Scalenex
2007-10-25, 12:47 AM
I'm having trouble picking spells since I'm a sorcerer, I want to make sure I pick good spells since I'm stuck with them for the foreseeable future.
We're just on the cusp of fifth level.
I gots me a 2nd level sorcerer/2nd level Barbarian.
I picked True Strike and Expeditious Retreat to start out with. True Strike is good when we get the drop on our opponents (so my first charge never misses), Expeditious Retreat is good for closing the distance with archers. I pretty much cast one or both spells, than rage and charge into battle. This will likely remain the strategy for a while. I am avoiding spells that rely on saves because my Charisma isn't maxed out and I'm trying to gravitate towards ranged touch attacks because my BAB and Dexterity are pretty good. That's was my plan but most of the rays have a range that's so close it makes more sense to run up and beat my foes.
What are some good first level spells for when I level up? My problem there is nothing really seems worth it for an arcane caster/warrior.
My problem with second level spells is just the opposite. There are many second level spells I want. Mirror Image, Bull's Strength, Bear's Endurance, Cat's Grace, Protection from Arrows, Resist Energy, Scorching Ray, and Melf's Acid Arrow. This isn't counting the lovely spells I've seen in supplements.
If it helps here are my feats, you can criticize them if you really want to. I took Two Weapon Fighting (and am wishing I took Power Attack instead often) at first level and a feat from a supplement that takes arcane spell failure from armor down 10%. My strategy of cast spells, then rage, then charge, is likely to remain relatively constant. My sixth level feat is spoken for because I need Combat Casting to become a Rage Mage.
We're just on the cusp of fifth level.
I gots me a 2nd level sorcerer/2nd level Barbarian.
I picked True Strike and Expeditious Retreat to start out with. True Strike is good when we get the drop on our opponents (so my first charge never misses), Expeditious Retreat is good for closing the distance with archers. I pretty much cast one or both spells, than rage and charge into battle. This will likely remain the strategy for a while. I am avoiding spells that rely on saves because my Charisma isn't maxed out and I'm trying to gravitate towards ranged touch attacks because my BAB and Dexterity are pretty good. That's was my plan but most of the rays have a range that's so close it makes more sense to run up and beat my foes.
What are some good first level spells for when I level up? My problem there is nothing really seems worth it for an arcane caster/warrior.
My problem with second level spells is just the opposite. There are many second level spells I want. Mirror Image, Bull's Strength, Bear's Endurance, Cat's Grace, Protection from Arrows, Resist Energy, Scorching Ray, and Melf's Acid Arrow. This isn't counting the lovely spells I've seen in supplements.
If it helps here are my feats, you can criticize them if you really want to. I took Two Weapon Fighting (and am wishing I took Power Attack instead often) at first level and a feat from a supplement that takes arcane spell failure from armor down 10%. My strategy of cast spells, then rage, then charge, is likely to remain relatively constant. My sixth level feat is spoken for because I need Combat Casting to become a Rage Mage.