Zaile
2020-04-19, 06:45 PM
Edit: After a lot of feedback I have narrowed it down to the following. I was initially worried about min-maxing, but maybe went too far and took away from the fun and creativity we should play with.
I eased up a lot of the rules and encouraged flavor over mechanics.
Neither Hit Dice nor Challenge Rating can be over 12. Ideally not over 10, but higher will be considered if they don't have too powerful of secondary abilities.
Must have free will and be intelligent enough to act on it's own beyond instinct
Must have all ability scores and can't have a "--" non-ability score. So intelligent undead like vampires would be OK, but they will have a Con score! (total side note, but this site spell-checks "undead" lol)
I wanted to challenge them, but also, to me, having a Con (really all) scores, means you have a soul. They still get all those juicy creature-type resistances and immensities.
The Wish/Miracle/Gate level powers just need to be level appropriate. Anything a lvl 10 X couldn't have they will lose probably temporarily, or have it changed to a "good-er" version
No incorporeal, not because of the movement freedom, but because most or these have ability drain and negative level powers with a mere touch. A level 10 caster can do it a couple times a day, but not with every touch while always untouchable. I may allow it if someone has an idea, but have to change energy drain powers.
I am a long-time player, but relatively new DM. I've only run a few short campaigns and one-shots.
I want to try this, but it may be too crazy to work. This is NOT an evil campaign.
The PCs will all play monsters who are part of an invading horde under a very powerful Elder Demon or Dracolich (haven't decided yet). These guys were effectively Lieutenants in an army commanding regiments. The campaign will start after the demonic horde has conquered most of the kingdom and the PCs are laying siege to one of the last strongholds the mortal races have. They win the battle, but something happens at the end. By the end of the first session, they will no longer be evil, alignments flip to mirror opposites, and the PCs motivations and missions will change. Their monster characters are powerful, but once the PCs former employer learns of their new leanings, he knows all of their old tricks and powers and will counter accordingly. On top of this, the good creatures of the realm will be outright hostile most of the time, so there will be a good bit of creativity, RP, & skill checks as engaging in combat with good creatures will be a divine no-no.
The campaign will start at effectively level 10, and I'm looking at allowing monsters with the highest between CR/HD/LA is 9 or lower. I will be ignoring ECL. Each PC will have at least one base class level, but for players those that choose weaker monsters, I plan to offset it with base class levels that bring CR/HD/LA up to 10. This group has a few optimizers, me being one, but we have a lot of younger players and they are good at toning down. This will be much less toned by default.
The books I'm leaving open for monster race selection al all the Monster Manuals and the sourcebooks for Forgotten Realms. For simplicity sake and the purposes of this thread CR=HD=LA and can be used interchangeably.
I put a few restrictions in place. I may add more, but I need some input. Especially anyone with experience in this type of game. One or two may be flexible depending on the abilities and character.
None of Challenge Rating, Hit Dice, or Level Adjustment may be higher than 9
Generic MM entries only. No named, elite, versions of monsters like Drizzt or those you find in the DM section of sourcebooks
Small, Medium or Large size only
The creatures alignment must be: LE, CN, NE or CE
The monster must have an Intelligence score of 8 or higher
Must have a Con score and may not have a "--" in any other score
Cannot be incorporeal
Cannot be an animated or intelligent object and must be able to move and act freely on it's own
May use templates, but templates will be limited to low CR monsters. Templates must also abide alignment restrictions LE, CN, NE or CE
Monsters who have spellcasting ability, like the Nymph's "casts as 7th level Druid" will be a case-by-case basis
Creatures with powerful supernatural or spell like abilities like Summon Monster V+, Teleport, Wish, Miracle, Gate, Planar binding etc. are OK, but they will lose those abilities
Flight, burrow, swim speed, etc. are OK
Possible feats, total skill ranks, race (class) skills, etc. are the same as the entry
Players all start with the equipment in the monster's entry, but any additional starting gold or magic items are determined by class levels.
Limits I'm pretty sure to add:
Any use of a power that goes against new alignment just doesn't work
No mind-control powers
Also thinking about toning down abilities like SR, DR, and Supernatural or Spell-like abilities, or forgo them entirely as they are no longer the evil being that fueled their abilities
Is this just crazy? Or is it crazy enough to work?
Edit: Clarified that CR, HD, and LA are the only limits. Ignoring ECL
Edit: These are examples of the direction I'd like the campaign and RP to go.
In order from bottom to top https://www.reddit.com/r/HowToBeAMindReaver/new/
Always gets me https://www.reddit.com/r/DnD/comments/2mjhz9/what_would_happen_if_an_intelligent_greatsword/
I eased up a lot of the rules and encouraged flavor over mechanics.
Neither Hit Dice nor Challenge Rating can be over 12. Ideally not over 10, but higher will be considered if they don't have too powerful of secondary abilities.
Must have free will and be intelligent enough to act on it's own beyond instinct
Must have all ability scores and can't have a "--" non-ability score. So intelligent undead like vampires would be OK, but they will have a Con score! (total side note, but this site spell-checks "undead" lol)
I wanted to challenge them, but also, to me, having a Con (really all) scores, means you have a soul. They still get all those juicy creature-type resistances and immensities.
The Wish/Miracle/Gate level powers just need to be level appropriate. Anything a lvl 10 X couldn't have they will lose probably temporarily, or have it changed to a "good-er" version
No incorporeal, not because of the movement freedom, but because most or these have ability drain and negative level powers with a mere touch. A level 10 caster can do it a couple times a day, but not with every touch while always untouchable. I may allow it if someone has an idea, but have to change energy drain powers.
I am a long-time player, but relatively new DM. I've only run a few short campaigns and one-shots.
I want to try this, but it may be too crazy to work. This is NOT an evil campaign.
The PCs will all play monsters who are part of an invading horde under a very powerful Elder Demon or Dracolich (haven't decided yet). These guys were effectively Lieutenants in an army commanding regiments. The campaign will start after the demonic horde has conquered most of the kingdom and the PCs are laying siege to one of the last strongholds the mortal races have. They win the battle, but something happens at the end. By the end of the first session, they will no longer be evil, alignments flip to mirror opposites, and the PCs motivations and missions will change. Their monster characters are powerful, but once the PCs former employer learns of their new leanings, he knows all of their old tricks and powers and will counter accordingly. On top of this, the good creatures of the realm will be outright hostile most of the time, so there will be a good bit of creativity, RP, & skill checks as engaging in combat with good creatures will be a divine no-no.
The campaign will start at effectively level 10, and I'm looking at allowing monsters with the highest between CR/HD/LA is 9 or lower. I will be ignoring ECL. Each PC will have at least one base class level, but for players those that choose weaker monsters, I plan to offset it with base class levels that bring CR/HD/LA up to 10. This group has a few optimizers, me being one, but we have a lot of younger players and they are good at toning down. This will be much less toned by default.
The books I'm leaving open for monster race selection al all the Monster Manuals and the sourcebooks for Forgotten Realms. For simplicity sake and the purposes of this thread CR=HD=LA and can be used interchangeably.
I put a few restrictions in place. I may add more, but I need some input. Especially anyone with experience in this type of game. One or two may be flexible depending on the abilities and character.
None of Challenge Rating, Hit Dice, or Level Adjustment may be higher than 9
Generic MM entries only. No named, elite, versions of monsters like Drizzt or those you find in the DM section of sourcebooks
Small, Medium or Large size only
The creatures alignment must be: LE, CN, NE or CE
The monster must have an Intelligence score of 8 or higher
Must have a Con score and may not have a "--" in any other score
Cannot be incorporeal
Cannot be an animated or intelligent object and must be able to move and act freely on it's own
May use templates, but templates will be limited to low CR monsters. Templates must also abide alignment restrictions LE, CN, NE or CE
Monsters who have spellcasting ability, like the Nymph's "casts as 7th level Druid" will be a case-by-case basis
Creatures with powerful supernatural or spell like abilities like Summon Monster V+, Teleport, Wish, Miracle, Gate, Planar binding etc. are OK, but they will lose those abilities
Flight, burrow, swim speed, etc. are OK
Possible feats, total skill ranks, race (class) skills, etc. are the same as the entry
Players all start with the equipment in the monster's entry, but any additional starting gold or magic items are determined by class levels.
Limits I'm pretty sure to add:
Any use of a power that goes against new alignment just doesn't work
No mind-control powers
Also thinking about toning down abilities like SR, DR, and Supernatural or Spell-like abilities, or forgo them entirely as they are no longer the evil being that fueled their abilities
Is this just crazy? Or is it crazy enough to work?
Edit: Clarified that CR, HD, and LA are the only limits. Ignoring ECL
Edit: These are examples of the direction I'd like the campaign and RP to go.
In order from bottom to top https://www.reddit.com/r/HowToBeAMindReaver/new/
Always gets me https://www.reddit.com/r/DnD/comments/2mjhz9/what_would_happen_if_an_intelligent_greatsword/