Crux
2020-04-11, 06:41 AM
Heya!
I was thinking about a druid / rogue multiclass character that is viable in combat, but also has useful out of combat capability. Also I like Dexterity and Wisdom based characters in general, it seemed like a great combo to investigate.
I have heard from many Assassin Rogues that it can be tough to set up the surprise attacks, but with this build you can simply walk up to basically anyone in beast form (mouse, rat, spider, whatever non-suspicious animal may live where-ever you are sneaking about), and then pop back into normal form with a bonus action, surprising your opponent and immediately making an Assassinate attack. In the first normal round you can summon your totem (see below) with a bonus action, so even if your allies are not in range yet, you can still attack with advantage and keep applying sneak attacks.
The idea is to have 2-3 levels in druid for:
Wild Shape to explore and sneak up to enemies.
Guidance for all kinds of out of combat improvements.
Useful utility spells, potentially some healing.
Speech of the Woods (Circle of the Shepherd) for permanent ability to talk to animals and fey for more exploration / fun RP.
Spirit Totem: Hawk Spirit (Circle of the Shepherd) for permanent advantage and enabling sneak attack rolls every round (You can take your reaction during your own turn to give advantage to yourself). Also advantage on Perception checks as needed.
The rest would be Assassin Rogue for:
Skill expertise.
Assassinate and Death Strike for combat openers.
Everything else the Rogue does so well.
Random thoughts:
Your rogue can now wear medium armor and shields, making you even better in melee combat!
We probably want to start with rogue to have more overall skills and proficiency with Rapier.
Wood Elf probably a good pick for Dexterity and Wisdom increase, as well as longbow expertise if we want to (sneak) attack from afar. Bonus action to hide goes well with Mask of the Wild. Free perception skill always welcome, also so is Darkvision and Fey Ancestry, come to think of it!
Elf race also allows us to take Elven Accuracy feat, making our attacks even more likely to hit (as we have advantage whenever we like with Hawk Spirit Totem).
As we don't need an attack cantrip, we can use our 2nd cantrip to pick up Control Flames to enhance our overall sneakiness, extinguishing light sources, or expanding a flame 60 feet away to create a distraction. Druidcraft and Mold Earth could also be contenders.
Am I missing something, or would that be a rather reliable and great all-around build, not only for damage, but sneaking, thieving, some dedicated support and skills of your choice alike?
Cheers and thanks for your thoughts!
-Crux
I was thinking about a druid / rogue multiclass character that is viable in combat, but also has useful out of combat capability. Also I like Dexterity and Wisdom based characters in general, it seemed like a great combo to investigate.
I have heard from many Assassin Rogues that it can be tough to set up the surprise attacks, but with this build you can simply walk up to basically anyone in beast form (mouse, rat, spider, whatever non-suspicious animal may live where-ever you are sneaking about), and then pop back into normal form with a bonus action, surprising your opponent and immediately making an Assassinate attack. In the first normal round you can summon your totem (see below) with a bonus action, so even if your allies are not in range yet, you can still attack with advantage and keep applying sneak attacks.
The idea is to have 2-3 levels in druid for:
Wild Shape to explore and sneak up to enemies.
Guidance for all kinds of out of combat improvements.
Useful utility spells, potentially some healing.
Speech of the Woods (Circle of the Shepherd) for permanent ability to talk to animals and fey for more exploration / fun RP.
Spirit Totem: Hawk Spirit (Circle of the Shepherd) for permanent advantage and enabling sneak attack rolls every round (You can take your reaction during your own turn to give advantage to yourself). Also advantage on Perception checks as needed.
The rest would be Assassin Rogue for:
Skill expertise.
Assassinate and Death Strike for combat openers.
Everything else the Rogue does so well.
Random thoughts:
Your rogue can now wear medium armor and shields, making you even better in melee combat!
We probably want to start with rogue to have more overall skills and proficiency with Rapier.
Wood Elf probably a good pick for Dexterity and Wisdom increase, as well as longbow expertise if we want to (sneak) attack from afar. Bonus action to hide goes well with Mask of the Wild. Free perception skill always welcome, also so is Darkvision and Fey Ancestry, come to think of it!
Elf race also allows us to take Elven Accuracy feat, making our attacks even more likely to hit (as we have advantage whenever we like with Hawk Spirit Totem).
As we don't need an attack cantrip, we can use our 2nd cantrip to pick up Control Flames to enhance our overall sneakiness, extinguishing light sources, or expanding a flame 60 feet away to create a distraction. Druidcraft and Mold Earth could also be contenders.
Am I missing something, or would that be a rather reliable and great all-around build, not only for damage, but sneaking, thieving, some dedicated support and skills of your choice alike?
Cheers and thanks for your thoughts!
-Crux