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Johndoe_142857
2020-04-17, 06:50 AM
Hello Everyone.

I have this elf bard in my Forgotten Realms campaign who wishes to becomes a baelnorn lich (non evil, elven lich) for the Epic Level / Final quest / Endgame of the campaign / Retirement plan. Since there is no official equivalent of epic classes or epic destinies from 4e, I was thinking of linked home-brewed epic boons which would represent her gradual transition into lich, and here is the first draft. I would like your opinion, ether on this draft or the concept of "linked boons as destiny" itself. Thank you in advance.

Epic Destiny: The Archlich

1) Phylactery
Prerequisite: You must be able to cast 9th-level spells. You must be of non-evil alignment.
You learn how to make your own phylactery. You must spend 10 days and 50,000 gp to create it. You do not need to feed souls to your phylactery. While your phylactery is intact, you stop aging, you are immune to any effect that would age you, and you cannot die from old age. Additionally, magic that resurrects or raises you from the dead has no component cost. Your phylactery can be destroyed. It has 40 hit points, immunity to psychic and poison damage, and resistance to all other damage. If your phylactery is destroyed, you can make a new one by spending another 10 days and 50,000 gp. So long as your phylactery is intact, if you die and are not returned to life, 1d10 days later your bodily remains turn to dust and you reappear alive within 5 feet of your phylactery, at full hit points and restored as if you had taken a long rest.

2) Transformation into Undead
Prerequisite: Phylactery
Your type changes to Undead. You gain darkvision (60 ft) if you did not have it already, immunity to poison damage, immunity to the poisoned condition, immunity to exhaustion, and immunity to all diseases. You do not need to breathe, eat or drink (but you are still able to do it). Your body does not decay, but your skin turns paler, and your eyes glow with magic. You no longer need to sleep, and can gain the benefits of an extended rest by spending 4 hours engaged in only light activity such as reading. When you are targeted by a spell that would normally restore hit points but that has no effect on undead, you gain only half the hit points you would gain otherwise.

3) Paralysing touch
Prerequisite: Transformation into Undead
When you make an attack, you can make a special melee spell attack against the target. On a hit, the target takes 3d6 cold damage, and must succeed on a Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4) Lich resistances
Prerequisite: Paralysing touch
You gain resistance to necrotic damage and to bludgeoning, slashing, and piercing damage from nonmagical attacks. You gain immunity to the Charmed, Frightened, and Paralyzed conditions. You have advantage on saving throws against any effect that turns undead.

5) Improved Lichdom
Prerequisite: Lich resistance
You gain +2 to your spellcasting ability. You can go over 20 that way. Your darkvision is replaced by Truesight.