BioCharge
2020-04-21, 04:31 PM
Hey Playground!
So, I'm in a bit of a pickle with some serious writer's block for my next quest and would like some help.
I am running a sandboxy campaign in a world I've written from scratch. The last session, my players solved a series of murders which linked back to an Apostle Kyton (https://www.d20pfsrd.com/bestiary/monster-listings/templates/apostle-kyton-cr-2/) that had been wanting to aid the civilizarion in "ascending" and, blah, blah, blah, that's not important. The important bit is that they found out the Apostle Kyton had been a researcher before his transformation searching for an ancient artefact linked to an ancient form of magic (which is Akasha/Incarnum, though the party does not know that.
The party decided they wish to pursue and find what he had been looking for. I already know what the artefact is, what it does, and whose possession it is in (a Graveknight (https://www.d20pfsrd.com/bestiary/monster-listings/templates/graveknight-cr-2/)). Futhermore, an order of Hellknights are also searching for ot as well. Both groups have tracked the artefact to an oldz ruined city overrun with demons and undead that the graveknight has created.
My main problem is thus: how do I go about having the party finding the Graveknight without it being as sinple as a survival check to simply track him? I would like to factor in it being a sort of race against the Hellknights, but I'm not sure how to model it. I was thinking the skill challenge rules from Rogue Genius games that you can find on the d20PFsrd, but I have no idea how to really format it in a way that makes sense.
If it's relevant: my setting is a dieselpunk setting mixed with heavy fantasy elements, and it's essentially built around Spheres of Power. My party consists of a Raptoran Sentinel, Human Paladin (heavilly rewritten), a Kasatha Armorist (Whitesmith archetype), a Human Incanter (focusing on buffs, very few attack spells), and a Hedgewitch (Spirtualism and Martial traditions). All are level 6, but can punch much higher than their level would indicate (purposely, mind you. I gave them several buffs so they could take on stronger enemies). If more details are needed, just ask!
Any help would be appreciated!
So, I'm in a bit of a pickle with some serious writer's block for my next quest and would like some help.
I am running a sandboxy campaign in a world I've written from scratch. The last session, my players solved a series of murders which linked back to an Apostle Kyton (https://www.d20pfsrd.com/bestiary/monster-listings/templates/apostle-kyton-cr-2/) that had been wanting to aid the civilizarion in "ascending" and, blah, blah, blah, that's not important. The important bit is that they found out the Apostle Kyton had been a researcher before his transformation searching for an ancient artefact linked to an ancient form of magic (which is Akasha/Incarnum, though the party does not know that.
The party decided they wish to pursue and find what he had been looking for. I already know what the artefact is, what it does, and whose possession it is in (a Graveknight (https://www.d20pfsrd.com/bestiary/monster-listings/templates/graveknight-cr-2/)). Futhermore, an order of Hellknights are also searching for ot as well. Both groups have tracked the artefact to an oldz ruined city overrun with demons and undead that the graveknight has created.
My main problem is thus: how do I go about having the party finding the Graveknight without it being as sinple as a survival check to simply track him? I would like to factor in it being a sort of race against the Hellknights, but I'm not sure how to model it. I was thinking the skill challenge rules from Rogue Genius games that you can find on the d20PFsrd, but I have no idea how to really format it in a way that makes sense.
If it's relevant: my setting is a dieselpunk setting mixed with heavy fantasy elements, and it's essentially built around Spheres of Power. My party consists of a Raptoran Sentinel, Human Paladin (heavilly rewritten), a Kasatha Armorist (Whitesmith archetype), a Human Incanter (focusing on buffs, very few attack spells), and a Hedgewitch (Spirtualism and Martial traditions). All are level 6, but can punch much higher than their level would indicate (purposely, mind you. I gave them several buffs so they could take on stronger enemies). If more details are needed, just ask!
Any help would be appreciated!