SleeplessWriter
2020-04-12, 09:22 PM
So I was thinking of way to get around the disadvantages of the Primeval Guardian's Guardian Soul feature, going with the strictest interpretation, that your speed cannot be increased in any way while in tree mode. So that left some kind of teleportation, since the best you'll get with rogue is 10 ft a round with bonus action. I doubt you want to burn a spell slot every turn for misty step, so that left two options open (unless there are any I've missed or that are in the new UAs I haven't read).
The first is warlock's relentless hex, which allows a bonus action 30 ft teleport up next to your hex's target, but it has a level requirement of 7th level in warlock. Ouch. And you gotta hope your prey doesn't decide to dash out of your range, or misty step if they have that, leaving you a useless weed in the middle of nowhere. Also kinda MAD since warlock needs charisma while ranger needs strength/dex and wisdom.
The other option is six levels into shadow monk. Bonus action teleport between areas of dim light or darkness. 30 ft range. Monk relies on dexterity and wisdom, just like ranger. Could go strength, too, if you really wanted. Lizardfolk get an unarmed strike that's 1d6 + strength mod (they don't have to use their racial ability to use the unarmed strike), and it's a bite so they could use it while grappling. Two levels into barbarian, maybe three for bear totem or ancestral guardian, and you have a ten foot reach grapple and attack, advantage on strength checks for grapples, reckless attack for flurry of bites, and a regenerating pool of temp hp that's pretty much doubled by rage halving damage against you. Throw in Sentinel for good measure and you have yourself a monster.
Is it optimal, probably not, but you get to be a scary tree lizard that lurks in the shadowy forest while stalking its prey. Certainly lots of fun role-play potential.
Any other suggestions for either this or another build using the primeval guardian?
Guardian Soul
Starting at 3rd level, you gain the ability to temporarily grow and take on the appearance of a treelike person, covered with leaves and bark. As a bonus action, you assume this guardian form, which lasts until you end it as a bonus action or until you are incapacitated.
You undergo the following changes while in your guardian form:
• Your size becomes Large, unless you were larger.
• Any speed you have becomes 5 feet, unless the speed was lower.
• Your reach increases by 5 feet.
• You gain a number of temporary hit points at the start of each of your turns. The number equals half your ranger level. When the form ends, you lose any temporary hit points you have from it.
The first is warlock's relentless hex, which allows a bonus action 30 ft teleport up next to your hex's target, but it has a level requirement of 7th level in warlock. Ouch. And you gotta hope your prey doesn't decide to dash out of your range, or misty step if they have that, leaving you a useless weed in the middle of nowhere. Also kinda MAD since warlock needs charisma while ranger needs strength/dex and wisdom.
The other option is six levels into shadow monk. Bonus action teleport between areas of dim light or darkness. 30 ft range. Monk relies on dexterity and wisdom, just like ranger. Could go strength, too, if you really wanted. Lizardfolk get an unarmed strike that's 1d6 + strength mod (they don't have to use their racial ability to use the unarmed strike), and it's a bite so they could use it while grappling. Two levels into barbarian, maybe three for bear totem or ancestral guardian, and you have a ten foot reach grapple and attack, advantage on strength checks for grapples, reckless attack for flurry of bites, and a regenerating pool of temp hp that's pretty much doubled by rage halving damage against you. Throw in Sentinel for good measure and you have yourself a monster.
Is it optimal, probably not, but you get to be a scary tree lizard that lurks in the shadowy forest while stalking its prey. Certainly lots of fun role-play potential.
Any other suggestions for either this or another build using the primeval guardian?
Guardian Soul
Starting at 3rd level, you gain the ability to temporarily grow and take on the appearance of a treelike person, covered with leaves and bark. As a bonus action, you assume this guardian form, which lasts until you end it as a bonus action or until you are incapacitated.
You undergo the following changes while in your guardian form:
• Your size becomes Large, unless you were larger.
• Any speed you have becomes 5 feet, unless the speed was lower.
• Your reach increases by 5 feet.
• You gain a number of temporary hit points at the start of each of your turns. The number equals half your ranger level. When the form ends, you lose any temporary hit points you have from it.