Segev
2020-04-15, 06:38 PM
I have been on a bit of a home brewing kick lately, it seems. Sorry if it’s crowding things.
This one is about an approach to allowing for a different play style with the wild shape Druid. Two uses per short rest is nice, but can feel limiting if you want to play the form-switching master. I thought about this as a feat, but I think it calls for a resource to spend. It is probably too good. The idea is to be able to do things like go from a huge form to a small one or vice-versa. Not for combat, but utility and amusement value.
Malleable Wild Shape
3rd level transmutation
Casting time: 1 action
Components: V, S
Range: Self
Duration: Concentration, up to 5 hours
The next time you wild shape, you may spend an action to change your form during that wild shape into any other you could legally assume. You may do this as many times as you like so long as this spell lasts, without consuming another use of wild shape. Damage carries over between forms, and if you assume a form that is reduced to zero hit points by the damage you have accumulated, the wild shape ends as normal, with damage carrying over to your form if there is any that exceeded the total the form could take.
When the wild shape ends, this spell automatically ends as well.
At higher levels. If you cast this spell with a spell slot of 4th level or higher, it’s maximum duration increases by 2 hours per level over 3rd.
This one is about an approach to allowing for a different play style with the wild shape Druid. Two uses per short rest is nice, but can feel limiting if you want to play the form-switching master. I thought about this as a feat, but I think it calls for a resource to spend. It is probably too good. The idea is to be able to do things like go from a huge form to a small one or vice-versa. Not for combat, but utility and amusement value.
Malleable Wild Shape
3rd level transmutation
Casting time: 1 action
Components: V, S
Range: Self
Duration: Concentration, up to 5 hours
The next time you wild shape, you may spend an action to change your form during that wild shape into any other you could legally assume. You may do this as many times as you like so long as this spell lasts, without consuming another use of wild shape. Damage carries over between forms, and if you assume a form that is reduced to zero hit points by the damage you have accumulated, the wild shape ends as normal, with damage carrying over to your form if there is any that exceeded the total the form could take.
When the wild shape ends, this spell automatically ends as well.
At higher levels. If you cast this spell with a spell slot of 4th level or higher, it’s maximum duration increases by 2 hours per level over 3rd.