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Human Paragon 3
2007-10-24, 04:11 PM
The Sumo Wrestler is a powerful cultural icon both in the far east and in the west. He symbolizes strength, honor, artistry, and tradition. He is at once the unstoppable force and the immovable object. This base class is designed to simulate the prowess of the sumo in popular culture while doing justice to the real life athletes.


The Sumo Wrestler
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special |Decisive Strike Attack Bonus

1st|
+1|
+2|
+0|
+0| Unarmed Strike, Decisive Strike |
-1

2nd|
+2|
+3|
+0|
+0| Improved Bull Rush|
+0

3rd|
+3|
+3|
+1|
+1| Stability +2|
+1

4th|
+4|
+4|
+1|
+1| Great Fortitude, Ki Strike|
+2

5th|
+5|
+4|
+1|
+1| Banzai Splash|
+4

6th|
+6/+1|
+5|
+2|
+2| Stability +3|
+5

7th|
+7/+2|
+5|
+2|
+2| DR 1/-|
+6

8th|
+8/+3|
+6|
+2|
+2| Defensive Stance 1/day|
+7

9th|
+9/+4|
+6|
+3|
+3| Decisive Strike +0, Stability +4|
+9

10th|
+10/+5|
+7|
+3|
+3| DR 2/-|
+10

11th|
+11/+6/+1|
+7|
+3|
+3| Extra Decisive Strike, Defensive Stance 2/day|
+11/+11


12th|
+12/+7/+2|
+8|
+4|
+4| Stability +5|
+12/+12

13th|
+13/+8/+3|
+8|
+4|
+4| DR 3/-|
+13/+13

14th|
+14/+9/+4|
+9|
+4|
+4| Defensive Stance 3/day|
+14/+14

15th|
+15/+10/+5|
+9|
+5|
+5| Stability +6|
+15/+15

16th|
+16/+11/+6/+1|
+10|
+5|
+5| DR 4/-|
+16/+16

17th|
+17/+12/+7/+2|
+10|
+5|
+5| Defensive Stance 4/day|
+17/+17

18th|
+18/+13/+8/+3|
+11|
+6|
+6| Stability +7|
+18/+18

19th|
+19/+14/+9/+4|
+11|
+6|
+6| DR 5/-|
+19/+19

20th|
+20/+15/+10/+5|
+12|
+6|
+6| Perfect Wrestling |
+20/+20 [/table]





Sumo Wrestler
Hit die: d12

Weapon and armor proficiencies: The sumo wrestler is proficient in all simple weapons as well as all special monk weapons, light and medium armor, but not shields.

Skill points: 4 + Int modifier (x4 at first level). The class skills for the sumo wrestler are: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge: Nobility and Royalty (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Swim (Str).

The following are all class features of the sumo wrestler.

Unarmed Strike
At first level, the sumo wrestler gains unarmed strike as the monk ability (Player’s Hand Book), including unarmed damage dice progression (not pictured on table).

Decisive Strike
At first level, the sumo gains the decisive strike class feature (Monk alternative found in PhBII).

Improved Bull Rush
At 2nd level, the sumo wrester receives improved bull rush as a bonus feat.

Stability
At third level the sumo gains a +2 bonus to attempts made to resist a trip, bull rush, or overrun. This ability increases by +1 at every third level thereafter.

Great Fortitude
The sumo wrestler received great fortitude as a bonus feat at 4th level.

Ki Strike
At 4th level, the sumo wrestler’s unarmed strikes are considered magical weapons for the purpose of overcoming damage reduction.

Banzai Splash
Starting at 7th level, the sumo gains the ability to perform a banzai splash. If the sumo performs a bull rush and pushes his opponent back 5 or more feet, he may immediately make a decisive strike attack as a free action. This attack has a +1 circumstance bonus to hit for each square the opponent was pushed back beyond the first.

Damage Reduction
At 7th level, the sumo wrestler gains damage reduction 1/-. This ability increases by +1 at every third level thereafter.

Defensive Stance
When he adopts a defensive stance, a sumo gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the sumo’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a sumo cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A sumo may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the sumo is winded and takes a -2 penalty to Strength for the duration of that encounter. A sumo can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Sumo Wrestler). Using the defensive stance takes no time itself, but a sumo can only do so during his action.

Perfect Wrestling
At 20th level the sumo wrestler achieves the ultimate perfection of his art. From this point on, the sumo is considered to be one size category larger whenever it would be advantageous to him. He does not gain stat increases or increased reach because of this ability. Furthermore, he gains spell resistance 25 + his constitution modifier.