melee (1d6+10)
Full Attack: 2 claws +16 melee (1d6+10) and bite +16 melee (2d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Smite Evil
Special Qualities: Darkvision 60 ft., low-light vision, scent, Resistance 10(Acid, Cold, Elec), DR5/magic
Saves: Fort +22, Ref +8, Will +3
Abilities: Str 30, Dex 13, Con 20, Int 9, Wis 13, Cha 8
Skills: Listen +15, Spot +15
Feats: Dodge, Wingover, Flyby Attack, Mobility
Smite Evil(Su): Once per day, the Hippogriff can make a normal melee attack to deal +11 extra damage against an evil foe.
Flyby Attack: When flying, the Hippogriff can take a move action (including a dive) and another standard action at any point during the move. The Hippogriff cannot take a second move action during a round when it makes a flyby attack.
Wingover: The Hippogriff can change direction quickly once each round as a free action. This feat allows it to turn up to 180 degrees regardless of its maneuverability, in addition to any other turns it is normally allowed. A creature cannot gain altitude during a round when it executes a wingover, but it can dive.
Dodge: The Hippogriff gains +1AC vs its current target.
Mobility: The Hippogriff gains +4AC vs Attacks of Opportunity from movement.