TigerT20
2020-04-11, 02:35 PM
So, in the thread about carrying capacity stoutstein mentioned wanted to make a 'bulk' system where items are given a 'bulk' and you have a total amount of 'bulk' you can carry.
I've explored a similar house rule, although it had holes, so I was intrigued about the idea of fleshing this out.
So, credit to stoutstein for kicking this off, and here's what I have so far:
You can carry up to 5 * your Strength score in Bulk without penalty. Above that limit, you are lightly encumbered, and your speed becomes 20 feet. While encumbered, racial speed modifiers have no effect, and you cannot benefit from any passive bonus to speed such as Unarmored Movement, although you can still benefit from temporary effects such as spells. You also lose any swim or climb speed you may have.
If carrying more than 10 * their Strength score, you are heavily encumbered, decreasing your speed further to 10 feet, and giving you disadvantage on attack rolls, Dexterity and Strength saving throws, and all physical ability checks. You also lose any fly speed you may have.
If you are carrying more than 15 * your Strength score, you are over-encumbered, and your movement speed becomes 0.
Items with a weight of 0 or tiny items such as paper, quills, and anything that can be fit in your palm do not count towards encumbrance, nor do empty bags, worn clothing, light armour or jewellery.
Items with a weight between 1 - 3 lbs., such as daggers, torches or a pair of merchant's scales have a bulk of 1/2.
Items with a weight between 4 - 5 lbs., such as maces, grappling hooks or a herbalism kit have a bulk of 1.
Items with a weight between 6 - 10 lbs., such as halberds, bedrolls or a set of alchemist's supplies have a bulk of 2.
Anything with a weight over 10 lbs., such as pikes, have a bulk equal to their weight rounded up to the nearest 5, divided by 5.
You may push/pull, drag or lift an object with a bulk of up to 15 * your Strength score. Other rules are as normal.
Now, I've built this to completely overestimate the amounts those with smaller Strength scores can carry.
So far if you have 10 Strength you may lift: 750 pounds (the average person can lift a fifth of that)
15 Strength: 1125 pounds (just over the world record)
20 Strength: 1500 pounds (the weight of a panda)
30 Strength, Gargantuan: 18000 lbs. (a howitzer)
1 Strength, Tiny: 37.5 lbs. (five gallons of water, or a human leg)
What are some suggestions to help fix the scores a bit? Would you want to use a system like this?
I've explored a similar house rule, although it had holes, so I was intrigued about the idea of fleshing this out.
So, credit to stoutstein for kicking this off, and here's what I have so far:
You can carry up to 5 * your Strength score in Bulk without penalty. Above that limit, you are lightly encumbered, and your speed becomes 20 feet. While encumbered, racial speed modifiers have no effect, and you cannot benefit from any passive bonus to speed such as Unarmored Movement, although you can still benefit from temporary effects such as spells. You also lose any swim or climb speed you may have.
If carrying more than 10 * their Strength score, you are heavily encumbered, decreasing your speed further to 10 feet, and giving you disadvantage on attack rolls, Dexterity and Strength saving throws, and all physical ability checks. You also lose any fly speed you may have.
If you are carrying more than 15 * your Strength score, you are over-encumbered, and your movement speed becomes 0.
Items with a weight of 0 or tiny items such as paper, quills, and anything that can be fit in your palm do not count towards encumbrance, nor do empty bags, worn clothing, light armour or jewellery.
Items with a weight between 1 - 3 lbs., such as daggers, torches or a pair of merchant's scales have a bulk of 1/2.
Items with a weight between 4 - 5 lbs., such as maces, grappling hooks or a herbalism kit have a bulk of 1.
Items with a weight between 6 - 10 lbs., such as halberds, bedrolls or a set of alchemist's supplies have a bulk of 2.
Anything with a weight over 10 lbs., such as pikes, have a bulk equal to their weight rounded up to the nearest 5, divided by 5.
You may push/pull, drag or lift an object with a bulk of up to 15 * your Strength score. Other rules are as normal.
Now, I've built this to completely overestimate the amounts those with smaller Strength scores can carry.
So far if you have 10 Strength you may lift: 750 pounds (the average person can lift a fifth of that)
15 Strength: 1125 pounds (just over the world record)
20 Strength: 1500 pounds (the weight of a panda)
30 Strength, Gargantuan: 18000 lbs. (a howitzer)
1 Strength, Tiny: 37.5 lbs. (five gallons of water, or a human leg)
What are some suggestions to help fix the scores a bit? Would you want to use a system like this?